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CATEGORY 16 OF 24 · 1,445 ICONS

FiveM race, stunt and casino props — page 4

Page 4 of 13: models 361 to 480 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.

1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,445 icons

Showing 361 to 480 of 1,445 · page 4 of 13

  • Ramp (m25_2_prop_m52_ramp_01a) FiveM inventory icon
    Rampm25_2_prop_m52_ramp_01a
    png
  • Track Lbenddec5d (m25_2_prop_m52_track_lbenddec5d) FiveM inventory icon
    Track Lbenddec5dm25_2_prop_m52_track_lbenddec5d
    png
  • Track Lbendinc5d (m25_2_prop_m52_track_lbendinc5d) FiveM inventory icon
    Track Lbendinc5dm25_2_prop_m52_track_lbendinc5d
    png
  • Track Rbenddec5d (m25_2_prop_m52_track_rbenddec5d) FiveM inventory icon
    Track Rbenddec5dm25_2_prop_m52_track_rbenddec5d
    png
  • Track Rbendinc5d (m25_2_prop_m52_track_rbendinc5d) FiveM inventory icon
    Track Rbendinc5dm25_2_prop_m52_track_rbendinc5d
    png
  • Trpy Arcademaster (m25_2_prop_m52_trpy_arcademaster) FiveM inventory icon
    Trpy Arcademasterm25_2_prop_m52_trpy_arcademaster
    png
  • Trpy Diamondcasino (m25_2_prop_m52_trpy_diamondcasino) FiveM inventory icon
    Trpy Diamondcasinom25_2_prop_m52_trpy_diamondcasino
    png
  • Clb Officechair (p_clb_officechair_s) FiveM inventory icon
    Clb Officechairp_clb_officechair_s
    png
  • Bbbat (p_cs_bbbat_01) FiveM inventory icon
    Bbbatp_cs_bbbat_01
    png
  • Pour Tube (p_cs_pour_tube_s) FiveM inventory icon
    Pour Tubep_cs_pour_tube_s
    png
  • Finale Bld Pool (p_finale_bld_pool_s) FiveM inventory icon
    Finale Bld Poolp_finale_bld_pool_s
    png
  • Ld Am Ball (p_ld_am_ball_01) FiveM inventory icon
    Ld Am Ballp_ld_am_ball_01
    png
  • Ld Frisbee (p_ld_frisbee_01) FiveM inventory icon
    Ld Frisbeep_ld_frisbee_01
    png
  • Ld Soc Ball (p_ld_soc_ball_01) FiveM inventory icon
    Ld Soc Ballp_ld_soc_ball_01
    png
  • Yoga Mat (p_yoga_mat_01_s) FiveM inventory icon
    Yoga Matp_yoga_mat_01_s
    png
  • Yoga Mat (p_yoga_mat_02_s) FiveM inventory icon
    Yoga Matp_yoga_mat_02_s
    png
  • Yoga Mat (p_yoga_mat_03_s) FiveM inventory icon
    Yoga Matp_yoga_mat_03_s
    png
  • Pil Prop Fs Target (pil_prop_fs_target_base) FiveM inventory icon
    Pil Prop Fs Targetpil_prop_fs_target_base
    png
  • Proair Hoc Puck (proair_hoc_puck) FiveM inventory icon
    Proair Hoc Puckproair_hoc_puck
    png
  • Air Hoc Paddle (prop_air_hoc_paddle_01) FiveM inventory icon
    Air Hoc Paddleprop_air_hoc_paddle_01
    png
  • Air Hoc Paddle (prop_air_hoc_paddle_02) FiveM inventory icon
    Air Hoc Paddleprop_air_hoc_paddle_02
    png
  • Airdancer Base (prop_airdancer_base) FiveM inventory icon
    Airdancer Baseprop_airdancer_base
    png
  • Airhockey (prop_airhockey_01) FiveM inventory icon
    Airhockeyprop_airhockey_01
    png
  • Arcade (prop_arcade_01) FiveM inventory icon
    Arcadeprop_arcade_01
    png
  • Arcade (prop_arcade_02) FiveM inventory icon
    Arcadeprop_arcade_02
    png
  • Arena Icon Boxmk (prop_arena_icon_boxmk) FiveM inventory icon
    Arena Icon Boxmkprop_arena_icon_boxmk
    png
  • Arm Wrestle (prop_arm_wrestle_01) FiveM inventory icon
    Arm Wrestleprop_arm_wrestle_01
    png
  • Barbell (prop_barbell_01) FiveM inventory icon
    Barbellprop_barbell_01
    png
  • Barbell (prop_barbell_02) FiveM inventory icon
    Barbellprop_barbell_02
    png
  • Barbell 100kg (prop_barbell_100kg) FiveM inventory icon
    Barbell 100kgprop_barbell_100kg
    png
  • Barbell 10kg (prop_barbell_10kg) FiveM inventory icon
    Barbell 10kgprop_barbell_10kg
    png
  • Barbell 20kg (prop_barbell_20kg) FiveM inventory icon
    Barbell 20kgprop_barbell_20kg
    png
  • Barbell 30kg (prop_barbell_30kg) FiveM inventory icon
    Barbell 30kgprop_barbell_30kg
    png
  • Barbell 40kg (prop_barbell_40kg) FiveM inventory icon
    Barbell 40kgprop_barbell_40kg
    png
  • Barbell 50kg (prop_barbell_50kg) FiveM inventory icon
    Barbell 50kgprop_barbell_50kg
    png
  • Barbell 60kg (prop_barbell_60kg) FiveM inventory icon
    Barbell 60kgprop_barbell_60kg
    png
  • Barbell 80kg (prop_barbell_80kg) FiveM inventory icon
    Barbell 80kgprop_barbell_80kg
    png
  • Basejump Target (prop_basejump_target_01) FiveM inventory icon
    Basejump Targetprop_basejump_target_01
    png
  • Basketball Net (prop_basketball_net) FiveM inventory icon
    Basketball Netprop_basketball_net
    png
  • Bball Arcade (prop_bball_arcade_01) FiveM inventory icon
    Bball Arcadeprop_bball_arcade_01
    png
  • Beach Punchbag (prop_beach_punchbag) FiveM inventory icon
    Beach Punchbagprop_beach_punchbag
    png
  • Beachball (prop_beachball_02) FiveM inventory icon
    Beachballprop_beachball_02
    png
  • Blackjack (prop_blackjack_01) FiveM inventory icon
    Blackjackprop_blackjack_01
    png
  • Bleachers (prop_bleachers_01) FiveM inventory icon
    Bleachersprop_bleachers_01
    png
  • Bleachers (prop_bleachers_02) FiveM inventory icon
    Bleachersprop_bleachers_02
    png
  • Bleachers (prop_bleachers_03) FiveM inventory icon
    Bleachersprop_bleachers_03
    png
  • Bleachers (prop_bleachers_04) FiveM inventory icon
    Bleachersprop_bleachers_04
    png
  • Bleachers 04 Cr (prop_bleachers_04_cr) FiveM inventory icon
    Bleachers 04 Crprop_bleachers_04_cr
    png
  • Bleachers (prop_bleachers_05) FiveM inventory icon
    Bleachersprop_bleachers_05
    png
  • Bleachers 05 Cr (prop_bleachers_05_cr) FiveM inventory icon
    Bleachers 05 Crprop_bleachers_05_cr
    png
  • Blox Spray (prop_blox_spray) FiveM inventory icon
    Blox Sprayprop_blox_spray
    png
  • Boogieboard (prop_boogieboard_01) FiveM inventory icon
    Boogieboardprop_boogieboard_01
    png
  • Boogieboard (prop_boogieboard_02) FiveM inventory icon
    Boogieboardprop_boogieboard_02
    png
  • Boogieboard (prop_boogieboard_03) FiveM inventory icon
    Boogieboardprop_boogieboard_03
    png
  • Boogieboard (prop_boogieboard_04) FiveM inventory icon
    Boogieboardprop_boogieboard_04
    png
  • Boogieboard (prop_boogieboard_05) FiveM inventory icon
    Boogieboardprop_boogieboard_05
    png
  • Boogieboard (prop_boogieboard_06) FiveM inventory icon
    Boogieboardprop_boogieboard_06
    png
  • Boogieboard (prop_boogieboard_07) FiveM inventory icon
    Boogieboardprop_boogieboard_07
    png
  • Boogieboard (prop_boogieboard_08) FiveM inventory icon
    Boogieboardprop_boogieboard_08
    png
  • Boogieboard (prop_boogieboard_09) FiveM inventory icon
    Boogieboardprop_boogieboard_09
    png
  • Boogieboard (prop_boogieboard_10) FiveM inventory icon
    Boogieboardprop_boogieboard_10
    png
  • Bowling Ball (prop_bowling_ball) FiveM inventory icon
    Bowling Ballprop_bowling_ball
    png
  • Bowling Pin (prop_bowling_pin) FiveM inventory icon
    Bowling Pinprop_bowling_pin
    png
  • Bskball (prop_bskball_01) FiveM inventory icon
    Bskballprop_bskball_01
    png
  • Byard Ramp (prop_byard_ramp) FiveM inventory icon
    Byard Rampprop_byard_ramp
    png
  • Chip Fryer (prop_chip_fryer) FiveM inventory icon
    Chip Fryerprop_chip_fryer
    png
  • Pour Tube (prop_cs_pour_tube) FiveM inventory icon
    Pour Tubeprop_cs_pour_tube
    png
  • Tshirt Ball (prop_cs_tshirt_ball_01) FiveM inventory icon
    Tshirt Ballprop_cs_tshirt_ball_01
    png
  • Dart (prop_dart_1) FiveM inventory icon
    Dartprop_dart_1
    png
  • Dart (prop_dart_2) FiveM inventory icon
    Dartprop_dart_2
    png
  • Dart Bd (prop_dart_bd_01) FiveM inventory icon
    Dart Bdprop_dart_bd_01
    png
  • Dart Bd Cab (prop_dart_bd_cab_01) FiveM inventory icon
    Dart Bd Cabprop_dart_bd_cab_01
    png
  • B Shark (prop_ex_b_shark) FiveM inventory icon
    B Sharkprop_ex_b_shark
    png
  • B Shark G (prop_ex_b_shark_g) FiveM inventory icon
    B Shark Gprop_ex_b_shark_g
    png
  • B Shark P (prop_ex_b_shark_p) FiveM inventory icon
    B Shark Pprop_ex_b_shark_p
    png
  • B Shark Pk (prop_ex_b_shark_pk) FiveM inventory icon
    B Shark Pkprop_ex_b_shark_pk
    png
  • B Shark Wh (prop_ex_b_shark_wh) FiveM inventory icon
    B Shark Whprop_ex_b_shark_wh
    png
  • B Time (prop_ex_b_time) FiveM inventory icon
    B Timeprop_ex_b_time
    png
  • B Time G (prop_ex_b_time_g) FiveM inventory icon
    B Time Gprop_ex_b_time_g
    png
  • B Time P (prop_ex_b_time_p) FiveM inventory icon
    B Time Pprop_ex_b_time_p
    png
  • B Time Pk (prop_ex_b_time_pk) FiveM inventory icon
    B Time Pkprop_ex_b_time_pk
    png
  • B Time Wh (prop_ex_b_time_wh) FiveM inventory icon
    B Time Whprop_ex_b_time_wh
    png
  • Bmd (prop_ex_bmd) FiveM inventory icon
    Bmdprop_ex_bmd
    png
  • Bmd G (prop_ex_bmd_g) FiveM inventory icon
    Bmd Gprop_ex_bmd_g
    png
  • Bmd P (prop_ex_bmd_p) FiveM inventory icon
    Bmd Pprop_ex_bmd_p
    png
  • Bmd Pk (prop_ex_bmd_pk) FiveM inventory icon
    Bmd Pkprop_ex_bmd_pk
    png
  • Bmd Wh (prop_ex_bmd_wh) FiveM inventory icon
    Bmd Whprop_ex_bmd_wh
    png
  • Exercisebike (prop_exercisebike) FiveM inventory icon
    Exercisebikeprop_exercisebike
    png
  • Gascyl Ramp (prop_gascyl_ramp_01) FiveM inventory icon
    Gascyl Rampprop_gascyl_ramp_01
    png
  • Glf Spreader (prop_glf_spreader) FiveM inventory icon
    Glf Spreaderprop_glf_spreader
    png
  • Golf Ball (prop_golf_ball) FiveM inventory icon
    Golf Ballprop_golf_ball
    png
  • Golf Ball (prop_golf_ball_p2) FiveM inventory icon
    Golf Ballprop_golf_ball_p2
    png
  • Golf Ball (prop_golf_ball_p3) FiveM inventory icon
    Golf Ballprop_golf_ball_p3
    png
  • Golf Ball (prop_golf_ball_p4) FiveM inventory icon
    Golf Ballprop_golf_ball_p4
    png
  • Golf Ball Tee (prop_golf_ball_tee) FiveM inventory icon
    Golf Ball Teeprop_golf_ball_tee
    png
  • Golf Driver (prop_golf_driver) FiveM inventory icon
    Golf Driverprop_golf_driver
    png
  • Golf Iron (prop_golf_iron_01) FiveM inventory icon
    Golf Ironprop_golf_iron_01
    png
  • Golf Marker (prop_golf_marker_01) FiveM inventory icon
    Golf Markerprop_golf_marker_01
    png
  • Golf Pitcher (prop_golf_pitcher_01) FiveM inventory icon
    Golf Pitcherprop_golf_pitcher_01
    png
  • Golf Putter (prop_golf_putter_01) FiveM inventory icon
    Golf Putterprop_golf_putter_01
    png
  • Golf Tee (prop_golf_tee) FiveM inventory icon
    Golf Teeprop_golf_tee
    png
  • Golf Wood (prop_golf_wood_01) FiveM inventory icon
    Golf Woodprop_golf_wood_01
    png
  • Bmd (prop_gr_bmd_b) FiveM inventory icon
    Bmdprop_gr_bmd_b
    png
  • Hwbowl Pseat (prop_hwbowl_pseat_6x1) FiveM inventory icon
    Hwbowl Pseatprop_hwbowl_pseat_6x1
    png
  • Hx Arm (prop_hx_arm) FiveM inventory icon
    Hx Armprop_hx_arm
    png
  • Hx Arm G (prop_hx_arm_g) FiveM inventory icon
    Hx Arm Gprop_hx_arm_g
    png
  • Hx Arm G Tr (prop_hx_arm_g_tr) FiveM inventory icon
    Hx Arm G Trprop_hx_arm_g_tr
    png
  • Hx Arm P (prop_hx_arm_p) FiveM inventory icon
    Hx Arm Pprop_hx_arm_p
    png
  • Hx Arm P Tr (prop_hx_arm_p_tr) FiveM inventory icon
    Hx Arm P Trprop_hx_arm_p_tr
    png
  • Hx Arm Pk (prop_hx_arm_pk) FiveM inventory icon
    Hx Arm Pkprop_hx_arm_pk
    png
  • Hx Arm Pk Tr (prop_hx_arm_pk_tr) FiveM inventory icon
    Hx Arm Pk Trprop_hx_arm_pk_tr
    png
  • Hx Arm Tr (prop_hx_arm_tr) FiveM inventory icon
    Hx Arm Trprop_hx_arm_tr
    png
  • Hx Arm Wh (prop_hx_arm_wh) FiveM inventory icon
    Hx Arm Whprop_hx_arm_wh
    png
  • Hx Arm Wh Tr (prop_hx_arm_wh_tr) FiveM inventory icon
    Hx Arm Wh Trprop_hx_arm_wh_tr
    png
  • Hx Deadl (prop_hx_deadl) FiveM inventory icon
    Hx Deadlprop_hx_deadl
    png
  • Hx Deadl G (prop_hx_deadl_g) FiveM inventory icon
    Hx Deadl Gprop_hx_deadl_g
    png
  • Hx Deadl G Tr (prop_hx_deadl_g_tr) FiveM inventory icon
    Hx Deadl G Trprop_hx_deadl_g_tr
    png
  • Hx Deadl P (prop_hx_deadl_p) FiveM inventory icon
    Hx Deadl Pprop_hx_deadl_p
    png
  • Hx Deadl P Tr (prop_hx_deadl_p_tr) FiveM inventory icon
    Hx Deadl P Trprop_hx_deadl_p_tr
    png
  • Hx Deadl Pk (prop_hx_deadl_pk) FiveM inventory icon
    Hx Deadl Pkprop_hx_deadl_pk
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['ramp'] = {
        label = 'Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ramp',
    },
    ['track_lbenddec5d'] = {
        label = 'Track Lbenddec5d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Lbenddec5d',
    },
    ['track_lbendinc5d'] = {
        label = 'Track Lbendinc5d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Lbendinc5d',
    },
    ['track_rbenddec5d'] = {
        label = 'Track Rbenddec5d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Rbenddec5d',
    },
    ['track_rbendinc5d'] = {
        label = 'Track Rbendinc5d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Rbendinc5d',
    },
    ['trpy_arcademaster'] = {
        label = 'Trpy Arcademaster',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trpy Arcademaster',
    },
    ['trpy_diamondcasino'] = {
        label = 'Trpy Diamondcasino',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trpy Diamondcasino',
    },
    ['clb_officechair'] = {
        label = 'Clb Officechair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Clb Officechair',
    },
    ['bbbat'] = {
        label = 'Bbbat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bbbat',
    },
    ['pour_tube'] = {
        label = 'Pour Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pour Tube',
    },
    ['finale_bld_pool'] = {
        label = 'Finale Bld Pool',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finale Bld Pool',
    },
    ['ld_am_ball'] = {
        label = 'Ld Am Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ld Am Ball',
    },
    ['ld_frisbee'] = {
        label = 'Ld Frisbee',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ld Frisbee',
    },
    ['ld_soc_ball'] = {
        label = 'Ld Soc Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ld Soc Ball',
    },
    ['yoga_mat'] = {
        label = 'Yoga Mat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yoga Mat',
    },
    ['yoga_mat_2'] = {
        label = 'Yoga Mat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yoga Mat',
    },
    ['yoga_mat_3'] = {
        label = 'Yoga Mat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yoga Mat',
    },
    ['pil_prop_fs_target'] = {
        label = 'Pil Prop Fs Target',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pil Prop Fs Target',
    },
    ['proair_hoc_puck'] = {
        label = 'Proair Hoc Puck',
        weight = 500,
        stack = true,
        close = true,
        description = 'Proair Hoc Puck',
    },
    ['air_hoc_paddle'] = {
        label = 'Air Hoc Paddle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Air Hoc Paddle',
    },
    ['air_hoc_paddle_2'] = {
        label = 'Air Hoc Paddle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Air Hoc Paddle',
    },
    ['airdancer_base'] = {
        label = 'Airdancer Base',
        weight = 500,
        stack = true,
        close = true,
        description = 'Airdancer Base',
    },
    ['airhockey'] = {
        label = 'Airhockey',
        weight = 500,
        stack = true,
        close = true,
        description = 'Airhockey',
    },
    ['arcade'] = {
        label = 'Arcade',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade',
    },
    ['arcade_2'] = {
        label = 'Arcade',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade',
    },
    ['arena_icon_boxmk'] = {
        label = 'Arena Icon Boxmk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arena Icon Boxmk',
    },
    ['arm_wrestle'] = {
        label = 'Arm Wrestle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm Wrestle',
    },
    ['barbell'] = {
        label = 'Barbell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell',
    },
    ['barbell_2'] = {
        label = 'Barbell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell',
    },
    ['barbell_100kg'] = {
        label = 'Barbell 100kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 100kg',
    },
    ['barbell_10kg'] = {
        label = 'Barbell 10kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 10kg',
    },
    ['barbell_20kg'] = {
        label = 'Barbell 20kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 20kg',
    },
    ['barbell_30kg'] = {
        label = 'Barbell 30kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 30kg',
    },
    ['barbell_40kg'] = {
        label = 'Barbell 40kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 40kg',
    },
    ['barbell_50kg'] = {
        label = 'Barbell 50kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 50kg',
    },
    ['barbell_60kg'] = {
        label = 'Barbell 60kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 60kg',
    },
    ['barbell_80kg'] = {
        label = 'Barbell 80kg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Barbell 80kg',
    },
    ['basejump_target'] = {
        label = 'Basejump Target',
        weight = 500,
        stack = true,
        close = true,
        description = 'Basejump Target',
    },
    ['basketball_net'] = {
        label = 'Basketball Net',
        weight = 500,
        stack = true,
        close = true,
        description = 'Basketball Net',
    },
    ['bball_arcade'] = {
        label = 'Bball Arcade',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bball Arcade',
    },
    ['beach_punchbag'] = {
        label = 'Beach Punchbag',
        weight = 500,
        stack = true,
        close = true,
        description = 'Beach Punchbag',
    },
    ['beachball'] = {
        label = 'Beachball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Beachball',
    },
    ['blackjack'] = {
        label = 'Blackjack',
        weight = 500,
        stack = true,
        close = true,
        description = 'Blackjack',
    },
    ['bleachers'] = {
        label = 'Bleachers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers',
    },
    ['bleachers_2'] = {
        label = 'Bleachers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers',
    },
    ['bleachers_3'] = {
        label = 'Bleachers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers',
    },
    ['bleachers_4'] = {
        label = 'Bleachers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers',
    },
    ['bleachers_04_cr'] = {
        label = 'Bleachers 04 Cr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers 04 Cr',
    },
    ['bleachers_5'] = {
        label = 'Bleachers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers',
    },
    ['bleachers_05_cr'] = {
        label = 'Bleachers 05 Cr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bleachers 05 Cr',
    },
    ['blox_spray'] = {
        label = 'Blox Spray',
        weight = 500,
        stack = true,
        close = true,
        description = 'Blox Spray',
    },
    ['boogieboard'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_2'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_3'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_4'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_5'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_6'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_7'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_8'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_9'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['boogieboard_10'] = {
        label = 'Boogieboard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boogieboard',
    },
    ['bowling_ball'] = {
        label = 'Bowling Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bowling Ball',
    },
    ['bowling_pin'] = {
        label = 'Bowling Pin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bowling Pin',
    },
    ['bskball'] = {
        label = 'Bskball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bskball',
    },
    ['byard_ramp'] = {
        label = 'Byard Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Byard Ramp',
    },
    ['chip_fryer'] = {
        label = 'Chip Fryer',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chip Fryer',
    },
    ['pour_tube_2'] = {
        label = 'Pour Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pour Tube',
    },
    ['tshirt_ball'] = {
        label = 'Tshirt Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tshirt Ball',
    },
    ['dart'] = {
        label = 'Dart',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dart',
    },
    ['dart_2'] = {
        label = 'Dart',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dart',
    },
    ['dart_bd'] = {
        label = 'Dart Bd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dart Bd',
    },
    ['dart_bd_cab'] = {
        label = 'Dart Bd Cab',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dart Bd Cab',
    },
    ['b_shark'] = {
        label = 'B Shark',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Shark',
    },
    ['b_shark_g'] = {
        label = 'B Shark G',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Shark G',
    },
    ['b_shark_p'] = {
        label = 'B Shark P',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Shark P',
    },
    ['b_shark_pk'] = {
        label = 'B Shark Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Shark Pk',
    },
    ['b_shark_wh'] = {
        label = 'B Shark Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Shark Wh',
    },
    ['b_time'] = {
        label = 'B Time',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Time',
    },
    ['b_time_g'] = {
        label = 'B Time G',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Time G',
    },
    ['b_time_p'] = {
        label = 'B Time P',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Time P',
    },
    ['b_time_pk'] = {
        label = 'B Time Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Time Pk',
    },
    ['b_time_wh'] = {
        label = 'B Time Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'B Time Wh',
    },
    ['bmd'] = {
        label = 'Bmd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd',
    },
    ['bmd_g'] = {
        label = 'Bmd G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd G',
    },
    ['bmd_p'] = {
        label = 'Bmd P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd P',
    },
    ['bmd_pk'] = {
        label = 'Bmd Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd Pk',
    },
    ['bmd_wh'] = {
        label = 'Bmd Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd Wh',
    },
    ['exercisebike'] = {
        label = 'Exercisebike',
        weight = 500,
        stack = true,
        close = true,
        description = 'Exercisebike',
    },
    ['gascyl_ramp'] = {
        label = 'Gascyl Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gascyl Ramp',
    },
    ['glf_spreader'] = {
        label = 'Glf Spreader',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glf Spreader',
    },
    ['golf_ball'] = {
        label = 'Golf Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Ball',
    },
    ['golf_ball_2'] = {
        label = 'Golf Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Ball',
    },
    ['golf_ball_3'] = {
        label = 'Golf Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Ball',
    },
    ['golf_ball_4'] = {
        label = 'Golf Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Ball',
    },
    ['golf_ball_tee'] = {
        label = 'Golf Ball Tee',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Ball Tee',
    },
    ['golf_driver'] = {
        label = 'Golf Driver',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Driver',
    },
    ['golf_iron'] = {
        label = 'Golf Iron',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Iron',
    },
    ['golf_marker'] = {
        label = 'Golf Marker',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Marker',
    },
    ['golf_pitcher'] = {
        label = 'Golf Pitcher',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Pitcher',
    },
    ['golf_putter'] = {
        label = 'Golf Putter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Putter',
    },
    ['golf_tee'] = {
        label = 'Golf Tee',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Tee',
    },
    ['golf_wood'] = {
        label = 'Golf Wood',
        weight = 500,
        stack = true,
        close = true,
        description = 'Golf Wood',
    },
    ['bmd_2'] = {
        label = 'Bmd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bmd',
    },
    ['hwbowl_pseat'] = {
        label = 'Hwbowl Pseat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hwbowl Pseat',
    },
    ['hx_arm'] = {
        label = 'Hx Arm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm',
    },
    ['hx_arm_g'] = {
        label = 'Hx Arm G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm G',
    },
    ['hx_arm_g_tr'] = {
        label = 'Hx Arm G Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm G Tr',
    },
    ['hx_arm_p'] = {
        label = 'Hx Arm P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm P',
    },
    ['hx_arm_p_tr'] = {
        label = 'Hx Arm P Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm P Tr',
    },
    ['hx_arm_pk'] = {
        label = 'Hx Arm Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm Pk',
    },
    ['hx_arm_pk_tr'] = {
        label = 'Hx Arm Pk Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm Pk Tr',
    },
    ['hx_arm_tr'] = {
        label = 'Hx Arm Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm Tr',
    },
    ['hx_arm_wh'] = {
        label = 'Hx Arm Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm Wh',
    },
    ['hx_arm_wh_tr'] = {
        label = 'Hx Arm Wh Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Arm Wh Tr',
    },
    ['hx_deadl'] = {
        label = 'Hx Deadl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl',
    },
    ['hx_deadl_g'] = {
        label = 'Hx Deadl G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl G',
    },
    ['hx_deadl_g_tr'] = {
        label = 'Hx Deadl G Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl G Tr',
    },
    ['hx_deadl_p'] = {
        label = 'Hx Deadl P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl P',
    },
    ['hx_deadl_p_tr'] = {
        label = 'Hx Deadl P Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl P Tr',
    },
    ['hx_deadl_pk'] = {
        label = 'Hx Deadl Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl Pk',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in sport, race and casino

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like m25_2_prop_m52_ramp_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.