CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 4
Page 4 of 13: models 361 to 480 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 480 of 1,445 · page 4 of 13
- Ramp

m25_2_prop_m52_ramp_01a - Track Lbenddec5d

m25_2_prop_m52_track_lbenddec5d - Track Lbendinc5d

m25_2_prop_m52_track_lbendinc5d - Track Rbenddec5d

m25_2_prop_m52_track_rbenddec5d - Track Rbendinc5d

m25_2_prop_m52_track_rbendinc5d - Trpy Arcademaster

m25_2_prop_m52_trpy_arcademaster - Trpy Diamondcasino

m25_2_prop_m52_trpy_diamondcasino - Clb Officechair

p_clb_officechair_s - Bbbat

p_cs_bbbat_01 - Pour Tube

p_cs_pour_tube_s - Finale Bld Pool

p_finale_bld_pool_s - Ld Am Ball

p_ld_am_ball_01 - Ld Frisbee

p_ld_frisbee_01 - Ld Soc Ball

p_ld_soc_ball_01 - Yoga Mat

p_yoga_mat_01_s - Yoga Mat

p_yoga_mat_02_s - Yoga Mat

p_yoga_mat_03_s - Pil Prop Fs Target

pil_prop_fs_target_base - Proair Hoc Puck

proair_hoc_puck - Air Hoc Paddle

prop_air_hoc_paddle_01 - Air Hoc Paddle

prop_air_hoc_paddle_02 - Airdancer Base

prop_airdancer_base - Airhockey

prop_airhockey_01 - Arcade

prop_arcade_01 - Arcade

prop_arcade_02 - Arena Icon Boxmk

prop_arena_icon_boxmk - Arm Wrestle

prop_arm_wrestle_01 - Barbell

prop_barbell_01 - Barbell

prop_barbell_02 - Barbell 100kg

prop_barbell_100kg - Barbell 10kg

prop_barbell_10kg - Barbell 20kg

prop_barbell_20kg - Barbell 30kg

prop_barbell_30kg - Barbell 40kg

prop_barbell_40kg - Barbell 50kg

prop_barbell_50kg - Barbell 60kg

prop_barbell_60kg - Barbell 80kg

prop_barbell_80kg - Basejump Target

prop_basejump_target_01 - Basketball Net

prop_basketball_net - Bball Arcade

prop_bball_arcade_01 - Beach Punchbag

prop_beach_punchbag - Beachball

prop_beachball_02 - Blackjack

prop_blackjack_01 - Bleachers

prop_bleachers_01 - Bleachers

prop_bleachers_02 - Bleachers

prop_bleachers_03 - Bleachers

prop_bleachers_04 - Bleachers 04 Cr

prop_bleachers_04_cr - Bleachers

prop_bleachers_05 - Bleachers 05 Cr

prop_bleachers_05_cr - Blox Spray

prop_blox_spray - Boogieboard

prop_boogieboard_01 - Boogieboard

prop_boogieboard_02 - Boogieboard

prop_boogieboard_03 - Boogieboard

prop_boogieboard_04 - Boogieboard

prop_boogieboard_05 - Boogieboard

prop_boogieboard_06 - Boogieboard

prop_boogieboard_07 - Boogieboard

prop_boogieboard_08 - Boogieboard

prop_boogieboard_09 - Boogieboard

prop_boogieboard_10 - Bowling Ball

prop_bowling_ball - Bowling Pin

prop_bowling_pin - Bskball

prop_bskball_01 - Byard Ramp

prop_byard_ramp - Chip Fryer

prop_chip_fryer - Pour Tube

prop_cs_pour_tube - Tshirt Ball

prop_cs_tshirt_ball_01 - Dart

prop_dart_1 - Dart

prop_dart_2 - Dart Bd

prop_dart_bd_01 - Dart Bd Cab

prop_dart_bd_cab_01 - B Shark

prop_ex_b_shark - B Shark G

prop_ex_b_shark_g - B Shark P

prop_ex_b_shark_p - B Shark Pk

prop_ex_b_shark_pk - B Shark Wh

prop_ex_b_shark_wh - B Time

prop_ex_b_time - B Time G

prop_ex_b_time_g - B Time P

prop_ex_b_time_p - B Time Pk

prop_ex_b_time_pk - B Time Wh

prop_ex_b_time_wh - Bmd

prop_ex_bmd - Bmd G

prop_ex_bmd_g - Bmd P

prop_ex_bmd_p - Bmd Pk

prop_ex_bmd_pk - Bmd Wh

prop_ex_bmd_wh - Exercisebike

prop_exercisebike - Gascyl Ramp

prop_gascyl_ramp_01 - Glf Spreader

prop_glf_spreader - Golf Ball

prop_golf_ball - Golf Ball

prop_golf_ball_p2 - Golf Ball

prop_golf_ball_p3 - Golf Ball

prop_golf_ball_p4 - Golf Ball Tee

prop_golf_ball_tee - Golf Driver

prop_golf_driver - Golf Iron

prop_golf_iron_01 - Golf Marker

prop_golf_marker_01 - Golf Pitcher

prop_golf_pitcher_01 - Golf Putter

prop_golf_putter_01 - Golf Tee

prop_golf_tee - Golf Wood

prop_golf_wood_01 - Bmd

prop_gr_bmd_b - Hwbowl Pseat

prop_hwbowl_pseat_6x1 - Hx Arm

prop_hx_arm - Hx Arm G

prop_hx_arm_g - Hx Arm G Tr

prop_hx_arm_g_tr - Hx Arm P

prop_hx_arm_p - Hx Arm P Tr

prop_hx_arm_p_tr - Hx Arm Pk

prop_hx_arm_pk - Hx Arm Pk Tr

prop_hx_arm_pk_tr - Hx Arm Tr

prop_hx_arm_tr - Hx Arm Wh

prop_hx_arm_wh - Hx Arm Wh Tr

prop_hx_arm_wh_tr - Hx Deadl

prop_hx_deadl - Hx Deadl G

prop_hx_deadl_g - Hx Deadl G Tr

prop_hx_deadl_g_tr - Hx Deadl P

prop_hx_deadl_p - Hx Deadl P Tr

prop_hx_deadl_p_tr - Hx Deadl Pk

prop_hx_deadl_pk
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['ramp'] = {
label = 'Ramp',
weight = 500,
stack = true,
close = true,
description = 'Ramp',
},
['track_lbenddec5d'] = {
label = 'Track Lbenddec5d',
weight = 500,
stack = true,
close = true,
description = 'Track Lbenddec5d',
},
['track_lbendinc5d'] = {
label = 'Track Lbendinc5d',
weight = 500,
stack = true,
close = true,
description = 'Track Lbendinc5d',
},
['track_rbenddec5d'] = {
label = 'Track Rbenddec5d',
weight = 500,
stack = true,
close = true,
description = 'Track Rbenddec5d',
},
['track_rbendinc5d'] = {
label = 'Track Rbendinc5d',
weight = 500,
stack = true,
close = true,
description = 'Track Rbendinc5d',
},
['trpy_arcademaster'] = {
label = 'Trpy Arcademaster',
weight = 500,
stack = true,
close = true,
description = 'Trpy Arcademaster',
},
['trpy_diamondcasino'] = {
label = 'Trpy Diamondcasino',
weight = 500,
stack = true,
close = true,
description = 'Trpy Diamondcasino',
},
['clb_officechair'] = {
label = 'Clb Officechair',
weight = 500,
stack = true,
close = true,
description = 'Clb Officechair',
},
['bbbat'] = {
label = 'Bbbat',
weight = 500,
stack = true,
close = true,
description = 'Bbbat',
},
['pour_tube'] = {
label = 'Pour Tube',
weight = 500,
stack = true,
close = true,
description = 'Pour Tube',
},
['finale_bld_pool'] = {
label = 'Finale Bld Pool',
weight = 500,
stack = true,
close = true,
description = 'Finale Bld Pool',
},
['ld_am_ball'] = {
label = 'Ld Am Ball',
weight = 500,
stack = true,
close = true,
description = 'Ld Am Ball',
},
['ld_frisbee'] = {
label = 'Ld Frisbee',
weight = 500,
stack = true,
close = true,
description = 'Ld Frisbee',
},
['ld_soc_ball'] = {
label = 'Ld Soc Ball',
weight = 500,
stack = true,
close = true,
description = 'Ld Soc Ball',
},
['yoga_mat'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['yoga_mat_2'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['yoga_mat_3'] = {
label = 'Yoga Mat',
weight = 500,
stack = true,
close = true,
description = 'Yoga Mat',
},
['pil_prop_fs_target'] = {
label = 'Pil Prop Fs Target',
weight = 500,
stack = true,
close = true,
description = 'Pil Prop Fs Target',
},
['proair_hoc_puck'] = {
label = 'Proair Hoc Puck',
weight = 500,
stack = true,
close = true,
description = 'Proair Hoc Puck',
},
['air_hoc_paddle'] = {
label = 'Air Hoc Paddle',
weight = 500,
stack = true,
close = true,
description = 'Air Hoc Paddle',
},
['air_hoc_paddle_2'] = {
label = 'Air Hoc Paddle',
weight = 500,
stack = true,
close = true,
description = 'Air Hoc Paddle',
},
['airdancer_base'] = {
label = 'Airdancer Base',
weight = 500,
stack = true,
close = true,
description = 'Airdancer Base',
},
['airhockey'] = {
label = 'Airhockey',
weight = 500,
stack = true,
close = true,
description = 'Airhockey',
},
['arcade'] = {
label = 'Arcade',
weight = 500,
stack = true,
close = true,
description = 'Arcade',
},
['arcade_2'] = {
label = 'Arcade',
weight = 500,
stack = true,
close = true,
description = 'Arcade',
},
['arena_icon_boxmk'] = {
label = 'Arena Icon Boxmk',
weight = 500,
stack = true,
close = true,
description = 'Arena Icon Boxmk',
},
['arm_wrestle'] = {
label = 'Arm Wrestle',
weight = 500,
stack = true,
close = true,
description = 'Arm Wrestle',
},
['barbell'] = {
label = 'Barbell',
weight = 500,
stack = true,
close = true,
description = 'Barbell',
},
['barbell_2'] = {
label = 'Barbell',
weight = 500,
stack = true,
close = true,
description = 'Barbell',
},
['barbell_100kg'] = {
label = 'Barbell 100kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 100kg',
},
['barbell_10kg'] = {
label = 'Barbell 10kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 10kg',
},
['barbell_20kg'] = {
label = 'Barbell 20kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 20kg',
},
['barbell_30kg'] = {
label = 'Barbell 30kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 30kg',
},
['barbell_40kg'] = {
label = 'Barbell 40kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 40kg',
},
['barbell_50kg'] = {
label = 'Barbell 50kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 50kg',
},
['barbell_60kg'] = {
label = 'Barbell 60kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 60kg',
},
['barbell_80kg'] = {
label = 'Barbell 80kg',
weight = 500,
stack = true,
close = true,
description = 'Barbell 80kg',
},
['basejump_target'] = {
label = 'Basejump Target',
weight = 500,
stack = true,
close = true,
description = 'Basejump Target',
},
['basketball_net'] = {
label = 'Basketball Net',
weight = 500,
stack = true,
close = true,
description = 'Basketball Net',
},
['bball_arcade'] = {
label = 'Bball Arcade',
weight = 500,
stack = true,
close = true,
description = 'Bball Arcade',
},
['beach_punchbag'] = {
label = 'Beach Punchbag',
weight = 500,
stack = true,
close = true,
description = 'Beach Punchbag',
},
['beachball'] = {
label = 'Beachball',
weight = 500,
stack = true,
close = true,
description = 'Beachball',
},
['blackjack'] = {
label = 'Blackjack',
weight = 500,
stack = true,
close = true,
description = 'Blackjack',
},
['bleachers'] = {
label = 'Bleachers',
weight = 500,
stack = true,
close = true,
description = 'Bleachers',
},
['bleachers_2'] = {
label = 'Bleachers',
weight = 500,
stack = true,
close = true,
description = 'Bleachers',
},
['bleachers_3'] = {
label = 'Bleachers',
weight = 500,
stack = true,
close = true,
description = 'Bleachers',
},
['bleachers_4'] = {
label = 'Bleachers',
weight = 500,
stack = true,
close = true,
description = 'Bleachers',
},
['bleachers_04_cr'] = {
label = 'Bleachers 04 Cr',
weight = 500,
stack = true,
close = true,
description = 'Bleachers 04 Cr',
},
['bleachers_5'] = {
label = 'Bleachers',
weight = 500,
stack = true,
close = true,
description = 'Bleachers',
},
['bleachers_05_cr'] = {
label = 'Bleachers 05 Cr',
weight = 500,
stack = true,
close = true,
description = 'Bleachers 05 Cr',
},
['blox_spray'] = {
label = 'Blox Spray',
weight = 500,
stack = true,
close = true,
description = 'Blox Spray',
},
['boogieboard'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_2'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_3'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_4'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_5'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_6'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_7'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_8'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_9'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['boogieboard_10'] = {
label = 'Boogieboard',
weight = 500,
stack = true,
close = true,
description = 'Boogieboard',
},
['bowling_ball'] = {
label = 'Bowling Ball',
weight = 500,
stack = true,
close = true,
description = 'Bowling Ball',
},
['bowling_pin'] = {
label = 'Bowling Pin',
weight = 500,
stack = true,
close = true,
description = 'Bowling Pin',
},
['bskball'] = {
label = 'Bskball',
weight = 500,
stack = true,
close = true,
description = 'Bskball',
},
['byard_ramp'] = {
label = 'Byard Ramp',
weight = 500,
stack = true,
close = true,
description = 'Byard Ramp',
},
['chip_fryer'] = {
label = 'Chip Fryer',
weight = 500,
stack = true,
close = true,
description = 'Chip Fryer',
},
['pour_tube_2'] = {
label = 'Pour Tube',
weight = 500,
stack = true,
close = true,
description = 'Pour Tube',
},
['tshirt_ball'] = {
label = 'Tshirt Ball',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Ball',
},
['dart'] = {
label = 'Dart',
weight = 500,
stack = true,
close = true,
description = 'Dart',
},
['dart_2'] = {
label = 'Dart',
weight = 500,
stack = true,
close = true,
description = 'Dart',
},
['dart_bd'] = {
label = 'Dart Bd',
weight = 500,
stack = true,
close = true,
description = 'Dart Bd',
},
['dart_bd_cab'] = {
label = 'Dart Bd Cab',
weight = 500,
stack = true,
close = true,
description = 'Dart Bd Cab',
},
['b_shark'] = {
label = 'B Shark',
weight = 500,
stack = true,
close = true,
description = 'B Shark',
},
['b_shark_g'] = {
label = 'B Shark G',
weight = 500,
stack = true,
close = true,
description = 'B Shark G',
},
['b_shark_p'] = {
label = 'B Shark P',
weight = 500,
stack = true,
close = true,
description = 'B Shark P',
},
['b_shark_pk'] = {
label = 'B Shark Pk',
weight = 500,
stack = true,
close = true,
description = 'B Shark Pk',
},
['b_shark_wh'] = {
label = 'B Shark Wh',
weight = 500,
stack = true,
close = true,
description = 'B Shark Wh',
},
['b_time'] = {
label = 'B Time',
weight = 500,
stack = true,
close = true,
description = 'B Time',
},
['b_time_g'] = {
label = 'B Time G',
weight = 500,
stack = true,
close = true,
description = 'B Time G',
},
['b_time_p'] = {
label = 'B Time P',
weight = 500,
stack = true,
close = true,
description = 'B Time P',
},
['b_time_pk'] = {
label = 'B Time Pk',
weight = 500,
stack = true,
close = true,
description = 'B Time Pk',
},
['b_time_wh'] = {
label = 'B Time Wh',
weight = 500,
stack = true,
close = true,
description = 'B Time Wh',
},
['bmd'] = {
label = 'Bmd',
weight = 500,
stack = true,
close = true,
description = 'Bmd',
},
['bmd_g'] = {
label = 'Bmd G',
weight = 500,
stack = true,
close = true,
description = 'Bmd G',
},
['bmd_p'] = {
label = 'Bmd P',
weight = 500,
stack = true,
close = true,
description = 'Bmd P',
},
['bmd_pk'] = {
label = 'Bmd Pk',
weight = 500,
stack = true,
close = true,
description = 'Bmd Pk',
},
['bmd_wh'] = {
label = 'Bmd Wh',
weight = 500,
stack = true,
close = true,
description = 'Bmd Wh',
},
['exercisebike'] = {
label = 'Exercisebike',
weight = 500,
stack = true,
close = true,
description = 'Exercisebike',
},
['gascyl_ramp'] = {
label = 'Gascyl Ramp',
weight = 500,
stack = true,
close = true,
description = 'Gascyl Ramp',
},
['glf_spreader'] = {
label = 'Glf Spreader',
weight = 500,
stack = true,
close = true,
description = 'Glf Spreader',
},
['golf_ball'] = {
label = 'Golf Ball',
weight = 500,
stack = true,
close = true,
description = 'Golf Ball',
},
['golf_ball_2'] = {
label = 'Golf Ball',
weight = 500,
stack = true,
close = true,
description = 'Golf Ball',
},
['golf_ball_3'] = {
label = 'Golf Ball',
weight = 500,
stack = true,
close = true,
description = 'Golf Ball',
},
['golf_ball_4'] = {
label = 'Golf Ball',
weight = 500,
stack = true,
close = true,
description = 'Golf Ball',
},
['golf_ball_tee'] = {
label = 'Golf Ball Tee',
weight = 500,
stack = true,
close = true,
description = 'Golf Ball Tee',
},
['golf_driver'] = {
label = 'Golf Driver',
weight = 500,
stack = true,
close = true,
description = 'Golf Driver',
},
['golf_iron'] = {
label = 'Golf Iron',
weight = 500,
stack = true,
close = true,
description = 'Golf Iron',
},
['golf_marker'] = {
label = 'Golf Marker',
weight = 500,
stack = true,
close = true,
description = 'Golf Marker',
},
['golf_pitcher'] = {
label = 'Golf Pitcher',
weight = 500,
stack = true,
close = true,
description = 'Golf Pitcher',
},
['golf_putter'] = {
label = 'Golf Putter',
weight = 500,
stack = true,
close = true,
description = 'Golf Putter',
},
['golf_tee'] = {
label = 'Golf Tee',
weight = 500,
stack = true,
close = true,
description = 'Golf Tee',
},
['golf_wood'] = {
label = 'Golf Wood',
weight = 500,
stack = true,
close = true,
description = 'Golf Wood',
},
['bmd_2'] = {
label = 'Bmd',
weight = 500,
stack = true,
close = true,
description = 'Bmd',
},
['hwbowl_pseat'] = {
label = 'Hwbowl Pseat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Pseat',
},
['hx_arm'] = {
label = 'Hx Arm',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm',
},
['hx_arm_g'] = {
label = 'Hx Arm G',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm G',
},
['hx_arm_g_tr'] = {
label = 'Hx Arm G Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm G Tr',
},
['hx_arm_p'] = {
label = 'Hx Arm P',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm P',
},
['hx_arm_p_tr'] = {
label = 'Hx Arm P Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm P Tr',
},
['hx_arm_pk'] = {
label = 'Hx Arm Pk',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm Pk',
},
['hx_arm_pk_tr'] = {
label = 'Hx Arm Pk Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm Pk Tr',
},
['hx_arm_tr'] = {
label = 'Hx Arm Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm Tr',
},
['hx_arm_wh'] = {
label = 'Hx Arm Wh',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm Wh',
},
['hx_arm_wh_tr'] = {
label = 'Hx Arm Wh Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Arm Wh Tr',
},
['hx_deadl'] = {
label = 'Hx Deadl',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl',
},
['hx_deadl_g'] = {
label = 'Hx Deadl G',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl G',
},
['hx_deadl_g_tr'] = {
label = 'Hx Deadl G Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl G Tr',
},
['hx_deadl_p'] = {
label = 'Hx Deadl P',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl P',
},
['hx_deadl_p_tr'] = {
label = 'Hx Deadl P Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl P Tr',
},
['hx_deadl_pk'] = {
label = 'Hx Deadl Pk',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl Pk',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m25_2_prop_m52_ramp_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.