CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 5
Page 5 of 13: models 481 to 600 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 481 to 600 of 1,445 · page 5 of 13
- Hx Deadl Pk Tr

prop_hx_deadl_pk_tr - Hx Deadl Tr

prop_hx_deadl_tr - Hx Deadl Wh

prop_hx_deadl_wh - Hx Deadl Wh Tr

prop_hx_deadl_wh_tr - Hx Special Vehicle

prop_hx_special_vehicle - Hx Special Vehicle P

prop_hx_special_vehicle__p_tr - Hx Special Vehicle G

prop_hx_special_vehicle_g - Hx Special Vehicle G

prop_hx_special_vehicle_g_tr - Hx Special Vehicle P

prop_hx_special_vehicle_p - Hx Special Vehicle Pk

prop_hx_special_vehicle_pk - Hx Special Vehicle Pk

prop_hx_special_vehicle_pk_tr - Hx Special Vehicle Tr

prop_hx_special_vehicle_tr - Hx Special Vehicle Wh

prop_hx_special_vehicle_wh - Hx Special Vehicle Wh

prop_hx_special_vehicle_wh_tr - Prop Ic

prop_ic_10 - Prop Ic

prop_ic_10_b - Bl

prop_ic_10_bl - G

prop_ic_10_g - P

prop_ic_10_p - Pk

prop_ic_10_pk - Wh

prop_ic_10_wh - Prop Ic

prop_ic_15 - Prop Ic

prop_ic_15_b - Bl

prop_ic_15_bl - G

prop_ic_15_g - P

prop_ic_15_p - Pk

prop_ic_15_pk - Wh

prop_ic_15_wh - Prop Ic

prop_ic_20 - Prop Ic

prop_ic_20_b - Bl

prop_ic_20_bl - G

prop_ic_20_g - P

prop_ic_20_p - Pk

prop_ic_20_pk - Wh

prop_ic_20_wh - Prop Ic

prop_ic_30 - Prop Ic

prop_ic_30_b - Bl

prop_ic_30_bl - G

prop_ic_30_g - P

prop_ic_30_p - Pk

prop_ic_30_pk - Wh

prop_ic_30_wh - Prop Ic

prop_ic_5 - Prop Ic

prop_ic_5_b - Bl

prop_ic_5_bl - G

prop_ic_5_g - P

prop_ic_5_p - Pk

prop_ic_5_pk - Wh

prop_ic_5_wh - Acce

prop_ic_acce_b - Acce Bl

prop_ic_acce_bl - Acce P

prop_ic_acce_p - Acce Wh

prop_ic_acce_wh - Accel

prop_ic_accel - Accel G

prop_ic_accel_g - Accel Pk

prop_ic_accel_pk - Arm

prop_ic_arm - Arm

prop_ic_arm_b - Arm Bl

prop_ic_arm_bl - Arm G

prop_ic_arm_g - Arm P

prop_ic_arm_p - Arm Pk

prop_ic_arm_pk - Arm Wh

prop_ic_arm_wh - Boost

prop_ic_boost - Boost G

prop_ic_boost_g - Boost P

prop_ic_boost_p - Boost Pk

prop_ic_boost_pk - Boost Wh

prop_ic_boost_wh - Deadl

prop_ic_deadl - Deadl

prop_ic_deadl_b - Deadl Bl

prop_ic_deadl_bl - Deadl G

prop_ic_deadl_g - Deadl P

prop_ic_deadl_p - Deadl Pk

prop_ic_deadl_pk - Deadl Wh

prop_ic_deadl_wh - Hop

prop_ic_hop - Hop G

prop_ic_hop_g - Hop P

prop_ic_hop_p - Hop Pk

prop_ic_hop_pk - Hop Wh

prop_ic_hop_wh - Jugg

prop_ic_jugg - Jugg

prop_ic_jugg_b - Jugg Bl

prop_ic_jugg_bl - Jugg G

prop_ic_jugg_g - Jugg P

prop_ic_jugg_p - Jugg Pk

prop_ic_jugg_pk - Jugg Wh

prop_ic_jugg_wh - Jump

prop_ic_jump - Jump

prop_ic_jump_b - Jump Bl

prop_ic_jump_bl - Jump G

prop_ic_jump_g - Jump P

prop_ic_jump_p - Jump Pk

prop_ic_jump_pk - Jump Wh

prop_ic_jump_wh - Rboost

prop_ic_rboost - Rboost

prop_ic_rboost_b - Rboost Bl

prop_ic_rboost_bl - Rboost G

prop_ic_rboost_g - Rboost P

prop_ic_rboost_p - Rboost Pk

prop_ic_rboost_pk - Rboost Wh

prop_ic_rboost_wh - Repair

prop_ic_repair - Repair

prop_ic_repair_b - Repair Bl

prop_ic_repair_bl - Repair G

prop_ic_repair_g - Repair P

prop_ic_repair_p - Repair Pk

prop_ic_repair_pk - Repair Wh

prop_ic_repair_wh - Special Runier

prop_ic_special_runier_b - Special Vehicle

prop_ic_special_vehicle - Special Vehicle

prop_ic_special_vehicle_b - Special Vehicle Bl

prop_ic_special_vehicle_bl - Special Vehicle G

prop_ic_special_vehicle_g - Special Vehicle P

prop_ic_special_vehicle_p - Special Vehicle Pk

prop_ic_special_vehicle_pk - Special Vehicle Wh

prop_ic_special_vehicle_wh - Inflatearch

prop_inflatearch_01 - Jetski Ramp

prop_jetski_ramp_01 - Mk Ball

prop_mk_ball - Mk Boost

prop_mk_boost
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['hx_deadl_pk_tr'] = {
label = 'Hx Deadl Pk Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl Pk Tr',
},
['hx_deadl_tr'] = {
label = 'Hx Deadl Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl Tr',
},
['hx_deadl_wh'] = {
label = 'Hx Deadl Wh',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl Wh',
},
['hx_deadl_wh_tr'] = {
label = 'Hx Deadl Wh Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Deadl Wh Tr',
},
['hx_special_vehicle'] = {
label = 'Hx Special Vehicle',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle',
},
['hx_special_vehicle_p'] = {
label = 'Hx Special Vehicle P',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle P',
},
['hx_special_vehicle_g'] = {
label = 'Hx Special Vehicle G',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle G',
},
['hx_special_vehicle_g_2'] = {
label = 'Hx Special Vehicle G',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle G',
},
['hx_special_vehicle_p_2'] = {
label = 'Hx Special Vehicle P',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle P',
},
['hx_special_vehicle_pk'] = {
label = 'Hx Special Vehicle Pk',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle Pk',
},
['hx_special_vehicle_pk_2'] = {
label = 'Hx Special Vehicle Pk',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle Pk',
},
['hx_special_vehicle_tr'] = {
label = 'Hx Special Vehicle Tr',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle Tr',
},
['hx_special_vehicle_wh'] = {
label = 'Hx Special Vehicle Wh',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle Wh',
},
['hx_special_vehicle_wh_2'] = {
label = 'Hx Special Vehicle Wh',
weight = 500,
stack = true,
close = true,
description = 'Hx Special Vehicle Wh',
},
['prop_ic'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['prop_ic_2'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['bl'] = {
label = 'Bl',
weight = 500,
stack = true,
close = true,
description = 'Bl',
},
['g'] = {
label = 'G',
weight = 500,
stack = true,
close = true,
description = 'G',
},
['p'] = {
label = 'P',
weight = 500,
stack = true,
close = true,
description = 'P',
},
['pk'] = {
label = 'Pk',
weight = 500,
stack = true,
close = true,
description = 'Pk',
},
['wh'] = {
label = 'Wh',
weight = 500,
stack = true,
close = true,
description = 'Wh',
},
['prop_ic_3'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['prop_ic_4'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['bl_2'] = {
label = 'Bl',
weight = 500,
stack = true,
close = true,
description = 'Bl',
},
['g_2'] = {
label = 'G',
weight = 500,
stack = true,
close = true,
description = 'G',
},
['p_2'] = {
label = 'P',
weight = 500,
stack = true,
close = true,
description = 'P',
},
['pk_2'] = {
label = 'Pk',
weight = 500,
stack = true,
close = true,
description = 'Pk',
},
['wh_2'] = {
label = 'Wh',
weight = 500,
stack = true,
close = true,
description = 'Wh',
},
['prop_ic_5'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['prop_ic_6'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['bl_3'] = {
label = 'Bl',
weight = 500,
stack = true,
close = true,
description = 'Bl',
},
['g_3'] = {
label = 'G',
weight = 500,
stack = true,
close = true,
description = 'G',
},
['p_3'] = {
label = 'P',
weight = 500,
stack = true,
close = true,
description = 'P',
},
['pk_3'] = {
label = 'Pk',
weight = 500,
stack = true,
close = true,
description = 'Pk',
},
['wh_3'] = {
label = 'Wh',
weight = 500,
stack = true,
close = true,
description = 'Wh',
},
['prop_ic_7'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['prop_ic_8'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['bl_4'] = {
label = 'Bl',
weight = 500,
stack = true,
close = true,
description = 'Bl',
},
['g_4'] = {
label = 'G',
weight = 500,
stack = true,
close = true,
description = 'G',
},
['p_4'] = {
label = 'P',
weight = 500,
stack = true,
close = true,
description = 'P',
},
['pk_4'] = {
label = 'Pk',
weight = 500,
stack = true,
close = true,
description = 'Pk',
},
['wh_4'] = {
label = 'Wh',
weight = 500,
stack = true,
close = true,
description = 'Wh',
},
['prop_ic_9'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['prop_ic_10'] = {
label = 'Prop Ic',
weight = 500,
stack = true,
close = true,
description = 'Prop Ic',
},
['bl_5'] = {
label = 'Bl',
weight = 500,
stack = true,
close = true,
description = 'Bl',
},
['g_5'] = {
label = 'G',
weight = 500,
stack = true,
close = true,
description = 'G',
},
['p_5'] = {
label = 'P',
weight = 500,
stack = true,
close = true,
description = 'P',
},
['pk_5'] = {
label = 'Pk',
weight = 500,
stack = true,
close = true,
description = 'Pk',
},
['wh_5'] = {
label = 'Wh',
weight = 500,
stack = true,
close = true,
description = 'Wh',
},
['acce'] = {
label = 'Acce',
weight = 500,
stack = true,
close = true,
description = 'Acce',
},
['acce_bl'] = {
label = 'Acce Bl',
weight = 500,
stack = true,
close = true,
description = 'Acce Bl',
},
['acce_p'] = {
label = 'Acce P',
weight = 500,
stack = true,
close = true,
description = 'Acce P',
},
['acce_wh'] = {
label = 'Acce Wh',
weight = 500,
stack = true,
close = true,
description = 'Acce Wh',
},
['accel'] = {
label = 'Accel',
weight = 500,
stack = true,
close = true,
description = 'Accel',
},
['accel_g'] = {
label = 'Accel G',
weight = 500,
stack = true,
close = true,
description = 'Accel G',
},
['accel_pk'] = {
label = 'Accel Pk',
weight = 500,
stack = true,
close = true,
description = 'Accel Pk',
},
['arm'] = {
label = 'Arm',
weight = 500,
stack = true,
close = true,
description = 'Arm',
},
['arm_2'] = {
label = 'Arm',
weight = 500,
stack = true,
close = true,
description = 'Arm',
},
['arm_bl'] = {
label = 'Arm Bl',
weight = 500,
stack = true,
close = true,
description = 'Arm Bl',
},
['arm_g'] = {
label = 'Arm G',
weight = 500,
stack = true,
close = true,
description = 'Arm G',
},
['arm_p'] = {
label = 'Arm P',
weight = 500,
stack = true,
close = true,
description = 'Arm P',
},
['arm_pk'] = {
label = 'Arm Pk',
weight = 500,
stack = true,
close = true,
description = 'Arm Pk',
},
['arm_wh'] = {
label = 'Arm Wh',
weight = 500,
stack = true,
close = true,
description = 'Arm Wh',
},
['boost'] = {
label = 'Boost',
weight = 500,
stack = true,
close = true,
description = 'Boost',
},
['boost_g'] = {
label = 'Boost G',
weight = 500,
stack = true,
close = true,
description = 'Boost G',
},
['boost_p'] = {
label = 'Boost P',
weight = 500,
stack = true,
close = true,
description = 'Boost P',
},
['boost_pk'] = {
label = 'Boost Pk',
weight = 500,
stack = true,
close = true,
description = 'Boost Pk',
},
['boost_wh'] = {
label = 'Boost Wh',
weight = 500,
stack = true,
close = true,
description = 'Boost Wh',
},
['deadl'] = {
label = 'Deadl',
weight = 500,
stack = true,
close = true,
description = 'Deadl',
},
['deadl_2'] = {
label = 'Deadl',
weight = 500,
stack = true,
close = true,
description = 'Deadl',
},
['deadl_bl'] = {
label = 'Deadl Bl',
weight = 500,
stack = true,
close = true,
description = 'Deadl Bl',
},
['deadl_g'] = {
label = 'Deadl G',
weight = 500,
stack = true,
close = true,
description = 'Deadl G',
},
['deadl_p'] = {
label = 'Deadl P',
weight = 500,
stack = true,
close = true,
description = 'Deadl P',
},
['deadl_pk'] = {
label = 'Deadl Pk',
weight = 500,
stack = true,
close = true,
description = 'Deadl Pk',
},
['deadl_wh'] = {
label = 'Deadl Wh',
weight = 500,
stack = true,
close = true,
description = 'Deadl Wh',
},
['hop'] = {
label = 'Hop',
weight = 500,
stack = true,
close = true,
description = 'Hop',
},
['hop_g'] = {
label = 'Hop G',
weight = 500,
stack = true,
close = true,
description = 'Hop G',
},
['hop_p'] = {
label = 'Hop P',
weight = 500,
stack = true,
close = true,
description = 'Hop P',
},
['hop_pk'] = {
label = 'Hop Pk',
weight = 500,
stack = true,
close = true,
description = 'Hop Pk',
},
['hop_wh'] = {
label = 'Hop Wh',
weight = 500,
stack = true,
close = true,
description = 'Hop Wh',
},
['jugg'] = {
label = 'Jugg',
weight = 500,
stack = true,
close = true,
description = 'Jugg',
},
['jugg_2'] = {
label = 'Jugg',
weight = 500,
stack = true,
close = true,
description = 'Jugg',
},
['jugg_bl'] = {
label = 'Jugg Bl',
weight = 500,
stack = true,
close = true,
description = 'Jugg Bl',
},
['jugg_g'] = {
label = 'Jugg G',
weight = 500,
stack = true,
close = true,
description = 'Jugg G',
},
['jugg_p'] = {
label = 'Jugg P',
weight = 500,
stack = true,
close = true,
description = 'Jugg P',
},
['jugg_pk'] = {
label = 'Jugg Pk',
weight = 500,
stack = true,
close = true,
description = 'Jugg Pk',
},
['jugg_wh'] = {
label = 'Jugg Wh',
weight = 500,
stack = true,
close = true,
description = 'Jugg Wh',
},
['jump'] = {
label = 'Jump',
weight = 500,
stack = true,
close = true,
description = 'Jump',
},
['jump_2'] = {
label = 'Jump',
weight = 500,
stack = true,
close = true,
description = 'Jump',
},
['jump_bl'] = {
label = 'Jump Bl',
weight = 500,
stack = true,
close = true,
description = 'Jump Bl',
},
['jump_g'] = {
label = 'Jump G',
weight = 500,
stack = true,
close = true,
description = 'Jump G',
},
['jump_p'] = {
label = 'Jump P',
weight = 500,
stack = true,
close = true,
description = 'Jump P',
},
['jump_pk'] = {
label = 'Jump Pk',
weight = 500,
stack = true,
close = true,
description = 'Jump Pk',
},
['jump_wh'] = {
label = 'Jump Wh',
weight = 500,
stack = true,
close = true,
description = 'Jump Wh',
},
['rboost'] = {
label = 'Rboost',
weight = 500,
stack = true,
close = true,
description = 'Rboost',
},
['rboost_2'] = {
label = 'Rboost',
weight = 500,
stack = true,
close = true,
description = 'Rboost',
},
['rboost_bl'] = {
label = 'Rboost Bl',
weight = 500,
stack = true,
close = true,
description = 'Rboost Bl',
},
['rboost_g'] = {
label = 'Rboost G',
weight = 500,
stack = true,
close = true,
description = 'Rboost G',
},
['rboost_p'] = {
label = 'Rboost P',
weight = 500,
stack = true,
close = true,
description = 'Rboost P',
},
['rboost_pk'] = {
label = 'Rboost Pk',
weight = 500,
stack = true,
close = true,
description = 'Rboost Pk',
},
['rboost_wh'] = {
label = 'Rboost Wh',
weight = 500,
stack = true,
close = true,
description = 'Rboost Wh',
},
['repair'] = {
label = 'Repair',
weight = 500,
stack = true,
close = true,
description = 'Repair',
},
['repair_2'] = {
label = 'Repair',
weight = 500,
stack = true,
close = true,
description = 'Repair',
},
['repair_bl'] = {
label = 'Repair Bl',
weight = 500,
stack = true,
close = true,
description = 'Repair Bl',
},
['repair_g'] = {
label = 'Repair G',
weight = 500,
stack = true,
close = true,
description = 'Repair G',
},
['repair_p'] = {
label = 'Repair P',
weight = 500,
stack = true,
close = true,
description = 'Repair P',
},
['repair_pk'] = {
label = 'Repair Pk',
weight = 500,
stack = true,
close = true,
description = 'Repair Pk',
},
['repair_wh'] = {
label = 'Repair Wh',
weight = 500,
stack = true,
close = true,
description = 'Repair Wh',
},
['special_runier'] = {
label = 'Special Runier',
weight = 500,
stack = true,
close = true,
description = 'Special Runier',
},
['special_vehicle'] = {
label = 'Special Vehicle',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle',
},
['special_vehicle_2'] = {
label = 'Special Vehicle',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle',
},
['special_vehicle_bl'] = {
label = 'Special Vehicle Bl',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle Bl',
},
['special_vehicle_g'] = {
label = 'Special Vehicle G',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle G',
},
['special_vehicle_p'] = {
label = 'Special Vehicle P',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle P',
},
['special_vehicle_pk'] = {
label = 'Special Vehicle Pk',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle Pk',
},
['special_vehicle_wh'] = {
label = 'Special Vehicle Wh',
weight = 500,
stack = true,
close = true,
description = 'Special Vehicle Wh',
},
['inflatearch'] = {
label = 'Inflatearch',
weight = 500,
stack = true,
close = true,
description = 'Inflatearch',
},
['jetski_ramp'] = {
label = 'Jetski Ramp',
weight = 500,
stack = true,
close = true,
description = 'Jetski Ramp',
},
['mk_ball'] = {
label = 'Mk Ball',
weight = 500,
stack = true,
close = true,
description = 'Mk Ball',
},
['mk_boost'] = {
label = 'Mk Boost',
weight = 500,
stack = true,
close = true,
description = 'Mk Boost',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_hx_deadl_pk_tr carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.