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CATEGORY 16 OF 24 · 1,445 ICONS

FiveM race, stunt and casino props — page 5

Page 5 of 13: models 481 to 600 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.

1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,445 icons

Showing 481 to 600 of 1,445 · page 5 of 13

  • Hx Deadl Pk Tr (prop_hx_deadl_pk_tr) FiveM inventory icon
    Hx Deadl Pk Trprop_hx_deadl_pk_tr
    png
  • Hx Deadl Tr (prop_hx_deadl_tr) FiveM inventory icon
    Hx Deadl Trprop_hx_deadl_tr
    png
  • Hx Deadl Wh (prop_hx_deadl_wh) FiveM inventory icon
    Hx Deadl Whprop_hx_deadl_wh
    png
  • Hx Deadl Wh Tr (prop_hx_deadl_wh_tr) FiveM inventory icon
    Hx Deadl Wh Trprop_hx_deadl_wh_tr
    png
  • Hx Special Vehicle (prop_hx_special_vehicle) FiveM inventory icon
    Hx Special Vehicleprop_hx_special_vehicle
    png
  • Hx Special Vehicle P (prop_hx_special_vehicle__p_tr) FiveM inventory icon
    Hx Special Vehicle Pprop_hx_special_vehicle__p_tr
    png
  • Hx Special Vehicle G (prop_hx_special_vehicle_g) FiveM inventory icon
    Hx Special Vehicle Gprop_hx_special_vehicle_g
    png
  • Hx Special Vehicle G (prop_hx_special_vehicle_g_tr) FiveM inventory icon
    Hx Special Vehicle Gprop_hx_special_vehicle_g_tr
    png
  • Hx Special Vehicle P (prop_hx_special_vehicle_p) FiveM inventory icon
    Hx Special Vehicle Pprop_hx_special_vehicle_p
    png
  • Hx Special Vehicle Pk (prop_hx_special_vehicle_pk) FiveM inventory icon
    Hx Special Vehicle Pkprop_hx_special_vehicle_pk
    png
  • Hx Special Vehicle Pk (prop_hx_special_vehicle_pk_tr) FiveM inventory icon
    Hx Special Vehicle Pkprop_hx_special_vehicle_pk_tr
    png
  • Hx Special Vehicle Tr (prop_hx_special_vehicle_tr) FiveM inventory icon
    Hx Special Vehicle Trprop_hx_special_vehicle_tr
    png
  • Hx Special Vehicle Wh (prop_hx_special_vehicle_wh) FiveM inventory icon
    Hx Special Vehicle Whprop_hx_special_vehicle_wh
    png
  • Hx Special Vehicle Wh (prop_hx_special_vehicle_wh_tr) FiveM inventory icon
    Hx Special Vehicle Whprop_hx_special_vehicle_wh_tr
    png
  • Prop Ic (prop_ic_10) FiveM inventory icon
    Prop Icprop_ic_10
    png
  • Prop Ic (prop_ic_10_b) FiveM inventory icon
    Prop Icprop_ic_10_b
    png
  • Bl (prop_ic_10_bl) FiveM inventory icon
    Blprop_ic_10_bl
    png
  • G (prop_ic_10_g) FiveM inventory icon
    Gprop_ic_10_g
    png
  • P (prop_ic_10_p) FiveM inventory icon
    Pprop_ic_10_p
    png
  • Pk (prop_ic_10_pk) FiveM inventory icon
    Pkprop_ic_10_pk
    png
  • Wh (prop_ic_10_wh) FiveM inventory icon
    Whprop_ic_10_wh
    png
  • Prop Ic (prop_ic_15) FiveM inventory icon
    Prop Icprop_ic_15
    png
  • Prop Ic (prop_ic_15_b) FiveM inventory icon
    Prop Icprop_ic_15_b
    png
  • Bl (prop_ic_15_bl) FiveM inventory icon
    Blprop_ic_15_bl
    png
  • G (prop_ic_15_g) FiveM inventory icon
    Gprop_ic_15_g
    png
  • P (prop_ic_15_p) FiveM inventory icon
    Pprop_ic_15_p
    png
  • Pk (prop_ic_15_pk) FiveM inventory icon
    Pkprop_ic_15_pk
    png
  • Wh (prop_ic_15_wh) FiveM inventory icon
    Whprop_ic_15_wh
    png
  • Prop Ic (prop_ic_20) FiveM inventory icon
    Prop Icprop_ic_20
    png
  • Prop Ic (prop_ic_20_b) FiveM inventory icon
    Prop Icprop_ic_20_b
    png
  • Bl (prop_ic_20_bl) FiveM inventory icon
    Blprop_ic_20_bl
    png
  • G (prop_ic_20_g) FiveM inventory icon
    Gprop_ic_20_g
    png
  • P (prop_ic_20_p) FiveM inventory icon
    Pprop_ic_20_p
    png
  • Pk (prop_ic_20_pk) FiveM inventory icon
    Pkprop_ic_20_pk
    png
  • Wh (prop_ic_20_wh) FiveM inventory icon
    Whprop_ic_20_wh
    png
  • Prop Ic (prop_ic_30) FiveM inventory icon
    Prop Icprop_ic_30
    png
  • Prop Ic (prop_ic_30_b) FiveM inventory icon
    Prop Icprop_ic_30_b
    png
  • Bl (prop_ic_30_bl) FiveM inventory icon
    Blprop_ic_30_bl
    png
  • G (prop_ic_30_g) FiveM inventory icon
    Gprop_ic_30_g
    png
  • P (prop_ic_30_p) FiveM inventory icon
    Pprop_ic_30_p
    png
  • Pk (prop_ic_30_pk) FiveM inventory icon
    Pkprop_ic_30_pk
    png
  • Wh (prop_ic_30_wh) FiveM inventory icon
    Whprop_ic_30_wh
    png
  • Prop Ic (prop_ic_5) FiveM inventory icon
    Prop Icprop_ic_5
    png
  • Prop Ic (prop_ic_5_b) FiveM inventory icon
    Prop Icprop_ic_5_b
    png
  • Bl (prop_ic_5_bl) FiveM inventory icon
    Blprop_ic_5_bl
    png
  • G (prop_ic_5_g) FiveM inventory icon
    Gprop_ic_5_g
    png
  • P (prop_ic_5_p) FiveM inventory icon
    Pprop_ic_5_p
    png
  • Pk (prop_ic_5_pk) FiveM inventory icon
    Pkprop_ic_5_pk
    png
  • Wh (prop_ic_5_wh) FiveM inventory icon
    Whprop_ic_5_wh
    png
  • Acce (prop_ic_acce_b) FiveM inventory icon
    Acceprop_ic_acce_b
    png
  • Acce Bl (prop_ic_acce_bl) FiveM inventory icon
    Acce Blprop_ic_acce_bl
    png
  • Acce P (prop_ic_acce_p) FiveM inventory icon
    Acce Pprop_ic_acce_p
    png
  • Acce Wh (prop_ic_acce_wh) FiveM inventory icon
    Acce Whprop_ic_acce_wh
    png
  • Accel (prop_ic_accel) FiveM inventory icon
    Accelprop_ic_accel
    png
  • Accel G (prop_ic_accel_g) FiveM inventory icon
    Accel Gprop_ic_accel_g
    png
  • Accel Pk (prop_ic_accel_pk) FiveM inventory icon
    Accel Pkprop_ic_accel_pk
    png
  • Arm (prop_ic_arm) FiveM inventory icon
    Armprop_ic_arm
    png
  • Arm (prop_ic_arm_b) FiveM inventory icon
    Armprop_ic_arm_b
    png
  • Arm Bl (prop_ic_arm_bl) FiveM inventory icon
    Arm Blprop_ic_arm_bl
    png
  • Arm G (prop_ic_arm_g) FiveM inventory icon
    Arm Gprop_ic_arm_g
    png
  • Arm P (prop_ic_arm_p) FiveM inventory icon
    Arm Pprop_ic_arm_p
    png
  • Arm Pk (prop_ic_arm_pk) FiveM inventory icon
    Arm Pkprop_ic_arm_pk
    png
  • Arm Wh (prop_ic_arm_wh) FiveM inventory icon
    Arm Whprop_ic_arm_wh
    png
  • Boost (prop_ic_boost) FiveM inventory icon
    Boostprop_ic_boost
    png
  • Boost G (prop_ic_boost_g) FiveM inventory icon
    Boost Gprop_ic_boost_g
    png
  • Boost P (prop_ic_boost_p) FiveM inventory icon
    Boost Pprop_ic_boost_p
    png
  • Boost Pk (prop_ic_boost_pk) FiveM inventory icon
    Boost Pkprop_ic_boost_pk
    png
  • Boost Wh (prop_ic_boost_wh) FiveM inventory icon
    Boost Whprop_ic_boost_wh
    png
  • Deadl (prop_ic_deadl) FiveM inventory icon
    Deadlprop_ic_deadl
    png
  • Deadl (prop_ic_deadl_b) FiveM inventory icon
    Deadlprop_ic_deadl_b
    png
  • Deadl Bl (prop_ic_deadl_bl) FiveM inventory icon
    Deadl Blprop_ic_deadl_bl
    png
  • Deadl G (prop_ic_deadl_g) FiveM inventory icon
    Deadl Gprop_ic_deadl_g
    png
  • Deadl P (prop_ic_deadl_p) FiveM inventory icon
    Deadl Pprop_ic_deadl_p
    png
  • Deadl Pk (prop_ic_deadl_pk) FiveM inventory icon
    Deadl Pkprop_ic_deadl_pk
    png
  • Deadl Wh (prop_ic_deadl_wh) FiveM inventory icon
    Deadl Whprop_ic_deadl_wh
    png
  • Hop (prop_ic_hop) FiveM inventory icon
    Hopprop_ic_hop
    png
  • Hop G (prop_ic_hop_g) FiveM inventory icon
    Hop Gprop_ic_hop_g
    png
  • Hop P (prop_ic_hop_p) FiveM inventory icon
    Hop Pprop_ic_hop_p
    png
  • Hop Pk (prop_ic_hop_pk) FiveM inventory icon
    Hop Pkprop_ic_hop_pk
    png
  • Hop Wh (prop_ic_hop_wh) FiveM inventory icon
    Hop Whprop_ic_hop_wh
    png
  • Jugg (prop_ic_jugg) FiveM inventory icon
    Juggprop_ic_jugg
    png
  • Jugg (prop_ic_jugg_b) FiveM inventory icon
    Juggprop_ic_jugg_b
    png
  • Jugg Bl (prop_ic_jugg_bl) FiveM inventory icon
    Jugg Blprop_ic_jugg_bl
    png
  • Jugg G (prop_ic_jugg_g) FiveM inventory icon
    Jugg Gprop_ic_jugg_g
    png
  • Jugg P (prop_ic_jugg_p) FiveM inventory icon
    Jugg Pprop_ic_jugg_p
    png
  • Jugg Pk (prop_ic_jugg_pk) FiveM inventory icon
    Jugg Pkprop_ic_jugg_pk
    png
  • Jugg Wh (prop_ic_jugg_wh) FiveM inventory icon
    Jugg Whprop_ic_jugg_wh
    png
  • Jump (prop_ic_jump) FiveM inventory icon
    Jumpprop_ic_jump
    png
  • Jump (prop_ic_jump_b) FiveM inventory icon
    Jumpprop_ic_jump_b
    png
  • Jump Bl (prop_ic_jump_bl) FiveM inventory icon
    Jump Blprop_ic_jump_bl
    png
  • Jump G (prop_ic_jump_g) FiveM inventory icon
    Jump Gprop_ic_jump_g
    png
  • Jump P (prop_ic_jump_p) FiveM inventory icon
    Jump Pprop_ic_jump_p
    png
  • Jump Pk (prop_ic_jump_pk) FiveM inventory icon
    Jump Pkprop_ic_jump_pk
    png
  • Jump Wh (prop_ic_jump_wh) FiveM inventory icon
    Jump Whprop_ic_jump_wh
    png
  • Rboost (prop_ic_rboost) FiveM inventory icon
    Rboostprop_ic_rboost
    png
  • Rboost (prop_ic_rboost_b) FiveM inventory icon
    Rboostprop_ic_rboost_b
    png
  • Rboost Bl (prop_ic_rboost_bl) FiveM inventory icon
    Rboost Blprop_ic_rboost_bl
    png
  • Rboost G (prop_ic_rboost_g) FiveM inventory icon
    Rboost Gprop_ic_rboost_g
    png
  • Rboost P (prop_ic_rboost_p) FiveM inventory icon
    Rboost Pprop_ic_rboost_p
    png
  • Rboost Pk (prop_ic_rboost_pk) FiveM inventory icon
    Rboost Pkprop_ic_rboost_pk
    png
  • Rboost Wh (prop_ic_rboost_wh) FiveM inventory icon
    Rboost Whprop_ic_rboost_wh
    png
  • Repair (prop_ic_repair) FiveM inventory icon
    Repairprop_ic_repair
    png
  • Repair (prop_ic_repair_b) FiveM inventory icon
    Repairprop_ic_repair_b
    png
  • Repair Bl (prop_ic_repair_bl) FiveM inventory icon
    Repair Blprop_ic_repair_bl
    png
  • Repair G (prop_ic_repair_g) FiveM inventory icon
    Repair Gprop_ic_repair_g
    png
  • Repair P (prop_ic_repair_p) FiveM inventory icon
    Repair Pprop_ic_repair_p
    png
  • Repair Pk (prop_ic_repair_pk) FiveM inventory icon
    Repair Pkprop_ic_repair_pk
    png
  • Repair Wh (prop_ic_repair_wh) FiveM inventory icon
    Repair Whprop_ic_repair_wh
    png
  • Special Runier (prop_ic_special_runier_b) FiveM inventory icon
    Special Runierprop_ic_special_runier_b
    png
  • Special Vehicle (prop_ic_special_vehicle) FiveM inventory icon
    Special Vehicleprop_ic_special_vehicle
    png
  • Special Vehicle (prop_ic_special_vehicle_b) FiveM inventory icon
    Special Vehicleprop_ic_special_vehicle_b
    png
  • Special Vehicle Bl (prop_ic_special_vehicle_bl) FiveM inventory icon
    Special Vehicle Blprop_ic_special_vehicle_bl
    png
  • Special Vehicle G (prop_ic_special_vehicle_g) FiveM inventory icon
    Special Vehicle Gprop_ic_special_vehicle_g
    png
  • Special Vehicle P (prop_ic_special_vehicle_p) FiveM inventory icon
    Special Vehicle Pprop_ic_special_vehicle_p
    png
  • Special Vehicle Pk (prop_ic_special_vehicle_pk) FiveM inventory icon
    Special Vehicle Pkprop_ic_special_vehicle_pk
    png
  • Special Vehicle Wh (prop_ic_special_vehicle_wh) FiveM inventory icon
    Special Vehicle Whprop_ic_special_vehicle_wh
    png
  • Inflatearch (prop_inflatearch_01) FiveM inventory icon
    Inflatearchprop_inflatearch_01
    png
  • Jetski Ramp (prop_jetski_ramp_01) FiveM inventory icon
    Jetski Rampprop_jetski_ramp_01
    png
  • Mk Ball (prop_mk_ball) FiveM inventory icon
    Mk Ballprop_mk_ball
    png
  • Mk Boost (prop_mk_boost) FiveM inventory icon
    Mk Boostprop_mk_boost
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['hx_deadl_pk_tr'] = {
        label = 'Hx Deadl Pk Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl Pk Tr',
    },
    ['hx_deadl_tr'] = {
        label = 'Hx Deadl Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl Tr',
    },
    ['hx_deadl_wh'] = {
        label = 'Hx Deadl Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl Wh',
    },
    ['hx_deadl_wh_tr'] = {
        label = 'Hx Deadl Wh Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Deadl Wh Tr',
    },
    ['hx_special_vehicle'] = {
        label = 'Hx Special Vehicle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle',
    },
    ['hx_special_vehicle_p'] = {
        label = 'Hx Special Vehicle P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle P',
    },
    ['hx_special_vehicle_g'] = {
        label = 'Hx Special Vehicle G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle G',
    },
    ['hx_special_vehicle_g_2'] = {
        label = 'Hx Special Vehicle G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle G',
    },
    ['hx_special_vehicle_p_2'] = {
        label = 'Hx Special Vehicle P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle P',
    },
    ['hx_special_vehicle_pk'] = {
        label = 'Hx Special Vehicle Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle Pk',
    },
    ['hx_special_vehicle_pk_2'] = {
        label = 'Hx Special Vehicle Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle Pk',
    },
    ['hx_special_vehicle_tr'] = {
        label = 'Hx Special Vehicle Tr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle Tr',
    },
    ['hx_special_vehicle_wh'] = {
        label = 'Hx Special Vehicle Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle Wh',
    },
    ['hx_special_vehicle_wh_2'] = {
        label = 'Hx Special Vehicle Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hx Special Vehicle Wh',
    },
    ['prop_ic'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['prop_ic_2'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['bl'] = {
        label = 'Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bl',
    },
    ['g'] = {
        label = 'G',
        weight = 500,
        stack = true,
        close = true,
        description = 'G',
    },
    ['p'] = {
        label = 'P',
        weight = 500,
        stack = true,
        close = true,
        description = 'P',
    },
    ['pk'] = {
        label = 'Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pk',
    },
    ['wh'] = {
        label = 'Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wh',
    },
    ['prop_ic_3'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['prop_ic_4'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['bl_2'] = {
        label = 'Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bl',
    },
    ['g_2'] = {
        label = 'G',
        weight = 500,
        stack = true,
        close = true,
        description = 'G',
    },
    ['p_2'] = {
        label = 'P',
        weight = 500,
        stack = true,
        close = true,
        description = 'P',
    },
    ['pk_2'] = {
        label = 'Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pk',
    },
    ['wh_2'] = {
        label = 'Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wh',
    },
    ['prop_ic_5'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['prop_ic_6'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['bl_3'] = {
        label = 'Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bl',
    },
    ['g_3'] = {
        label = 'G',
        weight = 500,
        stack = true,
        close = true,
        description = 'G',
    },
    ['p_3'] = {
        label = 'P',
        weight = 500,
        stack = true,
        close = true,
        description = 'P',
    },
    ['pk_3'] = {
        label = 'Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pk',
    },
    ['wh_3'] = {
        label = 'Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wh',
    },
    ['prop_ic_7'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['prop_ic_8'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['bl_4'] = {
        label = 'Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bl',
    },
    ['g_4'] = {
        label = 'G',
        weight = 500,
        stack = true,
        close = true,
        description = 'G',
    },
    ['p_4'] = {
        label = 'P',
        weight = 500,
        stack = true,
        close = true,
        description = 'P',
    },
    ['pk_4'] = {
        label = 'Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pk',
    },
    ['wh_4'] = {
        label = 'Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wh',
    },
    ['prop_ic_9'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['prop_ic_10'] = {
        label = 'Prop Ic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prop Ic',
    },
    ['bl_5'] = {
        label = 'Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bl',
    },
    ['g_5'] = {
        label = 'G',
        weight = 500,
        stack = true,
        close = true,
        description = 'G',
    },
    ['p_5'] = {
        label = 'P',
        weight = 500,
        stack = true,
        close = true,
        description = 'P',
    },
    ['pk_5'] = {
        label = 'Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pk',
    },
    ['wh_5'] = {
        label = 'Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wh',
    },
    ['acce'] = {
        label = 'Acce',
        weight = 500,
        stack = true,
        close = true,
        description = 'Acce',
    },
    ['acce_bl'] = {
        label = 'Acce Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Acce Bl',
    },
    ['acce_p'] = {
        label = 'Acce P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Acce P',
    },
    ['acce_wh'] = {
        label = 'Acce Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Acce Wh',
    },
    ['accel'] = {
        label = 'Accel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Accel',
    },
    ['accel_g'] = {
        label = 'Accel G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Accel G',
    },
    ['accel_pk'] = {
        label = 'Accel Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Accel Pk',
    },
    ['arm'] = {
        label = 'Arm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm',
    },
    ['arm_2'] = {
        label = 'Arm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm',
    },
    ['arm_bl'] = {
        label = 'Arm Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm Bl',
    },
    ['arm_g'] = {
        label = 'Arm G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm G',
    },
    ['arm_p'] = {
        label = 'Arm P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm P',
    },
    ['arm_pk'] = {
        label = 'Arm Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm Pk',
    },
    ['arm_wh'] = {
        label = 'Arm Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arm Wh',
    },
    ['boost'] = {
        label = 'Boost',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boost',
    },
    ['boost_g'] = {
        label = 'Boost G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boost G',
    },
    ['boost_p'] = {
        label = 'Boost P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boost P',
    },
    ['boost_pk'] = {
        label = 'Boost Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boost Pk',
    },
    ['boost_wh'] = {
        label = 'Boost Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Boost Wh',
    },
    ['deadl'] = {
        label = 'Deadl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl',
    },
    ['deadl_2'] = {
        label = 'Deadl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl',
    },
    ['deadl_bl'] = {
        label = 'Deadl Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl Bl',
    },
    ['deadl_g'] = {
        label = 'Deadl G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl G',
    },
    ['deadl_p'] = {
        label = 'Deadl P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl P',
    },
    ['deadl_pk'] = {
        label = 'Deadl Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl Pk',
    },
    ['deadl_wh'] = {
        label = 'Deadl Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deadl Wh',
    },
    ['hop'] = {
        label = 'Hop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hop',
    },
    ['hop_g'] = {
        label = 'Hop G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hop G',
    },
    ['hop_p'] = {
        label = 'Hop P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hop P',
    },
    ['hop_pk'] = {
        label = 'Hop Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hop Pk',
    },
    ['hop_wh'] = {
        label = 'Hop Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hop Wh',
    },
    ['jugg'] = {
        label = 'Jugg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg',
    },
    ['jugg_2'] = {
        label = 'Jugg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg',
    },
    ['jugg_bl'] = {
        label = 'Jugg Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg Bl',
    },
    ['jugg_g'] = {
        label = 'Jugg G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg G',
    },
    ['jugg_p'] = {
        label = 'Jugg P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg P',
    },
    ['jugg_pk'] = {
        label = 'Jugg Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg Pk',
    },
    ['jugg_wh'] = {
        label = 'Jugg Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jugg Wh',
    },
    ['jump'] = {
        label = 'Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump',
    },
    ['jump_2'] = {
        label = 'Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump',
    },
    ['jump_bl'] = {
        label = 'Jump Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump Bl',
    },
    ['jump_g'] = {
        label = 'Jump G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump G',
    },
    ['jump_p'] = {
        label = 'Jump P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump P',
    },
    ['jump_pk'] = {
        label = 'Jump Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump Pk',
    },
    ['jump_wh'] = {
        label = 'Jump Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jump Wh',
    },
    ['rboost'] = {
        label = 'Rboost',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost',
    },
    ['rboost_2'] = {
        label = 'Rboost',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost',
    },
    ['rboost_bl'] = {
        label = 'Rboost Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost Bl',
    },
    ['rboost_g'] = {
        label = 'Rboost G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost G',
    },
    ['rboost_p'] = {
        label = 'Rboost P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost P',
    },
    ['rboost_pk'] = {
        label = 'Rboost Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost Pk',
    },
    ['rboost_wh'] = {
        label = 'Rboost Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rboost Wh',
    },
    ['repair'] = {
        label = 'Repair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair',
    },
    ['repair_2'] = {
        label = 'Repair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair',
    },
    ['repair_bl'] = {
        label = 'Repair Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair Bl',
    },
    ['repair_g'] = {
        label = 'Repair G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair G',
    },
    ['repair_p'] = {
        label = 'Repair P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair P',
    },
    ['repair_pk'] = {
        label = 'Repair Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair Pk',
    },
    ['repair_wh'] = {
        label = 'Repair Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair Wh',
    },
    ['special_runier'] = {
        label = 'Special Runier',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Runier',
    },
    ['special_vehicle'] = {
        label = 'Special Vehicle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle',
    },
    ['special_vehicle_2'] = {
        label = 'Special Vehicle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle',
    },
    ['special_vehicle_bl'] = {
        label = 'Special Vehicle Bl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle Bl',
    },
    ['special_vehicle_g'] = {
        label = 'Special Vehicle G',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle G',
    },
    ['special_vehicle_p'] = {
        label = 'Special Vehicle P',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle P',
    },
    ['special_vehicle_pk'] = {
        label = 'Special Vehicle Pk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle Pk',
    },
    ['special_vehicle_wh'] = {
        label = 'Special Vehicle Wh',
        weight = 500,
        stack = true,
        close = true,
        description = 'Special Vehicle Wh',
    },
    ['inflatearch'] = {
        label = 'Inflatearch',
        weight = 500,
        stack = true,
        close = true,
        description = 'Inflatearch',
    },
    ['jetski_ramp'] = {
        label = 'Jetski Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jetski Ramp',
    },
    ['mk_ball'] = {
        label = 'Mk Ball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mk Ball',
    },
    ['mk_boost'] = {
        label = 'Mk Boost',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mk Boost',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in sport, race and casino

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_hx_deadl_pk_tr carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.