Grand opening25% off everything with FAM-261023-261025-UL4B9this weekendTick it in your cart Halloween Edition36 maps, limited runlimited runShop the drop

CATEGORY 16 OF 24 · 1,445 ICONS

FiveM race, stunt and casino props — page 8

Page 8 of 13: models 841 to 960 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.

1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,445 icons

Showing 841 to 960 of 1,445 · page 8 of 13

  • Stunt Bblock Huge (stt_prop_stunt_bblock_huge_02) FiveM inventory icon
    Stunt Bblock Hugestt_prop_stunt_bblock_huge_02
    png
  • Stunt Bblock Huge (stt_prop_stunt_bblock_huge_03) FiveM inventory icon
    Stunt Bblock Hugestt_prop_stunt_bblock_huge_03
    png
  • Stunt Bblock Huge (stt_prop_stunt_bblock_huge_04) FiveM inventory icon
    Stunt Bblock Hugestt_prop_stunt_bblock_huge_04
    png
  • Stunt Bblock Huge (stt_prop_stunt_bblock_huge_05) FiveM inventory icon
    Stunt Bblock Hugestt_prop_stunt_bblock_huge_05
    png
  • Stunt Bblock Hump (stt_prop_stunt_bblock_hump_01) FiveM inventory icon
    Stunt Bblock Humpstt_prop_stunt_bblock_hump_01
    png
  • Stunt Bblock Hump (stt_prop_stunt_bblock_hump_02) FiveM inventory icon
    Stunt Bblock Humpstt_prop_stunt_bblock_hump_02
    png
  • Stunt Bblock Lrg1 (stt_prop_stunt_bblock_lrg1) FiveM inventory icon
    Stunt Bblock Lrg1stt_prop_stunt_bblock_lrg1
    png
  • Stunt Bblock Lrg2 (stt_prop_stunt_bblock_lrg2) FiveM inventory icon
    Stunt Bblock Lrg2stt_prop_stunt_bblock_lrg2
    png
  • Stunt Bblock Lrg3 (stt_prop_stunt_bblock_lrg3) FiveM inventory icon
    Stunt Bblock Lrg3stt_prop_stunt_bblock_lrg3
    png
  • Stunt Bblock Mdm1 (stt_prop_stunt_bblock_mdm1) FiveM inventory icon
    Stunt Bblock Mdm1stt_prop_stunt_bblock_mdm1
    png
  • Stunt Bblock Mdm2 (stt_prop_stunt_bblock_mdm2) FiveM inventory icon
    Stunt Bblock Mdm2stt_prop_stunt_bblock_mdm2
    png
  • Stunt Bblock Mdm3 (stt_prop_stunt_bblock_mdm3) FiveM inventory icon
    Stunt Bblock Mdm3stt_prop_stunt_bblock_mdm3
    png
  • Stunt Bblock Qp (stt_prop_stunt_bblock_qp) FiveM inventory icon
    Stunt Bblock Qpstt_prop_stunt_bblock_qp
    png
  • Stunt Bblock Qp2 (stt_prop_stunt_bblock_qp2) FiveM inventory icon
    Stunt Bblock Qp2stt_prop_stunt_bblock_qp2
    png
  • Stunt Bblock Qp3 (stt_prop_stunt_bblock_qp3) FiveM inventory icon
    Stunt Bblock Qp3stt_prop_stunt_bblock_qp3
    png
  • Stunt Bblock Sml1 (stt_prop_stunt_bblock_sml1) FiveM inventory icon
    Stunt Bblock Sml1stt_prop_stunt_bblock_sml1
    png
  • Stunt Bblock Sml2 (stt_prop_stunt_bblock_sml2) FiveM inventory icon
    Stunt Bblock Sml2stt_prop_stunt_bblock_sml2
    png
  • Stunt Bblock Sml3 (stt_prop_stunt_bblock_sml3) FiveM inventory icon
    Stunt Bblock Sml3stt_prop_stunt_bblock_sml3
    png
  • Stunt Bblock Xl1 (stt_prop_stunt_bblock_xl1) FiveM inventory icon
    Stunt Bblock Xl1stt_prop_stunt_bblock_xl1
    png
  • Stunt Bblock Xl2 (stt_prop_stunt_bblock_xl2) FiveM inventory icon
    Stunt Bblock Xl2stt_prop_stunt_bblock_xl2
    png
  • Stunt Bblock Xl3 (stt_prop_stunt_bblock_xl3) FiveM inventory icon
    Stunt Bblock Xl3stt_prop_stunt_bblock_xl3
    png
  • Stunt Bowlpin Stand (stt_prop_stunt_bowlpin_stand) FiveM inventory icon
    Stunt Bowlpin Standstt_prop_stunt_bowlpin_stand
    png
  • Stunt Domino (stt_prop_stunt_domino) FiveM inventory icon
    Stunt Dominostt_prop_stunt_domino
    png
  • Stunt Jump15 (stt_prop_stunt_jump15) FiveM inventory icon
    Stunt Jump15stt_prop_stunt_jump15
    png
  • Stunt Jump30 (stt_prop_stunt_jump30) FiveM inventory icon
    Stunt Jump30stt_prop_stunt_jump30
    png
  • Stunt Jump45 (stt_prop_stunt_jump45) FiveM inventory icon
    Stunt Jump45stt_prop_stunt_jump45
    png
  • Stunt Jump (stt_prop_stunt_jump_l) FiveM inventory icon
    Stunt Jumpstt_prop_stunt_jump_l
    png
  • Stunt Jump Lb (stt_prop_stunt_jump_lb) FiveM inventory icon
    Stunt Jump Lbstt_prop_stunt_jump_lb
    png
  • Stunt Jump Loop (stt_prop_stunt_jump_loop) FiveM inventory icon
    Stunt Jump Loopstt_prop_stunt_jump_loop
    png
  • Stunt Jump M (stt_prop_stunt_jump_m) FiveM inventory icon
    Stunt Jump Mstt_prop_stunt_jump_m
    png
  • Stunt Jump Mb (stt_prop_stunt_jump_mb) FiveM inventory icon
    Stunt Jump Mbstt_prop_stunt_jump_mb
    png
  • Stunt Jump (stt_prop_stunt_jump_s) FiveM inventory icon
    Stunt Jumpstt_prop_stunt_jump_s
    png
  • Stunt Jump Sb (stt_prop_stunt_jump_sb) FiveM inventory icon
    Stunt Jump Sbstt_prop_stunt_jump_sb
    png
  • Stunt Landing Zone (stt_prop_stunt_landing_zone_01) FiveM inventory icon
    Stunt Landing Zonestt_prop_stunt_landing_zone_01
    png
  • Stunt Ramp (stt_prop_stunt_ramp) FiveM inventory icon
    Stunt Rampstt_prop_stunt_ramp
    png
  • Stunt Soccer Goal (stt_prop_stunt_soccer_goal) FiveM inventory icon
    Stunt Soccer Goalstt_prop_stunt_soccer_goal
    png
  • Stunt Target (stt_prop_stunt_target) FiveM inventory icon
    Stunt Targetstt_prop_stunt_target
    png
  • Stunt Target Small (stt_prop_stunt_target_small) FiveM inventory icon
    Stunt Target Smallstt_prop_stunt_target_small
    png
  • Stunt Track Bumps (stt_prop_stunt_track_bumps) FiveM inventory icon
    Stunt Track Bumpsstt_prop_stunt_track_bumps
    png
  • Stunt Track Cutout (stt_prop_stunt_track_cutout) FiveM inventory icon
    Stunt Track Cutoutstt_prop_stunt_track_cutout
    png
  • Stunt Track Dwlink (stt_prop_stunt_track_dwlink) FiveM inventory icon
    Stunt Track Dwlinkstt_prop_stunt_track_dwlink
    png
  • Stunt Track Dwlink (stt_prop_stunt_track_dwlink_02) FiveM inventory icon
    Stunt Track Dwlinkstt_prop_stunt_track_dwlink_02
    png
  • Stunt Track Dwsh15 (stt_prop_stunt_track_dwsh15) FiveM inventory icon
    Stunt Track Dwsh15stt_prop_stunt_track_dwsh15
    png
  • Stunt Track Dwshort (stt_prop_stunt_track_dwshort) FiveM inventory icon
    Stunt Track Dwshortstt_prop_stunt_track_dwshort
    png
  • Stunt Track Dwslope15 (stt_prop_stunt_track_dwslope15) FiveM inventory icon
    Stunt Track Dwslope15stt_prop_stunt_track_dwslope15
    png
  • Stunt Track Dwslope30 (stt_prop_stunt_track_dwslope30) FiveM inventory icon
    Stunt Track Dwslope30stt_prop_stunt_track_dwslope30
    png
  • Stunt Track Dwslope45 (stt_prop_stunt_track_dwslope45) FiveM inventory icon
    Stunt Track Dwslope45stt_prop_stunt_track_dwslope45
    png
  • Stunt Track Dwturn (stt_prop_stunt_track_dwturn) FiveM inventory icon
    Stunt Track Dwturnstt_prop_stunt_track_dwturn
    png
  • Stunt Track Dwuturn (stt_prop_stunt_track_dwuturn) FiveM inventory icon
    Stunt Track Dwuturnstt_prop_stunt_track_dwuturn
    png
  • Stunt Track Exshort (stt_prop_stunt_track_exshort) FiveM inventory icon
    Stunt Track Exshortstt_prop_stunt_track_exshort
    png
  • Stunt Track Fork (stt_prop_stunt_track_fork) FiveM inventory icon
    Stunt Track Forkstt_prop_stunt_track_fork
    png
  • Stunt Track Funlng (stt_prop_stunt_track_funlng) FiveM inventory icon
    Stunt Track Funlngstt_prop_stunt_track_funlng
    png
  • Stunt Track Funnel (stt_prop_stunt_track_funnel) FiveM inventory icon
    Stunt Track Funnelstt_prop_stunt_track_funnel
    png
  • Stunt Track Hill (stt_prop_stunt_track_hill) FiveM inventory icon
    Stunt Track Hillstt_prop_stunt_track_hill
    png
  • Stunt Track Hill2 (stt_prop_stunt_track_hill2) FiveM inventory icon
    Stunt Track Hill2stt_prop_stunt_track_hill2
    png
  • Stunt Track Jump (stt_prop_stunt_track_jump) FiveM inventory icon
    Stunt Track Jumpstt_prop_stunt_track_jump
    png
  • Stunt Track Link (stt_prop_stunt_track_link) FiveM inventory icon
    Stunt Track Linkstt_prop_stunt_track_link
    png
  • Stunt Track Otake (stt_prop_stunt_track_otake) FiveM inventory icon
    Stunt Track Otakestt_prop_stunt_track_otake
    png
  • Stunt Track Sh15 (stt_prop_stunt_track_sh15) FiveM inventory icon
    Stunt Track Sh15stt_prop_stunt_track_sh15
    png
  • Stunt Track Sh30 (stt_prop_stunt_track_sh30) FiveM inventory icon
    Stunt Track Sh30stt_prop_stunt_track_sh30
    png
  • Stunt Track Sh45 (stt_prop_stunt_track_sh45) FiveM inventory icon
    Stunt Track Sh45stt_prop_stunt_track_sh45
    png
  • Stunt Track Sh45 (stt_prop_stunt_track_sh45_a) FiveM inventory icon
    Stunt Track Sh45stt_prop_stunt_track_sh45_a
    png
  • Stunt Track Short (stt_prop_stunt_track_short) FiveM inventory icon
    Stunt Track Shortstt_prop_stunt_track_short
    png
  • Stunt Track Slope15 (stt_prop_stunt_track_slope15) FiveM inventory icon
    Stunt Track Slope15stt_prop_stunt_track_slope15
    png
  • Stunt Track Slope30 (stt_prop_stunt_track_slope30) FiveM inventory icon
    Stunt Track Slope30stt_prop_stunt_track_slope30
    png
  • Stunt Track Slope45 (stt_prop_stunt_track_slope45) FiveM inventory icon
    Stunt Track Slope45stt_prop_stunt_track_slope45
    png
  • Stunt Track St (stt_prop_stunt_track_st_01) FiveM inventory icon
    Stunt Track Ststt_prop_stunt_track_st_01
    png
  • Stunt Track St (stt_prop_stunt_track_st_02) FiveM inventory icon
    Stunt Track Ststt_prop_stunt_track_st_02
    png
  • Stunt Track Start (stt_prop_stunt_track_start) FiveM inventory icon
    Stunt Track Startstt_prop_stunt_track_start
    png
  • Stunt Track Start (stt_prop_stunt_track_start_02) FiveM inventory icon
    Stunt Track Startstt_prop_stunt_track_start_02
    png
  • Stunt Track Straight (stt_prop_stunt_track_straight) FiveM inventory icon
    Stunt Track Straightstt_prop_stunt_track_straight
    png
  • Stunt Track Straightice (stt_prop_stunt_track_straightice) FiveM inventory icon
    Stunt Track Straighticestt_prop_stunt_track_straightice
    png
  • Stunt Track Turn (stt_prop_stunt_track_turn) FiveM inventory icon
    Stunt Track Turnstt_prop_stunt_track_turn
    png
  • Stunt Track Turnice (stt_prop_stunt_track_turnice) FiveM inventory icon
    Stunt Track Turnicestt_prop_stunt_track_turnice
    png
  • Stunt Track Uturn (stt_prop_stunt_track_uturn) FiveM inventory icon
    Stunt Track Uturnstt_prop_stunt_track_uturn
    png
  • Stunt Tube Crn (stt_prop_stunt_tube_crn) FiveM inventory icon
    Stunt Tube Crnstt_prop_stunt_tube_crn
    png
  • Stunt Tube Crn2 (stt_prop_stunt_tube_crn2) FiveM inventory icon
    Stunt Tube Crn2stt_prop_stunt_tube_crn2
    png
  • Stunt Tube Crn (stt_prop_stunt_tube_crn_15d) FiveM inventory icon
    Stunt Tube Crnstt_prop_stunt_tube_crn_15d
    png
  • Stunt Tube Crn (stt_prop_stunt_tube_crn_30d) FiveM inventory icon
    Stunt Tube Crnstt_prop_stunt_tube_crn_30d
    png
  • Stunt Tube Crn (stt_prop_stunt_tube_crn_5d) FiveM inventory icon
    Stunt Tube Crnstt_prop_stunt_tube_crn_5d
    png
  • Stunt Tube Cross (stt_prop_stunt_tube_cross) FiveM inventory icon
    Stunt Tube Crossstt_prop_stunt_tube_cross
    png
  • Stunt Tube End (stt_prop_stunt_tube_end) FiveM inventory icon
    Stunt Tube Endstt_prop_stunt_tube_end
    png
  • Stunt Tube Ent (stt_prop_stunt_tube_ent) FiveM inventory icon
    Stunt Tube Entstt_prop_stunt_tube_ent
    png
  • Stunt Tube Fork (stt_prop_stunt_tube_fork) FiveM inventory icon
    Stunt Tube Forkstt_prop_stunt_tube_fork
    png
  • Stunt Tube Gap (stt_prop_stunt_tube_gap_01) FiveM inventory icon
    Stunt Tube Gapstt_prop_stunt_tube_gap_01
    png
  • Stunt Tube Gap (stt_prop_stunt_tube_gap_02) FiveM inventory icon
    Stunt Tube Gapstt_prop_stunt_tube_gap_02
    png
  • Stunt Tube Gap (stt_prop_stunt_tube_gap_03) FiveM inventory icon
    Stunt Tube Gapstt_prop_stunt_tube_gap_03
    png
  • Stunt Tube Hg (stt_prop_stunt_tube_hg) FiveM inventory icon
    Stunt Tube Hgstt_prop_stunt_tube_hg
    png
  • Stunt Tube Jmp (stt_prop_stunt_tube_jmp) FiveM inventory icon
    Stunt Tube Jmpstt_prop_stunt_tube_jmp
    png
  • Stunt Tube (stt_prop_stunt_tube_l) FiveM inventory icon
    Stunt Tubestt_prop_stunt_tube_l
    png
  • Stunt Tube M (stt_prop_stunt_tube_m) FiveM inventory icon
    Stunt Tube Mstt_prop_stunt_tube_m
    png
  • Stunt Tube Qg (stt_prop_stunt_tube_qg) FiveM inventory icon
    Stunt Tube Qgstt_prop_stunt_tube_qg
    png
  • Stunt Tube (stt_prop_stunt_tube_s) FiveM inventory icon
    Stunt Tubestt_prop_stunt_tube_s
    png
  • Stunt Tube Speed (stt_prop_stunt_tube_speed) FiveM inventory icon
    Stunt Tube Speedstt_prop_stunt_tube_speed
    png
  • Stunt Tube Speeda (stt_prop_stunt_tube_speeda) FiveM inventory icon
    Stunt Tube Speedastt_prop_stunt_tube_speeda
    png
  • Stunt Tube Speedb (stt_prop_stunt_tube_speedb) FiveM inventory icon
    Stunt Tube Speedbstt_prop_stunt_tube_speedb
    png
  • Stunt Tube Xs (stt_prop_stunt_tube_xs) FiveM inventory icon
    Stunt Tube Xsstt_prop_stunt_tube_xs
    png
  • Stunt Tube Xxs (stt_prop_stunt_tube_xxs) FiveM inventory icon
    Stunt Tube Xxsstt_prop_stunt_tube_xxs
    png
  • Stunt Wideramp (stt_prop_stunt_wideramp) FiveM inventory icon
    Stunt Widerampstt_prop_stunt_wideramp
    png
  • Track Bend2 Bar (stt_prop_track_bend2_bar_l) FiveM inventory icon
    Track Bend2 Barstt_prop_track_bend2_bar_l
    png
  • Track Bend2 Bar (stt_prop_track_bend2_bar_l_b) FiveM inventory icon
    Track Bend2 Barstt_prop_track_bend2_bar_l_b
    png
  • Track Bend2 (stt_prop_track_bend2_l) FiveM inventory icon
    Track Bend2stt_prop_track_bend2_l
    png
  • Track Bend2 (stt_prop_track_bend2_l_b) FiveM inventory icon
    Track Bend2stt_prop_track_bend2_l_b
    png
  • Track Bend (stt_prop_track_bend_15d) FiveM inventory icon
    Track Bendstt_prop_track_bend_15d
    png
  • Track Bend 15d Bar (stt_prop_track_bend_15d_bar) FiveM inventory icon
    Track Bend 15d Barstt_prop_track_bend_15d_bar
    png
  • Track Bend (stt_prop_track_bend_180d) FiveM inventory icon
    Track Bendstt_prop_track_bend_180d
    png
  • Track Bend 180d Bar (stt_prop_track_bend_180d_bar) FiveM inventory icon
    Track Bend 180d Barstt_prop_track_bend_180d_bar
    png
  • Track Bend (stt_prop_track_bend_30d) FiveM inventory icon
    Track Bendstt_prop_track_bend_30d
    png
  • Track Bend 30d Bar (stt_prop_track_bend_30d_bar) FiveM inventory icon
    Track Bend 30d Barstt_prop_track_bend_30d_bar
    png
  • Track Bend (stt_prop_track_bend_5d) FiveM inventory icon
    Track Bendstt_prop_track_bend_5d
    png
  • Track Bend 5d Bar (stt_prop_track_bend_5d_bar) FiveM inventory icon
    Track Bend 5d Barstt_prop_track_bend_5d_bar
    png
  • Track Bend Bar (stt_prop_track_bend_bar_l) FiveM inventory icon
    Track Bend Barstt_prop_track_bend_bar_l
    png
  • Track Bend Bar (stt_prop_track_bend_bar_l_b) FiveM inventory icon
    Track Bend Barstt_prop_track_bend_bar_l_b
    png
  • Track Bend Bar M (stt_prop_track_bend_bar_m) FiveM inventory icon
    Track Bend Bar Mstt_prop_track_bend_bar_m
    png
  • Track Bend (stt_prop_track_bend_l) FiveM inventory icon
    Track Bendstt_prop_track_bend_l
    png
  • Track Bend (stt_prop_track_bend_l_b) FiveM inventory icon
    Track Bendstt_prop_track_bend_l_b
    png
  • Track Bend M (stt_prop_track_bend_m) FiveM inventory icon
    Track Bend Mstt_prop_track_bend_m
    png
  • Track Block (stt_prop_track_block_01) FiveM inventory icon
    Track Blockstt_prop_track_block_01
    png
  • Track Block (stt_prop_track_block_02) FiveM inventory icon
    Track Blockstt_prop_track_block_02
    png
  • Track Block (stt_prop_track_block_03) FiveM inventory icon
    Track Blockstt_prop_track_block_03
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['stunt_bblock_huge'] = {
        label = 'Stunt Bblock Huge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Huge',
    },
    ['stunt_bblock_huge_2'] = {
        label = 'Stunt Bblock Huge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Huge',
    },
    ['stunt_bblock_huge_3'] = {
        label = 'Stunt Bblock Huge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Huge',
    },
    ['stunt_bblock_huge_4'] = {
        label = 'Stunt Bblock Huge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Huge',
    },
    ['stunt_bblock_hump'] = {
        label = 'Stunt Bblock Hump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Hump',
    },
    ['stunt_bblock_hump_2'] = {
        label = 'Stunt Bblock Hump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Hump',
    },
    ['stunt_bblock_lrg1'] = {
        label = 'Stunt Bblock Lrg1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Lrg1',
    },
    ['stunt_bblock_lrg2'] = {
        label = 'Stunt Bblock Lrg2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Lrg2',
    },
    ['stunt_bblock_lrg3'] = {
        label = 'Stunt Bblock Lrg3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Lrg3',
    },
    ['stunt_bblock_mdm1'] = {
        label = 'Stunt Bblock Mdm1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Mdm1',
    },
    ['stunt_bblock_mdm2'] = {
        label = 'Stunt Bblock Mdm2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Mdm2',
    },
    ['stunt_bblock_mdm3'] = {
        label = 'Stunt Bblock Mdm3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Mdm3',
    },
    ['stunt_bblock_qp'] = {
        label = 'Stunt Bblock Qp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Qp',
    },
    ['stunt_bblock_qp2'] = {
        label = 'Stunt Bblock Qp2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Qp2',
    },
    ['stunt_bblock_qp3'] = {
        label = 'Stunt Bblock Qp3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Qp3',
    },
    ['stunt_bblock_sml1'] = {
        label = 'Stunt Bblock Sml1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Sml1',
    },
    ['stunt_bblock_sml2'] = {
        label = 'Stunt Bblock Sml2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Sml2',
    },
    ['stunt_bblock_sml3'] = {
        label = 'Stunt Bblock Sml3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Sml3',
    },
    ['stunt_bblock_xl1'] = {
        label = 'Stunt Bblock Xl1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Xl1',
    },
    ['stunt_bblock_xl2'] = {
        label = 'Stunt Bblock Xl2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Xl2',
    },
    ['stunt_bblock_xl3'] = {
        label = 'Stunt Bblock Xl3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bblock Xl3',
    },
    ['stunt_bowlpin_stand'] = {
        label = 'Stunt Bowlpin Stand',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Bowlpin Stand',
    },
    ['stunt_domino'] = {
        label = 'Stunt Domino',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Domino',
    },
    ['stunt_jump15'] = {
        label = 'Stunt Jump15',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump15',
    },
    ['stunt_jump30'] = {
        label = 'Stunt Jump30',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump30',
    },
    ['stunt_jump45'] = {
        label = 'Stunt Jump45',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump45',
    },
    ['stunt_jump'] = {
        label = 'Stunt Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump',
    },
    ['stunt_jump_lb'] = {
        label = 'Stunt Jump Lb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump Lb',
    },
    ['stunt_jump_loop'] = {
        label = 'Stunt Jump Loop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump Loop',
    },
    ['stunt_jump_m'] = {
        label = 'Stunt Jump M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump M',
    },
    ['stunt_jump_mb'] = {
        label = 'Stunt Jump Mb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump Mb',
    },
    ['stunt_jump_2'] = {
        label = 'Stunt Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump',
    },
    ['stunt_jump_sb'] = {
        label = 'Stunt Jump Sb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Jump Sb',
    },
    ['stunt_landing_zone'] = {
        label = 'Stunt Landing Zone',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Landing Zone',
    },
    ['stunt_ramp'] = {
        label = 'Stunt Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Ramp',
    },
    ['stunt_soccer_goal'] = {
        label = 'Stunt Soccer Goal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Soccer Goal',
    },
    ['stunt_target'] = {
        label = 'Stunt Target',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Target',
    },
    ['stunt_target_small'] = {
        label = 'Stunt Target Small',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Target Small',
    },
    ['stunt_track_bumps'] = {
        label = 'Stunt Track Bumps',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Bumps',
    },
    ['stunt_track_cutout'] = {
        label = 'Stunt Track Cutout',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Cutout',
    },
    ['stunt_track_dwlink'] = {
        label = 'Stunt Track Dwlink',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwlink',
    },
    ['stunt_track_dwlink_2'] = {
        label = 'Stunt Track Dwlink',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwlink',
    },
    ['stunt_track_dwsh15'] = {
        label = 'Stunt Track Dwsh15',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwsh15',
    },
    ['stunt_track_dwshort'] = {
        label = 'Stunt Track Dwshort',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwshort',
    },
    ['stunt_track_dwslope15'] = {
        label = 'Stunt Track Dwslope15',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwslope15',
    },
    ['stunt_track_dwslope30'] = {
        label = 'Stunt Track Dwslope30',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwslope30',
    },
    ['stunt_track_dwslope45'] = {
        label = 'Stunt Track Dwslope45',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwslope45',
    },
    ['stunt_track_dwturn'] = {
        label = 'Stunt Track Dwturn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwturn',
    },
    ['stunt_track_dwuturn'] = {
        label = 'Stunt Track Dwuturn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Dwuturn',
    },
    ['stunt_track_exshort'] = {
        label = 'Stunt Track Exshort',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Exshort',
    },
    ['stunt_track_fork'] = {
        label = 'Stunt Track Fork',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Fork',
    },
    ['stunt_track_funlng'] = {
        label = 'Stunt Track Funlng',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Funlng',
    },
    ['stunt_track_funnel'] = {
        label = 'Stunt Track Funnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Funnel',
    },
    ['stunt_track_hill'] = {
        label = 'Stunt Track Hill',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Hill',
    },
    ['stunt_track_hill2'] = {
        label = 'Stunt Track Hill2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Hill2',
    },
    ['stunt_track_jump'] = {
        label = 'Stunt Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Jump',
    },
    ['stunt_track_link'] = {
        label = 'Stunt Track Link',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Link',
    },
    ['stunt_track_otake'] = {
        label = 'Stunt Track Otake',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Otake',
    },
    ['stunt_track_sh15'] = {
        label = 'Stunt Track Sh15',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Sh15',
    },
    ['stunt_track_sh30'] = {
        label = 'Stunt Track Sh30',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Sh30',
    },
    ['stunt_track_sh45'] = {
        label = 'Stunt Track Sh45',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Sh45',
    },
    ['stunt_track_sh45_2'] = {
        label = 'Stunt Track Sh45',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Sh45',
    },
    ['stunt_track_short'] = {
        label = 'Stunt Track Short',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Short',
    },
    ['stunt_track_slope15'] = {
        label = 'Stunt Track Slope15',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Slope15',
    },
    ['stunt_track_slope30'] = {
        label = 'Stunt Track Slope30',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Slope30',
    },
    ['stunt_track_slope45'] = {
        label = 'Stunt Track Slope45',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Slope45',
    },
    ['stunt_track_st'] = {
        label = 'Stunt Track St',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track St',
    },
    ['stunt_track_st_2'] = {
        label = 'Stunt Track St',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track St',
    },
    ['stunt_track_start'] = {
        label = 'Stunt Track Start',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Start',
    },
    ['stunt_track_start_2'] = {
        label = 'Stunt Track Start',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Start',
    },
    ['stunt_track_straight'] = {
        label = 'Stunt Track Straight',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Straight',
    },
    ['stunt_track_straightice'] = {
        label = 'Stunt Track Straightice',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Straightice',
    },
    ['stunt_track_turn'] = {
        label = 'Stunt Track Turn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Turn',
    },
    ['stunt_track_turnice'] = {
        label = 'Stunt Track Turnice',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Turnice',
    },
    ['stunt_track_uturn'] = {
        label = 'Stunt Track Uturn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Track Uturn',
    },
    ['stunt_tube_crn'] = {
        label = 'Stunt Tube Crn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Crn',
    },
    ['stunt_tube_crn2'] = {
        label = 'Stunt Tube Crn2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Crn2',
    },
    ['stunt_tube_crn_2'] = {
        label = 'Stunt Tube Crn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Crn',
    },
    ['stunt_tube_crn_3'] = {
        label = 'Stunt Tube Crn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Crn',
    },
    ['stunt_tube_crn_4'] = {
        label = 'Stunt Tube Crn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Crn',
    },
    ['stunt_tube_cross'] = {
        label = 'Stunt Tube Cross',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Cross',
    },
    ['stunt_tube_end'] = {
        label = 'Stunt Tube End',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube End',
    },
    ['stunt_tube_ent'] = {
        label = 'Stunt Tube Ent',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Ent',
    },
    ['stunt_tube_fork'] = {
        label = 'Stunt Tube Fork',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Fork',
    },
    ['stunt_tube_gap'] = {
        label = 'Stunt Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Gap',
    },
    ['stunt_tube_gap_2'] = {
        label = 'Stunt Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Gap',
    },
    ['stunt_tube_gap_3'] = {
        label = 'Stunt Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Gap',
    },
    ['stunt_tube_hg'] = {
        label = 'Stunt Tube Hg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Hg',
    },
    ['stunt_tube_jmp'] = {
        label = 'Stunt Tube Jmp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Jmp',
    },
    ['stunt_tube'] = {
        label = 'Stunt Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube',
    },
    ['stunt_tube_m'] = {
        label = 'Stunt Tube M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube M',
    },
    ['stunt_tube_qg'] = {
        label = 'Stunt Tube Qg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Qg',
    },
    ['stunt_tube_2'] = {
        label = 'Stunt Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube',
    },
    ['stunt_tube_speed'] = {
        label = 'Stunt Tube Speed',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Speed',
    },
    ['stunt_tube_speeda'] = {
        label = 'Stunt Tube Speeda',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Speeda',
    },
    ['stunt_tube_speedb'] = {
        label = 'Stunt Tube Speedb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Speedb',
    },
    ['stunt_tube_xs'] = {
        label = 'Stunt Tube Xs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Xs',
    },
    ['stunt_tube_xxs'] = {
        label = 'Stunt Tube Xxs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Tube Xxs',
    },
    ['stunt_wideramp'] = {
        label = 'Stunt Wideramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Wideramp',
    },
    ['track_bend2_bar'] = {
        label = 'Track Bend2 Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend2 Bar',
    },
    ['track_bend2_bar_2'] = {
        label = 'Track Bend2 Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend2 Bar',
    },
    ['track_bend2'] = {
        label = 'Track Bend2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend2',
    },
    ['track_bend2_2'] = {
        label = 'Track Bend2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend2',
    },
    ['track_bend'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_15d_bar'] = {
        label = 'Track Bend 15d Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend 15d Bar',
    },
    ['track_bend_2'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_180d_bar'] = {
        label = 'Track Bend 180d Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend 180d Bar',
    },
    ['track_bend_3'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_30d_bar'] = {
        label = 'Track Bend 30d Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend 30d Bar',
    },
    ['track_bend_4'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_5d_bar'] = {
        label = 'Track Bend 5d Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend 5d Bar',
    },
    ['track_bend_bar'] = {
        label = 'Track Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend Bar',
    },
    ['track_bend_bar_2'] = {
        label = 'Track Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend Bar',
    },
    ['track_bend_bar_m'] = {
        label = 'Track Bend Bar M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend Bar M',
    },
    ['track_bend_5'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_6'] = {
        label = 'Track Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend',
    },
    ['track_bend_m'] = {
        label = 'Track Bend M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend M',
    },
    ['track_block'] = {
        label = 'Track Block',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Block',
    },
    ['track_block_2'] = {
        label = 'Track Block',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Block',
    },
    ['track_block_3'] = {
        label = 'Track Block',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Block',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in sport, race and casino

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like stt_prop_stunt_bblock_huge_02 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.