CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 8
Page 8 of 13: models 841 to 960 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 841 to 960 of 1,445 · page 8 of 13
- Stunt Bblock Huge

stt_prop_stunt_bblock_huge_02 - Stunt Bblock Huge

stt_prop_stunt_bblock_huge_03 - Stunt Bblock Huge

stt_prop_stunt_bblock_huge_04 - Stunt Bblock Huge

stt_prop_stunt_bblock_huge_05 - Stunt Bblock Hump

stt_prop_stunt_bblock_hump_01 - Stunt Bblock Hump

stt_prop_stunt_bblock_hump_02 - Stunt Bblock Lrg1

stt_prop_stunt_bblock_lrg1 - Stunt Bblock Lrg2

stt_prop_stunt_bblock_lrg2 - Stunt Bblock Lrg3

stt_prop_stunt_bblock_lrg3 - Stunt Bblock Mdm1

stt_prop_stunt_bblock_mdm1 - Stunt Bblock Mdm2

stt_prop_stunt_bblock_mdm2 - Stunt Bblock Mdm3

stt_prop_stunt_bblock_mdm3 - Stunt Bblock Qp

stt_prop_stunt_bblock_qp - Stunt Bblock Qp2

stt_prop_stunt_bblock_qp2 - Stunt Bblock Qp3

stt_prop_stunt_bblock_qp3 - Stunt Bblock Sml1

stt_prop_stunt_bblock_sml1 - Stunt Bblock Sml2

stt_prop_stunt_bblock_sml2 - Stunt Bblock Sml3

stt_prop_stunt_bblock_sml3 - Stunt Bblock Xl1

stt_prop_stunt_bblock_xl1 - Stunt Bblock Xl2

stt_prop_stunt_bblock_xl2 - Stunt Bblock Xl3

stt_prop_stunt_bblock_xl3 - Stunt Bowlpin Stand

stt_prop_stunt_bowlpin_stand - Stunt Domino

stt_prop_stunt_domino - Stunt Jump15

stt_prop_stunt_jump15 - Stunt Jump30

stt_prop_stunt_jump30 - Stunt Jump45

stt_prop_stunt_jump45 - Stunt Jump

stt_prop_stunt_jump_l - Stunt Jump Lb

stt_prop_stunt_jump_lb - Stunt Jump Loop

stt_prop_stunt_jump_loop - Stunt Jump M

stt_prop_stunt_jump_m - Stunt Jump Mb

stt_prop_stunt_jump_mb - Stunt Jump

stt_prop_stunt_jump_s - Stunt Jump Sb

stt_prop_stunt_jump_sb - Stunt Landing Zone

stt_prop_stunt_landing_zone_01 - Stunt Ramp

stt_prop_stunt_ramp - Stunt Soccer Goal

stt_prop_stunt_soccer_goal - Stunt Target

stt_prop_stunt_target - Stunt Target Small

stt_prop_stunt_target_small - Stunt Track Bumps

stt_prop_stunt_track_bumps - Stunt Track Cutout

stt_prop_stunt_track_cutout - Stunt Track Dwlink

stt_prop_stunt_track_dwlink - Stunt Track Dwlink

stt_prop_stunt_track_dwlink_02 - Stunt Track Dwsh15

stt_prop_stunt_track_dwsh15 - Stunt Track Dwshort

stt_prop_stunt_track_dwshort - Stunt Track Dwslope15

stt_prop_stunt_track_dwslope15 - Stunt Track Dwslope30

stt_prop_stunt_track_dwslope30 - Stunt Track Dwslope45

stt_prop_stunt_track_dwslope45 - Stunt Track Dwturn

stt_prop_stunt_track_dwturn - Stunt Track Dwuturn

stt_prop_stunt_track_dwuturn - Stunt Track Exshort

stt_prop_stunt_track_exshort - Stunt Track Fork

stt_prop_stunt_track_fork - Stunt Track Funlng

stt_prop_stunt_track_funlng - Stunt Track Funnel

stt_prop_stunt_track_funnel - Stunt Track Hill

stt_prop_stunt_track_hill - Stunt Track Hill2

stt_prop_stunt_track_hill2 - Stunt Track Jump

stt_prop_stunt_track_jump - Stunt Track Link

stt_prop_stunt_track_link - Stunt Track Otake

stt_prop_stunt_track_otake - Stunt Track Sh15

stt_prop_stunt_track_sh15 - Stunt Track Sh30

stt_prop_stunt_track_sh30 - Stunt Track Sh45

stt_prop_stunt_track_sh45 - Stunt Track Sh45

stt_prop_stunt_track_sh45_a - Stunt Track Short

stt_prop_stunt_track_short - Stunt Track Slope15

stt_prop_stunt_track_slope15 - Stunt Track Slope30

stt_prop_stunt_track_slope30 - Stunt Track Slope45

stt_prop_stunt_track_slope45 - Stunt Track St

stt_prop_stunt_track_st_01 - Stunt Track St

stt_prop_stunt_track_st_02 - Stunt Track Start

stt_prop_stunt_track_start - Stunt Track Start

stt_prop_stunt_track_start_02 - Stunt Track Straight

stt_prop_stunt_track_straight - Stunt Track Straightice

stt_prop_stunt_track_straightice - Stunt Track Turn

stt_prop_stunt_track_turn - Stunt Track Turnice

stt_prop_stunt_track_turnice - Stunt Track Uturn

stt_prop_stunt_track_uturn - Stunt Tube Crn

stt_prop_stunt_tube_crn - Stunt Tube Crn2

stt_prop_stunt_tube_crn2 - Stunt Tube Crn

stt_prop_stunt_tube_crn_15d - Stunt Tube Crn

stt_prop_stunt_tube_crn_30d - Stunt Tube Crn

stt_prop_stunt_tube_crn_5d - Stunt Tube Cross

stt_prop_stunt_tube_cross - Stunt Tube End

stt_prop_stunt_tube_end - Stunt Tube Ent

stt_prop_stunt_tube_ent - Stunt Tube Fork

stt_prop_stunt_tube_fork - Stunt Tube Gap

stt_prop_stunt_tube_gap_01 - Stunt Tube Gap

stt_prop_stunt_tube_gap_02 - Stunt Tube Gap

stt_prop_stunt_tube_gap_03 - Stunt Tube Hg

stt_prop_stunt_tube_hg - Stunt Tube Jmp

stt_prop_stunt_tube_jmp - Stunt Tube

stt_prop_stunt_tube_l - Stunt Tube M

stt_prop_stunt_tube_m - Stunt Tube Qg

stt_prop_stunt_tube_qg - Stunt Tube

stt_prop_stunt_tube_s - Stunt Tube Speed

stt_prop_stunt_tube_speed - Stunt Tube Speeda

stt_prop_stunt_tube_speeda - Stunt Tube Speedb

stt_prop_stunt_tube_speedb - Stunt Tube Xs

stt_prop_stunt_tube_xs - Stunt Tube Xxs

stt_prop_stunt_tube_xxs - Stunt Wideramp

stt_prop_stunt_wideramp - Track Bend2 Bar

stt_prop_track_bend2_bar_l - Track Bend2 Bar

stt_prop_track_bend2_bar_l_b - Track Bend2

stt_prop_track_bend2_l - Track Bend2

stt_prop_track_bend2_l_b - Track Bend

stt_prop_track_bend_15d - Track Bend 15d Bar

stt_prop_track_bend_15d_bar - Track Bend

stt_prop_track_bend_180d - Track Bend 180d Bar

stt_prop_track_bend_180d_bar - Track Bend

stt_prop_track_bend_30d - Track Bend 30d Bar

stt_prop_track_bend_30d_bar - Track Bend

stt_prop_track_bend_5d - Track Bend 5d Bar

stt_prop_track_bend_5d_bar - Track Bend Bar

stt_prop_track_bend_bar_l - Track Bend Bar

stt_prop_track_bend_bar_l_b - Track Bend Bar M

stt_prop_track_bend_bar_m - Track Bend

stt_prop_track_bend_l - Track Bend

stt_prop_track_bend_l_b - Track Bend M

stt_prop_track_bend_m - Track Block

stt_prop_track_block_01 - Track Block

stt_prop_track_block_02 - Track Block

stt_prop_track_block_03
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['stunt_bblock_huge'] = {
label = 'Stunt Bblock Huge',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Huge',
},
['stunt_bblock_huge_2'] = {
label = 'Stunt Bblock Huge',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Huge',
},
['stunt_bblock_huge_3'] = {
label = 'Stunt Bblock Huge',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Huge',
},
['stunt_bblock_huge_4'] = {
label = 'Stunt Bblock Huge',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Huge',
},
['stunt_bblock_hump'] = {
label = 'Stunt Bblock Hump',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Hump',
},
['stunt_bblock_hump_2'] = {
label = 'Stunt Bblock Hump',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Hump',
},
['stunt_bblock_lrg1'] = {
label = 'Stunt Bblock Lrg1',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Lrg1',
},
['stunt_bblock_lrg2'] = {
label = 'Stunt Bblock Lrg2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Lrg2',
},
['stunt_bblock_lrg3'] = {
label = 'Stunt Bblock Lrg3',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Lrg3',
},
['stunt_bblock_mdm1'] = {
label = 'Stunt Bblock Mdm1',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Mdm1',
},
['stunt_bblock_mdm2'] = {
label = 'Stunt Bblock Mdm2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Mdm2',
},
['stunt_bblock_mdm3'] = {
label = 'Stunt Bblock Mdm3',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Mdm3',
},
['stunt_bblock_qp'] = {
label = 'Stunt Bblock Qp',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Qp',
},
['stunt_bblock_qp2'] = {
label = 'Stunt Bblock Qp2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Qp2',
},
['stunt_bblock_qp3'] = {
label = 'Stunt Bblock Qp3',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Qp3',
},
['stunt_bblock_sml1'] = {
label = 'Stunt Bblock Sml1',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Sml1',
},
['stunt_bblock_sml2'] = {
label = 'Stunt Bblock Sml2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Sml2',
},
['stunt_bblock_sml3'] = {
label = 'Stunt Bblock Sml3',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Sml3',
},
['stunt_bblock_xl1'] = {
label = 'Stunt Bblock Xl1',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Xl1',
},
['stunt_bblock_xl2'] = {
label = 'Stunt Bblock Xl2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Xl2',
},
['stunt_bblock_xl3'] = {
label = 'Stunt Bblock Xl3',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bblock Xl3',
},
['stunt_bowlpin_stand'] = {
label = 'Stunt Bowlpin Stand',
weight = 500,
stack = true,
close = true,
description = 'Stunt Bowlpin Stand',
},
['stunt_domino'] = {
label = 'Stunt Domino',
weight = 500,
stack = true,
close = true,
description = 'Stunt Domino',
},
['stunt_jump15'] = {
label = 'Stunt Jump15',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump15',
},
['stunt_jump30'] = {
label = 'Stunt Jump30',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump30',
},
['stunt_jump45'] = {
label = 'Stunt Jump45',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump45',
},
['stunt_jump'] = {
label = 'Stunt Jump',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump',
},
['stunt_jump_lb'] = {
label = 'Stunt Jump Lb',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump Lb',
},
['stunt_jump_loop'] = {
label = 'Stunt Jump Loop',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump Loop',
},
['stunt_jump_m'] = {
label = 'Stunt Jump M',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump M',
},
['stunt_jump_mb'] = {
label = 'Stunt Jump Mb',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump Mb',
},
['stunt_jump_2'] = {
label = 'Stunt Jump',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump',
},
['stunt_jump_sb'] = {
label = 'Stunt Jump Sb',
weight = 500,
stack = true,
close = true,
description = 'Stunt Jump Sb',
},
['stunt_landing_zone'] = {
label = 'Stunt Landing Zone',
weight = 500,
stack = true,
close = true,
description = 'Stunt Landing Zone',
},
['stunt_ramp'] = {
label = 'Stunt Ramp',
weight = 500,
stack = true,
close = true,
description = 'Stunt Ramp',
},
['stunt_soccer_goal'] = {
label = 'Stunt Soccer Goal',
weight = 500,
stack = true,
close = true,
description = 'Stunt Soccer Goal',
},
['stunt_target'] = {
label = 'Stunt Target',
weight = 500,
stack = true,
close = true,
description = 'Stunt Target',
},
['stunt_target_small'] = {
label = 'Stunt Target Small',
weight = 500,
stack = true,
close = true,
description = 'Stunt Target Small',
},
['stunt_track_bumps'] = {
label = 'Stunt Track Bumps',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Bumps',
},
['stunt_track_cutout'] = {
label = 'Stunt Track Cutout',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Cutout',
},
['stunt_track_dwlink'] = {
label = 'Stunt Track Dwlink',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwlink',
},
['stunt_track_dwlink_2'] = {
label = 'Stunt Track Dwlink',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwlink',
},
['stunt_track_dwsh15'] = {
label = 'Stunt Track Dwsh15',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwsh15',
},
['stunt_track_dwshort'] = {
label = 'Stunt Track Dwshort',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwshort',
},
['stunt_track_dwslope15'] = {
label = 'Stunt Track Dwslope15',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwslope15',
},
['stunt_track_dwslope30'] = {
label = 'Stunt Track Dwslope30',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwslope30',
},
['stunt_track_dwslope45'] = {
label = 'Stunt Track Dwslope45',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwslope45',
},
['stunt_track_dwturn'] = {
label = 'Stunt Track Dwturn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwturn',
},
['stunt_track_dwuturn'] = {
label = 'Stunt Track Dwuturn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Dwuturn',
},
['stunt_track_exshort'] = {
label = 'Stunt Track Exshort',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Exshort',
},
['stunt_track_fork'] = {
label = 'Stunt Track Fork',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Fork',
},
['stunt_track_funlng'] = {
label = 'Stunt Track Funlng',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Funlng',
},
['stunt_track_funnel'] = {
label = 'Stunt Track Funnel',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Funnel',
},
['stunt_track_hill'] = {
label = 'Stunt Track Hill',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Hill',
},
['stunt_track_hill2'] = {
label = 'Stunt Track Hill2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Hill2',
},
['stunt_track_jump'] = {
label = 'Stunt Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Jump',
},
['stunt_track_link'] = {
label = 'Stunt Track Link',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Link',
},
['stunt_track_otake'] = {
label = 'Stunt Track Otake',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Otake',
},
['stunt_track_sh15'] = {
label = 'Stunt Track Sh15',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Sh15',
},
['stunt_track_sh30'] = {
label = 'Stunt Track Sh30',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Sh30',
},
['stunt_track_sh45'] = {
label = 'Stunt Track Sh45',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Sh45',
},
['stunt_track_sh45_2'] = {
label = 'Stunt Track Sh45',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Sh45',
},
['stunt_track_short'] = {
label = 'Stunt Track Short',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Short',
},
['stunt_track_slope15'] = {
label = 'Stunt Track Slope15',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Slope15',
},
['stunt_track_slope30'] = {
label = 'Stunt Track Slope30',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Slope30',
},
['stunt_track_slope45'] = {
label = 'Stunt Track Slope45',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Slope45',
},
['stunt_track_st'] = {
label = 'Stunt Track St',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track St',
},
['stunt_track_st_2'] = {
label = 'Stunt Track St',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track St',
},
['stunt_track_start'] = {
label = 'Stunt Track Start',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Start',
},
['stunt_track_start_2'] = {
label = 'Stunt Track Start',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Start',
},
['stunt_track_straight'] = {
label = 'Stunt Track Straight',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Straight',
},
['stunt_track_straightice'] = {
label = 'Stunt Track Straightice',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Straightice',
},
['stunt_track_turn'] = {
label = 'Stunt Track Turn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Turn',
},
['stunt_track_turnice'] = {
label = 'Stunt Track Turnice',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Turnice',
},
['stunt_track_uturn'] = {
label = 'Stunt Track Uturn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Track Uturn',
},
['stunt_tube_crn'] = {
label = 'Stunt Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Crn',
},
['stunt_tube_crn2'] = {
label = 'Stunt Tube Crn2',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Crn2',
},
['stunt_tube_crn_2'] = {
label = 'Stunt Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Crn',
},
['stunt_tube_crn_3'] = {
label = 'Stunt Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Crn',
},
['stunt_tube_crn_4'] = {
label = 'Stunt Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Crn',
},
['stunt_tube_cross'] = {
label = 'Stunt Tube Cross',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Cross',
},
['stunt_tube_end'] = {
label = 'Stunt Tube End',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube End',
},
['stunt_tube_ent'] = {
label = 'Stunt Tube Ent',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Ent',
},
['stunt_tube_fork'] = {
label = 'Stunt Tube Fork',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Fork',
},
['stunt_tube_gap'] = {
label = 'Stunt Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Gap',
},
['stunt_tube_gap_2'] = {
label = 'Stunt Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Gap',
},
['stunt_tube_gap_3'] = {
label = 'Stunt Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Gap',
},
['stunt_tube_hg'] = {
label = 'Stunt Tube Hg',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Hg',
},
['stunt_tube_jmp'] = {
label = 'Stunt Tube Jmp',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Jmp',
},
['stunt_tube'] = {
label = 'Stunt Tube',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube',
},
['stunt_tube_m'] = {
label = 'Stunt Tube M',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube M',
},
['stunt_tube_qg'] = {
label = 'Stunt Tube Qg',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Qg',
},
['stunt_tube_2'] = {
label = 'Stunt Tube',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube',
},
['stunt_tube_speed'] = {
label = 'Stunt Tube Speed',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Speed',
},
['stunt_tube_speeda'] = {
label = 'Stunt Tube Speeda',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Speeda',
},
['stunt_tube_speedb'] = {
label = 'Stunt Tube Speedb',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Speedb',
},
['stunt_tube_xs'] = {
label = 'Stunt Tube Xs',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Xs',
},
['stunt_tube_xxs'] = {
label = 'Stunt Tube Xxs',
weight = 500,
stack = true,
close = true,
description = 'Stunt Tube Xxs',
},
['stunt_wideramp'] = {
label = 'Stunt Wideramp',
weight = 500,
stack = true,
close = true,
description = 'Stunt Wideramp',
},
['track_bend2_bar'] = {
label = 'Track Bend2 Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend2 Bar',
},
['track_bend2_bar_2'] = {
label = 'Track Bend2 Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend2 Bar',
},
['track_bend2'] = {
label = 'Track Bend2',
weight = 500,
stack = true,
close = true,
description = 'Track Bend2',
},
['track_bend2_2'] = {
label = 'Track Bend2',
weight = 500,
stack = true,
close = true,
description = 'Track Bend2',
},
['track_bend'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_15d_bar'] = {
label = 'Track Bend 15d Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend 15d Bar',
},
['track_bend_2'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_180d_bar'] = {
label = 'Track Bend 180d Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend 180d Bar',
},
['track_bend_3'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_30d_bar'] = {
label = 'Track Bend 30d Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend 30d Bar',
},
['track_bend_4'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_5d_bar'] = {
label = 'Track Bend 5d Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend 5d Bar',
},
['track_bend_bar'] = {
label = 'Track Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend Bar',
},
['track_bend_bar_2'] = {
label = 'Track Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Bend Bar',
},
['track_bend_bar_m'] = {
label = 'Track Bend Bar M',
weight = 500,
stack = true,
close = true,
description = 'Track Bend Bar M',
},
['track_bend_5'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_6'] = {
label = 'Track Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Bend',
},
['track_bend_m'] = {
label = 'Track Bend M',
weight = 500,
stack = true,
close = true,
description = 'Track Bend M',
},
['track_block'] = {
label = 'Track Block',
weight = 500,
stack = true,
close = true,
description = 'Track Block',
},
['track_block_2'] = {
label = 'Track Block',
weight = 500,
stack = true,
close = true,
description = 'Track Block',
},
['track_block_3'] = {
label = 'Track Block',
weight = 500,
stack = true,
close = true,
description = 'Track Block',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like stt_prop_stunt_bblock_huge_02 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.