CATEGORY 14 OF 24 · 1,028 ICONS
FiveM lighting props — page 4
Page 4 of 9: models 361 to 480 of the 1,028 in this group, in model-name order. Lamps, ceiling fittings, wall lights, spotlights, strip lights, neon, candles and the truss rigs clubs hang them from. A render cannot show you what a light emits, only the fitting, so use these to pick the shape and check the glow in game.
1,028 of the 18,574 models in the whole icon library — 5.5% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 480 of 1,028 · page 4 of 9
- Carrier Docklight

hei_prop_carrier_docklight_01 - Carrier Docklight

hei_prop_carrier_docklight_02 - Cont Light

hei_prop_hei_cont_light_01 - Hst Usb Drive Light

hei_prop_hst_usb_drive_light - Server Piece Lights

hei_prop_server_piece_lights - Wall Light 10a Cr

hei_prop_wall_light_10a_cr - Lr Bobbleheadlightrig

lr_bobbleheadlightrig - Base Cia Lamp Ceiling

m23_1_base_cia_lamp_ceiling_02a - Base Cia Lamp Ceiling

m23_1_base_cia_lamp_ceiling_02b - Thruster Up Light

m23_1_m231_1_thruster_up_light - Lightbox Frame New

m23_1_m231_2_lightbox_frame_new - Lightbox Frame Spots

m23_1_m231_2_lightbox_frame_spots - Lights

m23_1_m231_2_lights - Proxy Lights

m23_1_m231_3_3_proxy_lights - Med Examlight

m23_1_m231_3_v_med_examlight - Med Examlight001

m23_1_m231_3_v_med_examlight001 - Med Examlight002

m23_1_m231_3_v_med_examlight002 - Med Examlight005

m23_1_m231_3_v_med_examlight005 - Med Examlight006

m23_1_m231_3_v_med_examlight006 - Med Examlight007

m23_1_m231_3_v_med_examlight007 - Med Examlight4

m23_1_m231_3_v_med_examlight4 - Fan Light

m23_1_prop_fan_light - Lamp Ceiling

m23_1_prop_m31_lamp_ceiling_03a - Box Lights

m23_2_int1_m232_box_lights - Entrance Lights

m23_2_int1_m232_entrance_lights - Lights

m23_2_int1_m232_lights - Loading Lightp

m23_2_int1_m232_loading_lightp - Lowlights

m23_2_int1_m232_lowlights - Lowlights Stairs

m23_2_int1_m232_lowlights_stairs - Stairs Light

m23_2_int1_m232_stairs_light - Thruster Up Light002

m23_2_int1_m232_thruster_up_light002 - Thruster Up Light005

m23_2_int1_m232_thruster_up_light005 - Thruster Up Light007

m23_2_int1_m232_thruster_up_light007 - Thruster Up Light009

m23_2_int1_m232_thruster_up_light009 - Wall Lights

m23_2_int1_m232_wall_lights - Emissive Lights

m23_2_int3_m232_emissive_lights - Lighting Ceiling

m23_2_int3_m232_lighting_ceiling_l1 - Lighting Ceiling

m23_2_int3_m232_lighting_ceiling_l2 - Lighting Ceiling

m23_2_int3_m232_lighting_ceiling_l3 - Lighting Ceiling

m23_2_int3_m232_lighting_ceiling_l4 - Lighting Ceiling

m23_2_int3_m232_lighting_ceiling_l5 - Lighting Walls

m23_2_int3_m232_lighting_walls - Lighting Walls Ref

m23_2_int3_m232_lighting_walls_ref - Planlight 01a Off

m23_2_int4_m232_planlight_01a_off - Wall Light

m23_2_int4_m232_prop_wall_light_02a - Striplight01

m23_2_int4_m232_striplight01 - Striplight02

m23_2_int4_m232_striplight02 - Striplight03

m23_2_int4_m232_striplight03 - Striplight04

m23_2_int4_m232_striplight04 - Bulkheadlight

m23_2_int5_m232_bulkheadlight_1 - Bulkheadlight

m23_2_int5_m232_bulkheadlight_2 - Lamps

m23_2_int5_m232_lamps - Lamp Office

m23_2_int6_m232_lamp_office_01 - Lights

m23_2_int6_m232_lights_1 - Lamps

m23_2_int7_m232_lamps - Lightattach Basic

m23_2_int7_m232_lightattach_basic - Desk Lamp

m23_2_prop_m32_desk_lamp - Greenlight

m23_2_prop_m32_greenlight_01a - Lights Lar

m23_2_prop_m32_lights_lar_01a - Lights Med

m23_2_prop_m32_lights_med_01a - Lights Small

m23_2_prop_m32_lights_small_01a - Lights Xlar

m23_2_prop_m32_lights_xlar_01a - Lights Xsmall

m23_2_prop_m32_lights_xsmall_01a - Planninglight

m23_2_prop_m32_planninglight_01a - Redlight

m23_2_prop_m32_redlight_01a - Railgreenlight

m23_2_prop_railgreenlight_01a - Railgreenlight

m23_2_prop_railgreenlight_01b - Railredlight

m23_2_prop_railredlight_01a - Railredlight

m23_2_prop_railredlight_01b - Ceilingllight

m24_1_int_01_m241_ceilingllight - Gar Lights

m24_1_int_01_m241_gar_lights - Lampmod

m24_1_int_01_m241_lampmod - Lights Main

m24_1_int_01_m241_lights_main - Lights Office

m24_1_int_01_m241_lights_office - Lob Light

m24_1_int_01_m241_lob_light_002 - Lob Light

m24_1_int_01_m241_lob_light_003 - Lob Light

m24_1_int_01_m241_lob_light_01 - Lob Light

m24_1_int_01_m241_lob_light_02 - Off Wl Light

m24_1_int_01_m241_off_wl_light - Pq Ceil Lights

m24_1_int_01_m241_pq_ceil_lights - New Lights

m24_1_int_02_m241_new_lights - Wall Lights

m24_1_int_02_m241_wall_lights - Additions Carrmp Deck Lights01

m24_1_mp2024_01_additions_carrmp_deck_lights01 - Additions Carrmp Deck Lights02

m24_1_mp2024_01_additions_carrmp_deck_lights02 - Additions Carrmp Deck Lights03

m24_1_mp2024_01_additions_carrmp_deck_lights03 - Additions Carrmp Deck Lights3

m24_1_mp2024_01_additions_carrmp_deck_lights3 - Additions Carrmp Flight Deck

m24_1_mp2024_01_additions_carrmp_flight_deck - Additions Carrmp Flight Deck2

m24_1_mp2024_01_additions_carrmp_flight_deck2 - Additions Carrmp Lrunwaylights

m24_1_mp2024_01_additions_carrmp_lrunwaylights - Additions Carrmp Runwaylight01

m24_1_mp2024_01_additions_carrmp_runwaylight01 - Lamps

m24_1_mph_hang1_lamps - Lamps2

m24_1_mph_hang1_lamps2 - Lamps3

m24_1_mph_hang1_lamps3 - Lampsref

m24_1_mph_hang1_lampsref - Lamps

m24_1_mph_hang2_lamps - Lamps003

m24_1_mph_hang2_lamps003 - Lamps004

m24_1_mph_hang2_lamps004 - Lamps005

m24_1_mph_hang2_lamps005 - Lamps006

m24_1_mph_hang2_lamps006 - Lamps007

m24_1_mph_hang2_lamps007 - Lamps2

m24_1_mph_hang2_lamps2 - Lamps3

m24_1_mph_hang2_lamps3 - Lamps4

m24_1_mph_hang2_lamps4 - Lampsref

m24_1_mph_hang2_lampsref - Lamps

m24_1_mph_hang3_lamps - Lampsref

m24_1_mph_hang3_lampsref - Carrier Docklight

m24_1_prop_m24_1_carrier_docklight_01 - Carrier Docklight

m24_1_prop_m24_1_carrier_docklight_02 - Candlelrg

m24_1_prop_m41_candlelrg_01a - Floorlamp

m24_1_prop_m41_floorlamp_01a - Kino Light

m24_1_prop_m41_kino_light_01a - Redlight Off

m24_1_prop_m41_redlight_off_01a - Redlight On

m24_1_prop_m41_redlight_on_01a - Redlight On

m24_1_prop_m41_redlight_on_02a - Redlight On

m24_1_prop_m41_redlight_on_03a - Blinky Server Lights

m24_2_int_01_blinky_server_lights - Ktn Lights Ceil

m24_2_int_01_ktn_lights_ceil_004 - Ktn Lights Ceil

m24_2_int_01_ktn_lights_ceil_005 - Ktn Lights Ceil

m24_2_int_01_ktn_lights_ceil_006 - Ktn Lights Ceil

m24_2_int_01_ktn_lights_ceil_007
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['carrier_docklight'] = {
label = 'Carrier Docklight',
weight = 500,
stack = true,
close = true,
description = 'Carrier Docklight',
},
['carrier_docklight_2'] = {
label = 'Carrier Docklight',
weight = 500,
stack = true,
close = true,
description = 'Carrier Docklight',
},
['cont_light'] = {
label = 'Cont Light',
weight = 500,
stack = true,
close = true,
description = 'Cont Light',
},
['hst_usb_drive_light'] = {
label = 'Hst Usb Drive Light',
weight = 500,
stack = true,
close = true,
description = 'Hst Usb Drive Light',
},
['server_piece_lights'] = {
label = 'Server Piece Lights',
weight = 500,
stack = true,
close = true,
description = 'Server Piece Lights',
},
['wall_light_10a_cr'] = {
label = 'Wall Light 10a Cr',
weight = 500,
stack = true,
close = true,
description = 'Wall Light 10a Cr',
},
['lr_bobbleheadlightrig'] = {
label = 'Lr Bobbleheadlightrig',
weight = 500,
stack = true,
close = true,
description = 'Lr Bobbleheadlightrig',
},
['base_cia_lamp_ceiling'] = {
label = 'Base Cia Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Lamp Ceiling',
},
['base_cia_lamp_ceiling_2'] = {
label = 'Base Cia Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Lamp Ceiling',
},
['thruster_up_light'] = {
label = 'Thruster Up Light',
weight = 500,
stack = true,
close = true,
description = 'Thruster Up Light',
},
['lightbox_frame_new'] = {
label = 'Lightbox Frame New',
weight = 500,
stack = true,
close = true,
description = 'Lightbox Frame New',
},
['lightbox_frame_spots'] = {
label = 'Lightbox Frame Spots',
weight = 500,
stack = true,
close = true,
description = 'Lightbox Frame Spots',
},
['lights'] = {
label = 'Lights',
weight = 500,
stack = true,
close = true,
description = 'Lights',
},
['proxy_lights'] = {
label = 'Proxy Lights',
weight = 500,
stack = true,
close = true,
description = 'Proxy Lights',
},
['med_examlight'] = {
label = 'Med Examlight',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight',
},
['med_examlight001'] = {
label = 'Med Examlight001',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight001',
},
['med_examlight002'] = {
label = 'Med Examlight002',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight002',
},
['med_examlight005'] = {
label = 'Med Examlight005',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight005',
},
['med_examlight006'] = {
label = 'Med Examlight006',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight006',
},
['med_examlight007'] = {
label = 'Med Examlight007',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight007',
},
['med_examlight4'] = {
label = 'Med Examlight4',
weight = 500,
stack = true,
close = true,
description = 'Med Examlight4',
},
['fan_light'] = {
label = 'Fan Light',
weight = 500,
stack = true,
close = true,
description = 'Fan Light',
},
['lamp_ceiling'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['box_lights'] = {
label = 'Box Lights',
weight = 500,
stack = true,
close = true,
description = 'Box Lights',
},
['entrance_lights'] = {
label = 'Entrance Lights',
weight = 500,
stack = true,
close = true,
description = 'Entrance Lights',
},
['lights_2'] = {
label = 'Lights',
weight = 500,
stack = true,
close = true,
description = 'Lights',
},
['loading_lightp'] = {
label = 'Loading Lightp',
weight = 500,
stack = true,
close = true,
description = 'Loading Lightp',
},
['lowlights'] = {
label = 'Lowlights',
weight = 500,
stack = true,
close = true,
description = 'Lowlights',
},
['lowlights_stairs'] = {
label = 'Lowlights Stairs',
weight = 500,
stack = true,
close = true,
description = 'Lowlights Stairs',
},
['stairs_light'] = {
label = 'Stairs Light',
weight = 500,
stack = true,
close = true,
description = 'Stairs Light',
},
['thruster_up_light002'] = {
label = 'Thruster Up Light002',
weight = 500,
stack = true,
close = true,
description = 'Thruster Up Light002',
},
['thruster_up_light005'] = {
label = 'Thruster Up Light005',
weight = 500,
stack = true,
close = true,
description = 'Thruster Up Light005',
},
['thruster_up_light007'] = {
label = 'Thruster Up Light007',
weight = 500,
stack = true,
close = true,
description = 'Thruster Up Light007',
},
['thruster_up_light009'] = {
label = 'Thruster Up Light009',
weight = 500,
stack = true,
close = true,
description = 'Thruster Up Light009',
},
['wall_lights'] = {
label = 'Wall Lights',
weight = 500,
stack = true,
close = true,
description = 'Wall Lights',
},
['emissive_lights'] = {
label = 'Emissive Lights',
weight = 500,
stack = true,
close = true,
description = 'Emissive Lights',
},
['lighting_ceiling'] = {
label = 'Lighting Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lighting Ceiling',
},
['lighting_ceiling_2'] = {
label = 'Lighting Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lighting Ceiling',
},
['lighting_ceiling_3'] = {
label = 'Lighting Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lighting Ceiling',
},
['lighting_ceiling_4'] = {
label = 'Lighting Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lighting Ceiling',
},
['lighting_ceiling_5'] = {
label = 'Lighting Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lighting Ceiling',
},
['lighting_walls'] = {
label = 'Lighting Walls',
weight = 500,
stack = true,
close = true,
description = 'Lighting Walls',
},
['lighting_walls_ref'] = {
label = 'Lighting Walls Ref',
weight = 500,
stack = true,
close = true,
description = 'Lighting Walls Ref',
},
['planlight_01a_off'] = {
label = 'Planlight 01a Off',
weight = 500,
stack = true,
close = true,
description = 'Planlight 01a Off',
},
['wall_light'] = {
label = 'Wall Light',
weight = 500,
stack = true,
close = true,
description = 'Wall Light',
},
['striplight01'] = {
label = 'Striplight01',
weight = 500,
stack = true,
close = true,
description = 'Striplight01',
},
['striplight02'] = {
label = 'Striplight02',
weight = 500,
stack = true,
close = true,
description = 'Striplight02',
},
['striplight03'] = {
label = 'Striplight03',
weight = 500,
stack = true,
close = true,
description = 'Striplight03',
},
['striplight04'] = {
label = 'Striplight04',
weight = 500,
stack = true,
close = true,
description = 'Striplight04',
},
['bulkheadlight'] = {
label = 'Bulkheadlight',
weight = 500,
stack = true,
close = true,
description = 'Bulkheadlight',
},
['bulkheadlight_2'] = {
label = 'Bulkheadlight',
weight = 500,
stack = true,
close = true,
description = 'Bulkheadlight',
},
['lamps'] = {
label = 'Lamps',
weight = 500,
stack = true,
close = true,
description = 'Lamps',
},
['lamp_office'] = {
label = 'Lamp Office',
weight = 500,
stack = true,
close = true,
description = 'Lamp Office',
},
['lights_3'] = {
label = 'Lights',
weight = 500,
stack = true,
close = true,
description = 'Lights',
},
['lamps_2'] = {
label = 'Lamps',
weight = 500,
stack = true,
close = true,
description = 'Lamps',
},
['lightattach_basic'] = {
label = 'Lightattach Basic',
weight = 500,
stack = true,
close = true,
description = 'Lightattach Basic',
},
['desk_lamp'] = {
label = 'Desk Lamp',
weight = 500,
stack = true,
close = true,
description = 'Desk Lamp',
},
['greenlight'] = {
label = 'Greenlight',
weight = 500,
stack = true,
close = true,
description = 'Greenlight',
},
['lights_lar'] = {
label = 'Lights Lar',
weight = 500,
stack = true,
close = true,
description = 'Lights Lar',
},
['lights_med'] = {
label = 'Lights Med',
weight = 500,
stack = true,
close = true,
description = 'Lights Med',
},
['lights_small'] = {
label = 'Lights Small',
weight = 500,
stack = true,
close = true,
description = 'Lights Small',
},
['lights_xlar'] = {
label = 'Lights Xlar',
weight = 500,
stack = true,
close = true,
description = 'Lights Xlar',
},
['lights_xsmall'] = {
label = 'Lights Xsmall',
weight = 500,
stack = true,
close = true,
description = 'Lights Xsmall',
},
['planninglight'] = {
label = 'Planninglight',
weight = 500,
stack = true,
close = true,
description = 'Planninglight',
},
['redlight'] = {
label = 'Redlight',
weight = 500,
stack = true,
close = true,
description = 'Redlight',
},
['railgreenlight'] = {
label = 'Railgreenlight',
weight = 500,
stack = true,
close = true,
description = 'Railgreenlight',
},
['railgreenlight_2'] = {
label = 'Railgreenlight',
weight = 500,
stack = true,
close = true,
description = 'Railgreenlight',
},
['railredlight'] = {
label = 'Railredlight',
weight = 500,
stack = true,
close = true,
description = 'Railredlight',
},
['railredlight_2'] = {
label = 'Railredlight',
weight = 500,
stack = true,
close = true,
description = 'Railredlight',
},
['ceilingllight'] = {
label = 'Ceilingllight',
weight = 500,
stack = true,
close = true,
description = 'Ceilingllight',
},
['gar_lights'] = {
label = 'Gar Lights',
weight = 500,
stack = true,
close = true,
description = 'Gar Lights',
},
['lampmod'] = {
label = 'Lampmod',
weight = 500,
stack = true,
close = true,
description = 'Lampmod',
},
['lights_main'] = {
label = 'Lights Main',
weight = 500,
stack = true,
close = true,
description = 'Lights Main',
},
['lights_office'] = {
label = 'Lights Office',
weight = 500,
stack = true,
close = true,
description = 'Lights Office',
},
['lob_light'] = {
label = 'Lob Light',
weight = 500,
stack = true,
close = true,
description = 'Lob Light',
},
['lob_light_2'] = {
label = 'Lob Light',
weight = 500,
stack = true,
close = true,
description = 'Lob Light',
},
['lob_light_3'] = {
label = 'Lob Light',
weight = 500,
stack = true,
close = true,
description = 'Lob Light',
},
['lob_light_4'] = {
label = 'Lob Light',
weight = 500,
stack = true,
close = true,
description = 'Lob Light',
},
['off_wl_light'] = {
label = 'Off Wl Light',
weight = 500,
stack = true,
close = true,
description = 'Off Wl Light',
},
['pq_ceil_lights'] = {
label = 'Pq Ceil Lights',
weight = 500,
stack = true,
close = true,
description = 'Pq Ceil Lights',
},
['new_lights'] = {
label = 'New Lights',
weight = 500,
stack = true,
close = true,
description = 'New Lights',
},
['wall_lights_2'] = {
label = 'Wall Lights',
weight = 500,
stack = true,
close = true,
description = 'Wall Lights',
},
['additions_carrmp_deck_lights01'] = {
label = 'Additions Carrmp Deck Lights01',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Lights01',
},
['additions_carrmp_deck_lights02'] = {
label = 'Additions Carrmp Deck Lights02',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Lights02',
},
['additions_carrmp_deck_lights03'] = {
label = 'Additions Carrmp Deck Lights03',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Lights03',
},
['additions_carrmp_deck_lights3'] = {
label = 'Additions Carrmp Deck Lights3',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Lights3',
},
['additions_carrmp_flight_deck'] = {
label = 'Additions Carrmp Flight Deck',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Flight Deck',
},
['additions_carrmp_flight_deck2'] = {
label = 'Additions Carrmp Flight Deck2',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Flight Deck2',
},
['additions_carrmp_lrunwaylights'] = {
label = 'Additions Carrmp Lrunwaylights',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Lrunwaylights',
},
['additions_carrmp_runwaylight01'] = {
label = 'Additions Carrmp Runwaylight01',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Runwaylight01',
},
['lamps_3'] = {
label = 'Lamps',
weight = 500,
stack = true,
close = true,
description = 'Lamps',
},
['lamps2'] = {
label = 'Lamps2',
weight = 500,
stack = true,
close = true,
description = 'Lamps2',
},
['lamps3'] = {
label = 'Lamps3',
weight = 500,
stack = true,
close = true,
description = 'Lamps3',
},
['lampsref'] = {
label = 'Lampsref',
weight = 500,
stack = true,
close = true,
description = 'Lampsref',
},
['lamps_4'] = {
label = 'Lamps',
weight = 500,
stack = true,
close = true,
description = 'Lamps',
},
['lamps003'] = {
label = 'Lamps003',
weight = 500,
stack = true,
close = true,
description = 'Lamps003',
},
['lamps004'] = {
label = 'Lamps004',
weight = 500,
stack = true,
close = true,
description = 'Lamps004',
},
['lamps005'] = {
label = 'Lamps005',
weight = 500,
stack = true,
close = true,
description = 'Lamps005',
},
['lamps006'] = {
label = 'Lamps006',
weight = 500,
stack = true,
close = true,
description = 'Lamps006',
},
['lamps007'] = {
label = 'Lamps007',
weight = 500,
stack = true,
close = true,
description = 'Lamps007',
},
['lamps2_2'] = {
label = 'Lamps2',
weight = 500,
stack = true,
close = true,
description = 'Lamps2',
},
['lamps3_2'] = {
label = 'Lamps3',
weight = 500,
stack = true,
close = true,
description = 'Lamps3',
},
['lamps4'] = {
label = 'Lamps4',
weight = 500,
stack = true,
close = true,
description = 'Lamps4',
},
['lampsref_2'] = {
label = 'Lampsref',
weight = 500,
stack = true,
close = true,
description = 'Lampsref',
},
['lamps_5'] = {
label = 'Lamps',
weight = 500,
stack = true,
close = true,
description = 'Lamps',
},
['lampsref_3'] = {
label = 'Lampsref',
weight = 500,
stack = true,
close = true,
description = 'Lampsref',
},
['carrier_docklight_3'] = {
label = 'Carrier Docklight',
weight = 500,
stack = true,
close = true,
description = 'Carrier Docklight',
},
['carrier_docklight_4'] = {
label = 'Carrier Docklight',
weight = 500,
stack = true,
close = true,
description = 'Carrier Docklight',
},
['candlelrg'] = {
label = 'Candlelrg',
weight = 500,
stack = true,
close = true,
description = 'Candlelrg',
},
['floorlamp'] = {
label = 'Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Floorlamp',
},
['kino_light'] = {
label = 'Kino Light',
weight = 500,
stack = true,
close = true,
description = 'Kino Light',
},
['redlight_off'] = {
label = 'Redlight Off',
weight = 500,
stack = true,
close = true,
description = 'Redlight Off',
},
['redlight_on'] = {
label = 'Redlight On',
weight = 500,
stack = true,
close = true,
description = 'Redlight On',
},
['redlight_on_2'] = {
label = 'Redlight On',
weight = 500,
stack = true,
close = true,
description = 'Redlight On',
},
['redlight_on_3'] = {
label = 'Redlight On',
weight = 500,
stack = true,
close = true,
description = 'Redlight On',
},
['blinky_server_lights'] = {
label = 'Blinky Server Lights',
weight = 500,
stack = true,
close = true,
description = 'Blinky Server Lights',
},
['ktn_lights_ceil'] = {
label = 'Ktn Lights Ceil',
weight = 500,
stack = true,
close = true,
description = 'Ktn Lights Ceil',
},
['ktn_lights_ceil_2'] = {
label = 'Ktn Lights Ceil',
weight = 500,
stack = true,
close = true,
description = 'Ktn Lights Ceil',
},
['ktn_lights_ceil_3'] = {
label = 'Ktn Lights Ceil',
weight = 500,
stack = true,
close = true,
description = 'Ktn Lights Ceil',
},
['ktn_lights_ceil_4'] = {
label = 'Ktn Lights Ceil',
weight = 500,
stack = true,
close = true,
description = 'Ktn Lights Ceil',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in lighting
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like hei_prop_carrier_docklight_01 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.