CATEGORY 14 OF 24 · 1,028 ICONS
FiveM lighting props — page 2
Page 2 of 9: models 121 to 240 of the 1,028 in this group, in model-name order. Lamps, ceiling fittings, wall lights, spotlights, strip lights, neon, candles and the truss rigs clubs hang them from. A render cannot show you what a light emits, only the fitting, so use these to pick the shape and check the glow in game.
1,028 of the 18,574 models in the whole icon library — 5.5% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 1,028 · page 2 of 9
- Desk Lamp

ch_prop_ch_desk_lamp - Lamp

ch_prop_ch_lamp_01 - Lamp Ceiling

ch_prop_ch_lamp_ceiling_01a - Lamp Ceiling

ch_prop_ch_lamp_ceiling_02a - Lamp Ceiling

ch_prop_ch_lamp_ceiling_02b - Lamp Ceiling

ch_prop_ch_lamp_ceiling_03a - Lamp Ceiling

ch_prop_ch_lamp_ceiling_04a - Lamp Ceiling G

ch_prop_ch_lamp_ceiling_g_01a - Lamp Ceiling G

ch_prop_ch_lamp_ceiling_g_01b - Lamp Ceiling W

ch_prop_ch_lamp_ceiling_w_01a - Lamp Ceiling W

ch_prop_ch_lamp_ceiling_w_01b - Lamp Wall

ch_prop_ch_lamp_wall_01a - Tunnel Worklight

ch_prop_ch_tunnel_worklight - Utility Light Wall

ch_prop_ch_utility_light_wall_01a - Tunnel Hang Lamp

ch_prop_tunnel_hang_lamp - Tunnel Hang Lamp2

ch_prop_tunnel_hang_lamp2 - Tunnel Tripod Lampa

ch_prop_tunnel_tripod_lampa - Cloudhat Altitude Light

cloudhat_altitude_light_a - Cloudhat Altitude Light

cloudhat_altitude_light_b - Cloudhat Altitude Vlight

cloudhat_altitude_vlight_a - Cloudhat Altitude Vlight

cloudhat_altitude_vlight_b - Light Panel End

des_light_panel_end - Light Panel Root

des_light_panel_root - Light Panel Start

des_light_panel_start - Plog Light Root

des_plog_light_root - Lit Lamptable

ex_mp_h_lit_lamptable_02 - Lit Lightpendant

ex_mp_h_lit_lightpendant_01 - Exile1 Lightrig

exile1_lightrig - Fib 3 Qte Lightrig

fib_3_qte_lightrig - Fib 5 Mcs 10

fib_5_mcs_10_lightrig - Inttruck Light Ca B

gr_prop_inttruck_light_ca_b_bk - Inttruck Light Ca B

gr_prop_inttruck_light_ca_b_bl - Inttruck Light Ca B

gr_prop_inttruck_light_ca_b_ol - Inttruck Light Ca B

gr_prop_inttruck_light_ca_b_re - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_aq - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_bl - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_dg - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_mu - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_ol - Inttruck Light Ca G

gr_prop_inttruck_light_ca_g_re - Inttruck Light Ca W

gr_prop_inttruck_light_ca_w_br - Inttruck Light Ca W

gr_prop_inttruck_light_ca_w_lg - Inttruck Light Ca W

gr_prop_inttruck_light_ca_w_mu - Inttruck Light Ca W

gr_prop_inttruck_light_ca_w_ol - Inttruck Light Co B

gr_prop_inttruck_light_co_b_bk - Inttruck Light Co B

gr_prop_inttruck_light_co_b_bl - Inttruck Light Co B

gr_prop_inttruck_light_co_b_ol - Inttruck Light Co B

gr_prop_inttruck_light_co_b_re - Inttruck Light Co G

gr_prop_inttruck_light_co_g_aq - Inttruck Light Co G

gr_prop_inttruck_light_co_g_bl - Inttruck Light Co G

gr_prop_inttruck_light_co_g_dg - Inttruck Light Co G

gr_prop_inttruck_light_co_g_mu - Inttruck Light Co G

gr_prop_inttruck_light_co_g_ol - Inttruck Light Co G

gr_prop_inttruck_light_co_g_re - Inttruck Light Co W

gr_prop_inttruck_light_co_w_br - Inttruck Light Co W

gr_prop_inttruck_light_co_w_lg - Inttruck Light Co W

gr_prop_inttruck_light_co_w_mu - Inttruck Light Co W

gr_prop_inttruck_light_co_w_ol - Inttruck Light

gr_prop_inttruck_light_e1 - Inttruck Light

gr_prop_inttruck_light_e2 - Inttruck Light Gu B

gr_prop_inttruck_light_gu_b_bk - Inttruck Light Gu B

gr_prop_inttruck_light_gu_b_bl - Inttruck Light Gu B

gr_prop_inttruck_light_gu_b_ol - Inttruck Light Gu B

gr_prop_inttruck_light_gu_b_re - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_aq - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_bl - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_dg - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_mu - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_ol - Inttruck Light Gu G

gr_prop_inttruck_light_gu_g_re - Inttruck Light Gu W

gr_prop_inttruck_light_gu_w_br - Inttruck Light Gu W

gr_prop_inttruck_light_gu_w_lg - Inttruck Light Gu W

gr_prop_inttruck_light_gu_w_mu - Inttruck Light Gu W

gr_prop_inttruck_light_gu_w_ol - Inttruck Light Li B

gr_prop_inttruck_light_li_b_bk - Inttruck Light Li B

gr_prop_inttruck_light_li_b_bl - Inttruck Light Li B

gr_prop_inttruck_light_li_b_ol - Inttruck Light Li B

gr_prop_inttruck_light_li_b_re - Inttruck Light Li G

gr_prop_inttruck_light_li_g_aq - Inttruck Light Li G

gr_prop_inttruck_light_li_g_bl - Inttruck Light Li G

gr_prop_inttruck_light_li_g_dg - Inttruck Light Li G

gr_prop_inttruck_light_li_g_mu - Inttruck Light Li G

gr_prop_inttruck_light_li_g_ol - Inttruck Light Li G

gr_prop_inttruck_light_li_g_re - Inttruck Light Li W

gr_prop_inttruck_light_li_w_br - Inttruck Light Li W

gr_prop_inttruck_light_li_w_lg - Inttruck Light Li W

gr_prop_inttruck_light_li_w_mu - Inttruck Light Li W

gr_prop_inttruck_light_li_w_ol - Inttruck Light Ve B

gr_prop_inttruck_light_ve_b_bk - Inttruck Light Ve B

gr_prop_inttruck_light_ve_b_bl - Inttruck Light Ve B

gr_prop_inttruck_light_ve_b_ol - Inttruck Light Ve B

gr_prop_inttruck_light_ve_b_re - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_aq - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_bl - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_dg - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_mu - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_ol - Inttruck Light Ve G

gr_prop_inttruck_light_ve_g_re - Inttruck Light Ve W

gr_prop_inttruck_light_ve_w_br - Inttruck Light Ve W

gr_prop_inttruck_light_ve_w_lg - Inttruck Light Ve W

gr_prop_inttruck_light_ve_w_mu - Inttruck Light Ve W

gr_prop_inttruck_light_ve_w_ol - Dfloor Strobe Lightproxy

h4_dfloor_strobe_lightproxy - Battle Glowstick

h4_prop_battle_glowstick_01 - Battle Lights 01 Bright

h4_prop_battle_lights_01_bright - Battle Lights 01 Dim

h4_prop_battle_lights_01_dim - Battle Lights 02 Bright

h4_prop_battle_lights_02_bright - Battle Lights 02 Dim

h4_prop_battle_lights_02_dim - Battle Lights 03 Bright

h4_prop_battle_lights_03_bright - Battle Lights 03 Dim

h4_prop_battle_lights_03_dim - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_a - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_b - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_c - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_d - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_e - Battle Lights Ceiling

h4_prop_battle_lights_ceiling_l_f - Battle Lights Ceiling L

h4_prop_battle_lights_ceiling_l_g - Battle Lights Ceiling L

h4_prop_battle_lights_ceiling_l_h - Battle Lights Floor

h4_prop_battle_lights_floor - Battle Lights Floor

h4_prop_battle_lights_floor_l_a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['desk_lamp'] = {
label = 'Desk Lamp',
weight = 500,
stack = true,
close = true,
description = 'Desk Lamp',
},
['lamp'] = {
label = 'Lamp',
weight = 500,
stack = true,
close = true,
description = 'Lamp',
},
['lamp_ceiling'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['lamp_ceiling_2'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['lamp_ceiling_3'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['lamp_ceiling_4'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['lamp_ceiling_5'] = {
label = 'Lamp Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling',
},
['lamp_ceiling_g'] = {
label = 'Lamp Ceiling G',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling G',
},
['lamp_ceiling_g_2'] = {
label = 'Lamp Ceiling G',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling G',
},
['lamp_ceiling_w'] = {
label = 'Lamp Ceiling W',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling W',
},
['lamp_ceiling_w_2'] = {
label = 'Lamp Ceiling W',
weight = 500,
stack = true,
close = true,
description = 'Lamp Ceiling W',
},
['lamp_wall'] = {
label = 'Lamp Wall',
weight = 500,
stack = true,
close = true,
description = 'Lamp Wall',
},
['tunnel_worklight'] = {
label = 'Tunnel Worklight',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Worklight',
},
['utility_light_wall'] = {
label = 'Utility Light Wall',
weight = 500,
stack = true,
close = true,
description = 'Utility Light Wall',
},
['tunnel_hang_lamp'] = {
label = 'Tunnel Hang Lamp',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Hang Lamp',
},
['tunnel_hang_lamp2'] = {
label = 'Tunnel Hang Lamp2',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Hang Lamp2',
},
['tunnel_tripod_lampa'] = {
label = 'Tunnel Tripod Lampa',
weight = 500,
stack = true,
close = true,
description = 'Tunnel Tripod Lampa',
},
['cloudhat_altitude_light'] = {
label = 'Cloudhat Altitude Light',
weight = 500,
stack = true,
close = true,
description = 'Cloudhat Altitude Light',
},
['cloudhat_altitude_light_2'] = {
label = 'Cloudhat Altitude Light',
weight = 500,
stack = true,
close = true,
description = 'Cloudhat Altitude Light',
},
['cloudhat_altitude_vlight'] = {
label = 'Cloudhat Altitude Vlight',
weight = 500,
stack = true,
close = true,
description = 'Cloudhat Altitude Vlight',
},
['cloudhat_altitude_vlight_2'] = {
label = 'Cloudhat Altitude Vlight',
weight = 500,
stack = true,
close = true,
description = 'Cloudhat Altitude Vlight',
},
['light_panel_end'] = {
label = 'Light Panel End',
weight = 500,
stack = true,
close = true,
description = 'Light Panel End',
},
['light_panel_root'] = {
label = 'Light Panel Root',
weight = 500,
stack = true,
close = true,
description = 'Light Panel Root',
},
['light_panel_start'] = {
label = 'Light Panel Start',
weight = 500,
stack = true,
close = true,
description = 'Light Panel Start',
},
['plog_light_root'] = {
label = 'Plog Light Root',
weight = 500,
stack = true,
close = true,
description = 'Plog Light Root',
},
['lit_lamptable'] = {
label = 'Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Lit Lamptable',
},
['lit_lightpendant'] = {
label = 'Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Lit Lightpendant',
},
['exile1_lightrig'] = {
label = 'Exile1 Lightrig',
weight = 500,
stack = true,
close = true,
description = 'Exile1 Lightrig',
},
['fib_3_qte_lightrig'] = {
label = 'Fib 3 Qte Lightrig',
weight = 500,
stack = true,
close = true,
description = 'Fib 3 Qte Lightrig',
},
['fib_5_mcs_10'] = {
label = 'Fib 5 Mcs 10',
weight = 500,
stack = true,
close = true,
description = 'Fib 5 Mcs 10',
},
['inttruck_light_ca_b'] = {
label = 'Inttruck Light Ca B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca B',
},
['inttruck_light_ca_b_2'] = {
label = 'Inttruck Light Ca B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca B',
},
['inttruck_light_ca_b_3'] = {
label = 'Inttruck Light Ca B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca B',
},
['inttruck_light_ca_b_4'] = {
label = 'Inttruck Light Ca B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca B',
},
['inttruck_light_ca_g'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_g_2'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_g_3'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_g_4'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_g_5'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_g_6'] = {
label = 'Inttruck Light Ca G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca G',
},
['inttruck_light_ca_w'] = {
label = 'Inttruck Light Ca W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca W',
},
['inttruck_light_ca_w_2'] = {
label = 'Inttruck Light Ca W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca W',
},
['inttruck_light_ca_w_3'] = {
label = 'Inttruck Light Ca W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca W',
},
['inttruck_light_ca_w_4'] = {
label = 'Inttruck Light Ca W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ca W',
},
['inttruck_light_co_b'] = {
label = 'Inttruck Light Co B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co B',
},
['inttruck_light_co_b_2'] = {
label = 'Inttruck Light Co B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co B',
},
['inttruck_light_co_b_3'] = {
label = 'Inttruck Light Co B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co B',
},
['inttruck_light_co_b_4'] = {
label = 'Inttruck Light Co B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co B',
},
['inttruck_light_co_g'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_g_2'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_g_3'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_g_4'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_g_5'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_g_6'] = {
label = 'Inttruck Light Co G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co G',
},
['inttruck_light_co_w'] = {
label = 'Inttruck Light Co W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co W',
},
['inttruck_light_co_w_2'] = {
label = 'Inttruck Light Co W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co W',
},
['inttruck_light_co_w_3'] = {
label = 'Inttruck Light Co W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co W',
},
['inttruck_light_co_w_4'] = {
label = 'Inttruck Light Co W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Co W',
},
['inttruck_light'] = {
label = 'Inttruck Light',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light',
},
['inttruck_light_2'] = {
label = 'Inttruck Light',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light',
},
['inttruck_light_gu_b'] = {
label = 'Inttruck Light Gu B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu B',
},
['inttruck_light_gu_b_2'] = {
label = 'Inttruck Light Gu B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu B',
},
['inttruck_light_gu_b_3'] = {
label = 'Inttruck Light Gu B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu B',
},
['inttruck_light_gu_b_4'] = {
label = 'Inttruck Light Gu B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu B',
},
['inttruck_light_gu_g'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_g_2'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_g_3'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_g_4'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_g_5'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_g_6'] = {
label = 'Inttruck Light Gu G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu G',
},
['inttruck_light_gu_w'] = {
label = 'Inttruck Light Gu W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu W',
},
['inttruck_light_gu_w_2'] = {
label = 'Inttruck Light Gu W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu W',
},
['inttruck_light_gu_w_3'] = {
label = 'Inttruck Light Gu W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu W',
},
['inttruck_light_gu_w_4'] = {
label = 'Inttruck Light Gu W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Gu W',
},
['inttruck_light_li_b'] = {
label = 'Inttruck Light Li B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li B',
},
['inttruck_light_li_b_2'] = {
label = 'Inttruck Light Li B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li B',
},
['inttruck_light_li_b_3'] = {
label = 'Inttruck Light Li B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li B',
},
['inttruck_light_li_b_4'] = {
label = 'Inttruck Light Li B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li B',
},
['inttruck_light_li_g'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_g_2'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_g_3'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_g_4'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_g_5'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_g_6'] = {
label = 'Inttruck Light Li G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li G',
},
['inttruck_light_li_w'] = {
label = 'Inttruck Light Li W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li W',
},
['inttruck_light_li_w_2'] = {
label = 'Inttruck Light Li W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li W',
},
['inttruck_light_li_w_3'] = {
label = 'Inttruck Light Li W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li W',
},
['inttruck_light_li_w_4'] = {
label = 'Inttruck Light Li W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Li W',
},
['inttruck_light_ve_b'] = {
label = 'Inttruck Light Ve B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve B',
},
['inttruck_light_ve_b_2'] = {
label = 'Inttruck Light Ve B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve B',
},
['inttruck_light_ve_b_3'] = {
label = 'Inttruck Light Ve B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve B',
},
['inttruck_light_ve_b_4'] = {
label = 'Inttruck Light Ve B',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve B',
},
['inttruck_light_ve_g'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_g_2'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_g_3'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_g_4'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_g_5'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_g_6'] = {
label = 'Inttruck Light Ve G',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve G',
},
['inttruck_light_ve_w'] = {
label = 'Inttruck Light Ve W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve W',
},
['inttruck_light_ve_w_2'] = {
label = 'Inttruck Light Ve W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve W',
},
['inttruck_light_ve_w_3'] = {
label = 'Inttruck Light Ve W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve W',
},
['inttruck_light_ve_w_4'] = {
label = 'Inttruck Light Ve W',
weight = 500,
stack = true,
close = true,
description = 'Inttruck Light Ve W',
},
['dfloor_strobe_lightproxy'] = {
label = 'Dfloor Strobe Lightproxy',
weight = 500,
stack = true,
close = true,
description = 'Dfloor Strobe Lightproxy',
},
['battle_glowstick'] = {
label = 'Battle Glowstick',
weight = 500,
stack = true,
close = true,
description = 'Battle Glowstick',
},
['battle_lights_01_bright'] = {
label = 'Battle Lights 01 Bright',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 01 Bright',
},
['battle_lights_01_dim'] = {
label = 'Battle Lights 01 Dim',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 01 Dim',
},
['battle_lights_02_bright'] = {
label = 'Battle Lights 02 Bright',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 02 Bright',
},
['battle_lights_02_dim'] = {
label = 'Battle Lights 02 Dim',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 02 Dim',
},
['battle_lights_03_bright'] = {
label = 'Battle Lights 03 Bright',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 03 Bright',
},
['battle_lights_03_dim'] = {
label = 'Battle Lights 03 Dim',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights 03 Dim',
},
['battle_lights_ceiling'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_2'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_3'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_4'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_5'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_6'] = {
label = 'Battle Lights Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling',
},
['battle_lights_ceiling_l'] = {
label = 'Battle Lights Ceiling L',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling L',
},
['battle_lights_ceiling_l_2'] = {
label = 'Battle Lights Ceiling L',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Ceiling L',
},
['battle_lights_floor'] = {
label = 'Battle Lights Floor',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Floor',
},
['battle_lights_floor_2'] = {
label = 'Battle Lights Floor',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Floor',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in lighting
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like ch_prop_ch_desk_lamp carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.