CATEGORY 14 OF 24 · 1,028 ICONS
FiveM lighting props — page 3
Page 3 of 9: models 241 to 360 of the 1,028 in this group, in model-name order. Lamps, ceiling fittings, wall lights, spotlights, strip lights, neon, candles and the truss rigs clubs hang them from. A render cannot show you what a light emits, only the fitting, so use these to pick the shape and check the glow in game.
1,028 of the 18,574 models in the whole icon library — 5.5% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 241 to 360 of 1,028 · page 3 of 9
- Battle Lights Floor

h4_prop_battle_lights_floor_l_b - Battle Lights Floorblue

h4_prop_battle_lights_floorblue - Battle Lights Floorred

h4_prop_battle_lights_floorred - Battle Lights Fx Lamp

h4_prop_battle_lights_fx_lamp - Battle Lights Fx Riga

h4_prop_battle_lights_fx_riga - Battle Lights Fx Rigb

h4_prop_battle_lights_fx_rigb - Battle Lights Fx Rigc

h4_prop_battle_lights_fx_rigc - Battle Lights Fx Rigd

h4_prop_battle_lights_fx_rigd - Battle Lights Fx Rige

h4_prop_battle_lights_fx_rige - Battle Lights Fx Rigf

h4_prop_battle_lights_fx_rigf - Battle Lights Fx Rigg

h4_prop_battle_lights_fx_rigg - Battle Lights Fx Righ

h4_prop_battle_lights_fx_righ - Battle Lights Fx Rotator

h4_prop_battle_lights_fx_rotator - Battle Lights Fx Support

h4_prop_battle_lights_fx_support - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr1 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr2 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr3 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr4 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr5 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr6 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr7 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr8 - Battle Lights Int 03

h4_prop_battle_lights_int_03_lr9 - Battle Lights Stairs

h4_prop_battle_lights_stairs - Battle Lights Support

h4_prop_battle_lights_support - Battle Lights Wall

h4_prop_battle_lights_wall_l_a - Battle Lights Wall

h4_prop_battle_lights_wall_l_b - Battle Lights Wall

h4_prop_battle_lights_wall_l_c - Battle Lights Wall

h4_prop_battle_lights_wall_l_d - Battle Lights Wall

h4_prop_battle_lights_wall_l_e - Battle Lights Wall

h4_prop_battle_lights_wall_l_f - Battle Lights Workbench

h4_prop_battle_lights_workbench - Club Dimmer

h4_prop_club_dimmer - Sub Al Lamp Off

h4_prop_x17_sub_al_lamp_off - Sub Al Lamp On

h4_prop_x17_sub_al_lamp_on - Sub Alarm Lamp

h4_prop_x17_sub_alarm_lamp - Sub Lampa Large Blue

h4_prop_x17_sub_lampa_large_blue - Sub Lampa Large White

h4_prop_x17_sub_lampa_large_white - Sub Lampa Large Yel

h4_prop_x17_sub_lampa_large_yel - Sub Lampa Small Blue

h4_prop_x17_sub_lampa_small_blue - Sub Lampa Small White

h4_prop_x17_sub_lampa_small_white - Sub Lampa Small Yel

h4_prop_x17_sub_lampa_small_yel - Rig Dj 01 Lights

h4_rig_dj_01_lights_01_a - Rig Dj 01 Lights

h4_rig_dj_01_lights_01_b - Rig Dj 01 Lights

h4_rig_dj_01_lights_01_c - Rig Dj 01 Lights

h4_rig_dj_01_lights_02_a - Rig Dj 01 Lights

h4_rig_dj_01_lights_02_b - Rig Dj 01 Lights

h4_rig_dj_01_lights_02_c - Rig Dj 01 Lights

h4_rig_dj_01_lights_03_a - Rig Dj 01 Lights

h4_rig_dj_01_lights_03_b - Rig Dj 01 Lights

h4_rig_dj_01_lights_03_c - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_a - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_a_scr - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_b - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_b_scr - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_c - Rig Dj 01 Lights

h4_rig_dj_01_lights_04_c_scr - Rig Dj 02 Lights

h4_rig_dj_02_lights_01_a - Rig Dj 02 Lights

h4_rig_dj_02_lights_01_b - Rig Dj 02 Lights

h4_rig_dj_02_lights_01_c - Rig Dj 02 Lights

h4_rig_dj_02_lights_02_a - Rig Dj 02 Lights

h4_rig_dj_02_lights_02_b - Rig Dj 02 Lights

h4_rig_dj_02_lights_02_c - Rig Dj 02 Lights

h4_rig_dj_02_lights_03_a - Rig Dj 02 Lights

h4_rig_dj_02_lights_03_b - Rig Dj 02 Lights

h4_rig_dj_02_lights_03_c - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_a - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_a_scr - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_b - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_b_scr - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_c - Rig Dj 02 Lights

h4_rig_dj_02_lights_04_c_scr - Rig Dj 03 Lights

h4_rig_dj_03_lights_01_a - Rig Dj 03 Lights

h4_rig_dj_03_lights_01_b - Rig Dj 03 Lights

h4_rig_dj_03_lights_01_c - Rig Dj 03 Lights

h4_rig_dj_03_lights_02_a - Rig Dj 03 Lights

h4_rig_dj_03_lights_02_b - Rig Dj 03 Lights

h4_rig_dj_03_lights_02_c - Rig Dj 03 Lights

h4_rig_dj_03_lights_03_a - Rig Dj 03 Lights

h4_rig_dj_03_lights_03_b - Rig Dj 03 Lights

h4_rig_dj_03_lights_03_c - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_a - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_a_scr - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_b - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_b_scr - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_c - Rig Dj 03 Lights

h4_rig_dj_03_lights_04_c_scr - Rig Dj 04 Lights

h4_rig_dj_04_lights_01_a - Rig Dj 04 Lights

h4_rig_dj_04_lights_01_b - Rig Dj 04 Lights

h4_rig_dj_04_lights_01_c - Rig Dj 04 Lights

h4_rig_dj_04_lights_02_a - Rig Dj 04 Lights

h4_rig_dj_04_lights_02_b - Rig Dj 04 Lights

h4_rig_dj_04_lights_02_c - Rig Dj 04 Lights

h4_rig_dj_04_lights_03_a - Rig Dj 04 Lights

h4_rig_dj_04_lights_03_b - Rig Dj 04 Lights

h4_rig_dj_04_lights_03_c - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_a - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_a_scr - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_b - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_b_scr - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_c - Rig Dj 04 Lights

h4_rig_dj_04_lights_04_c_scr - Rig Dj All Lights

h4_rig_dj_all_lights_01_off - Rig Dj All Lights

h4_rig_dj_all_lights_02_off - Rig Dj All Lights

h4_rig_dj_all_lights_03_off - Rig Dj All Lights

h4_rig_dj_all_lights_04_off - Light Proxy

hei_ch1_06e_light_proxy - Light Proxy

hei_ch1_09_light_proxy - Heist Lit Floorlamp

hei_heist_lit_floorlamp_01 - Heist Lit Floorlamp

hei_heist_lit_floorlamp_02 - Heist Lit Floorlamp

hei_heist_lit_floorlamp_03 - Heist Lit Floorlamp

hei_heist_lit_floorlamp_04 - Heist Lit Floorlamp

hei_heist_lit_floorlamp_05 - Heist Lit Lamptable

hei_heist_lit_lamptable_02 - Heist Lit Lamptable

hei_heist_lit_lamptable_03 - Heist Lit Lamptable

hei_heist_lit_lamptable_04 - Heist Lit Lamptable

hei_heist_lit_lamptable_06 - Heist Lit Lightpendant

hei_heist_lit_lightpendant_003 - Heist Lit Lightpendant

hei_heist_lit_lightpendant_01 - Heist Lit Lightpendant

hei_heist_lit_lightpendant_02
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['battle_lights_floor'] = {
label = 'Battle Lights Floor',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Floor',
},
['battle_lights_floorblue'] = {
label = 'Battle Lights Floorblue',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Floorblue',
},
['battle_lights_floorred'] = {
label = 'Battle Lights Floorred',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Floorred',
},
['battle_lights_fx_lamp'] = {
label = 'Battle Lights Fx Lamp',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Lamp',
},
['battle_lights_fx_riga'] = {
label = 'Battle Lights Fx Riga',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Riga',
},
['battle_lights_fx_rigb'] = {
label = 'Battle Lights Fx Rigb',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rigb',
},
['battle_lights_fx_rigc'] = {
label = 'Battle Lights Fx Rigc',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rigc',
},
['battle_lights_fx_rigd'] = {
label = 'Battle Lights Fx Rigd',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rigd',
},
['battle_lights_fx_rige'] = {
label = 'Battle Lights Fx Rige',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rige',
},
['battle_lights_fx_rigf'] = {
label = 'Battle Lights Fx Rigf',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rigf',
},
['battle_lights_fx_rigg'] = {
label = 'Battle Lights Fx Rigg',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rigg',
},
['battle_lights_fx_righ'] = {
label = 'Battle Lights Fx Righ',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Righ',
},
['battle_lights_fx_rotator'] = {
label = 'Battle Lights Fx Rotator',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Rotator',
},
['battle_lights_fx_support'] = {
label = 'Battle Lights Fx Support',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Fx Support',
},
['battle_lights_int_03'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_2'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_3'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_4'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_5'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_6'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_7'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_8'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_int_03_9'] = {
label = 'Battle Lights Int 03',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Int 03',
},
['battle_lights_stairs'] = {
label = 'Battle Lights Stairs',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Stairs',
},
['battle_lights_support'] = {
label = 'Battle Lights Support',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Support',
},
['battle_lights_wall'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_wall_2'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_wall_3'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_wall_4'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_wall_5'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_wall_6'] = {
label = 'Battle Lights Wall',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Wall',
},
['battle_lights_workbench'] = {
label = 'Battle Lights Workbench',
weight = 500,
stack = true,
close = true,
description = 'Battle Lights Workbench',
},
['club_dimmer'] = {
label = 'Club Dimmer',
weight = 500,
stack = true,
close = true,
description = 'Club Dimmer',
},
['sub_al_lamp_off'] = {
label = 'Sub Al Lamp Off',
weight = 500,
stack = true,
close = true,
description = 'Sub Al Lamp Off',
},
['sub_al_lamp_on'] = {
label = 'Sub Al Lamp On',
weight = 500,
stack = true,
close = true,
description = 'Sub Al Lamp On',
},
['sub_alarm_lamp'] = {
label = 'Sub Alarm Lamp',
weight = 500,
stack = true,
close = true,
description = 'Sub Alarm Lamp',
},
['sub_lampa_large_blue'] = {
label = 'Sub Lampa Large Blue',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Large Blue',
},
['sub_lampa_large_white'] = {
label = 'Sub Lampa Large White',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Large White',
},
['sub_lampa_large_yel'] = {
label = 'Sub Lampa Large Yel',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Large Yel',
},
['sub_lampa_small_blue'] = {
label = 'Sub Lampa Small Blue',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Small Blue',
},
['sub_lampa_small_white'] = {
label = 'Sub Lampa Small White',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Small White',
},
['sub_lampa_small_yel'] = {
label = 'Sub Lampa Small Yel',
weight = 500,
stack = true,
close = true,
description = 'Sub Lampa Small Yel',
},
['rig_dj_01_lights'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_2'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_3'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_4'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_5'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_6'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_7'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_8'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_9'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_10'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_11'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_12'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_13'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_14'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_01_lights_15'] = {
label = 'Rig Dj 01 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 01 Lights',
},
['rig_dj_02_lights'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_2'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_3'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_4'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_5'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_6'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_7'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_8'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_9'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_10'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_11'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_12'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_13'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_14'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_02_lights_15'] = {
label = 'Rig Dj 02 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 02 Lights',
},
['rig_dj_03_lights'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_2'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_3'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_4'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_5'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_6'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_7'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_8'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_9'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_10'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_11'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_12'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_13'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_14'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_03_lights_15'] = {
label = 'Rig Dj 03 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 03 Lights',
},
['rig_dj_04_lights'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_2'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_3'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_4'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_5'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_6'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_7'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_8'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_9'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_10'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_11'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_12'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_13'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_14'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_04_lights_15'] = {
label = 'Rig Dj 04 Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj 04 Lights',
},
['rig_dj_all_lights'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_2'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_3'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['rig_dj_all_lights_4'] = {
label = 'Rig Dj All Lights',
weight = 500,
stack = true,
close = true,
description = 'Rig Dj All Lights',
},
['light_proxy'] = {
label = 'Light Proxy',
weight = 500,
stack = true,
close = true,
description = 'Light Proxy',
},
['light_proxy_2'] = {
label = 'Light Proxy',
weight = 500,
stack = true,
close = true,
description = 'Light Proxy',
},
['heist_lit_floorlamp'] = {
label = 'Heist Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Floorlamp',
},
['heist_lit_floorlamp_2'] = {
label = 'Heist Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Floorlamp',
},
['heist_lit_floorlamp_3'] = {
label = 'Heist Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Floorlamp',
},
['heist_lit_floorlamp_4'] = {
label = 'Heist Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Floorlamp',
},
['heist_lit_floorlamp_5'] = {
label = 'Heist Lit Floorlamp',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Floorlamp',
},
['heist_lit_lamptable'] = {
label = 'Heist Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lamptable',
},
['heist_lit_lamptable_2'] = {
label = 'Heist Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lamptable',
},
['heist_lit_lamptable_3'] = {
label = 'Heist Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lamptable',
},
['heist_lit_lamptable_4'] = {
label = 'Heist Lit Lamptable',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lamptable',
},
['heist_lit_lightpendant'] = {
label = 'Heist Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lightpendant',
},
['heist_lit_lightpendant_2'] = {
label = 'Heist Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lightpendant',
},
['heist_lit_lightpendant_3'] = {
label = 'Heist Lit Lightpendant',
weight = 500,
stack = true,
close = true,
description = 'Heist Lit Lightpendant',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in lighting
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like h4_prop_battle_lights_floor_l_b carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.