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SHOTGUN · STANDARD

Flashball

A standard-grade shotgun built from 1 part (weapon), 9,655 triangles and 10 textures. Every number on this page is read from the model itself, not from a listing file.

Flashball — 3D render of the shotgun model, shown from the side
Flashball — a shotgun model you can skin and export as a FiveM-compatible resource. Mesh detail 9,655 triangles across 2 model files.

Specification

Weapon class
Shotgun
Grade
Standard
Triangles
9,655
Vertices
18,012
Textures
10
Paintable sheets
3
Model files
2
Own animation clips
No
Self-lit parts
No
Pack
pityus_weapon
Resource name
3 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Flashball

3 of Flashball's 10 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is w_sg_bullpupshotgun at 1024×512 in D3DFMT_DXT5. That is the surface most of the shotgun body samples from, and it is where a decal reads biggest in game.

At 9,655 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

3 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 4 compression formats (D3DFMT_DXT5, D3DFMT_DXT1, D3DFMT_ATI2, D3DFMT_A8R8G8B8). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
w_sg_bullpupshotgundiffuse1024×512D3DFMT_DXT5yes
w_at_weapondecalsw_at_weapondecals_adiffuse512×512D3DFMT_DXT5yes
w_sg_shelldiffuse128×128D3DFMT_DXT1—
env_smooth_concrete2detail128×128D3DFMT_ATI2—
w_sg_bullpupshotgun_sspec1024×512D3DFMT_ATI2—
w_sg_shell_sspec128×128D3DFMT_DXT1—
w_sg_bullpupshotgun_nnormal1024×512D3DFMT_DXT1—
w_at_weapondecals_nnormal512×512D3DFMT_DXT1—
w_sg_shell_nnormal128×128D3DFMT_DXT1—
w_sg_bullpupshotgun_dpalpalette128×32D3DFMT_A8R8G8B8—

GEOMETRY

Model breakdown

The separate drawables that make up Flashball, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Flashballweaponhigh detail7,73215,1505
Flashballweaponbase1,9232,8623

QUESTIONS

Questions about Flashball

Can I put my own logo on Flashball?
Yes. Upload a PNG and the studio loads this model's 9,655-triangle mesh, works out which triangles face the flat side of the shotgun, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Flashball?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Flashball have?
10, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Flashball without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 10 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Flashball work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Flashball on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Flashball again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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