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SHOTGUN · STANDARD

Heavyshotgun

A standard-grade shotgun built from 3 parts (weapon, magazine), 13,122 triangles and 41 textures. Every number on this page is read from the model itself, not from a listing file.

Heavyshotgun — 3D render of the shotgun model, shown from the side
Heavyshotgun — a shotgun model you can skin and export as a FiveM-compatible resource. Mesh detail 13,122 triangles across 4 model files.

Specification

Weapon class
Shotgun
Grade
Standard
Triangles
13,122
Vertices
13,703
Textures
41
Paintable sheets
13
Model files
4
Own animation clips
No
Self-lit parts
No
Pack
pityus_weapon
Resource name
13 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Heavyshotgun

13 of Heavyshotgun's 41 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is wpn_fps_ass_ak_body_lowerreceiver_df at 512×512 in D3DFMT_A8R8G8B8. That is the surface most of the shotgun body samples from, and it is where a decal reads biggest in game.

At 13,122 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

13 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 2 compression formats (D3DFMT_A8R8G8B8, D3DFMT_DXT1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

With 13 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the shotgun branded differently.

Shotguns have the largest uninterrupted receiver surfaces of any class here, which is why they take full camo wraps better than anything else.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
wpn_fps_ass_ak_body_lowerreceiver_dfdiffuse512×512D3DFMT_A8R8G8B8yes
wpn_fps_shot_saiga_m_5rnd_dfdiffuse512×512D3DFMT_A8R8G8B8yes
wpn_fps_ass_akm_body_upperreceiver_dfdiffuse512×256D3DFMT_A8R8G8B8yes
wpn_upg_ak_fg_lowerrail_dfdiffuse512×256D3DFMT_A8R8G8B8yes
wpn_upg_ak_fg_ultimak_dfdiffuse512×256D3DFMT_A8R8G8B8yes
ergoak_dfdiffuse256×256D3DFMT_A8R8G8B8yes
front_dfdiffuse256×256D3DFMT_A8R8G8B8yes
lmt_dfdiffuse256×256D3DFMT_A8R8G8B8yes
rear_dfdiffuse256×256D3DFMT_A8R8G8B8yes
slug_dfdiffuse256×256D3DFMT_A8R8G8B8yes
wpn_fps_shot_saiga_b_standard_dfdiffuse256×256D3DFMT_A8R8G8B8yes
wpn_upg_ak_s_adapter_dfdiffuse256×256D3DFMT_A8R8G8B8yes
wpn_upg_saiga_m_20rnd_dfdiffuse256×256D3DFMT_A8R8G8B8yes
screwnmdetail128×128D3DFMT_DXT1—
wpn_fps_ass_ak_body_lowerreceiver_sspec512×512D3DFMT_A8R8G8B8—
wpn_fps_shot_saiga_m_5rnd_sspec512×512D3DFMT_A8R8G8B8—
wpn_fps_ass_akm_body_upperreceiver_sspec512×256D3DFMT_A8R8G8B8—
wpn_upg_ak_fg_lowerrail_sspec512×256D3DFMT_A8R8G8B8—
wpn_upg_ak_fg_ultimak_sspec512×256D3DFMT_A8R8G8B8—
ergoak_sspec256×256D3DFMT_A8R8G8B8—
front_sspec256×256D3DFMT_A8R8G8B8—
lmt_sspec256×256D3DFMT_A8R8G8B8—
rear_sspec256×256D3DFMT_A8R8G8B8—
slug_sspec256×256D3DFMT_A8R8G8B8—
wpn_fps_shot_saiga_b_standard_sspec256×256D3DFMT_A8R8G8B8—
wpn_upg_ak_s_adapter_sspec256×256D3DFMT_A8R8G8B8—
wpn_upg_saiga_m_20rnd_sspec256×256D3DFMT_A8R8G8B8—
wpn_fps_ass_ak_body_lowerreceiver_nmnormal512×512D3DFMT_A8R8G8B8—
wpn_fps_shot_saiga_m_5rnd_nmnormal512×512D3DFMT_A8R8G8B8—
wpn_fps_ass_akm_body_upperreceiver_nmnormal512×256D3DFMT_A8R8G8B8—
wpn_upg_ak_fg_lowerrail_nmnormal512×256D3DFMT_A8R8G8B8—
wpn_upg_ak_fg_ultimak_nmnormal512×256D3DFMT_A8R8G8B8—
ergoak_nmnormal256×256D3DFMT_A8R8G8B8—
front_nmnormal256×256D3DFMT_A8R8G8B8—
lmt_nmnormal256×256D3DFMT_A8R8G8B8—
rear_nmnormal256×256D3DFMT_A8R8G8B8—
slug_nmnormal256×256D3DFMT_A8R8G8B8—
wpn_fps_shot_saiga_b_standard_nmnormal256×256D3DFMT_A8R8G8B8—
wpn_upg_ak_s_adapter_nmnormal256×256D3DFMT_A8R8G8B8—
wpn_upg_saiga_m_20rnd_nmnormal256×256D3DFMT_A8R8G8B8—
w_sg_heavyshotgun_dpalpalette128×32D3DFMT_A8R8G8B8—

GEOMETRY

Model breakdown

The separate drawables that make up Heavyshotgun, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Heavyshotgunweaponhigh detail5,6925,90110
Heavyshotgunweaponbase5,6925,90110
Heavyshotgun Mag1magazinebase3623842
Heavyshotgun Mag2magazinebase1,3761,5172

QUESTIONS

Questions about Heavyshotgun

Can I put my own logo on Heavyshotgun?
Yes. Upload a PNG and the studio loads this model's 13,122-triangle mesh, works out which triangles face the flat side of the shotgun, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Heavyshotgun?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Heavyshotgun have?
41, of which 13 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Heavyshotgun without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 41 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Heavyshotgun work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Heavyshotgun on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Heavyshotgun again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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