CATEGORY 23 OF 24 · 1,254 ICONS
GTA 5 technical and proxy props — page 7
Page 7 of 11: models 721 to 840 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.
1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 721 to 840 of 1,254 · page 7 of 11
- Monkeyt Refl

v_28_monkeyt_refl - Deta

v_28_pr1_deta - Refl

v_28_pr1_refl - Deta

v_28_pr2_deta - Refl

v_28_pr2_refl - Pra Deta

v_28_pra_deta - Pra Refl

v_28_pra_refl - Prh Deta

v_28_prh_deta - Prh Refl

v_28_prh_refl - Wascor Deta

v_28_wascor_deta - Wascor Over

v_28_wascor_over - Wasele Deta

v_28_wasele_deta - Wasele Refl

v_28_wasele_refl - Wastecor Refl

v_28_wastecor_refl - Emmisve Ext

v_31_emmisve_ext - Newtun1reflect

v_31_newtun1reflect - Newtun2reflect001

v_31_newtun2reflect001 - Tun05 Overlay

v_31_tun05-overlay - Reflect

v_31_tun05_reflect - Tun08reflect

v_31_tun08reflect - Tun09reflect

v_31_tun09reflect - Tun 06 Reflect

v_31_tun_06_reflect - Tun 07 Reflect

v_31_tun_07_reflect - Reflectionbox

v_31a_reflectionbox - Reflectionbox2

v_31a_reflectionbox2 - Over2a

v_31a_tun03_over2a - Over2b

v_31a_tun03_over2b - Over2c

v_31a_tun03_over2c - Over2d

v_31a_tun03_over2d - Over2e

v_31a_tun03_over2e - Tun 01 Shadowbox

v_31a_tun_01_shadowbox - Tunreflect

v_31a_tunreflect - Tunswap Reflection

v_31a_tunswap_reflection - Tunswap Shad Proxy

v_31a_tunswap_shad_proxy - Cb Reflect1

v_34_cb_reflect1 - Cb Reflect2

v_34_cb_reflect2 - Cb Reflect3

v_34_cb_reflect3 - Cb Reflect4

v_34_cb_reflect4 - Entoverlay

v_34_entoverlay - Offoverlay

v_34_offoverlay - Overlays01

v_34_overlays01 - Daught Deta

v_44_1_daught_deta - Daught Deta Ns

v_44_1_daught_deta_ns - Deta

v_44_1_hall2_deta - Emis

v_44_1_hall2_emis - Master Deta

v_44_1_master_deta - Master Refl

v_44_1_master_refl - Son Deta

v_44_1_son_deta - Son Swap

v_44_1_son_swap - Wc Deta

v_44_1_wc_deta - D Emis

v_44_d_emis - D Items Over

v_44_d_items_over - Dine Deta

v_44_dine_deta - Dine Detail

v_44_dine_detail - G Cor Deta

v_44_g_cor_deta - G Fron Deta

v_44_g_fron_deta - G Fron Refl

v_44_g_fron_refl - G Gara Deta

v_44_g_gara_deta - G Gara Ref

v_44_g_gara_ref - G Gara Shad

v_44_g_gara_shad - G Kitche Deca1

v_44_g_kitche_deca1 - G Kitche Deta

v_44_g_kitche_deta - G Kitche Shad

v_44_g_kitche_shad - Kitc Emmi Refl

v_44_kitc_emmi_refl - Lounge Decal

v_44_lounge_decal - Lounge Deta

v_44_lounge_deta - Lounge Refl

v_44_lounge_refl - M Daught Over

v_44_m_daught_over - Mesh Delta

v_61_bd1_mesh_delta - Mesh Props

v_61_bd1_mesh_props - Mesh Sheet

v_61_bd1_mesh_sheet - Over Decal

v_61_bd1_over_decal - Over Normal

v_61_bd1_over_normal - Over Shadow Ore

v_61_bd1_over_shadow_ore - Mesh Darts

v_61_bd2_mesh_darts - Mesh Delta

v_61_bd2_mesh_delta - Over Shadow

v_61_bd2_over_shadow - Over Shadow Clean

v_61_bd2_over_shadow_clean - Mesh Bottles

v_61_bed1_mesh_bottles - Over Normal

v_61_bed2_over_normal - Over Rips

v_61_bed2_over_rips - Over Shadows

v_61_bed2_over_shadows - Bth Mesh Delta

v_61_bth_mesh_delta - Bth Mesh Sexdoll

v_61_bth_mesh_sexdoll - Bth Over Decal

v_61_bth_over_decal - Bth Over Shadow

v_61_bth_over_shadow - Fdr Over Decal

v_61_fdr_over_decal - Fnt Mesh Delta

v_61_fnt_mesh_delta - Fnt Mesh Hooks

v_61_fnt_mesh_hooks - Fnt Mesh Props

v_61_fnt_mesh_props - Fnt Mesh Shitmarks

v_61_fnt_mesh_shitmarks - Fnt Over Normal

v_61_fnt_over_normal - Hal Over Decal Shit

v_61_hal_over_decal_shit - Hlw Mesh Delta

v_61_hlw_mesh_delta - Hlw Over Decal

v_61_hlw_over_decal - Hlw Over Decal Mural

v_61_hlw_over_decal_mural - Hlw Over Decal Muraldirty

v_61_hlw_over_decal_muraldirty - Hlw Over Normals

v_61_hlw_over_normals - Kit Over Decal Scuz

v_61_kit_over_decal_scuz - Kitn Mesh Plate

v_61_kitn_mesh_plate - Ktcn Mesh Dildo

v_61_ktcn_mesh_dildo - Ktm Mesh Delta

v_61_ktm_mesh_delta - Ktn Mesh Delta

v_61_ktn_mesh_delta - Ktn Over Decal

v_61_ktn_over_decal - Ktn Over Normal

v_61_ktn_over_normal - Lng Mesh Bottles

v_61_lng_mesh_bottles - Lng Mesh Case

v_61_lng_mesh_case - Lng Mesh Delta

v_61_lng_mesh_delta - Lng Mesh Mags

v_61_lng_mesh_mags - Lng Mesh Props

v_61_lng_mesh_props - Lng Mesh Unita

v_61_lng_mesh_unita - Lng Mesh Unita Swap

v_61_lng_mesh_unita_swap - Lng Mesh Unitb

v_61_lng_mesh_unitb - Lng Mesh Unitc

v_61_lng_mesh_unitc - Lng Mesh Unitc Items

v_61_lng_mesh_unitc_items - Lng Over Decal

v_61_lng_over_decal - Lng Over Decal Scuz

v_61_lng_over_decal_scuz - Lng Over Decal Shit

v_61_lng_over_decal_shit - Lng Over Decal Wademess

v_61_lng_over_decal_wademess - Lng Over Normal

v_61_lng_over_normal
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['monkeyt_refl'] = {
label = 'Monkeyt Refl',
weight = 500,
stack = true,
close = true,
description = 'Monkeyt Refl',
},
['deta'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['refl'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['deta_2'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['refl_2'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['pra_deta'] = {
label = 'Pra Deta',
weight = 500,
stack = true,
close = true,
description = 'Pra Deta',
},
['pra_refl'] = {
label = 'Pra Refl',
weight = 500,
stack = true,
close = true,
description = 'Pra Refl',
},
['prh_deta'] = {
label = 'Prh Deta',
weight = 500,
stack = true,
close = true,
description = 'Prh Deta',
},
['prh_refl'] = {
label = 'Prh Refl',
weight = 500,
stack = true,
close = true,
description = 'Prh Refl',
},
['wascor_deta'] = {
label = 'Wascor Deta',
weight = 500,
stack = true,
close = true,
description = 'Wascor Deta',
},
['wascor_over'] = {
label = 'Wascor Over',
weight = 500,
stack = true,
close = true,
description = 'Wascor Over',
},
['wasele_deta'] = {
label = 'Wasele Deta',
weight = 500,
stack = true,
close = true,
description = 'Wasele Deta',
},
['wasele_refl'] = {
label = 'Wasele Refl',
weight = 500,
stack = true,
close = true,
description = 'Wasele Refl',
},
['wastecor_refl'] = {
label = 'Wastecor Refl',
weight = 500,
stack = true,
close = true,
description = 'Wastecor Refl',
},
['emmisve_ext'] = {
label = 'Emmisve Ext',
weight = 500,
stack = true,
close = true,
description = 'Emmisve Ext',
},
['newtun1reflect'] = {
label = 'Newtun1reflect',
weight = 500,
stack = true,
close = true,
description = 'Newtun1reflect',
},
['newtun2reflect001'] = {
label = 'Newtun2reflect001',
weight = 500,
stack = true,
close = true,
description = 'Newtun2reflect001',
},
['tun05_overlay'] = {
label = 'Tun05 Overlay',
weight = 500,
stack = true,
close = true,
description = 'Tun05 Overlay',
},
['reflect'] = {
label = 'Reflect',
weight = 500,
stack = true,
close = true,
description = 'Reflect',
},
['tun08reflect'] = {
label = 'Tun08reflect',
weight = 500,
stack = true,
close = true,
description = 'Tun08reflect',
},
['tun09reflect'] = {
label = 'Tun09reflect',
weight = 500,
stack = true,
close = true,
description = 'Tun09reflect',
},
['tun_06_reflect'] = {
label = 'Tun 06 Reflect',
weight = 500,
stack = true,
close = true,
description = 'Tun 06 Reflect',
},
['tun_07_reflect'] = {
label = 'Tun 07 Reflect',
weight = 500,
stack = true,
close = true,
description = 'Tun 07 Reflect',
},
['reflectionbox'] = {
label = 'Reflectionbox',
weight = 500,
stack = true,
close = true,
description = 'Reflectionbox',
},
['reflectionbox2'] = {
label = 'Reflectionbox2',
weight = 500,
stack = true,
close = true,
description = 'Reflectionbox2',
},
['over2a'] = {
label = 'Over2a',
weight = 500,
stack = true,
close = true,
description = 'Over2a',
},
['over2b'] = {
label = 'Over2b',
weight = 500,
stack = true,
close = true,
description = 'Over2b',
},
['over2c'] = {
label = 'Over2c',
weight = 500,
stack = true,
close = true,
description = 'Over2c',
},
['over2d'] = {
label = 'Over2d',
weight = 500,
stack = true,
close = true,
description = 'Over2d',
},
['over2e'] = {
label = 'Over2e',
weight = 500,
stack = true,
close = true,
description = 'Over2e',
},
['tun_01_shadowbox'] = {
label = 'Tun 01 Shadowbox',
weight = 500,
stack = true,
close = true,
description = 'Tun 01 Shadowbox',
},
['tunreflect'] = {
label = 'Tunreflect',
weight = 500,
stack = true,
close = true,
description = 'Tunreflect',
},
['tunswap_reflection'] = {
label = 'Tunswap Reflection',
weight = 500,
stack = true,
close = true,
description = 'Tunswap Reflection',
},
['tunswap_shad_proxy'] = {
label = 'Tunswap Shad Proxy',
weight = 500,
stack = true,
close = true,
description = 'Tunswap Shad Proxy',
},
['cb_reflect1'] = {
label = 'Cb Reflect1',
weight = 500,
stack = true,
close = true,
description = 'Cb Reflect1',
},
['cb_reflect2'] = {
label = 'Cb Reflect2',
weight = 500,
stack = true,
close = true,
description = 'Cb Reflect2',
},
['cb_reflect3'] = {
label = 'Cb Reflect3',
weight = 500,
stack = true,
close = true,
description = 'Cb Reflect3',
},
['cb_reflect4'] = {
label = 'Cb Reflect4',
weight = 500,
stack = true,
close = true,
description = 'Cb Reflect4',
},
['entoverlay'] = {
label = 'Entoverlay',
weight = 500,
stack = true,
close = true,
description = 'Entoverlay',
},
['offoverlay'] = {
label = 'Offoverlay',
weight = 500,
stack = true,
close = true,
description = 'Offoverlay',
},
['overlays01'] = {
label = 'Overlays01',
weight = 500,
stack = true,
close = true,
description = 'Overlays01',
},
['daught_deta'] = {
label = 'Daught Deta',
weight = 500,
stack = true,
close = true,
description = 'Daught Deta',
},
['daught_deta_ns'] = {
label = 'Daught Deta Ns',
weight = 500,
stack = true,
close = true,
description = 'Daught Deta Ns',
},
['deta_3'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['emis'] = {
label = 'Emis',
weight = 500,
stack = true,
close = true,
description = 'Emis',
},
['master_deta'] = {
label = 'Master Deta',
weight = 500,
stack = true,
close = true,
description = 'Master Deta',
},
['master_refl'] = {
label = 'Master Refl',
weight = 500,
stack = true,
close = true,
description = 'Master Refl',
},
['son_deta'] = {
label = 'Son Deta',
weight = 500,
stack = true,
close = true,
description = 'Son Deta',
},
['son_swap'] = {
label = 'Son Swap',
weight = 500,
stack = true,
close = true,
description = 'Son Swap',
},
['wc_deta'] = {
label = 'Wc Deta',
weight = 500,
stack = true,
close = true,
description = 'Wc Deta',
},
['d_emis'] = {
label = 'D Emis',
weight = 500,
stack = true,
close = true,
description = 'D Emis',
},
['d_items_over'] = {
label = 'D Items Over',
weight = 500,
stack = true,
close = true,
description = 'D Items Over',
},
['dine_deta'] = {
label = 'Dine Deta',
weight = 500,
stack = true,
close = true,
description = 'Dine Deta',
},
['dine_detail'] = {
label = 'Dine Detail',
weight = 500,
stack = true,
close = true,
description = 'Dine Detail',
},
['g_cor_deta'] = {
label = 'G Cor Deta',
weight = 500,
stack = true,
close = true,
description = 'G Cor Deta',
},
['g_fron_deta'] = {
label = 'G Fron Deta',
weight = 500,
stack = true,
close = true,
description = 'G Fron Deta',
},
['g_fron_refl'] = {
label = 'G Fron Refl',
weight = 500,
stack = true,
close = true,
description = 'G Fron Refl',
},
['g_gara_deta'] = {
label = 'G Gara Deta',
weight = 500,
stack = true,
close = true,
description = 'G Gara Deta',
},
['g_gara_ref'] = {
label = 'G Gara Ref',
weight = 500,
stack = true,
close = true,
description = 'G Gara Ref',
},
['g_gara_shad'] = {
label = 'G Gara Shad',
weight = 500,
stack = true,
close = true,
description = 'G Gara Shad',
},
['g_kitche_deca1'] = {
label = 'G Kitche Deca1',
weight = 500,
stack = true,
close = true,
description = 'G Kitche Deca1',
},
['g_kitche_deta'] = {
label = 'G Kitche Deta',
weight = 500,
stack = true,
close = true,
description = 'G Kitche Deta',
},
['g_kitche_shad'] = {
label = 'G Kitche Shad',
weight = 500,
stack = true,
close = true,
description = 'G Kitche Shad',
},
['kitc_emmi_refl'] = {
label = 'Kitc Emmi Refl',
weight = 500,
stack = true,
close = true,
description = 'Kitc Emmi Refl',
},
['lounge_decal'] = {
label = 'Lounge Decal',
weight = 500,
stack = true,
close = true,
description = 'Lounge Decal',
},
['lounge_deta'] = {
label = 'Lounge Deta',
weight = 500,
stack = true,
close = true,
description = 'Lounge Deta',
},
['lounge_refl'] = {
label = 'Lounge Refl',
weight = 500,
stack = true,
close = true,
description = 'Lounge Refl',
},
['m_daught_over'] = {
label = 'M Daught Over',
weight = 500,
stack = true,
close = true,
description = 'M Daught Over',
},
['mesh_delta'] = {
label = 'Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Mesh Delta',
},
['mesh_props'] = {
label = 'Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Mesh Props',
},
['mesh_sheet'] = {
label = 'Mesh Sheet',
weight = 500,
stack = true,
close = true,
description = 'Mesh Sheet',
},
['over_decal'] = {
label = 'Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Over Decal',
},
['over_normal'] = {
label = 'Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Over Normal',
},
['over_shadow_ore'] = {
label = 'Over Shadow Ore',
weight = 500,
stack = true,
close = true,
description = 'Over Shadow Ore',
},
['mesh_darts'] = {
label = 'Mesh Darts',
weight = 500,
stack = true,
close = true,
description = 'Mesh Darts',
},
['mesh_delta_2'] = {
label = 'Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Mesh Delta',
},
['over_shadow'] = {
label = 'Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Over Shadow',
},
['over_shadow_clean'] = {
label = 'Over Shadow Clean',
weight = 500,
stack = true,
close = true,
description = 'Over Shadow Clean',
},
['mesh_bottles'] = {
label = 'Mesh Bottles',
weight = 500,
stack = true,
close = true,
description = 'Mesh Bottles',
},
['over_normal_2'] = {
label = 'Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Over Normal',
},
['over_rips'] = {
label = 'Over Rips',
weight = 500,
stack = true,
close = true,
description = 'Over Rips',
},
['over_shadows'] = {
label = 'Over Shadows',
weight = 500,
stack = true,
close = true,
description = 'Over Shadows',
},
['bth_mesh_delta'] = {
label = 'Bth Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Bth Mesh Delta',
},
['bth_mesh_sexdoll'] = {
label = 'Bth Mesh Sexdoll',
weight = 500,
stack = true,
close = true,
description = 'Bth Mesh Sexdoll',
},
['bth_over_decal'] = {
label = 'Bth Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Bth Over Decal',
},
['bth_over_shadow'] = {
label = 'Bth Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Bth Over Shadow',
},
['fdr_over_decal'] = {
label = 'Fdr Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Fdr Over Decal',
},
['fnt_mesh_delta'] = {
label = 'Fnt Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Fnt Mesh Delta',
},
['fnt_mesh_hooks'] = {
label = 'Fnt Mesh Hooks',
weight = 500,
stack = true,
close = true,
description = 'Fnt Mesh Hooks',
},
['fnt_mesh_props'] = {
label = 'Fnt Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Fnt Mesh Props',
},
['fnt_mesh_shitmarks'] = {
label = 'Fnt Mesh Shitmarks',
weight = 500,
stack = true,
close = true,
description = 'Fnt Mesh Shitmarks',
},
['fnt_over_normal'] = {
label = 'Fnt Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Fnt Over Normal',
},
['hal_over_decal_shit'] = {
label = 'Hal Over Decal Shit',
weight = 500,
stack = true,
close = true,
description = 'Hal Over Decal Shit',
},
['hlw_mesh_delta'] = {
label = 'Hlw Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Hlw Mesh Delta',
},
['hlw_over_decal'] = {
label = 'Hlw Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Hlw Over Decal',
},
['hlw_over_decal_mural'] = {
label = 'Hlw Over Decal Mural',
weight = 500,
stack = true,
close = true,
description = 'Hlw Over Decal Mural',
},
['hlw_over_decal_muraldirty'] = {
label = 'Hlw Over Decal Muraldirty',
weight = 500,
stack = true,
close = true,
description = 'Hlw Over Decal Muraldirty',
},
['hlw_over_normals'] = {
label = 'Hlw Over Normals',
weight = 500,
stack = true,
close = true,
description = 'Hlw Over Normals',
},
['kit_over_decal_scuz'] = {
label = 'Kit Over Decal Scuz',
weight = 500,
stack = true,
close = true,
description = 'Kit Over Decal Scuz',
},
['kitn_mesh_plate'] = {
label = 'Kitn Mesh Plate',
weight = 500,
stack = true,
close = true,
description = 'Kitn Mesh Plate',
},
['ktcn_mesh_dildo'] = {
label = 'Ktcn Mesh Dildo',
weight = 500,
stack = true,
close = true,
description = 'Ktcn Mesh Dildo',
},
['ktm_mesh_delta'] = {
label = 'Ktm Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Ktm Mesh Delta',
},
['ktn_mesh_delta'] = {
label = 'Ktn Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Ktn Mesh Delta',
},
['ktn_over_decal'] = {
label = 'Ktn Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Ktn Over Decal',
},
['ktn_over_normal'] = {
label = 'Ktn Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Ktn Over Normal',
},
['lng_mesh_bottles'] = {
label = 'Lng Mesh Bottles',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Bottles',
},
['lng_mesh_case'] = {
label = 'Lng Mesh Case',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Case',
},
['lng_mesh_delta'] = {
label = 'Lng Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Delta',
},
['lng_mesh_mags'] = {
label = 'Lng Mesh Mags',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Mags',
},
['lng_mesh_props'] = {
label = 'Lng Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Props',
},
['lng_mesh_unita'] = {
label = 'Lng Mesh Unita',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Unita',
},
['lng_mesh_unita_swap'] = {
label = 'Lng Mesh Unita Swap',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Unita Swap',
},
['lng_mesh_unitb'] = {
label = 'Lng Mesh Unitb',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Unitb',
},
['lng_mesh_unitc'] = {
label = 'Lng Mesh Unitc',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Unitc',
},
['lng_mesh_unitc_items'] = {
label = 'Lng Mesh Unitc Items',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Unitc Items',
},
['lng_over_decal'] = {
label = 'Lng Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Decal',
},
['lng_over_decal_scuz'] = {
label = 'Lng Over Decal Scuz',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Decal Scuz',
},
['lng_over_decal_shit'] = {
label = 'Lng Over Decal Shit',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Decal Shit',
},
['lng_over_decal_wademess'] = {
label = 'Lng Over Decal Wademess',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Decal Wademess',
},
['lng_over_normal'] = {
label = 'Lng Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Normal',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in technical props
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_28_monkeyt_refl carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.