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CATEGORY 23 OF 24 · 1,254 ICONS

GTA 5 technical and proxy props — page 7

Page 7 of 11: models 721 to 840 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.

1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,254 icons

Showing 721 to 840 of 1,254 · page 7 of 11

  • Monkeyt Refl (v_28_monkeyt_refl) FiveM inventory icon
    Monkeyt Reflv_28_monkeyt_refl
    png
  • Deta (v_28_pr1_deta) FiveM inventory icon
    Detav_28_pr1_deta
    png
  • Refl (v_28_pr1_refl) FiveM inventory icon
    Reflv_28_pr1_refl
    png
  • Deta (v_28_pr2_deta) FiveM inventory icon
    Detav_28_pr2_deta
    png
  • Refl (v_28_pr2_refl) FiveM inventory icon
    Reflv_28_pr2_refl
    png
  • Pra Deta (v_28_pra_deta) FiveM inventory icon
    Pra Detav_28_pra_deta
    png
  • Pra Refl (v_28_pra_refl) FiveM inventory icon
    Pra Reflv_28_pra_refl
    png
  • Prh Deta (v_28_prh_deta) FiveM inventory icon
    Prh Detav_28_prh_deta
    png
  • Prh Refl (v_28_prh_refl) FiveM inventory icon
    Prh Reflv_28_prh_refl
    png
  • Wascor Deta (v_28_wascor_deta) FiveM inventory icon
    Wascor Detav_28_wascor_deta
    png
  • Wascor Over (v_28_wascor_over) FiveM inventory icon
    Wascor Overv_28_wascor_over
    png
  • Wasele Deta (v_28_wasele_deta) FiveM inventory icon
    Wasele Detav_28_wasele_deta
    png
  • Wasele Refl (v_28_wasele_refl) FiveM inventory icon
    Wasele Reflv_28_wasele_refl
    png
  • Wastecor Refl (v_28_wastecor_refl) FiveM inventory icon
    Wastecor Reflv_28_wastecor_refl
    png
  • Emmisve Ext (v_31_emmisve_ext) FiveM inventory icon
    Emmisve Extv_31_emmisve_ext
    png
  • Newtun1reflect (v_31_newtun1reflect) FiveM inventory icon
    Newtun1reflectv_31_newtun1reflect
    png
  • Newtun2reflect001 (v_31_newtun2reflect001) FiveM inventory icon
    Newtun2reflect001v_31_newtun2reflect001
    png
  • Tun05 Overlay (v_31_tun05-overlay) FiveM inventory icon
    Tun05 Overlayv_31_tun05-overlay
    png
  • Reflect (v_31_tun05_reflect) FiveM inventory icon
    Reflectv_31_tun05_reflect
    png
  • Tun08reflect (v_31_tun08reflect) FiveM inventory icon
    Tun08reflectv_31_tun08reflect
    png
  • Tun09reflect (v_31_tun09reflect) FiveM inventory icon
    Tun09reflectv_31_tun09reflect
    png
  • Tun 06 Reflect (v_31_tun_06_reflect) FiveM inventory icon
    Tun 06 Reflectv_31_tun_06_reflect
    png
  • Tun 07 Reflect (v_31_tun_07_reflect) FiveM inventory icon
    Tun 07 Reflectv_31_tun_07_reflect
    png
  • Reflectionbox (v_31a_reflectionbox) FiveM inventory icon
    Reflectionboxv_31a_reflectionbox
    png
  • Reflectionbox2 (v_31a_reflectionbox2) FiveM inventory icon
    Reflectionbox2v_31a_reflectionbox2
    png
  • Over2a (v_31a_tun03_over2a) FiveM inventory icon
    Over2av_31a_tun03_over2a
    png
  • Over2b (v_31a_tun03_over2b) FiveM inventory icon
    Over2bv_31a_tun03_over2b
    png
  • Over2c (v_31a_tun03_over2c) FiveM inventory icon
    Over2cv_31a_tun03_over2c
    png
  • Over2d (v_31a_tun03_over2d) FiveM inventory icon
    Over2dv_31a_tun03_over2d
    png
  • Over2e (v_31a_tun03_over2e) FiveM inventory icon
    Over2ev_31a_tun03_over2e
    png
  • Tun 01 Shadowbox (v_31a_tun_01_shadowbox) FiveM inventory icon
    Tun 01 Shadowboxv_31a_tun_01_shadowbox
    png
  • Tunreflect (v_31a_tunreflect) FiveM inventory icon
    Tunreflectv_31a_tunreflect
    png
  • Tunswap Reflection (v_31a_tunswap_reflection) FiveM inventory icon
    Tunswap Reflectionv_31a_tunswap_reflection
    png
  • Tunswap Shad Proxy (v_31a_tunswap_shad_proxy) FiveM inventory icon
    Tunswap Shad Proxyv_31a_tunswap_shad_proxy
    png
  • Cb Reflect1 (v_34_cb_reflect1) FiveM inventory icon
    Cb Reflect1v_34_cb_reflect1
    png
  • Cb Reflect2 (v_34_cb_reflect2) FiveM inventory icon
    Cb Reflect2v_34_cb_reflect2
    png
  • Cb Reflect3 (v_34_cb_reflect3) FiveM inventory icon
    Cb Reflect3v_34_cb_reflect3
    png
  • Cb Reflect4 (v_34_cb_reflect4) FiveM inventory icon
    Cb Reflect4v_34_cb_reflect4
    png
  • Entoverlay (v_34_entoverlay) FiveM inventory icon
    Entoverlayv_34_entoverlay
    png
  • Offoverlay (v_34_offoverlay) FiveM inventory icon
    Offoverlayv_34_offoverlay
    png
  • Overlays01 (v_34_overlays01) FiveM inventory icon
    Overlays01v_34_overlays01
    png
  • Daught Deta (v_44_1_daught_deta) FiveM inventory icon
    Daught Detav_44_1_daught_deta
    png
  • Daught Deta Ns (v_44_1_daught_deta_ns) FiveM inventory icon
    Daught Deta Nsv_44_1_daught_deta_ns
    png
  • Deta (v_44_1_hall2_deta) FiveM inventory icon
    Detav_44_1_hall2_deta
    png
  • Emis (v_44_1_hall2_emis) FiveM inventory icon
    Emisv_44_1_hall2_emis
    png
  • Master Deta (v_44_1_master_deta) FiveM inventory icon
    Master Detav_44_1_master_deta
    png
  • Master Refl (v_44_1_master_refl) FiveM inventory icon
    Master Reflv_44_1_master_refl
    png
  • Son Deta (v_44_1_son_deta) FiveM inventory icon
    Son Detav_44_1_son_deta
    png
  • Son Swap (v_44_1_son_swap) FiveM inventory icon
    Son Swapv_44_1_son_swap
    png
  • Wc Deta (v_44_1_wc_deta) FiveM inventory icon
    Wc Detav_44_1_wc_deta
    png
  • D Emis (v_44_d_emis) FiveM inventory icon
    D Emisv_44_d_emis
    png
  • D Items Over (v_44_d_items_over) FiveM inventory icon
    D Items Overv_44_d_items_over
    png
  • Dine Deta (v_44_dine_deta) FiveM inventory icon
    Dine Detav_44_dine_deta
    png
  • Dine Detail (v_44_dine_detail) FiveM inventory icon
    Dine Detailv_44_dine_detail
    png
  • G Cor Deta (v_44_g_cor_deta) FiveM inventory icon
    G Cor Detav_44_g_cor_deta
    png
  • G Fron Deta (v_44_g_fron_deta) FiveM inventory icon
    G Fron Detav_44_g_fron_deta
    png
  • G Fron Refl (v_44_g_fron_refl) FiveM inventory icon
    G Fron Reflv_44_g_fron_refl
    png
  • G Gara Deta (v_44_g_gara_deta) FiveM inventory icon
    G Gara Detav_44_g_gara_deta
    png
  • G Gara Ref (v_44_g_gara_ref) FiveM inventory icon
    G Gara Refv_44_g_gara_ref
    png
  • G Gara Shad (v_44_g_gara_shad) FiveM inventory icon
    G Gara Shadv_44_g_gara_shad
    png
  • G Kitche Deca1 (v_44_g_kitche_deca1) FiveM inventory icon
    G Kitche Deca1v_44_g_kitche_deca1
    png
  • G Kitche Deta (v_44_g_kitche_deta) FiveM inventory icon
    G Kitche Detav_44_g_kitche_deta
    png
  • G Kitche Shad (v_44_g_kitche_shad) FiveM inventory icon
    G Kitche Shadv_44_g_kitche_shad
    png
  • Kitc Emmi Refl (v_44_kitc_emmi_refl) FiveM inventory icon
    Kitc Emmi Reflv_44_kitc_emmi_refl
    png
  • Lounge Decal (v_44_lounge_decal) FiveM inventory icon
    Lounge Decalv_44_lounge_decal
    png
  • Lounge Deta (v_44_lounge_deta) FiveM inventory icon
    Lounge Detav_44_lounge_deta
    png
  • Lounge Refl (v_44_lounge_refl) FiveM inventory icon
    Lounge Reflv_44_lounge_refl
    png
  • M Daught Over (v_44_m_daught_over) FiveM inventory icon
    M Daught Overv_44_m_daught_over
    png
  • Mesh Delta (v_61_bd1_mesh_delta) FiveM inventory icon
    Mesh Deltav_61_bd1_mesh_delta
    png
  • Mesh Props (v_61_bd1_mesh_props) FiveM inventory icon
    Mesh Propsv_61_bd1_mesh_props
    png
  • Mesh Sheet (v_61_bd1_mesh_sheet) FiveM inventory icon
    Mesh Sheetv_61_bd1_mesh_sheet
    png
  • Over Decal (v_61_bd1_over_decal) FiveM inventory icon
    Over Decalv_61_bd1_over_decal
    png
  • Over Normal (v_61_bd1_over_normal) FiveM inventory icon
    Over Normalv_61_bd1_over_normal
    png
  • Over Shadow Ore (v_61_bd1_over_shadow_ore) FiveM inventory icon
    Over Shadow Orev_61_bd1_over_shadow_ore
    png
  • Mesh Darts (v_61_bd2_mesh_darts) FiveM inventory icon
    Mesh Dartsv_61_bd2_mesh_darts
    png
  • Mesh Delta (v_61_bd2_mesh_delta) FiveM inventory icon
    Mesh Deltav_61_bd2_mesh_delta
    png
  • Over Shadow (v_61_bd2_over_shadow) FiveM inventory icon
    Over Shadowv_61_bd2_over_shadow
    png
  • Over Shadow Clean (v_61_bd2_over_shadow_clean) FiveM inventory icon
    Over Shadow Cleanv_61_bd2_over_shadow_clean
    png
  • Mesh Bottles (v_61_bed1_mesh_bottles) FiveM inventory icon
    Mesh Bottlesv_61_bed1_mesh_bottles
    png
  • Over Normal (v_61_bed2_over_normal) FiveM inventory icon
    Over Normalv_61_bed2_over_normal
    png
  • Over Rips (v_61_bed2_over_rips) FiveM inventory icon
    Over Ripsv_61_bed2_over_rips
    png
  • Over Shadows (v_61_bed2_over_shadows) FiveM inventory icon
    Over Shadowsv_61_bed2_over_shadows
    png
  • Bth Mesh Delta (v_61_bth_mesh_delta) FiveM inventory icon
    Bth Mesh Deltav_61_bth_mesh_delta
    png
  • Bth Mesh Sexdoll (v_61_bth_mesh_sexdoll) FiveM inventory icon
    Bth Mesh Sexdollv_61_bth_mesh_sexdoll
    png
  • Bth Over Decal (v_61_bth_over_decal) FiveM inventory icon
    Bth Over Decalv_61_bth_over_decal
    png
  • Bth Over Shadow (v_61_bth_over_shadow) FiveM inventory icon
    Bth Over Shadowv_61_bth_over_shadow
    png
  • Fdr Over Decal (v_61_fdr_over_decal) FiveM inventory icon
    Fdr Over Decalv_61_fdr_over_decal
    png
  • Fnt Mesh Delta (v_61_fnt_mesh_delta) FiveM inventory icon
    Fnt Mesh Deltav_61_fnt_mesh_delta
    png
  • Fnt Mesh Hooks (v_61_fnt_mesh_hooks) FiveM inventory icon
    Fnt Mesh Hooksv_61_fnt_mesh_hooks
    png
  • Fnt Mesh Props (v_61_fnt_mesh_props) FiveM inventory icon
    Fnt Mesh Propsv_61_fnt_mesh_props
    png
  • Fnt Mesh Shitmarks (v_61_fnt_mesh_shitmarks) FiveM inventory icon
    Fnt Mesh Shitmarksv_61_fnt_mesh_shitmarks
    png
  • Fnt Over Normal (v_61_fnt_over_normal) FiveM inventory icon
    Fnt Over Normalv_61_fnt_over_normal
    png
  • Hal Over Decal Shit (v_61_hal_over_decal_shit) FiveM inventory icon
    Hal Over Decal Shitv_61_hal_over_decal_shit
    png
  • Hlw Mesh Delta (v_61_hlw_mesh_delta) FiveM inventory icon
    Hlw Mesh Deltav_61_hlw_mesh_delta
    png
  • Hlw Over Decal (v_61_hlw_over_decal) FiveM inventory icon
    Hlw Over Decalv_61_hlw_over_decal
    png
  • Hlw Over Decal Mural (v_61_hlw_over_decal_mural) FiveM inventory icon
    Hlw Over Decal Muralv_61_hlw_over_decal_mural
    png
  • Hlw Over Decal Muraldirty (v_61_hlw_over_decal_muraldirty) FiveM inventory icon
    Hlw Over Decal Muraldirtyv_61_hlw_over_decal_muraldirty
    png
  • Hlw Over Normals (v_61_hlw_over_normals) FiveM inventory icon
    Hlw Over Normalsv_61_hlw_over_normals
    png
  • Kit Over Decal Scuz (v_61_kit_over_decal_scuz) FiveM inventory icon
    Kit Over Decal Scuzv_61_kit_over_decal_scuz
    png
  • Kitn Mesh Plate (v_61_kitn_mesh_plate) FiveM inventory icon
    Kitn Mesh Platev_61_kitn_mesh_plate
    png
  • Ktcn Mesh Dildo (v_61_ktcn_mesh_dildo) FiveM inventory icon
    Ktcn Mesh Dildov_61_ktcn_mesh_dildo
    png
  • Ktm Mesh Delta (v_61_ktm_mesh_delta) FiveM inventory icon
    Ktm Mesh Deltav_61_ktm_mesh_delta
    png
  • Ktn Mesh Delta (v_61_ktn_mesh_delta) FiveM inventory icon
    Ktn Mesh Deltav_61_ktn_mesh_delta
    png
  • Ktn Over Decal (v_61_ktn_over_decal) FiveM inventory icon
    Ktn Over Decalv_61_ktn_over_decal
    png
  • Ktn Over Normal (v_61_ktn_over_normal) FiveM inventory icon
    Ktn Over Normalv_61_ktn_over_normal
    png
  • Lng Mesh Bottles (v_61_lng_mesh_bottles) FiveM inventory icon
    Lng Mesh Bottlesv_61_lng_mesh_bottles
    png
  • Lng Mesh Case (v_61_lng_mesh_case) FiveM inventory icon
    Lng Mesh Casev_61_lng_mesh_case
    png
  • Lng Mesh Delta (v_61_lng_mesh_delta) FiveM inventory icon
    Lng Mesh Deltav_61_lng_mesh_delta
    png
  • Lng Mesh Mags (v_61_lng_mesh_mags) FiveM inventory icon
    Lng Mesh Magsv_61_lng_mesh_mags
    png
  • Lng Mesh Props (v_61_lng_mesh_props) FiveM inventory icon
    Lng Mesh Propsv_61_lng_mesh_props
    png
  • Lng Mesh Unita (v_61_lng_mesh_unita) FiveM inventory icon
    Lng Mesh Unitav_61_lng_mesh_unita
    png
  • Lng Mesh Unita Swap (v_61_lng_mesh_unita_swap) FiveM inventory icon
    Lng Mesh Unita Swapv_61_lng_mesh_unita_swap
    png
  • Lng Mesh Unitb (v_61_lng_mesh_unitb) FiveM inventory icon
    Lng Mesh Unitbv_61_lng_mesh_unitb
    png
  • Lng Mesh Unitc (v_61_lng_mesh_unitc) FiveM inventory icon
    Lng Mesh Unitcv_61_lng_mesh_unitc
    png
  • Lng Mesh Unitc Items (v_61_lng_mesh_unitc_items) FiveM inventory icon
    Lng Mesh Unitc Itemsv_61_lng_mesh_unitc_items
    png
  • Lng Over Decal (v_61_lng_over_decal) FiveM inventory icon
    Lng Over Decalv_61_lng_over_decal
    png
  • Lng Over Decal Scuz (v_61_lng_over_decal_scuz) FiveM inventory icon
    Lng Over Decal Scuzv_61_lng_over_decal_scuz
    png
  • Lng Over Decal Shit (v_61_lng_over_decal_shit) FiveM inventory icon
    Lng Over Decal Shitv_61_lng_over_decal_shit
    png
  • Lng Over Decal Wademess (v_61_lng_over_decal_wademess) FiveM inventory icon
    Lng Over Decal Wademessv_61_lng_over_decal_wademess
    png
  • Lng Over Normal (v_61_lng_over_normal) FiveM inventory icon
    Lng Over Normalv_61_lng_over_normal
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['monkeyt_refl'] = {
        label = 'Monkeyt Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Monkeyt Refl',
    },
    ['deta'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['refl'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['deta_2'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['refl_2'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['pra_deta'] = {
        label = 'Pra Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pra Deta',
    },
    ['pra_refl'] = {
        label = 'Pra Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Pra Refl',
    },
    ['prh_deta'] = {
        label = 'Prh Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prh Deta',
    },
    ['prh_refl'] = {
        label = 'Prh Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Prh Refl',
    },
    ['wascor_deta'] = {
        label = 'Wascor Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wascor Deta',
    },
    ['wascor_over'] = {
        label = 'Wascor Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wascor Over',
    },
    ['wasele_deta'] = {
        label = 'Wasele Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wasele Deta',
    },
    ['wasele_refl'] = {
        label = 'Wasele Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wasele Refl',
    },
    ['wastecor_refl'] = {
        label = 'Wastecor Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wastecor Refl',
    },
    ['emmisve_ext'] = {
        label = 'Emmisve Ext',
        weight = 500,
        stack = true,
        close = true,
        description = 'Emmisve Ext',
    },
    ['newtun1reflect'] = {
        label = 'Newtun1reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Newtun1reflect',
    },
    ['newtun2reflect001'] = {
        label = 'Newtun2reflect001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Newtun2reflect001',
    },
    ['tun05_overlay'] = {
        label = 'Tun05 Overlay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun05 Overlay',
    },
    ['reflect'] = {
        label = 'Reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Reflect',
    },
    ['tun08reflect'] = {
        label = 'Tun08reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun08reflect',
    },
    ['tun09reflect'] = {
        label = 'Tun09reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun09reflect',
    },
    ['tun_06_reflect'] = {
        label = 'Tun 06 Reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun 06 Reflect',
    },
    ['tun_07_reflect'] = {
        label = 'Tun 07 Reflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun 07 Reflect',
    },
    ['reflectionbox'] = {
        label = 'Reflectionbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Reflectionbox',
    },
    ['reflectionbox2'] = {
        label = 'Reflectionbox2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Reflectionbox2',
    },
    ['over2a'] = {
        label = 'Over2a',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over2a',
    },
    ['over2b'] = {
        label = 'Over2b',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over2b',
    },
    ['over2c'] = {
        label = 'Over2c',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over2c',
    },
    ['over2d'] = {
        label = 'Over2d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over2d',
    },
    ['over2e'] = {
        label = 'Over2e',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over2e',
    },
    ['tun_01_shadowbox'] = {
        label = 'Tun 01 Shadowbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tun 01 Shadowbox',
    },
    ['tunreflect'] = {
        label = 'Tunreflect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunreflect',
    },
    ['tunswap_reflection'] = {
        label = 'Tunswap Reflection',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunswap Reflection',
    },
    ['tunswap_shad_proxy'] = {
        label = 'Tunswap Shad Proxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tunswap Shad Proxy',
    },
    ['cb_reflect1'] = {
        label = 'Cb Reflect1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Reflect1',
    },
    ['cb_reflect2'] = {
        label = 'Cb Reflect2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Reflect2',
    },
    ['cb_reflect3'] = {
        label = 'Cb Reflect3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Reflect3',
    },
    ['cb_reflect4'] = {
        label = 'Cb Reflect4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Reflect4',
    },
    ['entoverlay'] = {
        label = 'Entoverlay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Entoverlay',
    },
    ['offoverlay'] = {
        label = 'Offoverlay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Offoverlay',
    },
    ['overlays01'] = {
        label = 'Overlays01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Overlays01',
    },
    ['daught_deta'] = {
        label = 'Daught Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Deta',
    },
    ['daught_deta_ns'] = {
        label = 'Daught Deta Ns',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Deta Ns',
    },
    ['deta_3'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['emis'] = {
        label = 'Emis',
        weight = 500,
        stack = true,
        close = true,
        description = 'Emis',
    },
    ['master_deta'] = {
        label = 'Master Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Master Deta',
    },
    ['master_refl'] = {
        label = 'Master Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Master Refl',
    },
    ['son_deta'] = {
        label = 'Son Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Son Deta',
    },
    ['son_swap'] = {
        label = 'Son Swap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Son Swap',
    },
    ['wc_deta'] = {
        label = 'Wc Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wc Deta',
    },
    ['d_emis'] = {
        label = 'D Emis',
        weight = 500,
        stack = true,
        close = true,
        description = 'D Emis',
    },
    ['d_items_over'] = {
        label = 'D Items Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'D Items Over',
    },
    ['dine_deta'] = {
        label = 'Dine Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dine Deta',
    },
    ['dine_detail'] = {
        label = 'Dine Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dine Detail',
    },
    ['g_cor_deta'] = {
        label = 'G Cor Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Cor Deta',
    },
    ['g_fron_deta'] = {
        label = 'G Fron Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Fron Deta',
    },
    ['g_fron_refl'] = {
        label = 'G Fron Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Fron Refl',
    },
    ['g_gara_deta'] = {
        label = 'G Gara Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Gara Deta',
    },
    ['g_gara_ref'] = {
        label = 'G Gara Ref',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Gara Ref',
    },
    ['g_gara_shad'] = {
        label = 'G Gara Shad',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Gara Shad',
    },
    ['g_kitche_deca1'] = {
        label = 'G Kitche Deca1',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Kitche Deca1',
    },
    ['g_kitche_deta'] = {
        label = 'G Kitche Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Kitche Deta',
    },
    ['g_kitche_shad'] = {
        label = 'G Kitche Shad',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Kitche Shad',
    },
    ['kitc_emmi_refl'] = {
        label = 'Kitc Emmi Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kitc Emmi Refl',
    },
    ['lounge_decal'] = {
        label = 'Lounge Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lounge Decal',
    },
    ['lounge_deta'] = {
        label = 'Lounge Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lounge Deta',
    },
    ['lounge_refl'] = {
        label = 'Lounge Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lounge Refl',
    },
    ['m_daught_over'] = {
        label = 'M Daught Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'M Daught Over',
    },
    ['mesh_delta'] = {
        label = 'Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Delta',
    },
    ['mesh_props'] = {
        label = 'Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Props',
    },
    ['mesh_sheet'] = {
        label = 'Mesh Sheet',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Sheet',
    },
    ['over_decal'] = {
        label = 'Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Decal',
    },
    ['over_normal'] = {
        label = 'Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Normal',
    },
    ['over_shadow_ore'] = {
        label = 'Over Shadow Ore',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Shadow Ore',
    },
    ['mesh_darts'] = {
        label = 'Mesh Darts',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Darts',
    },
    ['mesh_delta_2'] = {
        label = 'Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Delta',
    },
    ['over_shadow'] = {
        label = 'Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Shadow',
    },
    ['over_shadow_clean'] = {
        label = 'Over Shadow Clean',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Shadow Clean',
    },
    ['mesh_bottles'] = {
        label = 'Mesh Bottles',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Bottles',
    },
    ['over_normal_2'] = {
        label = 'Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Normal',
    },
    ['over_rips'] = {
        label = 'Over Rips',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Rips',
    },
    ['over_shadows'] = {
        label = 'Over Shadows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over Shadows',
    },
    ['bth_mesh_delta'] = {
        label = 'Bth Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bth Mesh Delta',
    },
    ['bth_mesh_sexdoll'] = {
        label = 'Bth Mesh Sexdoll',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bth Mesh Sexdoll',
    },
    ['bth_over_decal'] = {
        label = 'Bth Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bth Over Decal',
    },
    ['bth_over_shadow'] = {
        label = 'Bth Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bth Over Shadow',
    },
    ['fdr_over_decal'] = {
        label = 'Fdr Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fdr Over Decal',
    },
    ['fnt_mesh_delta'] = {
        label = 'Fnt Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fnt Mesh Delta',
    },
    ['fnt_mesh_hooks'] = {
        label = 'Fnt Mesh Hooks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fnt Mesh Hooks',
    },
    ['fnt_mesh_props'] = {
        label = 'Fnt Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fnt Mesh Props',
    },
    ['fnt_mesh_shitmarks'] = {
        label = 'Fnt Mesh Shitmarks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fnt Mesh Shitmarks',
    },
    ['fnt_over_normal'] = {
        label = 'Fnt Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fnt Over Normal',
    },
    ['hal_over_decal_shit'] = {
        label = 'Hal Over Decal Shit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Over Decal Shit',
    },
    ['hlw_mesh_delta'] = {
        label = 'Hlw Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Mesh Delta',
    },
    ['hlw_over_decal'] = {
        label = 'Hlw Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Over Decal',
    },
    ['hlw_over_decal_mural'] = {
        label = 'Hlw Over Decal Mural',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Over Decal Mural',
    },
    ['hlw_over_decal_muraldirty'] = {
        label = 'Hlw Over Decal Muraldirty',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Over Decal Muraldirty',
    },
    ['hlw_over_normals'] = {
        label = 'Hlw Over Normals',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Over Normals',
    },
    ['kit_over_decal_scuz'] = {
        label = 'Kit Over Decal Scuz',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kit Over Decal Scuz',
    },
    ['kitn_mesh_plate'] = {
        label = 'Kitn Mesh Plate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kitn Mesh Plate',
    },
    ['ktcn_mesh_dildo'] = {
        label = 'Ktcn Mesh Dildo',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktcn Mesh Dildo',
    },
    ['ktm_mesh_delta'] = {
        label = 'Ktm Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktm Mesh Delta',
    },
    ['ktn_mesh_delta'] = {
        label = 'Ktn Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktn Mesh Delta',
    },
    ['ktn_over_decal'] = {
        label = 'Ktn Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktn Over Decal',
    },
    ['ktn_over_normal'] = {
        label = 'Ktn Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktn Over Normal',
    },
    ['lng_mesh_bottles'] = {
        label = 'Lng Mesh Bottles',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Bottles',
    },
    ['lng_mesh_case'] = {
        label = 'Lng Mesh Case',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Case',
    },
    ['lng_mesh_delta'] = {
        label = 'Lng Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Delta',
    },
    ['lng_mesh_mags'] = {
        label = 'Lng Mesh Mags',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Mags',
    },
    ['lng_mesh_props'] = {
        label = 'Lng Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Props',
    },
    ['lng_mesh_unita'] = {
        label = 'Lng Mesh Unita',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Unita',
    },
    ['lng_mesh_unita_swap'] = {
        label = 'Lng Mesh Unita Swap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Unita Swap',
    },
    ['lng_mesh_unitb'] = {
        label = 'Lng Mesh Unitb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Unitb',
    },
    ['lng_mesh_unitc'] = {
        label = 'Lng Mesh Unitc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Unitc',
    },
    ['lng_mesh_unitc_items'] = {
        label = 'Lng Mesh Unitc Items',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Unitc Items',
    },
    ['lng_over_decal'] = {
        label = 'Lng Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Decal',
    },
    ['lng_over_decal_scuz'] = {
        label = 'Lng Over Decal Scuz',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Decal Scuz',
    },
    ['lng_over_decal_shit'] = {
        label = 'Lng Over Decal Shit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Decal Shit',
    },
    ['lng_over_decal_wademess'] = {
        label = 'Lng Over Decal Wademess',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Decal Wademess',
    },
    ['lng_over_normal'] = {
        label = 'Lng Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Normal',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in technical props

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_28_monkeyt_refl carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.