Grand opening25% off everything with FAM-261023-261025-UL4B9this weekendTick it in your cart Halloween Edition36 maps, limited runlimited runShop the drop

CATEGORY 23 OF 24 · 1,254 ICONS

GTA 5 technical and proxy props — page 6

Page 6 of 11: models 601 to 720 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.

1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,254 icons

Showing 601 to 720 of 1,254 · page 6 of 11

  • Shadowobject69 (v_16_shadowobject69) FiveM inventory icon
    Shadowobject69v_16_shadowobject69
    png
  • Shadsy (v_16_shadsy) FiveM inventory icon
    Shadsyv_16_shadsy
    png
  • Strsdet01 (v_16_strsdet01) FiveM inventory icon
    Strsdet01v_16_strsdet01
    png
  • Priv Shads (v_19_priv_shads) FiveM inventory icon
    Priv Shadsv_19_priv_shads
    png
  • Strip Off Overs (v_19_strip_off_overs) FiveM inventory icon
    Strip Off Oversv_19_strip_off_overs
    png
  • Bdr Mesh Delta (v_24_bdr_mesh_delta) FiveM inventory icon
    Bdr Mesh Deltav_24_bdr_mesh_delta
    png
  • Bdr Over Decal (v_24_bdr_over_decal) FiveM inventory icon
    Bdr Over Decalv_24_bdr_over_decal
    png
  • Bdr Over Emmisve (v_24_bdr_over_emmisve) FiveM inventory icon
    Bdr Over Emmisvev_24_bdr_over_emmisve
    png
  • Bdr Over Normal (v_24_bdr_over_normal) FiveM inventory icon
    Bdr Over Normalv_24_bdr_over_normal
    png
  • Bdr Over Shadow (v_24_bdr_over_shadow) FiveM inventory icon
    Bdr Over Shadowv_24_bdr_over_shadow
    png
  • Bdr Over Shadow Frank (v_24_bdr_over_shadow_frank) FiveM inventory icon
    Bdr Over Shadow Frankv_24_bdr_over_shadow_frank
    png
  • Bdrm Mesh Arta (v_24_bdrm_mesh_arta) FiveM inventory icon
    Bdrm Mesh Artav_24_bdrm_mesh_arta
    png
  • Bdrm Mesh Bathprops (v_24_bdrm_mesh_bathprops) FiveM inventory icon
    Bdrm Mesh Bathpropsv_24_bdrm_mesh_bathprops
    png
  • Bdrm Mesh Boxes (v_24_bdrm_mesh_boxes) FiveM inventory icon
    Bdrm Mesh Boxesv_24_bdrm_mesh_boxes
    png
  • Bdrm Mesh Mags (v_24_bdrm_mesh_mags) FiveM inventory icon
    Bdrm Mesh Magsv_24_bdrm_mesh_mags
    png
  • Bdrm Mesh Picframes (v_24_bdrm_mesh_picframes) FiveM inventory icon
    Bdrm Mesh Picframesv_24_bdrm_mesh_picframes
    png
  • Details1 (v_24_details1) FiveM inventory icon
    Details1v_24_details1
    png
  • Details2 (v_24_details2) FiveM inventory icon
    Details2v_24_details2
    png
  • Hal Mesh Delta (v_24_hal_mesh_delta) FiveM inventory icon
    Hal Mesh Deltav_24_hal_mesh_delta
    png
  • Hal Mesh Props (v_24_hal_mesh_props) FiveM inventory icon
    Hal Mesh Propsv_24_hal_mesh_props
    png
  • Hal Over Decal (v_24_hal_over_decal) FiveM inventory icon
    Hal Over Decalv_24_hal_over_decal
    png
  • Hal Over Normal (v_24_hal_over_normal) FiveM inventory icon
    Hal Over Normalv_24_hal_over_normal
    png
  • Hal Over Shadow (v_24_hal_over_shadow) FiveM inventory icon
    Hal Over Shadowv_24_hal_over_shadow
    png
  • Knt Mesh Blindl (v_24_knt_mesh_blindl) FiveM inventory icon
    Knt Mesh Blindlv_24_knt_mesh_blindl
    png
  • Knt Mesh Blindr (v_24_knt_mesh_blindr) FiveM inventory icon
    Knt Mesh Blindrv_24_knt_mesh_blindr
    png
  • Knt Mesh Boxes (v_24_knt_mesh_boxes) FiveM inventory icon
    Knt Mesh Boxesv_24_knt_mesh_boxes
    png
  • Knt Mesh Center (v_24_knt_mesh_center) FiveM inventory icon
    Knt Mesh Centerv_24_knt_mesh_center
    png
  • Knt Mesh Delta (v_24_knt_mesh_delta) FiveM inventory icon
    Knt Mesh Deltav_24_knt_mesh_delta
    png
  • Knt Mesh Flyer (v_24_knt_mesh_flyer) FiveM inventory icon
    Knt Mesh Flyerv_24_knt_mesh_flyer
    png
  • Knt Mesh Mags (v_24_knt_mesh_mags) FiveM inventory icon
    Knt Mesh Magsv_24_knt_mesh_mags
    png
  • Knt Mesh Stuff (v_24_knt_mesh_stuff) FiveM inventory icon
    Knt Mesh Stuffv_24_knt_mesh_stuff
    png
  • Knt Mesh Units (v_24_knt_mesh_units) FiveM inventory icon
    Knt Mesh Unitsv_24_knt_mesh_units
    png
  • Knt Over Decal (v_24_knt_over_decal) FiveM inventory icon
    Knt Over Decalv_24_knt_over_decal
    png
  • Knt Over Normal (v_24_knt_over_normal) FiveM inventory icon
    Knt Over Normalv_24_knt_over_normal
    png
  • Knt Over Shadow (v_24_knt_over_shadow) FiveM inventory icon
    Knt Over Shadowv_24_knt_over_shadow
    png
  • Lga Mesh Delta (v_24_lga_mesh_delta) FiveM inventory icon
    Lga Mesh Deltav_24_lga_mesh_delta
    png
  • Lga Mesh Delta1 (v_24_lga_mesh_delta1) FiveM inventory icon
    Lga Mesh Delta1v_24_lga_mesh_delta1
    png
  • Lga Mesh Delta2 (v_24_lga_mesh_delta2) FiveM inventory icon
    Lga Mesh Delta2v_24_lga_mesh_delta2
    png
  • Lga Mesh Delta3 (v_24_lga_mesh_delta3) FiveM inventory icon
    Lga Mesh Delta3v_24_lga_mesh_delta3
    png
  • Lga Mesh Delta4 (v_24_lga_mesh_delta4) FiveM inventory icon
    Lga Mesh Delta4v_24_lga_mesh_delta4
    png
  • Lga Over Normal (v_24_lga_over_normal) FiveM inventory icon
    Lga Over Normalv_24_lga_over_normal
    png
  • Lga Over Shadow (v_24_lga_over_shadow) FiveM inventory icon
    Lga Over Shadowv_24_lga_over_shadow
    png
  • Lgb Mesh Bottomdelta (v_24_lgb_mesh_bottomdelta) FiveM inventory icon
    Lgb Mesh Bottomdeltav_24_lgb_mesh_bottomdelta
    png
  • Lgb Mesh Fire (v_24_lgb_mesh_fire) FiveM inventory icon
    Lgb Mesh Firev_24_lgb_mesh_fire
    png
  • Lgb Mesh Lngprop (v_24_lgb_mesh_lngprop) FiveM inventory icon
    Lgb Mesh Lngpropv_24_lgb_mesh_lngprop
    png
  • Lgb Mesh Sideprops (v_24_lgb_mesh_sideprops) FiveM inventory icon
    Lgb Mesh Sidepropsv_24_lgb_mesh_sideprops
    png
  • Lgb Mesh Topdelta (v_24_lgb_mesh_topdelta) FiveM inventory icon
    Lgb Mesh Topdeltav_24_lgb_mesh_topdelta
    png
  • Llga Mesh Props (v_24_llga_mesh_props) FiveM inventory icon
    Llga Mesh Propsv_24_llga_mesh_props
    png
  • Lna Mesh Win1 (v_24_lna_mesh_win1) FiveM inventory icon
    Lna Mesh Win1v_24_lna_mesh_win1
    png
  • Lna Mesh Win2 (v_24_lna_mesh_win2) FiveM inventory icon
    Lna Mesh Win2v_24_lna_mesh_win2
    png
  • Lna Mesh Win3 (v_24_lna_mesh_win3) FiveM inventory icon
    Lna Mesh Win3v_24_lna_mesh_win3
    png
  • Lna Mesh Win4 (v_24_lna_mesh_win4) FiveM inventory icon
    Lna Mesh Win4v_24_lna_mesh_win4
    png
  • Lnb Mesh Cddecks (v_24_lnb_mesh_cddecks) FiveM inventory icon
    Lnb Mesh Cddecksv_24_lnb_mesh_cddecks
    png
  • Lnb Mesh Coffee (v_24_lnb_mesh_coffee) FiveM inventory icon
    Lnb Mesh Coffeev_24_lnb_mesh_coffee
    png
  • Lnb Mesh Djdecks (v_24_lnb_mesh_djdecks) FiveM inventory icon
    Lnb Mesh Djdecksv_24_lnb_mesh_djdecks
    png
  • Lnb Mesh Dvds (v_24_lnb_mesh_dvds) FiveM inventory icon
    Lnb Mesh Dvdsv_24_lnb_mesh_dvds
    png
  • Lnb Mesh Fireglass (v_24_lnb_mesh_fireglass) FiveM inventory icon
    Lnb Mesh Fireglassv_24_lnb_mesh_fireglass
    png
  • Lnb Mesh Goldrecords (v_24_lnb_mesh_goldrecords) FiveM inventory icon
    Lnb Mesh Goldrecordsv_24_lnb_mesh_goldrecords
    png
  • Lnb Mesh Records (v_24_lnb_mesh_records) FiveM inventory icon
    Lnb Mesh Recordsv_24_lnb_mesh_records
    png
  • Lnb Over Disk Shadow (v_24_lnb_over_disk_shadow) FiveM inventory icon
    Lnb Over Disk Shadowv_24_lnb_over_disk_shadow
    png
  • Lnb Over Shadow (v_24_lnb_over_shadow) FiveM inventory icon
    Lnb Over Shadowv_24_lnb_over_shadow
    png
  • Lng Over Decal (v_24_lng_over_decal) FiveM inventory icon
    Lng Over Decalv_24_lng_over_decal
    png
  • Lng Over Normal (v_24_lng_over_normal) FiveM inventory icon
    Lng Over Normalv_24_lng_over_normal
    png
  • Lngb Mesh Boxes (v_24_lngb_mesh_boxes) FiveM inventory icon
    Lngb Mesh Boxesv_24_lngb_mesh_boxes
    png
  • Lngb Mesh Chopbed (v_24_lngb_mesh_chopbed) FiveM inventory icon
    Lngb Mesh Chopbedv_24_lngb_mesh_chopbed
    png
  • Lngb Mesh Mags (v_24_lngb_mesh_mags) FiveM inventory icon
    Lngb Mesh Magsv_24_lngb_mesh_mags
    png
  • Rct Mesh Boxes (v_24_rct_mesh_boxes) FiveM inventory icon
    Rct Mesh Boxesv_24_rct_mesh_boxes
    png
  • Rct Over Decal (v_24_rct_over_decal) FiveM inventory icon
    Rct Over Decalv_24_rct_over_decal
    png
  • Rec Mesh Palnt (v_24_rec_mesh_palnt) FiveM inventory icon
    Rec Mesh Palntv_24_rec_mesh_palnt
    png
  • Rpt Mesh Delta (v_24_rpt_mesh_delta) FiveM inventory icon
    Rpt Mesh Deltav_24_rpt_mesh_delta
    png
  • Rpt Over Normal (v_24_rpt_over_normal) FiveM inventory icon
    Rpt Over Normalv_24_rpt_over_normal
    png
  • Rpt Over Shadow (v_24_rpt_over_shadow) FiveM inventory icon
    Rpt Over Shadowv_24_rpt_over_shadow
    png
  • Sta Mesh Delta (v_24_sta_mesh_delta) FiveM inventory icon
    Sta Mesh Deltav_24_sta_mesh_delta
    png
  • Sta Mesh Props (v_24_sta_mesh_props) FiveM inventory icon
    Sta Mesh Propsv_24_sta_mesh_props
    png
  • Sta Over Normal (v_24_sta_over_normal) FiveM inventory icon
    Sta Over Normalv_24_sta_over_normal
    png
  • Sta Over Shadow (v_24_sta_over_shadow) FiveM inventory icon
    Sta Over Shadowv_24_sta_over_shadow
    png
  • Wdr Mesh Delta (v_24_wdr_mesh_delta) FiveM inventory icon
    Wdr Mesh Deltav_24_wdr_mesh_delta
    png
  • Wdr Over Decal (v_24_wdr_over_decal) FiveM inventory icon
    Wdr Over Decalv_24_wdr_over_decal
    png
  • Wdr Over Normal (v_24_wdr_over_normal) FiveM inventory icon
    Wdr Over Normalv_24_wdr_over_normal
    png
  • Wrd Mesh Boxes (v_24_wrd_mesh_boxes) FiveM inventory icon
    Wrd Mesh Boxesv_24_wrd_mesh_boxes
    png
  • Wrd Mesh Tux (v_24_wrd_mesh_tux) FiveM inventory icon
    Wrd Mesh Tuxv_24_wrd_mesh_tux
    png
  • Deta (v_28_an1_deta) FiveM inventory icon
    Detav_28_an1_deta
    png
  • Over (v_28_an1_over) FiveM inventory icon
    Overv_28_an1_over
    png
  • Refl (v_28_an1_refl) FiveM inventory icon
    Reflv_28_an1_refl
    png
  • Deta (v_28_an2_deta) FiveM inventory icon
    Detav_28_an2_deta
    png
  • Refl (v_28_an2_refl) FiveM inventory icon
    Reflv_28_an2_refl
    png
  • Coldr Deta (v_28_coldr_deta) FiveM inventory icon
    Coldr Detav_28_coldr_deta
    png
  • Coldr Over (v_28_coldr_over) FiveM inventory icon
    Coldr Overv_28_coldr_over
    png
  • Coldr Refl (v_28_coldr_refl) FiveM inventory icon
    Coldr Reflv_28_coldr_refl
    png
  • Corr Deta (v_28_corr_deta) FiveM inventory icon
    Corr Detav_28_corr_deta
    png
  • Corr Over (v_28_corr_over) FiveM inventory icon
    Corr Overv_28_corr_over
    png
  • Corr Refl (v_28_corr_refl) FiveM inventory icon
    Corr Reflv_28_corr_refl
    png
  • Deta (v_28_gua2_deta) FiveM inventory icon
    Detav_28_gua2_deta
    png
  • Over (v_28_gua2_over) FiveM inventory icon
    Overv_28_gua2_over
    png
  • Refl (v_28_gua2_refl) FiveM inventory icon
    Reflv_28_gua2_refl
    png
  • Guard1 Deta (v_28_guard1_deta) FiveM inventory icon
    Guard1 Detav_28_guard1_deta
    png
  • Guard1 Over (v_28_guard1_over) FiveM inventory icon
    Guard1 Overv_28_guard1_over
    png
  • Guard1 Refl (v_28_guard1_refl) FiveM inventory icon
    Guard1 Reflv_28_guard1_refl
    png
  • Deta (v_28_ha1_deta) FiveM inventory icon
    Detav_28_ha1_deta
    png
  • Refl (v_28_ha1_refl) FiveM inventory icon
    Reflv_28_ha1_refl
    png
  • Deta (v_28_ha2_deta) FiveM inventory icon
    Detav_28_ha2_deta
    png
  • Refl (v_28_ha2_refl) FiveM inventory icon
    Reflv_28_ha2_refl
    png
  • Hazmat1 Deta (v_28_hazmat1_deta) FiveM inventory icon
    Hazmat1 Detav_28_hazmat1_deta
    png
  • Hazmat1 Over (v_28_hazmat1_over) FiveM inventory icon
    Hazmat1 Overv_28_hazmat1_over
    png
  • Hazmat1 Refl (v_28_hazmat1_refl) FiveM inventory icon
    Hazmat1 Reflv_28_hazmat1_refl
    png
  • Hazmat2 Deta (v_28_hazmat2_deta) FiveM inventory icon
    Hazmat2 Detav_28_hazmat2_deta
    png
  • Hazmat2 Over (v_28_hazmat2_over) FiveM inventory icon
    Hazmat2 Overv_28_hazmat2_over
    png
  • Hazmat2 Refl (v_28_hazmat2_refl) FiveM inventory icon
    Hazmat2 Reflv_28_hazmat2_refl
    png
  • Deta (v_28_lab1_deta) FiveM inventory icon
    Detav_28_lab1_deta
    png
  • Over (v_28_lab1_over) FiveM inventory icon
    Overv_28_lab1_over
    png
  • Refl (v_28_lab1_refl) FiveM inventory icon
    Reflv_28_lab1_refl
    png
  • Deta (v_28_lab2_deta) FiveM inventory icon
    Detav_28_lab2_deta
    png
  • Over (v_28_lab2_over) FiveM inventory icon
    Overv_28_lab2_over
    png
  • Refl (v_28_lab2_refl) FiveM inventory icon
    Reflv_28_lab2_refl
    png
  • Loa Deta (v_28_loa_deta) FiveM inventory icon
    Loa Detav_28_loa_deta
    png
  • Loa Deta2 (v_28_loa_deta2) FiveM inventory icon
    Loa Deta2v_28_loa_deta2
    png
  • Loa Over (v_28_loa_over) FiveM inventory icon
    Loa Overv_28_loa_over
    png
  • Loa Refl (v_28_loa_refl) FiveM inventory icon
    Loa Reflv_28_loa_refl
    png
  • Monkeyt Deta (v_28_monkeyt_deta) FiveM inventory icon
    Monkeyt Detav_28_monkeyt_deta
    png
  • Monkeyt Over (v_28_monkeyt_over) FiveM inventory icon
    Monkeyt Overv_28_monkeyt_over
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['shadowobject69'] = {
        label = 'Shadowobject69',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shadowobject69',
    },
    ['shadsy'] = {
        label = 'Shadsy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shadsy',
    },
    ['strsdet01'] = {
        label = 'Strsdet01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Strsdet01',
    },
    ['priv_shads'] = {
        label = 'Priv Shads',
        weight = 500,
        stack = true,
        close = true,
        description = 'Priv Shads',
    },
    ['strip_off_overs'] = {
        label = 'Strip Off Overs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Strip Off Overs',
    },
    ['bdr_mesh_delta'] = {
        label = 'Bdr Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Mesh Delta',
    },
    ['bdr_over_decal'] = {
        label = 'Bdr Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Over Decal',
    },
    ['bdr_over_emmisve'] = {
        label = 'Bdr Over Emmisve',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Over Emmisve',
    },
    ['bdr_over_normal'] = {
        label = 'Bdr Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Over Normal',
    },
    ['bdr_over_shadow'] = {
        label = 'Bdr Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Over Shadow',
    },
    ['bdr_over_shadow_frank'] = {
        label = 'Bdr Over Shadow Frank',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdr Over Shadow Frank',
    },
    ['bdrm_mesh_arta'] = {
        label = 'Bdrm Mesh Arta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdrm Mesh Arta',
    },
    ['bdrm_mesh_bathprops'] = {
        label = 'Bdrm Mesh Bathprops',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdrm Mesh Bathprops',
    },
    ['bdrm_mesh_boxes'] = {
        label = 'Bdrm Mesh Boxes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdrm Mesh Boxes',
    },
    ['bdrm_mesh_mags'] = {
        label = 'Bdrm Mesh Mags',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdrm Mesh Mags',
    },
    ['bdrm_mesh_picframes'] = {
        label = 'Bdrm Mesh Picframes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bdrm Mesh Picframes',
    },
    ['details1'] = {
        label = 'Details1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Details1',
    },
    ['details2'] = {
        label = 'Details2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Details2',
    },
    ['hal_mesh_delta'] = {
        label = 'Hal Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Mesh Delta',
    },
    ['hal_mesh_props'] = {
        label = 'Hal Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Mesh Props',
    },
    ['hal_over_decal'] = {
        label = 'Hal Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Over Decal',
    },
    ['hal_over_normal'] = {
        label = 'Hal Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Over Normal',
    },
    ['hal_over_shadow'] = {
        label = 'Hal Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hal Over Shadow',
    },
    ['knt_mesh_blindl'] = {
        label = 'Knt Mesh Blindl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Blindl',
    },
    ['knt_mesh_blindr'] = {
        label = 'Knt Mesh Blindr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Blindr',
    },
    ['knt_mesh_boxes'] = {
        label = 'Knt Mesh Boxes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Boxes',
    },
    ['knt_mesh_center'] = {
        label = 'Knt Mesh Center',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Center',
    },
    ['knt_mesh_delta'] = {
        label = 'Knt Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Delta',
    },
    ['knt_mesh_flyer'] = {
        label = 'Knt Mesh Flyer',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Flyer',
    },
    ['knt_mesh_mags'] = {
        label = 'Knt Mesh Mags',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Mags',
    },
    ['knt_mesh_stuff'] = {
        label = 'Knt Mesh Stuff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Stuff',
    },
    ['knt_mesh_units'] = {
        label = 'Knt Mesh Units',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Units',
    },
    ['knt_over_decal'] = {
        label = 'Knt Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Over Decal',
    },
    ['knt_over_normal'] = {
        label = 'Knt Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Over Normal',
    },
    ['knt_over_shadow'] = {
        label = 'Knt Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Over Shadow',
    },
    ['lga_mesh_delta'] = {
        label = 'Lga Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Mesh Delta',
    },
    ['lga_mesh_delta1'] = {
        label = 'Lga Mesh Delta1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Mesh Delta1',
    },
    ['lga_mesh_delta2'] = {
        label = 'Lga Mesh Delta2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Mesh Delta2',
    },
    ['lga_mesh_delta3'] = {
        label = 'Lga Mesh Delta3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Mesh Delta3',
    },
    ['lga_mesh_delta4'] = {
        label = 'Lga Mesh Delta4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Mesh Delta4',
    },
    ['lga_over_normal'] = {
        label = 'Lga Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Over Normal',
    },
    ['lga_over_shadow'] = {
        label = 'Lga Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lga Over Shadow',
    },
    ['lgb_mesh_bottomdelta'] = {
        label = 'Lgb Mesh Bottomdelta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Bottomdelta',
    },
    ['lgb_mesh_fire'] = {
        label = 'Lgb Mesh Fire',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Fire',
    },
    ['lgb_mesh_lngprop'] = {
        label = 'Lgb Mesh Lngprop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Lngprop',
    },
    ['lgb_mesh_sideprops'] = {
        label = 'Lgb Mesh Sideprops',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Sideprops',
    },
    ['lgb_mesh_topdelta'] = {
        label = 'Lgb Mesh Topdelta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Topdelta',
    },
    ['llga_mesh_props'] = {
        label = 'Llga Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Llga Mesh Props',
    },
    ['lna_mesh_win1'] = {
        label = 'Lna Mesh Win1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lna Mesh Win1',
    },
    ['lna_mesh_win2'] = {
        label = 'Lna Mesh Win2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lna Mesh Win2',
    },
    ['lna_mesh_win3'] = {
        label = 'Lna Mesh Win3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lna Mesh Win3',
    },
    ['lna_mesh_win4'] = {
        label = 'Lna Mesh Win4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lna Mesh Win4',
    },
    ['lnb_mesh_cddecks'] = {
        label = 'Lnb Mesh Cddecks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Cddecks',
    },
    ['lnb_mesh_coffee'] = {
        label = 'Lnb Mesh Coffee',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Coffee',
    },
    ['lnb_mesh_djdecks'] = {
        label = 'Lnb Mesh Djdecks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Djdecks',
    },
    ['lnb_mesh_dvds'] = {
        label = 'Lnb Mesh Dvds',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Dvds',
    },
    ['lnb_mesh_fireglass'] = {
        label = 'Lnb Mesh Fireglass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Fireglass',
    },
    ['lnb_mesh_goldrecords'] = {
        label = 'Lnb Mesh Goldrecords',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Goldrecords',
    },
    ['lnb_mesh_records'] = {
        label = 'Lnb Mesh Records',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Records',
    },
    ['lnb_over_disk_shadow'] = {
        label = 'Lnb Over Disk Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Over Disk Shadow',
    },
    ['lnb_over_shadow'] = {
        label = 'Lnb Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Over Shadow',
    },
    ['lng_over_decal'] = {
        label = 'Lng Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Decal',
    },
    ['lng_over_normal'] = {
        label = 'Lng Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Normal',
    },
    ['lngb_mesh_boxes'] = {
        label = 'Lngb Mesh Boxes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lngb Mesh Boxes',
    },
    ['lngb_mesh_chopbed'] = {
        label = 'Lngb Mesh Chopbed',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lngb Mesh Chopbed',
    },
    ['lngb_mesh_mags'] = {
        label = 'Lngb Mesh Mags',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lngb Mesh Mags',
    },
    ['rct_mesh_boxes'] = {
        label = 'Rct Mesh Boxes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rct Mesh Boxes',
    },
    ['rct_over_decal'] = {
        label = 'Rct Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rct Over Decal',
    },
    ['rec_mesh_palnt'] = {
        label = 'Rec Mesh Palnt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rec Mesh Palnt',
    },
    ['rpt_mesh_delta'] = {
        label = 'Rpt Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rpt Mesh Delta',
    },
    ['rpt_over_normal'] = {
        label = 'Rpt Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rpt Over Normal',
    },
    ['rpt_over_shadow'] = {
        label = 'Rpt Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rpt Over Shadow',
    },
    ['sta_mesh_delta'] = {
        label = 'Sta Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sta Mesh Delta',
    },
    ['sta_mesh_props'] = {
        label = 'Sta Mesh Props',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sta Mesh Props',
    },
    ['sta_over_normal'] = {
        label = 'Sta Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sta Over Normal',
    },
    ['sta_over_shadow'] = {
        label = 'Sta Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sta Over Shadow',
    },
    ['wdr_mesh_delta'] = {
        label = 'Wdr Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wdr Mesh Delta',
    },
    ['wdr_over_decal'] = {
        label = 'Wdr Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wdr Over Decal',
    },
    ['wdr_over_normal'] = {
        label = 'Wdr Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wdr Over Normal',
    },
    ['wrd_mesh_boxes'] = {
        label = 'Wrd Mesh Boxes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wrd Mesh Boxes',
    },
    ['wrd_mesh_tux'] = {
        label = 'Wrd Mesh Tux',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wrd Mesh Tux',
    },
    ['deta'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['over'] = {
        label = 'Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over',
    },
    ['refl'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['deta_2'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['refl_2'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['coldr_deta'] = {
        label = 'Coldr Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coldr Deta',
    },
    ['coldr_over'] = {
        label = 'Coldr Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coldr Over',
    },
    ['coldr_refl'] = {
        label = 'Coldr Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Coldr Refl',
    },
    ['corr_deta'] = {
        label = 'Corr Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corr Deta',
    },
    ['corr_over'] = {
        label = 'Corr Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corr Over',
    },
    ['corr_refl'] = {
        label = 'Corr Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corr Refl',
    },
    ['deta_3'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['over_2'] = {
        label = 'Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over',
    },
    ['refl_3'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['guard1_deta'] = {
        label = 'Guard1 Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Guard1 Deta',
    },
    ['guard1_over'] = {
        label = 'Guard1 Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Guard1 Over',
    },
    ['guard1_refl'] = {
        label = 'Guard1 Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Guard1 Refl',
    },
    ['deta_4'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['refl_4'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['deta_5'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['refl_5'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['hazmat1_deta'] = {
        label = 'Hazmat1 Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat1 Deta',
    },
    ['hazmat1_over'] = {
        label = 'Hazmat1 Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat1 Over',
    },
    ['hazmat1_refl'] = {
        label = 'Hazmat1 Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat1 Refl',
    },
    ['hazmat2_deta'] = {
        label = 'Hazmat2 Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat2 Deta',
    },
    ['hazmat2_over'] = {
        label = 'Hazmat2 Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat2 Over',
    },
    ['hazmat2_refl'] = {
        label = 'Hazmat2 Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hazmat2 Refl',
    },
    ['deta_6'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['over_3'] = {
        label = 'Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over',
    },
    ['refl_6'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['deta_7'] = {
        label = 'Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deta',
    },
    ['over_4'] = {
        label = 'Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Over',
    },
    ['refl_7'] = {
        label = 'Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Refl',
    },
    ['loa_deta'] = {
        label = 'Loa Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Loa Deta',
    },
    ['loa_deta2'] = {
        label = 'Loa Deta2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Loa Deta2',
    },
    ['loa_over'] = {
        label = 'Loa Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Loa Over',
    },
    ['loa_refl'] = {
        label = 'Loa Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Loa Refl',
    },
    ['monkeyt_deta'] = {
        label = 'Monkeyt Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Monkeyt Deta',
    },
    ['monkeyt_over'] = {
        label = 'Monkeyt Over',
        weight = 500,
        stack = true,
        close = true,
        description = 'Monkeyt Over',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in technical props

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_16_shadowobject69 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.