CATEGORY 23 OF 24 · 1,254 ICONS
GTA 5 technical and proxy props — page 6
Page 6 of 11: models 601 to 720 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.
1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 601 to 720 of 1,254 · page 6 of 11
- Shadowobject69

v_16_shadowobject69 - Shadsy

v_16_shadsy - Strsdet01

v_16_strsdet01 - Priv Shads

v_19_priv_shads - Strip Off Overs

v_19_strip_off_overs - Bdr Mesh Delta

v_24_bdr_mesh_delta - Bdr Over Decal

v_24_bdr_over_decal - Bdr Over Emmisve

v_24_bdr_over_emmisve - Bdr Over Normal

v_24_bdr_over_normal - Bdr Over Shadow

v_24_bdr_over_shadow - Bdr Over Shadow Frank

v_24_bdr_over_shadow_frank - Bdrm Mesh Arta

v_24_bdrm_mesh_arta - Bdrm Mesh Bathprops

v_24_bdrm_mesh_bathprops - Bdrm Mesh Boxes

v_24_bdrm_mesh_boxes - Bdrm Mesh Mags

v_24_bdrm_mesh_mags - Bdrm Mesh Picframes

v_24_bdrm_mesh_picframes - Details1

v_24_details1 - Details2

v_24_details2 - Hal Mesh Delta

v_24_hal_mesh_delta - Hal Mesh Props

v_24_hal_mesh_props - Hal Over Decal

v_24_hal_over_decal - Hal Over Normal

v_24_hal_over_normal - Hal Over Shadow

v_24_hal_over_shadow - Knt Mesh Blindl

v_24_knt_mesh_blindl - Knt Mesh Blindr

v_24_knt_mesh_blindr - Knt Mesh Boxes

v_24_knt_mesh_boxes - Knt Mesh Center

v_24_knt_mesh_center - Knt Mesh Delta

v_24_knt_mesh_delta - Knt Mesh Flyer

v_24_knt_mesh_flyer - Knt Mesh Mags

v_24_knt_mesh_mags - Knt Mesh Stuff

v_24_knt_mesh_stuff - Knt Mesh Units

v_24_knt_mesh_units - Knt Over Decal

v_24_knt_over_decal - Knt Over Normal

v_24_knt_over_normal - Knt Over Shadow

v_24_knt_over_shadow - Lga Mesh Delta

v_24_lga_mesh_delta - Lga Mesh Delta1

v_24_lga_mesh_delta1 - Lga Mesh Delta2

v_24_lga_mesh_delta2 - Lga Mesh Delta3

v_24_lga_mesh_delta3 - Lga Mesh Delta4

v_24_lga_mesh_delta4 - Lga Over Normal

v_24_lga_over_normal - Lga Over Shadow

v_24_lga_over_shadow - Lgb Mesh Bottomdelta

v_24_lgb_mesh_bottomdelta - Lgb Mesh Fire

v_24_lgb_mesh_fire - Lgb Mesh Lngprop

v_24_lgb_mesh_lngprop - Lgb Mesh Sideprops

v_24_lgb_mesh_sideprops - Lgb Mesh Topdelta

v_24_lgb_mesh_topdelta - Llga Mesh Props

v_24_llga_mesh_props - Lna Mesh Win1

v_24_lna_mesh_win1 - Lna Mesh Win2

v_24_lna_mesh_win2 - Lna Mesh Win3

v_24_lna_mesh_win3 - Lna Mesh Win4

v_24_lna_mesh_win4 - Lnb Mesh Cddecks

v_24_lnb_mesh_cddecks - Lnb Mesh Coffee

v_24_lnb_mesh_coffee - Lnb Mesh Djdecks

v_24_lnb_mesh_djdecks - Lnb Mesh Dvds

v_24_lnb_mesh_dvds - Lnb Mesh Fireglass

v_24_lnb_mesh_fireglass - Lnb Mesh Goldrecords

v_24_lnb_mesh_goldrecords - Lnb Mesh Records

v_24_lnb_mesh_records - Lnb Over Disk Shadow

v_24_lnb_over_disk_shadow - Lnb Over Shadow

v_24_lnb_over_shadow - Lng Over Decal

v_24_lng_over_decal - Lng Over Normal

v_24_lng_over_normal - Lngb Mesh Boxes

v_24_lngb_mesh_boxes - Lngb Mesh Chopbed

v_24_lngb_mesh_chopbed - Lngb Mesh Mags

v_24_lngb_mesh_mags - Rct Mesh Boxes

v_24_rct_mesh_boxes - Rct Over Decal

v_24_rct_over_decal - Rec Mesh Palnt

v_24_rec_mesh_palnt - Rpt Mesh Delta

v_24_rpt_mesh_delta - Rpt Over Normal

v_24_rpt_over_normal - Rpt Over Shadow

v_24_rpt_over_shadow - Sta Mesh Delta

v_24_sta_mesh_delta - Sta Mesh Props

v_24_sta_mesh_props - Sta Over Normal

v_24_sta_over_normal - Sta Over Shadow

v_24_sta_over_shadow - Wdr Mesh Delta

v_24_wdr_mesh_delta - Wdr Over Decal

v_24_wdr_over_decal - Wdr Over Normal

v_24_wdr_over_normal - Wrd Mesh Boxes

v_24_wrd_mesh_boxes - Wrd Mesh Tux

v_24_wrd_mesh_tux - Deta

v_28_an1_deta - Over

v_28_an1_over - Refl

v_28_an1_refl - Deta

v_28_an2_deta - Refl

v_28_an2_refl - Coldr Deta

v_28_coldr_deta - Coldr Over

v_28_coldr_over - Coldr Refl

v_28_coldr_refl - Corr Deta

v_28_corr_deta - Corr Over

v_28_corr_over - Corr Refl

v_28_corr_refl - Deta

v_28_gua2_deta - Over

v_28_gua2_over - Refl

v_28_gua2_refl - Guard1 Deta

v_28_guard1_deta - Guard1 Over

v_28_guard1_over - Guard1 Refl

v_28_guard1_refl - Deta

v_28_ha1_deta - Refl

v_28_ha1_refl - Deta

v_28_ha2_deta - Refl

v_28_ha2_refl - Hazmat1 Deta

v_28_hazmat1_deta - Hazmat1 Over

v_28_hazmat1_over - Hazmat1 Refl

v_28_hazmat1_refl - Hazmat2 Deta

v_28_hazmat2_deta - Hazmat2 Over

v_28_hazmat2_over - Hazmat2 Refl

v_28_hazmat2_refl - Deta

v_28_lab1_deta - Over

v_28_lab1_over - Refl

v_28_lab1_refl - Deta

v_28_lab2_deta - Over

v_28_lab2_over - Refl

v_28_lab2_refl - Loa Deta

v_28_loa_deta - Loa Deta2

v_28_loa_deta2 - Loa Over

v_28_loa_over - Loa Refl

v_28_loa_refl - Monkeyt Deta

v_28_monkeyt_deta - Monkeyt Over

v_28_monkeyt_over
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['shadowobject69'] = {
label = 'Shadowobject69',
weight = 500,
stack = true,
close = true,
description = 'Shadowobject69',
},
['shadsy'] = {
label = 'Shadsy',
weight = 500,
stack = true,
close = true,
description = 'Shadsy',
},
['strsdet01'] = {
label = 'Strsdet01',
weight = 500,
stack = true,
close = true,
description = 'Strsdet01',
},
['priv_shads'] = {
label = 'Priv Shads',
weight = 500,
stack = true,
close = true,
description = 'Priv Shads',
},
['strip_off_overs'] = {
label = 'Strip Off Overs',
weight = 500,
stack = true,
close = true,
description = 'Strip Off Overs',
},
['bdr_mesh_delta'] = {
label = 'Bdr Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Bdr Mesh Delta',
},
['bdr_over_decal'] = {
label = 'Bdr Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Bdr Over Decal',
},
['bdr_over_emmisve'] = {
label = 'Bdr Over Emmisve',
weight = 500,
stack = true,
close = true,
description = 'Bdr Over Emmisve',
},
['bdr_over_normal'] = {
label = 'Bdr Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Bdr Over Normal',
},
['bdr_over_shadow'] = {
label = 'Bdr Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Bdr Over Shadow',
},
['bdr_over_shadow_frank'] = {
label = 'Bdr Over Shadow Frank',
weight = 500,
stack = true,
close = true,
description = 'Bdr Over Shadow Frank',
},
['bdrm_mesh_arta'] = {
label = 'Bdrm Mesh Arta',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Arta',
},
['bdrm_mesh_bathprops'] = {
label = 'Bdrm Mesh Bathprops',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Bathprops',
},
['bdrm_mesh_boxes'] = {
label = 'Bdrm Mesh Boxes',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Boxes',
},
['bdrm_mesh_mags'] = {
label = 'Bdrm Mesh Mags',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Mags',
},
['bdrm_mesh_picframes'] = {
label = 'Bdrm Mesh Picframes',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Picframes',
},
['details1'] = {
label = 'Details1',
weight = 500,
stack = true,
close = true,
description = 'Details1',
},
['details2'] = {
label = 'Details2',
weight = 500,
stack = true,
close = true,
description = 'Details2',
},
['hal_mesh_delta'] = {
label = 'Hal Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Hal Mesh Delta',
},
['hal_mesh_props'] = {
label = 'Hal Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Hal Mesh Props',
},
['hal_over_decal'] = {
label = 'Hal Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Hal Over Decal',
},
['hal_over_normal'] = {
label = 'Hal Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Hal Over Normal',
},
['hal_over_shadow'] = {
label = 'Hal Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Hal Over Shadow',
},
['knt_mesh_blindl'] = {
label = 'Knt Mesh Blindl',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Blindl',
},
['knt_mesh_blindr'] = {
label = 'Knt Mesh Blindr',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Blindr',
},
['knt_mesh_boxes'] = {
label = 'Knt Mesh Boxes',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Boxes',
},
['knt_mesh_center'] = {
label = 'Knt Mesh Center',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Center',
},
['knt_mesh_delta'] = {
label = 'Knt Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Delta',
},
['knt_mesh_flyer'] = {
label = 'Knt Mesh Flyer',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Flyer',
},
['knt_mesh_mags'] = {
label = 'Knt Mesh Mags',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Mags',
},
['knt_mesh_stuff'] = {
label = 'Knt Mesh Stuff',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Stuff',
},
['knt_mesh_units'] = {
label = 'Knt Mesh Units',
weight = 500,
stack = true,
close = true,
description = 'Knt Mesh Units',
},
['knt_over_decal'] = {
label = 'Knt Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Knt Over Decal',
},
['knt_over_normal'] = {
label = 'Knt Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Knt Over Normal',
},
['knt_over_shadow'] = {
label = 'Knt Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Knt Over Shadow',
},
['lga_mesh_delta'] = {
label = 'Lga Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Delta',
},
['lga_mesh_delta1'] = {
label = 'Lga Mesh Delta1',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Delta1',
},
['lga_mesh_delta2'] = {
label = 'Lga Mesh Delta2',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Delta2',
},
['lga_mesh_delta3'] = {
label = 'Lga Mesh Delta3',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Delta3',
},
['lga_mesh_delta4'] = {
label = 'Lga Mesh Delta4',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Delta4',
},
['lga_over_normal'] = {
label = 'Lga Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Lga Over Normal',
},
['lga_over_shadow'] = {
label = 'Lga Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Lga Over Shadow',
},
['lgb_mesh_bottomdelta'] = {
label = 'Lgb Mesh Bottomdelta',
weight = 500,
stack = true,
close = true,
description = 'Lgb Mesh Bottomdelta',
},
['lgb_mesh_fire'] = {
label = 'Lgb Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Lgb Mesh Fire',
},
['lgb_mesh_lngprop'] = {
label = 'Lgb Mesh Lngprop',
weight = 500,
stack = true,
close = true,
description = 'Lgb Mesh Lngprop',
},
['lgb_mesh_sideprops'] = {
label = 'Lgb Mesh Sideprops',
weight = 500,
stack = true,
close = true,
description = 'Lgb Mesh Sideprops',
},
['lgb_mesh_topdelta'] = {
label = 'Lgb Mesh Topdelta',
weight = 500,
stack = true,
close = true,
description = 'Lgb Mesh Topdelta',
},
['llga_mesh_props'] = {
label = 'Llga Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Llga Mesh Props',
},
['lna_mesh_win1'] = {
label = 'Lna Mesh Win1',
weight = 500,
stack = true,
close = true,
description = 'Lna Mesh Win1',
},
['lna_mesh_win2'] = {
label = 'Lna Mesh Win2',
weight = 500,
stack = true,
close = true,
description = 'Lna Mesh Win2',
},
['lna_mesh_win3'] = {
label = 'Lna Mesh Win3',
weight = 500,
stack = true,
close = true,
description = 'Lna Mesh Win3',
},
['lna_mesh_win4'] = {
label = 'Lna Mesh Win4',
weight = 500,
stack = true,
close = true,
description = 'Lna Mesh Win4',
},
['lnb_mesh_cddecks'] = {
label = 'Lnb Mesh Cddecks',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Cddecks',
},
['lnb_mesh_coffee'] = {
label = 'Lnb Mesh Coffee',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Coffee',
},
['lnb_mesh_djdecks'] = {
label = 'Lnb Mesh Djdecks',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Djdecks',
},
['lnb_mesh_dvds'] = {
label = 'Lnb Mesh Dvds',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Dvds',
},
['lnb_mesh_fireglass'] = {
label = 'Lnb Mesh Fireglass',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Fireglass',
},
['lnb_mesh_goldrecords'] = {
label = 'Lnb Mesh Goldrecords',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Goldrecords',
},
['lnb_mesh_records'] = {
label = 'Lnb Mesh Records',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Records',
},
['lnb_over_disk_shadow'] = {
label = 'Lnb Over Disk Shadow',
weight = 500,
stack = true,
close = true,
description = 'Lnb Over Disk Shadow',
},
['lnb_over_shadow'] = {
label = 'Lnb Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Lnb Over Shadow',
},
['lng_over_decal'] = {
label = 'Lng Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Decal',
},
['lng_over_normal'] = {
label = 'Lng Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Lng Over Normal',
},
['lngb_mesh_boxes'] = {
label = 'Lngb Mesh Boxes',
weight = 500,
stack = true,
close = true,
description = 'Lngb Mesh Boxes',
},
['lngb_mesh_chopbed'] = {
label = 'Lngb Mesh Chopbed',
weight = 500,
stack = true,
close = true,
description = 'Lngb Mesh Chopbed',
},
['lngb_mesh_mags'] = {
label = 'Lngb Mesh Mags',
weight = 500,
stack = true,
close = true,
description = 'Lngb Mesh Mags',
},
['rct_mesh_boxes'] = {
label = 'Rct Mesh Boxes',
weight = 500,
stack = true,
close = true,
description = 'Rct Mesh Boxes',
},
['rct_over_decal'] = {
label = 'Rct Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Rct Over Decal',
},
['rec_mesh_palnt'] = {
label = 'Rec Mesh Palnt',
weight = 500,
stack = true,
close = true,
description = 'Rec Mesh Palnt',
},
['rpt_mesh_delta'] = {
label = 'Rpt Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Rpt Mesh Delta',
},
['rpt_over_normal'] = {
label = 'Rpt Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Rpt Over Normal',
},
['rpt_over_shadow'] = {
label = 'Rpt Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Rpt Over Shadow',
},
['sta_mesh_delta'] = {
label = 'Sta Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Sta Mesh Delta',
},
['sta_mesh_props'] = {
label = 'Sta Mesh Props',
weight = 500,
stack = true,
close = true,
description = 'Sta Mesh Props',
},
['sta_over_normal'] = {
label = 'Sta Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Sta Over Normal',
},
['sta_over_shadow'] = {
label = 'Sta Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'Sta Over Shadow',
},
['wdr_mesh_delta'] = {
label = 'Wdr Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Wdr Mesh Delta',
},
['wdr_over_decal'] = {
label = 'Wdr Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Wdr Over Decal',
},
['wdr_over_normal'] = {
label = 'Wdr Over Normal',
weight = 500,
stack = true,
close = true,
description = 'Wdr Over Normal',
},
['wrd_mesh_boxes'] = {
label = 'Wrd Mesh Boxes',
weight = 500,
stack = true,
close = true,
description = 'Wrd Mesh Boxes',
},
['wrd_mesh_tux'] = {
label = 'Wrd Mesh Tux',
weight = 500,
stack = true,
close = true,
description = 'Wrd Mesh Tux',
},
['deta'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['over'] = {
label = 'Over',
weight = 500,
stack = true,
close = true,
description = 'Over',
},
['refl'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['deta_2'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['refl_2'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['coldr_deta'] = {
label = 'Coldr Deta',
weight = 500,
stack = true,
close = true,
description = 'Coldr Deta',
},
['coldr_over'] = {
label = 'Coldr Over',
weight = 500,
stack = true,
close = true,
description = 'Coldr Over',
},
['coldr_refl'] = {
label = 'Coldr Refl',
weight = 500,
stack = true,
close = true,
description = 'Coldr Refl',
},
['corr_deta'] = {
label = 'Corr Deta',
weight = 500,
stack = true,
close = true,
description = 'Corr Deta',
},
['corr_over'] = {
label = 'Corr Over',
weight = 500,
stack = true,
close = true,
description = 'Corr Over',
},
['corr_refl'] = {
label = 'Corr Refl',
weight = 500,
stack = true,
close = true,
description = 'Corr Refl',
},
['deta_3'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['over_2'] = {
label = 'Over',
weight = 500,
stack = true,
close = true,
description = 'Over',
},
['refl_3'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['guard1_deta'] = {
label = 'Guard1 Deta',
weight = 500,
stack = true,
close = true,
description = 'Guard1 Deta',
},
['guard1_over'] = {
label = 'Guard1 Over',
weight = 500,
stack = true,
close = true,
description = 'Guard1 Over',
},
['guard1_refl'] = {
label = 'Guard1 Refl',
weight = 500,
stack = true,
close = true,
description = 'Guard1 Refl',
},
['deta_4'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['refl_4'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['deta_5'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['refl_5'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['hazmat1_deta'] = {
label = 'Hazmat1 Deta',
weight = 500,
stack = true,
close = true,
description = 'Hazmat1 Deta',
},
['hazmat1_over'] = {
label = 'Hazmat1 Over',
weight = 500,
stack = true,
close = true,
description = 'Hazmat1 Over',
},
['hazmat1_refl'] = {
label = 'Hazmat1 Refl',
weight = 500,
stack = true,
close = true,
description = 'Hazmat1 Refl',
},
['hazmat2_deta'] = {
label = 'Hazmat2 Deta',
weight = 500,
stack = true,
close = true,
description = 'Hazmat2 Deta',
},
['hazmat2_over'] = {
label = 'Hazmat2 Over',
weight = 500,
stack = true,
close = true,
description = 'Hazmat2 Over',
},
['hazmat2_refl'] = {
label = 'Hazmat2 Refl',
weight = 500,
stack = true,
close = true,
description = 'Hazmat2 Refl',
},
['deta_6'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['over_3'] = {
label = 'Over',
weight = 500,
stack = true,
close = true,
description = 'Over',
},
['refl_6'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['deta_7'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['over_4'] = {
label = 'Over',
weight = 500,
stack = true,
close = true,
description = 'Over',
},
['refl_7'] = {
label = 'Refl',
weight = 500,
stack = true,
close = true,
description = 'Refl',
},
['loa_deta'] = {
label = 'Loa Deta',
weight = 500,
stack = true,
close = true,
description = 'Loa Deta',
},
['loa_deta2'] = {
label = 'Loa Deta2',
weight = 500,
stack = true,
close = true,
description = 'Loa Deta2',
},
['loa_over'] = {
label = 'Loa Over',
weight = 500,
stack = true,
close = true,
description = 'Loa Over',
},
['loa_refl'] = {
label = 'Loa Refl',
weight = 500,
stack = true,
close = true,
description = 'Loa Refl',
},
['monkeyt_deta'] = {
label = 'Monkeyt Deta',
weight = 500,
stack = true,
close = true,
description = 'Monkeyt Deta',
},
['monkeyt_over'] = {
label = 'Monkeyt Over',
weight = 500,
stack = true,
close = true,
description = 'Monkeyt Over',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in technical props
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_16_shadowobject69 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.