CATEGORY 23 OF 24 · 1,254 ICONS
GTA 5 technical and proxy props — page 9
Page 9 of 11: models 961 to 1,080 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.
1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 961 to 1,080 of 1,254 · page 9 of 11
- Deta

v_74_str2_deta - V 74 Vfx 3a

v_74_vfx_3a_it3_01 - V 74 Vfx 3b

v_74_vfx_3b_it3_01 - V 74 Vfx It3

v_74_vfx_it3_002 - V 74 Vfx It3

v_74_vfx_it3_003 - V 74 Vfx It3

v_74_vfx_it3_004 - V 74 Vfx It3

v_74_vfx_it3_005 - V 74 Vfx It3

v_74_vfx_it3_006 - V 74 Vfx It3

v_74_vfx_it3_007 - V 74 Vfx It3

v_74_vfx_it3_008 - V 74 Vfx It3

v_74_vfx_it3_009 - V 74 Vfx It3

v_74_vfx_it3_010 - V 74 Vfx It3

v_74_vfx_it3_02 - V 74 Vfx It3

v_74_vfx_it3_3a_003 - V 74 Vfx It3

v_74_vfx_it3_3b_004 - V 74 Vfx It3

v_74_vfx_it3_3b_02 - Cor

v_74_vfx_it3_cor - Cor001

v_74_vfx_it3_cor001 - Open Cav

v_74_vfx_it3_open_cav - Mesh Fire

v_74_vfx_mesh_fire_00 - Mesh Fire

v_74_vfx_mesh_fire_01 - Mesh Fire

v_74_vfx_mesh_fire_03 - Mesh Fire

v_74_vfx_mesh_fire_04 - Mesh Fire

v_74_vfx_mesh_fire_05 - Mesh Fire

v_74_vfx_mesh_fire_06 - Mesh Fire

v_74_vfx_mesh_fire_07 - Baseoverlay

v_8_baseoverlay - Baseoverlay2

v_8_baseoverlay2 - Bed1ovrly

v_8_bed1ovrly - Bed3ovrly

v_8_bed3ovrly - Farmshad01

v_8_farmshad01 - Farmshad02

v_8_farmshad02 - Farmshad03

v_8_farmshad03 - Farmshad04

v_8_farmshad04 - Farmshad05

v_8_farmshad05 - Farmshad06

v_8_farmshad06 - Farmshad07

v_8_farmshad07 - Farmshad08

v_8_farmshad08 - Farmshad09

v_8_farmshad09 - Farmshad10

v_8_farmshad10 - Farmshad11

v_8_farmshad11 - Farmshad13

v_8_farmshad13 - Farmshad14

v_8_farmshad14 - Farmshad15

v_8_farmshad15 - Farmshad18

v_8_farmshad18 - Farmshad19

v_8_farmshad19 - Farmshad20

v_8_farmshad20 - Farmshad21

v_8_farmshad21 - Farmshad22

v_8_farmshad22 - Farmshad24

v_8_farmshad24 - Farmshad25

v_8_farmshad25 - Frntoverlay

v_8_frntoverlay - Hall1overlay

v_8_hall1overlay - Hall2overlay

v_8_hall2overlay - Hall4ovrly

v_8_hall4ovrly - Hall5overlay

v_8_hall5overlay - Livoverlays

v_8_livoverlays - Reflection Proxy

v_8_reflection_proxy - Sp1ovrly

v_8_sp1ovrly - Fib Atrcol

v_ilev_fib_atrcol - Fib Atrgl1s

v_ilev_fib_atrgl1s - Fib Atrgl2s

v_ilev_fib_atrgl2s - Fib Atrgl3s

v_ilev_fib_atrgl3s - Fib Btrmdr

v_ilev_fib_btrmdr - Fib Sprklr

v_ilev_fib_sprklr - Fib Sprklr Off

v_ilev_fib_sprklr_off - Fib Sprklr On

v_ilev_fib_sprklr_on - Ind Rc Overalldrp

v_ind_rc_overalldrp - Ind Rc Overallfld

v_ind_rc_overallfld - Temp

v_proc2_temp - Vb Additions Bh1 09

vb_additions_bh1_09_fix - Vb Additions Hs005 Fix

vb_additions_hs005_fix - Vb Additions Ss1 08

vb_additions_ss1_08_fix - Vb Additions Vb 09

vb_additions_vb_09_escapefix - Vfx It1

vfx_it1_00 - Vfx It1

vfx_it1_01 - Vfx It1

vfx_it1_02 - Vfx It1

vfx_it1_03 - Vfx It1

vfx_it1_04 - Vfx It1

vfx_it1_05 - Vfx It1

vfx_it1_06 - Vfx It1

vfx_it1_07 - Vfx It1

vfx_it1_08 - Vfx It1

vfx_it1_09 - Vfx It1

vfx_it1_10 - Vfx It1

vfx_it1_11 - Vfx It1

vfx_it1_12 - Vfx It1

vfx_it1_13 - Vfx It1

vfx_it1_14 - Vfx It1

vfx_it1_15 - Vfx It1

vfx_it1_16 - Vfx It1

vfx_it1_17 - Vfx It1

vfx_it1_18 - Vfx It1

vfx_it1_19 - Vfx It1

vfx_it1_20 - Vfx It2

vfx_it2_00 - Vfx It2

vfx_it2_01 - Vfx It2

vfx_it2_02 - Vfx It2

vfx_it2_03 - Vfx It2

vfx_it2_04 - Vfx It2

vfx_it2_05 - Vfx It2

vfx_it2_06 - Vfx It2

vfx_it2_07 - Vfx It2

vfx_it2_08 - Vfx It2

vfx_it2_09 - Vfx It2

vfx_it2_10 - Vfx It2

vfx_it2_11 - Vfx It2

vfx_it2_12 - Vfx It2

vfx_it2_13 - Vfx It2

vfx_it2_14 - Vfx It2

vfx_it2_15 - Vfx It2

vfx_it2_16 - Vfx It2

vfx_it2_17 - Vfx It2

vfx_it2_18 - Vfx It2

vfx_it2_19 - Vfx It2

vfx_it2_20 - Vfx It2

vfx_it2_21 - Vfx It2

vfx_it2_22 - Vfx It2

vfx_it2_23 - Vfx It2

vfx_it2_24
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['deta'] = {
label = 'Deta',
weight = 500,
stack = true,
close = true,
description = 'Deta',
},
['v_74_vfx_3a'] = {
label = 'V 74 Vfx 3a',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx 3a',
},
['v_74_vfx_3b'] = {
label = 'V 74 Vfx 3b',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx 3b',
},
['v_74_vfx_it3'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_2'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_3'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_4'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_5'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_6'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_7'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_8'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_9'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_10'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_11'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_12'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['v_74_vfx_it3_13'] = {
label = 'V 74 Vfx It3',
weight = 500,
stack = true,
close = true,
description = 'V 74 Vfx It3',
},
['cor'] = {
label = 'Cor',
weight = 500,
stack = true,
close = true,
description = 'Cor',
},
['cor001'] = {
label = 'Cor001',
weight = 500,
stack = true,
close = true,
description = 'Cor001',
},
['open_cav'] = {
label = 'Open Cav',
weight = 500,
stack = true,
close = true,
description = 'Open Cav',
},
['mesh_fire'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_2'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_3'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_4'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_5'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_6'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['mesh_fire_7'] = {
label = 'Mesh Fire',
weight = 500,
stack = true,
close = true,
description = 'Mesh Fire',
},
['baseoverlay'] = {
label = 'Baseoverlay',
weight = 500,
stack = true,
close = true,
description = 'Baseoverlay',
},
['baseoverlay2'] = {
label = 'Baseoverlay2',
weight = 500,
stack = true,
close = true,
description = 'Baseoverlay2',
},
['bed1ovrly'] = {
label = 'Bed1ovrly',
weight = 500,
stack = true,
close = true,
description = 'Bed1ovrly',
},
['bed3ovrly'] = {
label = 'Bed3ovrly',
weight = 500,
stack = true,
close = true,
description = 'Bed3ovrly',
},
['farmshad01'] = {
label = 'Farmshad01',
weight = 500,
stack = true,
close = true,
description = 'Farmshad01',
},
['farmshad02'] = {
label = 'Farmshad02',
weight = 500,
stack = true,
close = true,
description = 'Farmshad02',
},
['farmshad03'] = {
label = 'Farmshad03',
weight = 500,
stack = true,
close = true,
description = 'Farmshad03',
},
['farmshad04'] = {
label = 'Farmshad04',
weight = 500,
stack = true,
close = true,
description = 'Farmshad04',
},
['farmshad05'] = {
label = 'Farmshad05',
weight = 500,
stack = true,
close = true,
description = 'Farmshad05',
},
['farmshad06'] = {
label = 'Farmshad06',
weight = 500,
stack = true,
close = true,
description = 'Farmshad06',
},
['farmshad07'] = {
label = 'Farmshad07',
weight = 500,
stack = true,
close = true,
description = 'Farmshad07',
},
['farmshad08'] = {
label = 'Farmshad08',
weight = 500,
stack = true,
close = true,
description = 'Farmshad08',
},
['farmshad09'] = {
label = 'Farmshad09',
weight = 500,
stack = true,
close = true,
description = 'Farmshad09',
},
['farmshad10'] = {
label = 'Farmshad10',
weight = 500,
stack = true,
close = true,
description = 'Farmshad10',
},
['farmshad11'] = {
label = 'Farmshad11',
weight = 500,
stack = true,
close = true,
description = 'Farmshad11',
},
['farmshad13'] = {
label = 'Farmshad13',
weight = 500,
stack = true,
close = true,
description = 'Farmshad13',
},
['farmshad14'] = {
label = 'Farmshad14',
weight = 500,
stack = true,
close = true,
description = 'Farmshad14',
},
['farmshad15'] = {
label = 'Farmshad15',
weight = 500,
stack = true,
close = true,
description = 'Farmshad15',
},
['farmshad18'] = {
label = 'Farmshad18',
weight = 500,
stack = true,
close = true,
description = 'Farmshad18',
},
['farmshad19'] = {
label = 'Farmshad19',
weight = 500,
stack = true,
close = true,
description = 'Farmshad19',
},
['farmshad20'] = {
label = 'Farmshad20',
weight = 500,
stack = true,
close = true,
description = 'Farmshad20',
},
['farmshad21'] = {
label = 'Farmshad21',
weight = 500,
stack = true,
close = true,
description = 'Farmshad21',
},
['farmshad22'] = {
label = 'Farmshad22',
weight = 500,
stack = true,
close = true,
description = 'Farmshad22',
},
['farmshad24'] = {
label = 'Farmshad24',
weight = 500,
stack = true,
close = true,
description = 'Farmshad24',
},
['farmshad25'] = {
label = 'Farmshad25',
weight = 500,
stack = true,
close = true,
description = 'Farmshad25',
},
['frntoverlay'] = {
label = 'Frntoverlay',
weight = 500,
stack = true,
close = true,
description = 'Frntoverlay',
},
['hall1overlay'] = {
label = 'Hall1overlay',
weight = 500,
stack = true,
close = true,
description = 'Hall1overlay',
},
['hall2overlay'] = {
label = 'Hall2overlay',
weight = 500,
stack = true,
close = true,
description = 'Hall2overlay',
},
['hall4ovrly'] = {
label = 'Hall4ovrly',
weight = 500,
stack = true,
close = true,
description = 'Hall4ovrly',
},
['hall5overlay'] = {
label = 'Hall5overlay',
weight = 500,
stack = true,
close = true,
description = 'Hall5overlay',
},
['livoverlays'] = {
label = 'Livoverlays',
weight = 500,
stack = true,
close = true,
description = 'Livoverlays',
},
['reflection_proxy'] = {
label = 'Reflection Proxy',
weight = 500,
stack = true,
close = true,
description = 'Reflection Proxy',
},
['sp1ovrly'] = {
label = 'Sp1ovrly',
weight = 500,
stack = true,
close = true,
description = 'Sp1ovrly',
},
['fib_atrcol'] = {
label = 'Fib Atrcol',
weight = 500,
stack = true,
close = true,
description = 'Fib Atrcol',
},
['fib_atrgl1s'] = {
label = 'Fib Atrgl1s',
weight = 500,
stack = true,
close = true,
description = 'Fib Atrgl1s',
},
['fib_atrgl2s'] = {
label = 'Fib Atrgl2s',
weight = 500,
stack = true,
close = true,
description = 'Fib Atrgl2s',
},
['fib_atrgl3s'] = {
label = 'Fib Atrgl3s',
weight = 500,
stack = true,
close = true,
description = 'Fib Atrgl3s',
},
['fib_btrmdr'] = {
label = 'Fib Btrmdr',
weight = 500,
stack = true,
close = true,
description = 'Fib Btrmdr',
},
['fib_sprklr'] = {
label = 'Fib Sprklr',
weight = 500,
stack = true,
close = true,
description = 'Fib Sprklr',
},
['fib_sprklr_off'] = {
label = 'Fib Sprklr Off',
weight = 500,
stack = true,
close = true,
description = 'Fib Sprklr Off',
},
['fib_sprklr_on'] = {
label = 'Fib Sprklr On',
weight = 500,
stack = true,
close = true,
description = 'Fib Sprklr On',
},
['ind_rc_overalldrp'] = {
label = 'Ind Rc Overalldrp',
weight = 500,
stack = true,
close = true,
description = 'Ind Rc Overalldrp',
},
['ind_rc_overallfld'] = {
label = 'Ind Rc Overallfld',
weight = 500,
stack = true,
close = true,
description = 'Ind Rc Overallfld',
},
['temp'] = {
label = 'Temp',
weight = 500,
stack = true,
close = true,
description = 'Temp',
},
['vb_additions_bh1_09'] = {
label = 'Vb Additions Bh1 09',
weight = 500,
stack = true,
close = true,
description = 'Vb Additions Bh1 09',
},
['vb_additions_hs005_fix'] = {
label = 'Vb Additions Hs005 Fix',
weight = 500,
stack = true,
close = true,
description = 'Vb Additions Hs005 Fix',
},
['vb_additions_ss1_08'] = {
label = 'Vb Additions Ss1 08',
weight = 500,
stack = true,
close = true,
description = 'Vb Additions Ss1 08',
},
['vb_additions_vb_09'] = {
label = 'Vb Additions Vb 09',
weight = 500,
stack = true,
close = true,
description = 'Vb Additions Vb 09',
},
['vfx_it1'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_2'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_3'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_4'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_5'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_6'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_7'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_8'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_9'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_10'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_11'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_12'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_13'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_14'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_15'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_16'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_17'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_18'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_19'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_20'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it1_21'] = {
label = 'Vfx It1',
weight = 500,
stack = true,
close = true,
description = 'Vfx It1',
},
['vfx_it2'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_2'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_3'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_4'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_5'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_6'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_7'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_8'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_9'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_10'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_11'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_12'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_13'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_14'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_15'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_16'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_17'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_18'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_19'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_20'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_21'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_22'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_23'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_24'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
['vfx_it2_25'] = {
label = 'Vfx It2',
weight = 500,
stack = true,
close = true,
description = 'Vfx It2',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in technical props
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_74_str2_deta carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.