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CATEGORY 23 OF 24 · 1,254 ICONS

GTA 5 technical and proxy props — page 5

Page 5 of 11: models 481 to 600 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.

1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,254 icons

Showing 481 to 600 of 1,254 · page 5 of 11

  • Mk Tri Swim (prop_mk_tri_swim) FiveM inventory icon
    Mk Tri Swimprop_mk_tri_swim
    png
  • Mk Warp (prop_mk_warp) FiveM inventory icon
    Mk Warpprop_mk_warp
    png
  • Base Marker (prop_mp_base_marker) FiveM inventory icon
    Base Markerprop_mp_base_marker
    png
  • Cant Place Lrg (prop_mp_cant_place_lrg) FiveM inventory icon
    Cant Place Lrgprop_mp_cant_place_lrg
    png
  • Cant Place Med (prop_mp_cant_place_med) FiveM inventory icon
    Cant Place Medprop_mp_cant_place_med
    png
  • Cant Place Sm (prop_mp_cant_place_sm) FiveM inventory icon
    Cant Place Smprop_mp_cant_place_sm
    png
  • Halo (prop_mp_halo) FiveM inventory icon
    Haloprop_mp_halo
    png
  • Halo Lrg (prop_mp_halo_lrg) FiveM inventory icon
    Halo Lrgprop_mp_halo_lrg
    png
  • Halo Med (prop_mp_halo_med) FiveM inventory icon
    Halo Medprop_mp_halo_med
    png
  • Halo Point (prop_mp_halo_point) FiveM inventory icon
    Halo Pointprop_mp_halo_point
    png
  • Halo Point Lrg (prop_mp_halo_point_lrg) FiveM inventory icon
    Halo Point Lrgprop_mp_halo_point_lrg
    png
  • Halo Point Med (prop_mp_halo_point_med) FiveM inventory icon
    Halo Point Medprop_mp_halo_point_med
    png
  • Halo Point Sm (prop_mp_halo_point_sm) FiveM inventory icon
    Halo Point Smprop_mp_halo_point_sm
    png
  • Halo Rotate (prop_mp_halo_rotate) FiveM inventory icon
    Halo Rotateprop_mp_halo_rotate
    png
  • Halo Rotate Lrg (prop_mp_halo_rotate_lrg) FiveM inventory icon
    Halo Rotate Lrgprop_mp_halo_rotate_lrg
    png
  • Halo Rotate Med (prop_mp_halo_rotate_med) FiveM inventory icon
    Halo Rotate Medprop_mp_halo_rotate_med
    png
  • Halo Rotate Sm (prop_mp_halo_rotate_sm) FiveM inventory icon
    Halo Rotate Smprop_mp_halo_rotate_sm
    png
  • Halo Sm (prop_mp_halo_sm) FiveM inventory icon
    Halo Smprop_mp_halo_sm
    png
  • Icon Shad Lrg (prop_mp_icon_shad_lrg) FiveM inventory icon
    Icon Shad Lrgprop_mp_icon_shad_lrg
    png
  • Icon Shad Med (prop_mp_icon_shad_med) FiveM inventory icon
    Icon Shad Medprop_mp_icon_shad_med
    png
  • Icon Shad Sm (prop_mp_icon_shad_sm) FiveM inventory icon
    Icon Shad Smprop_mp_icon_shad_sm
    png
  • Max Out Lrg (prop_mp_max_out_lrg) FiveM inventory icon
    Max Out Lrgprop_mp_max_out_lrg
    png
  • Max Out Med (prop_mp_max_out_med) FiveM inventory icon
    Max Out Medprop_mp_max_out_med
    png
  • Max Out Sm (prop_mp_max_out_sm) FiveM inventory icon
    Max Out Smprop_mp_max_out_sm
    png
  • Placement (prop_mp_placement) FiveM inventory icon
    Placementprop_mp_placement
    png
  • Placement Lrg (prop_mp_placement_lrg) FiveM inventory icon
    Placement Lrgprop_mp_placement_lrg
    png
  • Placement Maxd (prop_mp_placement_maxd) FiveM inventory icon
    Placement Maxdprop_mp_placement_maxd
    png
  • Placement Med (prop_mp_placement_med) FiveM inventory icon
    Placement Medprop_mp_placement_med
    png
  • Placement Red (prop_mp_placement_red) FiveM inventory icon
    Placement Redprop_mp_placement_red
    png
  • Placement Sm (prop_mp_placement_sm) FiveM inventory icon
    Placement Smprop_mp_placement_sm
    png
  • Repair (prop_mp_repair) FiveM inventory icon
    Repairprop_mp_repair
    png
  • Repair (prop_mp_repair_01) FiveM inventory icon
    Repairprop_mp_repair_01
    png
  • Respawn (prop_mp_respawn_02) FiveM inventory icon
    Respawnprop_mp_respawn_02
    png
  • Overalls (prop_overalls_01) FiveM inventory icon
    Overallsprop_overalls_01
    png
  • Jack 03 Col (prop_p_jack_03_col) FiveM inventory icon
    Jack 03 Colprop_p_jack_03_col
    png
  • Spider (prop_p_spider_01a) FiveM inventory icon
    Spiderprop_p_spider_01a
    png
  • Spider (prop_p_spider_01c) FiveM inventory icon
    Spiderprop_p_spider_01c
    png
  • Spider (prop_p_spider_01d) FiveM inventory icon
    Spiderprop_p_spider_01d
    png
  • Phys Wades Head (prop_phys_wades_head) FiveM inventory icon
    Phys Wades Headprop_phys_wades_head
    png
  • Quad Grid Line (prop_quad_grid_line) FiveM inventory icon
    Quad Grid Lineprop_quad_grid_line
    png
  • Rio Del (prop_rio_del_01) FiveM inventory icon
    Rio Delprop_rio_del_01
    png
  • Rio Del (prop_rio_del_01_l3) FiveM inventory icon
    Rio Delprop_rio_del_01_l3
    png
  • Scrim (prop_scrim_01) FiveM inventory icon
    Scrimprop_scrim_01
    png
  • Single Grid Line (prop_single_grid_line) FiveM inventory icon
    Single Grid Lineprop_single_grid_line
    png
  • Gar (prop_sm_14_mp_gar) FiveM inventory icon
    Garprop_sm_14_mp_gar
    png
  • Temp Carrier (prop_temp_carrier) FiveM inventory icon
    Temp Carrierprop_temp_carrier
    png
  • Tick (prop_tick) FiveM inventory icon
    Tickprop_tick
    png
  • Tick (prop_tick_02) FiveM inventory icon
    Tickprop_tick_02
    png
  • Triple Grid Line (prop_triple_grid_line) FiveM inventory icon
    Triple Grid Lineprop_triple_grid_line
    png
  • Collision Proxy (reh_int3_collision_proxy) FiveM inventory icon
    Collision Proxyreh_int3_collision_proxy
    png
  • Decals (reh_int3_decals) FiveM inventory icon
    Decalsreh_int3_decals
    png
  • Decals2 (reh_int3_decals2) FiveM inventory icon
    Decals2reh_int3_decals2
    png
  • Collision Proxy (reh_int4_collision_proxy) FiveM inventory icon
    Collision Proxyreh_int4_collision_proxy
    png
  • Detail Decal Tech (reh_int4_detail_decal_tech) FiveM inventory icon
    Detail Decal Techreh_int4_detail_decal_tech
    png
  • Style 1 Lp (reh_int4_int_style_1_lp) FiveM inventory icon
    Style 1 Lpreh_int4_int_style_1_lp
    png
  • Style 2 Lp (reh_int4_int_style_2_lp) FiveM inventory icon
    Style 2 Lpreh_int4_int_style_2_lp
    png
  • Style 3 Lp (reh_int4_int_style_3_lp) FiveM inventory icon
    Style 3 Lpreh_int4_int_style_3_lp
    png
  • Style3 Concrete Decal (reh_int4_style3_concrete_decal) FiveM inventory icon
    Style3 Concrete Decalreh_int4_style3_concrete_decal
    png
  • Style 1 Decal (reh_int4_style_1_decal) FiveM inventory icon
    Style 1 Decalreh_int4_style_1_decal
    png
  • Style 2 Decal (reh_int4_style_2_decal) FiveM inventory icon
    Style 2 Decalreh_int4_style_2_decal
    png
  • Style 4 Decal (reh_int4_style_4_decal) FiveM inventory icon
    Style 4 Decalreh_int4_style_4_decal
    png
  • Style 4 Decals (reh_int4_style_4_decals) FiveM inventory icon
    Style 4 Decalsreh_int4_style_4_decals
    png
  • Mpsum2 Additions Simeonfix (reh_mpsum2_additions_simeonfix) FiveM inventory icon
    Mpsum2 Additions Simeonfixreh_mpsum2_additions_simeonfix
    png
  • Celebration Lp (reh_prop_celebration_lp) FiveM inventory icon
    Celebration Lpreh_prop_celebration_lp
    png
  • Root Scroll Anim Skel (root_scroll_anim_skel) FiveM inventory icon
    Root Scroll Anim Skelroot_scroll_anim_skel
    png
  • Club Overlay (sf_prop_sf_club_overlay) FiveM inventory icon
    Club Overlaysf_prop_sf_club_overlay
    png
  • Imporage (sf_prop_sf_imporage_01a) FiveM inventory icon
    Imporagesf_prop_sf_imporage_01a
    png
  • Lp (sf_prop_sf_lp_01a) FiveM inventory icon
    Lpsf_prop_sf_lp_01a
    png
  • Sf Prop Sf Og1 (sf_prop_sf_og1_01a) FiveM inventory icon
    Sf Prop Sf Og1sf_prop_sf_og1_01a
    png
  • Sf Prop Sf Og2 (sf_prop_sf_og2_01a) FiveM inventory icon
    Sf Prop Sf Og2sf_prop_sf_og2_01a
    png
  • Sf Prop Sf Og3 (sf_prop_sf_og3_01a) FiveM inventory icon
    Sf Prop Sf Og3sf_prop_sf_og3_01a
    png
  • Smugdlc Prop Test (sm_smugdlc_prop_test) FiveM inventory icon
    Smugdlc Prop Testsm_smugdlc_prop_test
    png
  • Detail (sum_mpapyacht_bath1_detail) FiveM inventory icon
    Detailsum_mpapyacht_bath1_detail
    png
  • Detail (sum_mpapyacht_bed3_detail) FiveM inventory icon
    Detailsum_mpapyacht_bed3_detail
    png
  • Brdg Detail (sum_mpapyacht_brdg_detail) FiveM inventory icon
    Brdg Detailsum_mpapyacht_brdg_detail
    png
  • Shadow Proxy (sum_mpapyacht_shadow_proxy) FiveM inventory icon
    Shadow Proxysum_mpapyacht_shadow_proxy
    png
  • Dufocore (sum_prop_dufocore_01a) FiveM inventory icon
    Dufocoresum_prop_dufocore_01a
    png
  • To Be Swapped (to_be_swapped) FiveM inventory icon
    To Be Swappedto_be_swapped
    png
  • Scriptrt Style8 (tr_prop_scriptrt_style8) FiveM inventory icon
    Scriptrt Style8tr_prop_scriptrt_style8
    png
  • Scriptrt Style8x (tr_prop_scriptrt_style8x) FiveM inventory icon
    Scriptrt Style8xtr_prop_scriptrt_style8x
    png
  • Cont Coll (tr_prop_tr_cont_coll_01a) FiveM inventory icon
    Cont Colltr_prop_tr_cont_coll_01a
    png
  • Flipjam (tr_prop_tr_flipjam_01a) FiveM inventory icon
    Flipjamtr_prop_tr_flipjam_01a
    png
  • Flipjam (tr_prop_tr_flipjam_01b) FiveM inventory icon
    Flipjamtr_prop_tr_flipjam_01b
    png
  • Meet Coll (tr_prop_tr_meet_coll_01) FiveM inventory icon
    Meet Colltr_prop_tr_meet_coll_01
    png
  • Abbexitoverlays (v_11_abbexitoverlays) FiveM inventory icon
    Abbexitoverlaysv_11_abbexitoverlays
    png
  • Fh Sidebrdlngb Rsref001 (v_16_fh_sidebrdlngb_rsref001) FiveM inventory icon
    Fh Sidebrdlngb Rsref001v_16_fh_sidebrdlngb_rsref001
    png
  • High Kit Mesh Unit (v_16_high_kit_mesh_unit) FiveM inventory icon
    High Kit Mesh Unitv_16_high_kit_mesh_unit
    png
  • High Ktn Mesh Delta (v_16_high_ktn_mesh_delta) FiveM inventory icon
    High Ktn Mesh Deltav_16_high_ktn_mesh_delta
    png
  • High Ktn Mesh Fire (v_16_high_ktn_mesh_fire) FiveM inventory icon
    High Ktn Mesh Firev_16_high_ktn_mesh_fire
    png
  • High Ktn Over Decal (v_16_high_ktn_over_decal) FiveM inventory icon
    High Ktn Over Decalv_16_high_ktn_over_decal
    png
  • High Ktn Over Shadow (v_16_high_ktn_over_shadow) FiveM inventory icon
    High Ktn Over Shadowv_16_high_ktn_over_shadow
    png
  • High Ktn Over Shadows (v_16_high_ktn_over_shadows) FiveM inventory icon
    High Ktn Over Shadowsv_16_high_ktn_over_shadows
    png
  • High Lng Details (v_16_high_lng_details) FiveM inventory icon
    High Lng Detailsv_16_high_lng_details
    png
  • High Lng Mesh Delta (v_16_high_lng_mesh_delta) FiveM inventory icon
    High Lng Mesh Deltav_16_high_lng_mesh_delta
    png
  • High Lng Mesh Tvunit (v_16_high_lng_mesh_tvunit) FiveM inventory icon
    High Lng Mesh Tvunitv_16_high_lng_mesh_tvunit
    png
  • High Lng Over Shadow (v_16_high_lng_over_shadow) FiveM inventory icon
    High Lng Over Shadowv_16_high_lng_over_shadow
    png
  • High Lng Over Shadow2 (v_16_high_lng_over_shadow2) FiveM inventory icon
    High Lng Over Shadow2v_16_high_lng_over_shadow2
    png
  • High Plan Mesh Delta (v_16_high_plan_mesh_delta) FiveM inventory icon
    High Plan Mesh Deltav_16_high_plan_mesh_delta
    png
  • High Plan Over Normal (v_16_high_plan_over_normal) FiveM inventory icon
    High Plan Over Normalv_16_high_plan_over_normal
    png
  • High Pln Over Shadow (v_16_high_pln_over_shadow) FiveM inventory icon
    High Pln Over Shadowv_16_high_pln_over_shadow
    png
  • High Stp Mesh Unit (v_16_high_stp_mesh_unit) FiveM inventory icon
    High Stp Mesh Unitv_16_high_stp_mesh_unit
    png
  • High Ward Over Decal (v_16_high_ward_over_decal) FiveM inventory icon
    High Ward Over Decalv_16_high_ward_over_decal
    png
  • High Ward Over Normal (v_16_high_ward_over_normal) FiveM inventory icon
    High Ward Over Normalv_16_high_ward_over_normal
    png
  • High Ward Over Shadow (v_16_high_ward_over_shadow) FiveM inventory icon
    High Ward Over Shadowv_16_high_ward_over_shadow
    png
  • Hiigh Ktn Over Normal (v_16_hiigh_ktn_over_normal) FiveM inventory icon
    Hiigh Ktn Over Normalv_16_hiigh_ktn_over_normal
    png
  • Knt Mesh Stuff (v_16_knt_mesh_stuff) FiveM inventory icon
    Knt Mesh Stuffv_16_knt_mesh_stuff
    png
  • Lgb Mesh Lngprop (v_16_lgb_mesh_lngprop) FiveM inventory icon
    Lgb Mesh Lngpropv_16_lgb_mesh_lngprop
    png
  • Lnb Mesh Coffee (v_16_lnb_mesh_coffee) FiveM inventory icon
    Lnb Mesh Coffeev_16_lnb_mesh_coffee
    png
  • Lng Mesh Delta (v_16_lng_mesh_delta) FiveM inventory icon
    Lng Mesh Deltav_16_lng_mesh_delta
    png
  • Lng Mesh Stairglass (v_16_lng_mesh_stairglass) FiveM inventory icon
    Lng Mesh Stairglassv_16_lng_mesh_stairglass
    png
  • Lng Mesh Stairglassb (v_16_lng_mesh_stairglassb) FiveM inventory icon
    Lng Mesh Stairglassbv_16_lng_mesh_stairglassb
    png
  • Lng Over Normal (v_16_lng_over_normal) FiveM inventory icon
    Lng Over Normalv_16_lng_over_normal
    png
  • Lngas Mesh Delta003 (v_16_lngas_mesh_delta003) FiveM inventory icon
    Lngas Mesh Delta003v_16_lngas_mesh_delta003
    png
  • Low Ktn Mesh Units (v_16_low_ktn_mesh_units) FiveM inventory icon
    Low Ktn Mesh Unitsv_16_low_ktn_mesh_units
    png
  • Low Ktn Over Decal (v_16_low_ktn_over_decal) FiveM inventory icon
    Low Ktn Over Decalv_16_low_ktn_over_decal
    png
  • Low Lng Mesh Tv (v_16_low_lng_mesh_tv) FiveM inventory icon
    Low Lng Mesh Tvv_16_low_lng_mesh_tv
    png
  • Low Lng Over Decal (v_16_low_lng_over_decal) FiveM inventory icon
    Low Lng Over Decalv_16_low_lng_over_decal
    png
  • Low Lng Over Normal (v_16_low_lng_over_normal) FiveM inventory icon
    Low Lng Over Normalv_16_low_lng_over_normal
    png
  • Low Lng Over Shadow (v_16_low_lng_over_shadow) FiveM inventory icon
    Low Lng Over Shadowv_16_low_lng_over_shadow
    png
  • Mesh Delta (v_16_mesh_delta) FiveM inventory icon
    Mesh Deltav_16_mesh_delta
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['mk_tri_swim'] = {
        label = 'Mk Tri Swim',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mk Tri Swim',
    },
    ['mk_warp'] = {
        label = 'Mk Warp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mk Warp',
    },
    ['base_marker'] = {
        label = 'Base Marker',
        weight = 500,
        stack = true,
        close = true,
        description = 'Base Marker',
    },
    ['cant_place_lrg'] = {
        label = 'Cant Place Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cant Place Lrg',
    },
    ['cant_place_med'] = {
        label = 'Cant Place Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cant Place Med',
    },
    ['cant_place_sm'] = {
        label = 'Cant Place Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cant Place Sm',
    },
    ['halo'] = {
        label = 'Halo',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo',
    },
    ['halo_lrg'] = {
        label = 'Halo Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Lrg',
    },
    ['halo_med'] = {
        label = 'Halo Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Med',
    },
    ['halo_point'] = {
        label = 'Halo Point',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Point',
    },
    ['halo_point_lrg'] = {
        label = 'Halo Point Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Point Lrg',
    },
    ['halo_point_med'] = {
        label = 'Halo Point Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Point Med',
    },
    ['halo_point_sm'] = {
        label = 'Halo Point Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Point Sm',
    },
    ['halo_rotate'] = {
        label = 'Halo Rotate',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Rotate',
    },
    ['halo_rotate_lrg'] = {
        label = 'Halo Rotate Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Rotate Lrg',
    },
    ['halo_rotate_med'] = {
        label = 'Halo Rotate Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Rotate Med',
    },
    ['halo_rotate_sm'] = {
        label = 'Halo Rotate Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Rotate Sm',
    },
    ['halo_sm'] = {
        label = 'Halo Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Halo Sm',
    },
    ['icon_shad_lrg'] = {
        label = 'Icon Shad Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Icon Shad Lrg',
    },
    ['icon_shad_med'] = {
        label = 'Icon Shad Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Icon Shad Med',
    },
    ['icon_shad_sm'] = {
        label = 'Icon Shad Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Icon Shad Sm',
    },
    ['max_out_lrg'] = {
        label = 'Max Out Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Max Out Lrg',
    },
    ['max_out_med'] = {
        label = 'Max Out Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Max Out Med',
    },
    ['max_out_sm'] = {
        label = 'Max Out Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Max Out Sm',
    },
    ['placement'] = {
        label = 'Placement',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement',
    },
    ['placement_lrg'] = {
        label = 'Placement Lrg',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement Lrg',
    },
    ['placement_maxd'] = {
        label = 'Placement Maxd',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement Maxd',
    },
    ['placement_med'] = {
        label = 'Placement Med',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement Med',
    },
    ['placement_red'] = {
        label = 'Placement Red',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement Red',
    },
    ['placement_sm'] = {
        label = 'Placement Sm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Placement Sm',
    },
    ['repair'] = {
        label = 'Repair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair',
    },
    ['repair_2'] = {
        label = 'Repair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Repair',
    },
    ['respawn'] = {
        label = 'Respawn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Respawn',
    },
    ['overalls'] = {
        label = 'Overalls',
        weight = 500,
        stack = true,
        close = true,
        description = 'Overalls',
    },
    ['jack_03_col'] = {
        label = 'Jack 03 Col',
        weight = 500,
        stack = true,
        close = true,
        description = 'Jack 03 Col',
    },
    ['spider'] = {
        label = 'Spider',
        weight = 500,
        stack = true,
        close = true,
        description = 'Spider',
    },
    ['spider_2'] = {
        label = 'Spider',
        weight = 500,
        stack = true,
        close = true,
        description = 'Spider',
    },
    ['spider_3'] = {
        label = 'Spider',
        weight = 500,
        stack = true,
        close = true,
        description = 'Spider',
    },
    ['phys_wades_head'] = {
        label = 'Phys Wades Head',
        weight = 500,
        stack = true,
        close = true,
        description = 'Phys Wades Head',
    },
    ['quad_grid_line'] = {
        label = 'Quad Grid Line',
        weight = 500,
        stack = true,
        close = true,
        description = 'Quad Grid Line',
    },
    ['rio_del'] = {
        label = 'Rio Del',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rio Del',
    },
    ['rio_del_2'] = {
        label = 'Rio Del',
        weight = 500,
        stack = true,
        close = true,
        description = 'Rio Del',
    },
    ['scrim'] = {
        label = 'Scrim',
        weight = 500,
        stack = true,
        close = true,
        description = 'Scrim',
    },
    ['single_grid_line'] = {
        label = 'Single Grid Line',
        weight = 500,
        stack = true,
        close = true,
        description = 'Single Grid Line',
    },
    ['gar'] = {
        label = 'Gar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Gar',
    },
    ['temp_carrier'] = {
        label = 'Temp Carrier',
        weight = 500,
        stack = true,
        close = true,
        description = 'Temp Carrier',
    },
    ['tick'] = {
        label = 'Tick',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tick',
    },
    ['tick_2'] = {
        label = 'Tick',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tick',
    },
    ['triple_grid_line'] = {
        label = 'Triple Grid Line',
        weight = 500,
        stack = true,
        close = true,
        description = 'Triple Grid Line',
    },
    ['collision_proxy'] = {
        label = 'Collision Proxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Collision Proxy',
    },
    ['decals'] = {
        label = 'Decals',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals',
    },
    ['decals2'] = {
        label = 'Decals2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Decals2',
    },
    ['collision_proxy_2'] = {
        label = 'Collision Proxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Collision Proxy',
    },
    ['detail_decal_tech'] = {
        label = 'Detail Decal Tech',
        weight = 500,
        stack = true,
        close = true,
        description = 'Detail Decal Tech',
    },
    ['style_1_lp'] = {
        label = 'Style 1 Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 1 Lp',
    },
    ['style_2_lp'] = {
        label = 'Style 2 Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Lp',
    },
    ['style_3_lp'] = {
        label = 'Style 3 Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Lp',
    },
    ['style3_concrete_decal'] = {
        label = 'Style3 Concrete Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style3 Concrete Decal',
    },
    ['style_1_decal'] = {
        label = 'Style 1 Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 1 Decal',
    },
    ['style_2_decal'] = {
        label = 'Style 2 Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Decal',
    },
    ['style_4_decal'] = {
        label = 'Style 4 Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Decal',
    },
    ['style_4_decals'] = {
        label = 'Style 4 Decals',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Decals',
    },
    ['mpsum2_additions_simeonfix'] = {
        label = 'Mpsum2 Additions Simeonfix',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mpsum2 Additions Simeonfix',
    },
    ['celebration_lp'] = {
        label = 'Celebration Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Celebration Lp',
    },
    ['root_scroll_anim_skel'] = {
        label = 'Root Scroll Anim Skel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Root Scroll Anim Skel',
    },
    ['club_overlay'] = {
        label = 'Club Overlay',
        weight = 500,
        stack = true,
        close = true,
        description = 'Club Overlay',
    },
    ['imporage'] = {
        label = 'Imporage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Imporage',
    },
    ['lp'] = {
        label = 'Lp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lp',
    },
    ['sf_prop_sf_og1'] = {
        label = 'Sf Prop Sf Og1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sf Prop Sf Og1',
    },
    ['sf_prop_sf_og2'] = {
        label = 'Sf Prop Sf Og2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sf Prop Sf Og2',
    },
    ['sf_prop_sf_og3'] = {
        label = 'Sf Prop Sf Og3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sf Prop Sf Og3',
    },
    ['smugdlc_prop_test'] = {
        label = 'Smugdlc Prop Test',
        weight = 500,
        stack = true,
        close = true,
        description = 'Smugdlc Prop Test',
    },
    ['detail'] = {
        label = 'Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Detail',
    },
    ['detail_2'] = {
        label = 'Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Detail',
    },
    ['brdg_detail'] = {
        label = 'Brdg Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Brdg Detail',
    },
    ['shadow_proxy'] = {
        label = 'Shadow Proxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shadow Proxy',
    },
    ['dufocore'] = {
        label = 'Dufocore',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dufocore',
    },
    ['to_be_swapped'] = {
        label = 'To Be Swapped',
        weight = 500,
        stack = true,
        close = true,
        description = 'To Be Swapped',
    },
    ['scriptrt_style8'] = {
        label = 'Scriptrt Style8',
        weight = 500,
        stack = true,
        close = true,
        description = 'Scriptrt Style8',
    },
    ['scriptrt_style8x'] = {
        label = 'Scriptrt Style8x',
        weight = 500,
        stack = true,
        close = true,
        description = 'Scriptrt Style8x',
    },
    ['cont_coll'] = {
        label = 'Cont Coll',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cont Coll',
    },
    ['flipjam'] = {
        label = 'Flipjam',
        weight = 500,
        stack = true,
        close = true,
        description = 'Flipjam',
    },
    ['flipjam_2'] = {
        label = 'Flipjam',
        weight = 500,
        stack = true,
        close = true,
        description = 'Flipjam',
    },
    ['meet_coll'] = {
        label = 'Meet Coll',
        weight = 500,
        stack = true,
        close = true,
        description = 'Meet Coll',
    },
    ['abbexitoverlays'] = {
        label = 'Abbexitoverlays',
        weight = 500,
        stack = true,
        close = true,
        description = 'Abbexitoverlays',
    },
    ['fh_sidebrdlngb_rsref001'] = {
        label = 'Fh Sidebrdlngb Rsref001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fh Sidebrdlngb Rsref001',
    },
    ['high_kit_mesh_unit'] = {
        label = 'High Kit Mesh Unit',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Kit Mesh Unit',
    },
    ['high_ktn_mesh_delta'] = {
        label = 'High Ktn Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ktn Mesh Delta',
    },
    ['high_ktn_mesh_fire'] = {
        label = 'High Ktn Mesh Fire',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ktn Mesh Fire',
    },
    ['high_ktn_over_decal'] = {
        label = 'High Ktn Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ktn Over Decal',
    },
    ['high_ktn_over_shadow'] = {
        label = 'High Ktn Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ktn Over Shadow',
    },
    ['high_ktn_over_shadows'] = {
        label = 'High Ktn Over Shadows',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ktn Over Shadows',
    },
    ['high_lng_details'] = {
        label = 'High Lng Details',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Lng Details',
    },
    ['high_lng_mesh_delta'] = {
        label = 'High Lng Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Lng Mesh Delta',
    },
    ['high_lng_mesh_tvunit'] = {
        label = 'High Lng Mesh Tvunit',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Lng Mesh Tvunit',
    },
    ['high_lng_over_shadow'] = {
        label = 'High Lng Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Lng Over Shadow',
    },
    ['high_lng_over_shadow2'] = {
        label = 'High Lng Over Shadow2',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Lng Over Shadow2',
    },
    ['high_plan_mesh_delta'] = {
        label = 'High Plan Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Plan Mesh Delta',
    },
    ['high_plan_over_normal'] = {
        label = 'High Plan Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Plan Over Normal',
    },
    ['high_pln_over_shadow'] = {
        label = 'High Pln Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Pln Over Shadow',
    },
    ['high_stp_mesh_unit'] = {
        label = 'High Stp Mesh Unit',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Stp Mesh Unit',
    },
    ['high_ward_over_decal'] = {
        label = 'High Ward Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ward Over Decal',
    },
    ['high_ward_over_normal'] = {
        label = 'High Ward Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ward Over Normal',
    },
    ['high_ward_over_shadow'] = {
        label = 'High Ward Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'High Ward Over Shadow',
    },
    ['hiigh_ktn_over_normal'] = {
        label = 'Hiigh Ktn Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hiigh Ktn Over Normal',
    },
    ['knt_mesh_stuff'] = {
        label = 'Knt Mesh Stuff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Knt Mesh Stuff',
    },
    ['lgb_mesh_lngprop'] = {
        label = 'Lgb Mesh Lngprop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lgb Mesh Lngprop',
    },
    ['lnb_mesh_coffee'] = {
        label = 'Lnb Mesh Coffee',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lnb Mesh Coffee',
    },
    ['lng_mesh_delta'] = {
        label = 'Lng Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Delta',
    },
    ['lng_mesh_stairglass'] = {
        label = 'Lng Mesh Stairglass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Stairglass',
    },
    ['lng_mesh_stairglassb'] = {
        label = 'Lng Mesh Stairglassb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Stairglassb',
    },
    ['lng_over_normal'] = {
        label = 'Lng Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Over Normal',
    },
    ['lngas_mesh_delta003'] = {
        label = 'Lngas Mesh Delta003',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lngas Mesh Delta003',
    },
    ['low_ktn_mesh_units'] = {
        label = 'Low Ktn Mesh Units',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Ktn Mesh Units',
    },
    ['low_ktn_over_decal'] = {
        label = 'Low Ktn Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Ktn Over Decal',
    },
    ['low_lng_mesh_tv'] = {
        label = 'Low Lng Mesh Tv',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Lng Mesh Tv',
    },
    ['low_lng_over_decal'] = {
        label = 'Low Lng Over Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Lng Over Decal',
    },
    ['low_lng_over_normal'] = {
        label = 'Low Lng Over Normal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Lng Over Normal',
    },
    ['low_lng_over_shadow'] = {
        label = 'Low Lng Over Shadow',
        weight = 500,
        stack = true,
        close = true,
        description = 'Low Lng Over Shadow',
    },
    ['mesh_delta'] = {
        label = 'Mesh Delta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Delta',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in technical props

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_mk_tri_swim carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.