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CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 9

Page 9 of 32: models 961 to 1,080 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 961 to 1,080 of 3,831 · page 9 of 32

  • Block Dmy (m24_1_prop_m41_block_dmy_01d) FiveM inventory icon
    Block Dmym24_1_prop_m41_block_dmy_01d
    png
  • Block Dmy (m24_1_prop_m41_block_dmy_01e) FiveM inventory icon
    Block Dmym24_1_prop_m41_block_dmy_01e
    png
  • Block Dmy (m24_1_prop_m41_block_dmy_01f) FiveM inventory icon
    Block Dmym24_1_prop_m41_block_dmy_01f
    png
  • Block Dmy (m24_1_prop_m41_block_dmy_01g) FiveM inventory icon
    Block Dmym24_1_prop_m41_block_dmy_01g
    png
  • Bounty Door (m24_1_prop_m41_bounty_door_01a) FiveM inventory icon
    Bounty Doorm24_1_prop_m41_bounty_door_01a
    png
  • Bounty Door (m24_1_prop_m41_bounty_door_s1_r) FiveM inventory icon
    Bounty Doorm24_1_prop_m41_bounty_door_s1_r
    png
  • Bounty Door (m24_1_prop_m41_bounty_door_s2_r) FiveM inventory icon
    Bounty Doorm24_1_prop_m41_bounty_door_s2_r
    png
  • Bounty Door (m24_1_prop_m41_bounty_door_s3_r) FiveM inventory icon
    Bounty Doorm24_1_prop_m41_bounty_door_s3_r
    png
  • Cadavertray (m24_1_prop_m41_cadavertray_01a) FiveM inventory icon
    Cadavertraym24_1_prop_m41_cadavertray_01a
    png
  • Candypile (m24_1_prop_m41_candypile_01a) FiveM inventory icon
    Candypilem24_1_prop_m41_candypile_01a
    png
  • Chainport (m24_1_prop_m41_chainport_01a) FiveM inventory icon
    Chainportm24_1_prop_m41_chainport_01a
    png
  • Clutter (m24_1_prop_m41_clutter_01a) FiveM inventory icon
    Clutterm24_1_prop_m41_clutter_01a
    png
  • Corkerssafedoor (m24_1_prop_m41_corkerssafedoor_01a) FiveM inventory icon
    Corkerssafedoorm24_1_prop_m41_corkerssafedoor_01a
    png
  • Disguisebox (m24_1_prop_m41_disguisebox_01a) FiveM inventory icon
    Disguiseboxm24_1_prop_m41_disguisebox_01a
    png
  • Door Whs (m24_1_prop_m41_door_whs_01a) FiveM inventory icon
    Door Whsm24_1_prop_m41_door_whs_01a
    png
  • Elevatorpanel (m24_1_prop_m41_elevatorpanel_01a) FiveM inventory icon
    Elevatorpanelm24_1_prop_m41_elevatorpanel_01a
    png
  • Exerciseball (m24_1_prop_m41_exerciseball_01a) FiveM inventory icon
    Exerciseballm24_1_prop_m41_exerciseball_01a
    png
  • Fake Wall (m24_1_prop_m41_fake_wall_01a) FiveM inventory icon
    Fake Wallm24_1_prop_m41_fake_wall_01a
    png
  • Farm Door (m24_1_prop_m41_farm_door_01a) FiveM inventory icon
    Farm Doorm24_1_prop_m41_farm_door_01a
    png
  • Fortune (m24_1_prop_m41_fortune_01a) FiveM inventory icon
    Fortunem24_1_prop_m41_fortune_01a
    png
  • Freak Floor Col Prx (m24_1_prop_m41_freak_floor_col_prx) FiveM inventory icon
    Freak Floor Col Prxm24_1_prop_m41_freak_floor_col_prx
    png
  • Glass (m24_1_prop_m41_glass_01a) FiveM inventory icon
    Glassm24_1_prop_m41_glass_01a
    png
  • Hackterminal (m24_1_prop_m41_hackterminal_01a) FiveM inventory icon
    Hackterminalm24_1_prop_m41_hackterminal_01a
    png
  • Hackterminal (m24_1_prop_m41_hackterminal_01b) FiveM inventory icon
    Hackterminalm24_1_prop_m41_hackterminal_01b
    png
  • Hackterminal Dam (m24_1_prop_m41_hackterminal_dam_01a) FiveM inventory icon
    Hackterminal Damm24_1_prop_m41_hackterminal_dam_01a
    png
  • Hull Door (m24_1_prop_m41_hull_door_l) FiveM inventory icon
    Hull Doorm24_1_prop_m41_hull_door_l
    png
  • Hull Door (m24_1_prop_m41_hull_door_r) FiveM inventory icon
    Hull Doorm24_1_prop_m41_hull_door_r
    png
  • Hull Gap (m24_1_prop_m41_hull_gap_01a) FiveM inventory icon
    Hull Gapm24_1_prop_m41_hull_gap_01a
    png
  • Ladder Platform (m24_1_prop_m41_ladder_platform_01a) FiveM inventory icon
    Ladder Platformm24_1_prop_m41_ladder_platform_01a
    png
  • Lift (m24_1_prop_m41_lift_01a) FiveM inventory icon
    Liftm24_1_prop_m41_lift_01a
    png
  • Moc Floor Col Prx (m24_1_prop_m41_moc_floor_col_prx) FiveM inventory icon
    Moc Floor Col Prxm24_1_prop_m41_moc_floor_col_prx
    png
  • Officepile (m24_1_prop_m41_officepile_01a) FiveM inventory icon
    Officepilem24_1_prop_m41_officepile_01a
    png
  • Orbital Term (m24_1_prop_m41_orbital_term_01a) FiveM inventory icon
    Orbital Termm24_1_prop_m41_orbital_term_01a
    png
  • Outofordersign (m24_1_prop_m41_outofordersign_01a) FiveM inventory icon
    Outofordersignm24_1_prop_m41_outofordersign_01a
    png
  • Salvage Floor Col Prx (m24_1_prop_m41_salvage_floor_col_prx) FiveM inventory icon
    Salvage Floor Col Prxm24_1_prop_m41_salvage_floor_col_prx
    png
  • Shutterdoor (m24_1_prop_m41_shutterdoor_01a) FiveM inventory icon
    Shutterdoorm24_1_prop_m41_shutterdoor_01a
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01a) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01a
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01b) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01b
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01c) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01c
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01d) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01d
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01e) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01e
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01f) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01f
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01g) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01g
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01h) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01h
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01i) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01i
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01j) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01j
    png
  • Stairsdetail (m24_1_prop_m41_stairsdetail_01k) FiveM inventory icon
    Stairsdetailm24_1_prop_m41_stairsdetail_01k
    png
  • Stnt Trk Dwsh5 (m24_1_prop_m41_stnt_trk_dwsh5) FiveM inventory icon
    Stnt Trk Dwsh5m24_1_prop_m41_stnt_trk_dwsh5
    png
  • Stnt Trk Sh5 (m24_1_prop_m41_stnt_trk_sh5) FiveM inventory icon
    Stnt Trk Sh5m24_1_prop_m41_stnt_trk_sh5
    png
  • Studiocard (m24_1_prop_m41_studiocard_01a) FiveM inventory icon
    Studiocardm24_1_prop_m41_studiocard_01a
    png
  • Tomb (m24_1_prop_m41_tomb_01a) FiveM inventory icon
    Tombm24_1_prop_m41_tomb_01a
    png
  • Tracklines (m24_1_prop_m41_tracklines_01a) FiveM inventory icon
    Tracklinesm24_1_prop_m41_tracklines_01a
    png
  • Zombiestaff (m24_1_prop_m41_zombiestaff_01a) FiveM inventory icon
    Zombiestaffm24_1_prop_m41_zombiestaff_01a
    png
  • Details Handrails (m24_2_int_01_2_details_handrails) FiveM inventory icon
    Details Handrailsm24_2_int_01_2_details_handrails
    png
  • Details Steps (m24_2_int_01_2_details_steps) FiveM inventory icon
    Details Stepsm24_2_int_01_2_details_steps
    png
  • Elev Door (m24_2_int_01_2_elev_door_01) FiveM inventory icon
    Elev Doorm24_2_int_01_2_elev_door_01
    png
  • Glass Blocks (m24_2_int_01_2_glass_blocks_01) FiveM inventory icon
    Glass Blocksm24_2_int_01_2_glass_blocks_01
    png
  • Beams (m24_2_int_01_beams) FiveM inventory icon
    Beamsm24_2_int_01_beams
    png
  • Ceil Em (m24_2_int_01_ceil_em) FiveM inventory icon
    Ceil Emm24_2_int_01_ceil_em
    png
  • Ceiling Detail (m24_2_int_01_ceiling_detail_03) FiveM inventory icon
    Ceiling Detailm24_2_int_01_ceiling_detail_03
    png
  • Conduit Ent (m24_2_int_01_conduit_ent_01) FiveM inventory icon
    Conduit Entm24_2_int_01_conduit_ent_01
    png
  • Conduit Ws (m24_2_int_01_conduit_ws_01) FiveM inventory icon
    Conduit Wsm24_2_int_01_conduit_ws_01
    png
  • Dado (m24_2_int_01_dado_01a) FiveM inventory icon
    Dadom24_2_int_01_dado_01a
    png
  • Dado (m24_2_int_01_dado_02a) FiveM inventory icon
    Dadom24_2_int_01_dado_02a
    png
  • Doorframe (m24_2_int_01_doorframe_003) FiveM inventory icon
    Doorframem24_2_int_01_doorframe_003
    png
  • Doorframe (m24_2_int_01_doorframe_004) FiveM inventory icon
    Doorframem24_2_int_01_doorframe_004
    png
  • Doorframe (m24_2_int_01_doorframe_005) FiveM inventory icon
    Doorframem24_2_int_01_doorframe_005
    png
  • Doorframe (m24_2_int_01_doorframe_01) FiveM inventory icon
    Doorframem24_2_int_01_doorframe_01
    png
  • Doorframe (m24_2_int_01_doorframe_02) FiveM inventory icon
    Doorframem24_2_int_01_doorframe_02
    png
  • Ent Blends (m24_2_int_01_ent_blends) FiveM inventory icon
    Ent Blendsm24_2_int_01_ent_blends
    png
  • Ent Emwindows (m24_2_int_01_ent_emwindows) FiveM inventory icon
    Ent Emwindowsm24_2_int_01_ent_emwindows
    png
  • Ent Shell Blends (m24_2_int_01_ent_shell_blends) FiveM inventory icon
    Ent Shell Blendsm24_2_int_01_ent_shell_blends
    png
  • Exit (m24_2_int_01_exit_01) FiveM inventory icon
    Exitm24_2_int_01_exit_01
    png
  • Exit (m24_2_int_01_exit_02) FiveM inventory icon
    Exitm24_2_int_01_exit_02
    png
  • Fabric Rolls (m24_2_int_01_fabric_rolls_01) FiveM inventory icon
    Fabric Rollsm24_2_int_01_fabric_rolls_01
    png
  • Glass Off (m24_2_int_01_glass_off_01) FiveM inventory icon
    Glass Offm24_2_int_01_glass_off_01
    png
  • Hack Door (m24_2_int_01_hack_door_01) FiveM inventory icon
    Hack Doorm24_2_int_01_hack_door_01
    png
  • Hack Sec Em (m24_2_int_01_hack_sec_em_01) FiveM inventory icon
    Hack Sec Emm24_2_int_01_hack_sec_em_01
    png
  • Hack Shell (m24_2_int_01_hack_shell) FiveM inventory icon
    Hack Shellm24_2_int_01_hack_shell
    png
  • Hack Shell Blends (m24_2_int_01_hack_shell_blends) FiveM inventory icon
    Hack Shell Blendsm24_2_int_01_hack_shell_blends
    png
  • Hack Shell Blends2 (m24_2_int_01_hack_shell_blends2) FiveM inventory icon
    Hack Shell Blends2m24_2_int_01_hack_shell_blends2
    png
  • Lockdoor (m24_2_int_01_lockdoor) FiveM inventory icon
    Lockdoorm24_2_int_01_lockdoor
    png
  • Off Cabling (m24_2_int_01_off_cabling_01) FiveM inventory icon
    Off Cablingm24_2_int_01_off_cabling_01
    png
  • Off Furniture (m24_2_int_01_off_furniture_01) FiveM inventory icon
    Off Furniturem24_2_int_01_off_furniture_01
    png
  • Partition (m24_2_int_01_partition) FiveM inventory icon
    Partitionm24_2_int_01_partition
    png
  • Powerbox (m24_2_int_01_powerbox_01) FiveM inventory icon
    Powerboxm24_2_int_01_powerbox_01
    png
  • Powerbox (m24_2_int_01_powerbox_02) FiveM inventory icon
    Powerboxm24_2_int_01_powerbox_02
    png
  • Stairs (m24_2_int_01_stairs) FiveM inventory icon
    Stairsm24_2_int_01_stairs
    png
  • Stairs Top (m24_2_int_01_stairs_top) FiveM inventory icon
    Stairs Topm24_2_int_01_stairs_top
    png
  • Static Dressing (m24_2_int_01_static_dressing) FiveM inventory icon
    Static Dressingm24_2_int_01_static_dressing
    png
  • Supports (m24_2_int_01_supports) FiveM inventory icon
    Supportsm24_2_int_01_supports
    png
  • Supports (m24_2_int_01_supports_04) FiveM inventory icon
    Supportsm24_2_int_01_supports_04
    png
  • Sweatshell (m24_2_int_01_sweatshell) FiveM inventory icon
    Sweatshellm24_2_int_01_sweatshell
    png
  • Tempwall001 (m24_2_int_01_tempwall001) FiveM inventory icon
    Tempwall001m24_2_int_01_tempwall001
    png
  • Thread (m24_2_int_01_thread_01) FiveM inventory icon
    Threadm24_2_int_01_thread_01
    png
  • Emwin2 (m24_2_int_01_v_35_emwin2) FiveM inventory icon
    Emwin2m24_2_int_01_v_35_emwin2
    png
  • Emwindows (m24_2_int_01_v_35_emwindows) FiveM inventory icon
    Emwindowsm24_2_int_01_v_35_emwindows
    png
  • Veh Conduit (m24_2_int_01_veh_conduit_01) FiveM inventory icon
    Veh Conduitm24_2_int_01_veh_conduit_01
    png
  • Win Em Day (m24_2_int_01_win_em_day) FiveM inventory icon
    Win Em Daym24_2_int_01_win_em_day
    png
  • Window01 (m24_2_int_01_window01) FiveM inventory icon
    Window01m24_2_int_01_window01
    png
  • Window (m24_2_int_01_window_02) FiveM inventory icon
    Windowm24_2_int_01_window_02
    png
  • Window Ref Prox (m24_2_int_01_window_ref_prox) FiveM inventory icon
    Window Ref Proxm24_2_int_01_window_ref_prox
    png
  • Window Ref Prox02 (m24_2_int_01_window_ref_prox02) FiveM inventory icon
    Window Ref Prox02m24_2_int_01_window_ref_prox02
    png
  • Windows (m24_2_int_01_windows) FiveM inventory icon
    Windowsm24_2_int_01_windows
    png
  • Ws Beams (m24_2_int_01_ws_beams_01) FiveM inventory icon
    Ws Beamsm24_2_int_01_ws_beams_01
    png
  • Ws Beams (m24_2_int_01_ws_beams_02) FiveM inventory icon
    Ws Beamsm24_2_int_01_ws_beams_02
    png
  • Ws Shell Blends (m24_2_int_01_ws_shell_blends) FiveM inventory icon
    Ws Shell Blendsm24_2_int_01_ws_shell_blends
    png
  • Og Shell (m24_2_int_02_og_shell) FiveM inventory icon
    Og Shellm24_2_int_02_og_shell
    png
  • Og Shell (m24_2_int_02_og_shell_24_2) FiveM inventory icon
    Og Shellm24_2_int_02_og_shell_24_2
    png
  • Og Shell Ref Proxy (m24_2_int_02_og_shell_ref_proxy) FiveM inventory icon
    Og Shell Ref Proxym24_2_int_02_og_shell_ref_proxy
    png
  • Elev Door (m24_2_int_03_2_elev_door_01) FiveM inventory icon
    Elev Doorm24_2_int_03_2_elev_door_01
    png
  • Doorframe (m24_2_int_03_doorframe) FiveM inventory icon
    Doorframem24_2_int_03_doorframe
    png
  • Edgeblends (m24_2_int_03_edgeblends) FiveM inventory icon
    Edgeblendsm24_2_int_03_edgeblends
    png
  • Elev Cond (m24_2_int_03_elev_cond) FiveM inventory icon
    Elev Condm24_2_int_03_elev_cond
    png
  • Elev Cond001 (m24_2_int_03_elev_cond001) FiveM inventory icon
    Elev Cond001m24_2_int_03_elev_cond001
    png
  • Handrails (m24_2_int_03_handrails) FiveM inventory icon
    Handrailsm24_2_int_03_handrails
    png
  • Shell (m24_2_int_03_shell) FiveM inventory icon
    Shellm24_2_int_03_shell
    png
  • Supports (m24_2_int_03_supports) FiveM inventory icon
    Supportsm24_2_int_03_supports
    png
  • Windows (m24_2_int_03_windows_00) FiveM inventory icon
    Windowsm24_2_int_03_windows_00
    png
  • Additions Door (m24_2_mp2024_02_additions_door) FiveM inventory icon
    Additions Doorm24_2_mp2024_02_additions_door
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['block_dmy'] = {
        label = 'Block Dmy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Block Dmy',
    },
    ['block_dmy_2'] = {
        label = 'Block Dmy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Block Dmy',
    },
    ['block_dmy_3'] = {
        label = 'Block Dmy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Block Dmy',
    },
    ['block_dmy_4'] = {
        label = 'Block Dmy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Block Dmy',
    },
    ['bounty_door'] = {
        label = 'Bounty Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bounty Door',
    },
    ['bounty_door_2'] = {
        label = 'Bounty Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bounty Door',
    },
    ['bounty_door_3'] = {
        label = 'Bounty Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bounty Door',
    },
    ['bounty_door_4'] = {
        label = 'Bounty Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bounty Door',
    },
    ['cadavertray'] = {
        label = 'Cadavertray',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cadavertray',
    },
    ['candypile'] = {
        label = 'Candypile',
        weight = 500,
        stack = true,
        close = true,
        description = 'Candypile',
    },
    ['chainport'] = {
        label = 'Chainport',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chainport',
    },
    ['clutter'] = {
        label = 'Clutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Clutter',
    },
    ['corkerssafedoor'] = {
        label = 'Corkerssafedoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corkerssafedoor',
    },
    ['disguisebox'] = {
        label = 'Disguisebox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Disguisebox',
    },
    ['door_whs'] = {
        label = 'Door Whs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Whs',
    },
    ['elevatorpanel'] = {
        label = 'Elevatorpanel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elevatorpanel',
    },
    ['exerciseball'] = {
        label = 'Exerciseball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Exerciseball',
    },
    ['fake_wall'] = {
        label = 'Fake Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fake Wall',
    },
    ['farm_door'] = {
        label = 'Farm Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Farm Door',
    },
    ['fortune'] = {
        label = 'Fortune',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fortune',
    },
    ['freak_floor_col_prx'] = {
        label = 'Freak Floor Col Prx',
        weight = 500,
        stack = true,
        close = true,
        description = 'Freak Floor Col Prx',
    },
    ['glass'] = {
        label = 'Glass',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glass',
    },
    ['hackterminal'] = {
        label = 'Hackterminal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hackterminal',
    },
    ['hackterminal_2'] = {
        label = 'Hackterminal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hackterminal',
    },
    ['hackterminal_dam'] = {
        label = 'Hackterminal Dam',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hackterminal Dam',
    },
    ['hull_door'] = {
        label = 'Hull Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hull Door',
    },
    ['hull_door_2'] = {
        label = 'Hull Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hull Door',
    },
    ['hull_gap'] = {
        label = 'Hull Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hull Gap',
    },
    ['ladder_platform'] = {
        label = 'Ladder Platform',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ladder Platform',
    },
    ['lift'] = {
        label = 'Lift',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lift',
    },
    ['moc_floor_col_prx'] = {
        label = 'Moc Floor Col Prx',
        weight = 500,
        stack = true,
        close = true,
        description = 'Moc Floor Col Prx',
    },
    ['officepile'] = {
        label = 'Officepile',
        weight = 500,
        stack = true,
        close = true,
        description = 'Officepile',
    },
    ['orbital_term'] = {
        label = 'Orbital Term',
        weight = 500,
        stack = true,
        close = true,
        description = 'Orbital Term',
    },
    ['outofordersign'] = {
        label = 'Outofordersign',
        weight = 500,
        stack = true,
        close = true,
        description = 'Outofordersign',
    },
    ['salvage_floor_col_prx'] = {
        label = 'Salvage Floor Col Prx',
        weight = 500,
        stack = true,
        close = true,
        description = 'Salvage Floor Col Prx',
    },
    ['shutterdoor'] = {
        label = 'Shutterdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shutterdoor',
    },
    ['stairsdetail'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_2'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_3'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_4'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_5'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_6'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_7'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_8'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_9'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_10'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stairsdetail_11'] = {
        label = 'Stairsdetail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairsdetail',
    },
    ['stnt_trk_dwsh5'] = {
        label = 'Stnt Trk Dwsh5',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stnt Trk Dwsh5',
    },
    ['stnt_trk_sh5'] = {
        label = 'Stnt Trk Sh5',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stnt Trk Sh5',
    },
    ['studiocard'] = {
        label = 'Studiocard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Studiocard',
    },
    ['tomb'] = {
        label = 'Tomb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tomb',
    },
    ['tracklines'] = {
        label = 'Tracklines',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tracklines',
    },
    ['zombiestaff'] = {
        label = 'Zombiestaff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Zombiestaff',
    },
    ['details_handrails'] = {
        label = 'Details Handrails',
        weight = 500,
        stack = true,
        close = true,
        description = 'Details Handrails',
    },
    ['details_steps'] = {
        label = 'Details Steps',
        weight = 500,
        stack = true,
        close = true,
        description = 'Details Steps',
    },
    ['elev_door'] = {
        label = 'Elev Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Door',
    },
    ['glass_blocks'] = {
        label = 'Glass Blocks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glass Blocks',
    },
    ['beams'] = {
        label = 'Beams',
        weight = 500,
        stack = true,
        close = true,
        description = 'Beams',
    },
    ['ceil_em'] = {
        label = 'Ceil Em',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceil Em',
    },
    ['ceiling_detail'] = {
        label = 'Ceiling Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling Detail',
    },
    ['conduit_ent'] = {
        label = 'Conduit Ent',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduit Ent',
    },
    ['conduit_ws'] = {
        label = 'Conduit Ws',
        weight = 500,
        stack = true,
        close = true,
        description = 'Conduit Ws',
    },
    ['dado'] = {
        label = 'Dado',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dado',
    },
    ['dado_2'] = {
        label = 'Dado',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dado',
    },
    ['doorframe'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['doorframe_2'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['doorframe_3'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['doorframe_4'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['doorframe_5'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['ent_blends'] = {
        label = 'Ent Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ent Blends',
    },
    ['ent_emwindows'] = {
        label = 'Ent Emwindows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ent Emwindows',
    },
    ['ent_shell_blends'] = {
        label = 'Ent Shell Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ent Shell Blends',
    },
    ['exit'] = {
        label = 'Exit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Exit',
    },
    ['exit_2'] = {
        label = 'Exit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Exit',
    },
    ['fabric_rolls'] = {
        label = 'Fabric Rolls',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fabric Rolls',
    },
    ['glass_off'] = {
        label = 'Glass Off',
        weight = 500,
        stack = true,
        close = true,
        description = 'Glass Off',
    },
    ['hack_door'] = {
        label = 'Hack Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hack Door',
    },
    ['hack_sec_em'] = {
        label = 'Hack Sec Em',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hack Sec Em',
    },
    ['hack_shell'] = {
        label = 'Hack Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hack Shell',
    },
    ['hack_shell_blends'] = {
        label = 'Hack Shell Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hack Shell Blends',
    },
    ['hack_shell_blends2'] = {
        label = 'Hack Shell Blends2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hack Shell Blends2',
    },
    ['lockdoor'] = {
        label = 'Lockdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lockdoor',
    },
    ['off_cabling'] = {
        label = 'Off Cabling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Off Cabling',
    },
    ['off_furniture'] = {
        label = 'Off Furniture',
        weight = 500,
        stack = true,
        close = true,
        description = 'Off Furniture',
    },
    ['partition'] = {
        label = 'Partition',
        weight = 500,
        stack = true,
        close = true,
        description = 'Partition',
    },
    ['powerbox'] = {
        label = 'Powerbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Powerbox',
    },
    ['powerbox_2'] = {
        label = 'Powerbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Powerbox',
    },
    ['stairs'] = {
        label = 'Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs',
    },
    ['stairs_top'] = {
        label = 'Stairs Top',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs Top',
    },
    ['static_dressing'] = {
        label = 'Static Dressing',
        weight = 500,
        stack = true,
        close = true,
        description = 'Static Dressing',
    },
    ['supports'] = {
        label = 'Supports',
        weight = 500,
        stack = true,
        close = true,
        description = 'Supports',
    },
    ['supports_2'] = {
        label = 'Supports',
        weight = 500,
        stack = true,
        close = true,
        description = 'Supports',
    },
    ['sweatshell'] = {
        label = 'Sweatshell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Sweatshell',
    },
    ['tempwall001'] = {
        label = 'Tempwall001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tempwall001',
    },
    ['thread'] = {
        label = 'Thread',
        weight = 500,
        stack = true,
        close = true,
        description = 'Thread',
    },
    ['emwin2'] = {
        label = 'Emwin2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Emwin2',
    },
    ['emwindows'] = {
        label = 'Emwindows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Emwindows',
    },
    ['veh_conduit'] = {
        label = 'Veh Conduit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Veh Conduit',
    },
    ['win_em_day'] = {
        label = 'Win Em Day',
        weight = 500,
        stack = true,
        close = true,
        description = 'Win Em Day',
    },
    ['window01'] = {
        label = 'Window01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Window01',
    },
    ['window'] = {
        label = 'Window',
        weight = 500,
        stack = true,
        close = true,
        description = 'Window',
    },
    ['window_ref_prox'] = {
        label = 'Window Ref Prox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Window Ref Prox',
    },
    ['window_ref_prox02'] = {
        label = 'Window Ref Prox02',
        weight = 500,
        stack = true,
        close = true,
        description = 'Window Ref Prox02',
    },
    ['windows'] = {
        label = 'Windows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windows',
    },
    ['ws_beams'] = {
        label = 'Ws Beams',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ws Beams',
    },
    ['ws_beams_2'] = {
        label = 'Ws Beams',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ws Beams',
    },
    ['ws_shell_blends'] = {
        label = 'Ws Shell Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ws Shell Blends',
    },
    ['og_shell'] = {
        label = 'Og Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Og Shell',
    },
    ['og_shell_2'] = {
        label = 'Og Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Og Shell',
    },
    ['og_shell_ref_proxy'] = {
        label = 'Og Shell Ref Proxy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Og Shell Ref Proxy',
    },
    ['elev_door_2'] = {
        label = 'Elev Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Door',
    },
    ['doorframe_6'] = {
        label = 'Doorframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Doorframe',
    },
    ['edgeblends'] = {
        label = 'Edgeblends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Edgeblends',
    },
    ['elev_cond'] = {
        label = 'Elev Cond',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Cond',
    },
    ['elev_cond001'] = {
        label = 'Elev Cond001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Elev Cond001',
    },
    ['handrails'] = {
        label = 'Handrails',
        weight = 500,
        stack = true,
        close = true,
        description = 'Handrails',
    },
    ['shell'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['supports_3'] = {
        label = 'Supports',
        weight = 500,
        stack = true,
        close = true,
        description = 'Supports',
    },
    ['windows_2'] = {
        label = 'Windows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windows',
    },
    ['additions_door'] = {
        label = 'Additions Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Additions Door',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like m24_1_prop_m41_block_dmy_01d carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.