CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 31
Page 31 of 32: models 3,601 to 3,720 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 3,601 to 3,720 of 3,831 · page 31 of 32
- Base Cia Serverhub

xm_base_cia_serverhub_02 - Base Cia Serverhub

xm_base_cia_serverhub_03 - Base Cia Serverhubsml

xm_base_cia_serverhubsml_01 - Base Cia Serverp 01

xm_base_cia_serverp_01_rp - Base Cia Serverport

xm_base_cia_serverport_01 - Base Cia Servertall

xm_base_cia_servertall_01 - Lev Silo Doorlight

xm_int_lev_silo_doorlight_01 - Lev Sub Doorl

xm_int_lev_sub_doorl - Lev Sub Doorr

xm_int_lev_sub_doorr - Lev Sub Hatch

xm_int_lev_sub_hatch - Lev Xm17 Base Door

xm_int_lev_xm17_base_door - Lev Xm17 Base Door

xm_int_lev_xm17_base_door_02 - Lev Xm17 Base Doorframe

xm_int_lev_xm17_base_doorframe - Lev Xm17 Base Doorframe

xm_int_lev_xm17_base_doorframe_02 - Lev Xm17 Base Lockup

xm_int_lev_xm17_base_lockup - Tinsel Aven

xm_int_prop_tinsel_aven_01a - Agt Cia Door El

xm_prop_agt_cia_door_el_02_l - Agt Cia Door El

xm_prop_agt_cia_door_el_02_r - Agt Cia Door El

xm_prop_agt_cia_door_el_l - Agt Cia Door El

xm_prop_agt_cia_door_el_r - Agt Door

xm_prop_agt_door_01 - Base Blast Door

xm_prop_base_blast_door_01 - Base Blast Door

xm_prop_base_blast_door_01a - Base Blast Door

xm_prop_base_blast_door_02_l - Base Blast Door

xm_prop_base_blast_door_02_r - Base Blast Door

xm_prop_base_blast_door_02a - Base Door

xm_prop_base_door_02 - Base Door

xm_prop_base_door_04 - Base Doorlamp Lock

xm_prop_base_doorlamp_lock - Base Doorlamp Unlock

xm_prop_base_doorlamp_unlock - Base Heavy Door

xm_prop_base_heavy_door_01 - Base Slide Door

xm_prop_base_slide_door - Base Work Station

xm_prop_base_work_station_01 - Base Work Station

xm_prop_base_work_station_03 - Iaa Base Door

xm_prop_iaa_base_door_01 - Iaa Base Door

xm_prop_iaa_base_door_02 - Iaa Base Elevator

xm_prop_iaa_base_elevator - Avenger Door

xm_prop_int_avenger_door_01a - Studiolo Colfix

xm_prop_int_studiolo_colfix - Lab Door01 Dna

xm_prop_lab_door01_dna_l - Lab Door01 Dna

xm_prop_lab_door01_dna_r - Lab Door01

xm_prop_lab_door01_l - Lab Door01 Lbth

xm_prop_lab_door01_lbth_l - Lab Door01 Lbth

xm_prop_lab_door01_lbth_r - Lab Door01

xm_prop_lab_door01_r - Lab Door01 Stack

xm_prop_lab_door01_stack_l - Lab Door01 Stack

xm_prop_lab_door01_stack_r - Lab Door01 Star

xm_prop_lab_door01_star_l - Lab Door01 Star

xm_prop_lab_door01_star_r - Lab Door02

xm_prop_lab_door02_r - Lab Doorframe01

xm_prop_lab_doorframe01 - Lab Doorframe02

xm_prop_lab_doorframe02 - Silo Elev Door01

xm_prop_silo_elev_door01_l - Silo Elev Door01

xm_prop_silo_elev_door01_r - Add Door

xm_prop_x17_add_door_01 - Bunker Door

xm_prop_x17_bunker_door - Clicker

xm_prop_x17_clicker_01 - Cover

xm_prop_x17_cover_01 - Filecab

xm_prop_x17_filecab_01a - Hatch

xm_prop_x17_hatch_d_l_27m - Hatch

xm_prop_x17_hatch_d_r_27m - L Door Glass

xm_prop_x17_l_door_glass_01 - L Door Glass Op

xm_prop_x17_l_door_glass_op_01 - L Glass

xm_prop_x17_l_glass_01 - L Glass

xm_prop_x17_l_glass_02 - L Glass

xm_prop_x17_l_glass_03 - Labvats

xm_prop_x17_labvats - Osphatch

xm_prop_x17_osphatch_27m - Osphatch

xm_prop_x17_osphatch_40m - Osphatch Col

xm_prop_x17_osphatch_col - Osphatch Op

xm_prop_x17_osphatch_op_27m - Res Pctower

xm_prop_x17_res_pctower - Silo Door

xm_prop_x17_silo_door_l_01a - Silo Door

xm_prop_x17_silo_door_r_01a - Tem Control

xm_prop_x17_tem_control_01 - Trail

xm_prop_x17_trail_01a - Trail

xm_prop_x17_trail_02a - Tv Ceiling Scn

xm_prop_x17_tv_ceiling_scn_01 - Tv Ceiling Scn

xm_prop_x17_tv_ceiling_scn_02 - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_a - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_b - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_c - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_d - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_e - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_f - Combined2 Dyst 07 Build

xs_combined2_dyst_07_build_g - Combined2 Dyst 07 Cabin

xs_combined2_dyst_07_cabin - Combined2 Dyst 08 Build

xs_combined2_dyst_08_build_01 - Combined2 Dyst Build

xs_combined2_dyst_build_01a_09 - Combined2 Dyst Build

xs_combined2_dyst_build_01b_09 - Combined2 Dyst Build

xs_combined2_dyst_build_01c_09 - Combined2 Dyst Build

xs_combined2_dyst_build_02a_09 - Combined2 Dyst Build

xs_combined2_dyst_build_02b_09 - Combined2 Dyst Build

xs_combined2_dyst_build_02c_09 - Combined Dyst 03 Build

xs_combined_dyst_03_build_a - Combined Dyst 03 Build

xs_combined_dyst_03_build_b - Combined Dyst 03 Build

xs_combined_dyst_03_build_c - Combined Dyst 03 Build

xs_combined_dyst_03_build_d - Combined Dyst 03 Build

xs_combined_dyst_03_build_e - Combined Dyst 03 Build

xs_combined_dyst_03_build_f - Combined Dyst 06 Build

xs_combined_dyst_06_build_01 - Combined Dyst 06 Build

xs_combined_dyst_06_build_02 - Combined Dyst 06 Build

xs_combined_dyst_06_build_03 - Combined Dyst 06 Build

xs_combined_dyst_06_build_04 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_01 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_02 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_03 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_04 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_05 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_06 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_07 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_08 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_09 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_10 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_11 - Combined Set Dyst 01

xs_combined_set_dyst_01_build_12 - Buildingx 01a Sf

xs_prop_ar_buildingx_01a_sf - Tower 01a Sf

xs_prop_ar_tower_01a_sf - Arena Building

xs_prop_arena_building_01a - Arena Showerdoor

xs_prop_arena_showerdoor_s
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['base_cia_serverhub'] = {
label = 'Base Cia Serverhub',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverhub',
},
['base_cia_serverhub_2'] = {
label = 'Base Cia Serverhub',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverhub',
},
['base_cia_serverhubsml'] = {
label = 'Base Cia Serverhubsml',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverhubsml',
},
['base_cia_serverp_01'] = {
label = 'Base Cia Serverp 01',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverp 01',
},
['base_cia_serverport'] = {
label = 'Base Cia Serverport',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverport',
},
['base_cia_servertall'] = {
label = 'Base Cia Servertall',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Servertall',
},
['lev_silo_doorlight'] = {
label = 'Lev Silo Doorlight',
weight = 500,
stack = true,
close = true,
description = 'Lev Silo Doorlight',
},
['lev_sub_doorl'] = {
label = 'Lev Sub Doorl',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Doorl',
},
['lev_sub_doorr'] = {
label = 'Lev Sub Doorr',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Doorr',
},
['lev_sub_hatch'] = {
label = 'Lev Sub Hatch',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Hatch',
},
['lev_xm17_base_door'] = {
label = 'Lev Xm17 Base Door',
weight = 500,
stack = true,
close = true,
description = 'Lev Xm17 Base Door',
},
['lev_xm17_base_door_2'] = {
label = 'Lev Xm17 Base Door',
weight = 500,
stack = true,
close = true,
description = 'Lev Xm17 Base Door',
},
['lev_xm17_base_doorframe'] = {
label = 'Lev Xm17 Base Doorframe',
weight = 500,
stack = true,
close = true,
description = 'Lev Xm17 Base Doorframe',
},
['lev_xm17_base_doorframe_2'] = {
label = 'Lev Xm17 Base Doorframe',
weight = 500,
stack = true,
close = true,
description = 'Lev Xm17 Base Doorframe',
},
['lev_xm17_base_lockup'] = {
label = 'Lev Xm17 Base Lockup',
weight = 500,
stack = true,
close = true,
description = 'Lev Xm17 Base Lockup',
},
['tinsel_aven'] = {
label = 'Tinsel Aven',
weight = 500,
stack = true,
close = true,
description = 'Tinsel Aven',
},
['agt_cia_door_el'] = {
label = 'Agt Cia Door El',
weight = 500,
stack = true,
close = true,
description = 'Agt Cia Door El',
},
['agt_cia_door_el_2'] = {
label = 'Agt Cia Door El',
weight = 500,
stack = true,
close = true,
description = 'Agt Cia Door El',
},
['agt_cia_door_el_3'] = {
label = 'Agt Cia Door El',
weight = 500,
stack = true,
close = true,
description = 'Agt Cia Door El',
},
['agt_cia_door_el_4'] = {
label = 'Agt Cia Door El',
weight = 500,
stack = true,
close = true,
description = 'Agt Cia Door El',
},
['agt_door'] = {
label = 'Agt Door',
weight = 500,
stack = true,
close = true,
description = 'Agt Door',
},
['base_blast_door'] = {
label = 'Base Blast Door',
weight = 500,
stack = true,
close = true,
description = 'Base Blast Door',
},
['base_blast_door_2'] = {
label = 'Base Blast Door',
weight = 500,
stack = true,
close = true,
description = 'Base Blast Door',
},
['base_blast_door_3'] = {
label = 'Base Blast Door',
weight = 500,
stack = true,
close = true,
description = 'Base Blast Door',
},
['base_blast_door_4'] = {
label = 'Base Blast Door',
weight = 500,
stack = true,
close = true,
description = 'Base Blast Door',
},
['base_blast_door_5'] = {
label = 'Base Blast Door',
weight = 500,
stack = true,
close = true,
description = 'Base Blast Door',
},
['base_door'] = {
label = 'Base Door',
weight = 500,
stack = true,
close = true,
description = 'Base Door',
},
['base_door_2'] = {
label = 'Base Door',
weight = 500,
stack = true,
close = true,
description = 'Base Door',
},
['base_doorlamp_lock'] = {
label = 'Base Doorlamp Lock',
weight = 500,
stack = true,
close = true,
description = 'Base Doorlamp Lock',
},
['base_doorlamp_unlock'] = {
label = 'Base Doorlamp Unlock',
weight = 500,
stack = true,
close = true,
description = 'Base Doorlamp Unlock',
},
['base_heavy_door'] = {
label = 'Base Heavy Door',
weight = 500,
stack = true,
close = true,
description = 'Base Heavy Door',
},
['base_slide_door'] = {
label = 'Base Slide Door',
weight = 500,
stack = true,
close = true,
description = 'Base Slide Door',
},
['base_work_station'] = {
label = 'Base Work Station',
weight = 500,
stack = true,
close = true,
description = 'Base Work Station',
},
['base_work_station_2'] = {
label = 'Base Work Station',
weight = 500,
stack = true,
close = true,
description = 'Base Work Station',
},
['iaa_base_door'] = {
label = 'Iaa Base Door',
weight = 500,
stack = true,
close = true,
description = 'Iaa Base Door',
},
['iaa_base_door_2'] = {
label = 'Iaa Base Door',
weight = 500,
stack = true,
close = true,
description = 'Iaa Base Door',
},
['iaa_base_elevator'] = {
label = 'Iaa Base Elevator',
weight = 500,
stack = true,
close = true,
description = 'Iaa Base Elevator',
},
['avenger_door'] = {
label = 'Avenger Door',
weight = 500,
stack = true,
close = true,
description = 'Avenger Door',
},
['studiolo_colfix'] = {
label = 'Studiolo Colfix',
weight = 500,
stack = true,
close = true,
description = 'Studiolo Colfix',
},
['lab_door01_dna'] = {
label = 'Lab Door01 Dna',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Dna',
},
['lab_door01_dna_2'] = {
label = 'Lab Door01 Dna',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Dna',
},
['lab_door01'] = {
label = 'Lab Door01',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01',
},
['lab_door01_lbth'] = {
label = 'Lab Door01 Lbth',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Lbth',
},
['lab_door01_lbth_2'] = {
label = 'Lab Door01 Lbth',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Lbth',
},
['lab_door01_2'] = {
label = 'Lab Door01',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01',
},
['lab_door01_stack'] = {
label = 'Lab Door01 Stack',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Stack',
},
['lab_door01_stack_2'] = {
label = 'Lab Door01 Stack',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Stack',
},
['lab_door01_star'] = {
label = 'Lab Door01 Star',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Star',
},
['lab_door01_star_2'] = {
label = 'Lab Door01 Star',
weight = 500,
stack = true,
close = true,
description = 'Lab Door01 Star',
},
['lab_door02'] = {
label = 'Lab Door02',
weight = 500,
stack = true,
close = true,
description = 'Lab Door02',
},
['lab_doorframe01'] = {
label = 'Lab Doorframe01',
weight = 500,
stack = true,
close = true,
description = 'Lab Doorframe01',
},
['lab_doorframe02'] = {
label = 'Lab Doorframe02',
weight = 500,
stack = true,
close = true,
description = 'Lab Doorframe02',
},
['silo_elev_door01'] = {
label = 'Silo Elev Door01',
weight = 500,
stack = true,
close = true,
description = 'Silo Elev Door01',
},
['silo_elev_door01_2'] = {
label = 'Silo Elev Door01',
weight = 500,
stack = true,
close = true,
description = 'Silo Elev Door01',
},
['add_door'] = {
label = 'Add Door',
weight = 500,
stack = true,
close = true,
description = 'Add Door',
},
['bunker_door'] = {
label = 'Bunker Door',
weight = 500,
stack = true,
close = true,
description = 'Bunker Door',
},
['clicker'] = {
label = 'Clicker',
weight = 500,
stack = true,
close = true,
description = 'Clicker',
},
['cover'] = {
label = 'Cover',
weight = 500,
stack = true,
close = true,
description = 'Cover',
},
['filecab'] = {
label = 'Filecab',
weight = 500,
stack = true,
close = true,
description = 'Filecab',
},
['hatch'] = {
label = 'Hatch',
weight = 500,
stack = true,
close = true,
description = 'Hatch',
},
['hatch_2'] = {
label = 'Hatch',
weight = 500,
stack = true,
close = true,
description = 'Hatch',
},
['l_door_glass'] = {
label = 'L Door Glass',
weight = 500,
stack = true,
close = true,
description = 'L Door Glass',
},
['l_door_glass_op'] = {
label = 'L Door Glass Op',
weight = 500,
stack = true,
close = true,
description = 'L Door Glass Op',
},
['l_glass'] = {
label = 'L Glass',
weight = 500,
stack = true,
close = true,
description = 'L Glass',
},
['l_glass_2'] = {
label = 'L Glass',
weight = 500,
stack = true,
close = true,
description = 'L Glass',
},
['l_glass_3'] = {
label = 'L Glass',
weight = 500,
stack = true,
close = true,
description = 'L Glass',
},
['labvats'] = {
label = 'Labvats',
weight = 500,
stack = true,
close = true,
description = 'Labvats',
},
['osphatch'] = {
label = 'Osphatch',
weight = 500,
stack = true,
close = true,
description = 'Osphatch',
},
['osphatch_2'] = {
label = 'Osphatch',
weight = 500,
stack = true,
close = true,
description = 'Osphatch',
},
['osphatch_col'] = {
label = 'Osphatch Col',
weight = 500,
stack = true,
close = true,
description = 'Osphatch Col',
},
['osphatch_op'] = {
label = 'Osphatch Op',
weight = 500,
stack = true,
close = true,
description = 'Osphatch Op',
},
['res_pctower'] = {
label = 'Res Pctower',
weight = 500,
stack = true,
close = true,
description = 'Res Pctower',
},
['silo_door'] = {
label = 'Silo Door',
weight = 500,
stack = true,
close = true,
description = 'Silo Door',
},
['silo_door_2'] = {
label = 'Silo Door',
weight = 500,
stack = true,
close = true,
description = 'Silo Door',
},
['tem_control'] = {
label = 'Tem Control',
weight = 500,
stack = true,
close = true,
description = 'Tem Control',
},
['trail'] = {
label = 'Trail',
weight = 500,
stack = true,
close = true,
description = 'Trail',
},
['trail_2'] = {
label = 'Trail',
weight = 500,
stack = true,
close = true,
description = 'Trail',
},
['tv_ceiling_scn'] = {
label = 'Tv Ceiling Scn',
weight = 500,
stack = true,
close = true,
description = 'Tv Ceiling Scn',
},
['tv_ceiling_scn_2'] = {
label = 'Tv Ceiling Scn',
weight = 500,
stack = true,
close = true,
description = 'Tv Ceiling Scn',
},
['combined2_dyst_07_build'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_2'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_3'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_4'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_5'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_6'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_build_7'] = {
label = 'Combined2 Dyst 07 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Build',
},
['combined2_dyst_07_cabin'] = {
label = 'Combined2 Dyst 07 Cabin',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 07 Cabin',
},
['combined2_dyst_08_build'] = {
label = 'Combined2 Dyst 08 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst 08 Build',
},
['combined2_dyst_build'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined2_dyst_build_2'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined2_dyst_build_3'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined2_dyst_build_4'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined2_dyst_build_5'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined2_dyst_build_6'] = {
label = 'Combined2 Dyst Build',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Dyst Build',
},
['combined_dyst_03_build'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_03_build_2'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_03_build_3'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_03_build_4'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_03_build_5'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_03_build_6'] = {
label = 'Combined Dyst 03 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 03 Build',
},
['combined_dyst_06_build'] = {
label = 'Combined Dyst 06 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 06 Build',
},
['combined_dyst_06_build_2'] = {
label = 'Combined Dyst 06 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 06 Build',
},
['combined_dyst_06_build_3'] = {
label = 'Combined Dyst 06 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 06 Build',
},
['combined_dyst_06_build_4'] = {
label = 'Combined Dyst 06 Build',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 06 Build',
},
['combined_set_dyst_01'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_2'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_3'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_4'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_5'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_6'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_7'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_8'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_9'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_10'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_11'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['combined_set_dyst_01_12'] = {
label = 'Combined Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Combined Set Dyst 01',
},
['buildingx_01a_sf'] = {
label = 'Buildingx 01a Sf',
weight = 500,
stack = true,
close = true,
description = 'Buildingx 01a Sf',
},
['tower_01a_sf'] = {
label = 'Tower 01a Sf',
weight = 500,
stack = true,
close = true,
description = 'Tower 01a Sf',
},
['arena_building'] = {
label = 'Arena Building',
weight = 500,
stack = true,
close = true,
description = 'Arena Building',
},
['arena_showerdoor'] = {
label = 'Arena Showerdoor',
weight = 500,
stack = true,
close = true,
description = 'Arena Showerdoor',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xm_base_cia_serverhub_02 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.