CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 30
Page 30 of 32: models 3,481 to 3,600 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 3,481 to 3,600 of 3,831 · page 30 of 32
- Carwarebitsnbobs

xm3_int3_carwarebitsnbobs - Carwarecar Hatch Cover

xm3_int3_carwarecar_hatch_cover - Carwarecareware Skidders

xm3_int3_carwarecareware_skidders - Carwarecarewaremodwalss

xm3_int3_carwarecarewaremodwalss - Carwarecarware Shitter

xm3_int3_carwarecarware_shitter - Carwarecarwarestuffzeb

xm3_int3_carwarecarwarestuffzeb - Carwarecorner Blends

xm3_int3_carwarecorner_blends - Carwareoffice Basic

xm3_int3_carwareoffice_basic - Carwareoffice Kitch

xm3_int3_carwareoffice_kitch - Carwareoffice Trim

xm3_int3_carwareoffice_trim - Carwareoffice Windows

xm3_int3_carwareoffice_windows - Carwareofficeset

xm3_int3_carwareofficeset - Carwareware Floor Basic

xm3_int3_carwareware_floor_basic - Carwareware Gar Rolldoor

xm3_int3_carwareware_gar_rolldoor - Carwareware Trusses

xm3_int3_carwareware_trusses - Carwarewarecardirtovly

xm3_int3_carwarewarecardirtovly - Ground2

xm3_int3_ground2 - Hatch Dirt

xm3_int3_hatch_dirt - Hut Graf

xm3_int3_hut_graf_1 - Hut Graf

xm3_int3_hut_graf_11 - Hut Graf

xm3_int3_hut_graf_12 - Hut Graf

xm3_int3_hut_graf_3 - Hut Graf

xm3_int3_hut_graf_33 - Hut Graf

xm3_int3_hut_graf_3b - Hut Graf

xm3_int3_hut_graf_4 - Hut Graf 4 Em

xm3_int3_hut_graf_4_em_20 - Hut Graf 4 Em

xm3_int3_hut_graf_4_em_21 - Hut Graf 4 Em

xm3_int3_hut_graf_4_em_22 - Hut Graf

xm3_int3_hut_graf_5 - Hut Graf

xm3_int3_hut_graf_6 - Hut Graf Em0055

xm3_int3_hut_graf_em0055 - Hut Graf Em

xm3_int3_hut_graf_em_001 - Hut Graf Em

xm3_int3_hut_graf_em_010 - Hut Graf Em

xm3_int3_hut_graf_em_10 - Hut Graf Em

xm3_int3_hut_graf_em_2 - Hut Graf Em

xm3_int3_hut_graf_em_5 - Hut Graf Em

xm3_int3_hut_graf_em_6 - Hut Graf Em New

xm3_int3_hut_graf_em_new - Xm3 Int3

xm3_int3_i400 - Xm3 Int3

xm3_int3_i401 - Intwaremed Shell

xm3_int3_intwaremed_shell - Jugdirtfloor

xm3_int3_jugdirtfloor - Lp001

xm3_int3_lp001 - More Stuff

xm3_int3_more_stuff - Outter Shell Bake

xm3_int3_outter_shell_bake - Ovb

xm3_int3_ovb - Splashes

xm3_int3_p_splashes_r - Paint Splashes

xm3_int3_paint_splashes - Paint Splashes

xm3_int3_paint_splashes_1111 - Paint Splashes Em

xm3_int3_paint_splashes_em - Roadie Trunk

xm3_int3_roadie_trunk - Roller Closed

xm3_int3_roller_closed - Roller Open

xm3_int3_roller_open - Sheet Walls

xm3_int3_sheet_walls - Tags001

xm3_int3_tags001 - Trims

xm3_int3_trims - Bsnt Shell

xm3_int4_bsnt_shell - Cdb Mesh Door

xm3_int4_cdb_mesh_door - Cdb Mesh Smalldoor

xm3_int4_cdb_mesh_smalldoor - Cdt Mesh Smalldoor

xm3_int4_cdt_mesh_smalldoor - Strs Shell

xm3_int4_strs_shell - Tomd Mesh Ceiling

xm3_int4_tomd_mesh_ceiling - Tplt Mesh Ceiling

xm3_int4_tplt_mesh_ceiling - Tpoff Shell

xm3_int4_tpoff_shell - Additions Musicrooftop Det002

xm3_mpchristmas3_additions_musicrooftop_det002 - Additions Ss1 Canopy

xm3_mpchristmas3_additions_ss1_canopy - Additions Ss1 Shell

xm3_mpchristmas3_additions_ss1_shell - Additions Ss1 Shell Emi

xm3_mpchristmas3_additions_ss1_shell_emi - Additions Ss1 Shell Rooftrim

xm3_mpchristmas3_additions_ss1_shell_rooftrim - Additions Ss1 Shell Slod

xm3_mpchristmas3_additions_ss1_shell_slod - Additions Warehouse Grnd

xm3_mpchristmas3_additions_warehouse_grnd - Balloon

xm3_prop_xm3_balloon_01a - Can Hl

xm3_prop_xm3_can_hl_01a - Code

xm3_prop_xm3_code_01_23_45 - Code

xm3_prop_xm3_code_02_12_87 - Code

xm3_prop_xm3_code_05_02_91 - Code

xm3_prop_xm3_code_24_10_81 - Code

xm3_prop_xm3_code_28_03_98 - Code

xm3_prop_xm3_code_28_11_97 - Code

xm3_prop_xm3_code_44_23_37 - Code

xm3_prop_xm3_code_72_68_83 - Code

xm3_prop_xm3_code_73_27_38 - Code

xm3_prop_xm3_code_77_79_73 - Cont Delu

xm3_prop_xm3_cont_delu_01a - Cover Veh

xm3_prop_xm3_cover_veh_01a - Cover Veh

xm3_prop_xm3_cover_veh_02a - Dev Hack

xm3_prop_xm3_dev_hack_01a - Door

xm3_prop_xm3_door_01a - Door Whs

xm3_prop_xm3_door_whs_01a - Drying Tabs

xm3_prop_xm3_drying_tabs_b1 - Drying Tabs

xm3_prop_xm3_drying_tabs_b3 - Drying Tabs

xm3_prop_xm3_drying_tabs_f1 - Drying Tabs

xm3_prop_xm3_drying_tabs_f2 - Drying Tabs

xm3_prop_xm3_drying_tabs_f3 - Firedoor

xm3_prop_xm3_firedoor_01a - Firedoor

xm3_prop_xm3_firedoor_01b - Firedoow

xm3_prop_xm3_firedoow_01a - Gatepost

xm3_prop_xm3_gatepost_01a - Glass Door

xm3_prop_xm3_glass_door_02a - Pipette

xm3_prop_xm3_pipette_01a - Pipette

xm3_prop_xm3_pipette_01b - Pipette 01b Test01

xm3_prop_xm3_pipette_01b_test01 - Pipette 01b Test02

xm3_prop_xm3_pipette_01b_test02 - Pola M2 Planb

xm3_prop_xm3_pola_m2_planb - Pola M8 Clipb

xm3_prop_xm3_pola_m8_clipb - Pola M8 Corkb

xm3_prop_xm3_pola_m8_corkb - Present

xm3_prop_xm3_present_01a - Puddle Ch

xm3_prop_xm3_puddle_ch_01a - Puddle Ch

xm3_prop_xm3_puddle_ch_02a - Puddle Ch

xm3_prop_xm3_puddle_ch_03a - Sheet Acid

xm3_prop_xm3_sheet_acid_01a - Spr System

xm3_prop_xm3_spr_system_01a - Toy Dog

xm3_prop_xm3_toy_dog_01a - Zip Ties

xm3_prop_xm3_zip_ties_01a - Garageliftdoor

xm3_v_ilev_garageliftdoor - Base Cia Serverh 01

xm_base_cia_serverh_01_rp - Base Cia Serverh 02

xm_base_cia_serverh_02_rp - Base Cia Serverh 03

xm_base_cia_serverh_03_rp - Base Cia Serverhsml 01

xm_base_cia_serverhsml_01_rp - Base Cia Serverhub

xm_base_cia_serverhub_01
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['carwarebitsnbobs'] = {
label = 'Carwarebitsnbobs',
weight = 500,
stack = true,
close = true,
description = 'Carwarebitsnbobs',
},
['carwarecar_hatch_cover'] = {
label = 'Carwarecar Hatch Cover',
weight = 500,
stack = true,
close = true,
description = 'Carwarecar Hatch Cover',
},
['carwarecareware_skidders'] = {
label = 'Carwarecareware Skidders',
weight = 500,
stack = true,
close = true,
description = 'Carwarecareware Skidders',
},
['carwarecarewaremodwalss'] = {
label = 'Carwarecarewaremodwalss',
weight = 500,
stack = true,
close = true,
description = 'Carwarecarewaremodwalss',
},
['carwarecarware_shitter'] = {
label = 'Carwarecarware Shitter',
weight = 500,
stack = true,
close = true,
description = 'Carwarecarware Shitter',
},
['carwarecarwarestuffzeb'] = {
label = 'Carwarecarwarestuffzeb',
weight = 500,
stack = true,
close = true,
description = 'Carwarecarwarestuffzeb',
},
['carwarecorner_blends'] = {
label = 'Carwarecorner Blends',
weight = 500,
stack = true,
close = true,
description = 'Carwarecorner Blends',
},
['carwareoffice_basic'] = {
label = 'Carwareoffice Basic',
weight = 500,
stack = true,
close = true,
description = 'Carwareoffice Basic',
},
['carwareoffice_kitch'] = {
label = 'Carwareoffice Kitch',
weight = 500,
stack = true,
close = true,
description = 'Carwareoffice Kitch',
},
['carwareoffice_trim'] = {
label = 'Carwareoffice Trim',
weight = 500,
stack = true,
close = true,
description = 'Carwareoffice Trim',
},
['carwareoffice_windows'] = {
label = 'Carwareoffice Windows',
weight = 500,
stack = true,
close = true,
description = 'Carwareoffice Windows',
},
['carwareofficeset'] = {
label = 'Carwareofficeset',
weight = 500,
stack = true,
close = true,
description = 'Carwareofficeset',
},
['carwareware_floor_basic'] = {
label = 'Carwareware Floor Basic',
weight = 500,
stack = true,
close = true,
description = 'Carwareware Floor Basic',
},
['carwareware_gar_rolldoor'] = {
label = 'Carwareware Gar Rolldoor',
weight = 500,
stack = true,
close = true,
description = 'Carwareware Gar Rolldoor',
},
['carwareware_trusses'] = {
label = 'Carwareware Trusses',
weight = 500,
stack = true,
close = true,
description = 'Carwareware Trusses',
},
['carwarewarecardirtovly'] = {
label = 'Carwarewarecardirtovly',
weight = 500,
stack = true,
close = true,
description = 'Carwarewarecardirtovly',
},
['ground2'] = {
label = 'Ground2',
weight = 500,
stack = true,
close = true,
description = 'Ground2',
},
['hatch_dirt'] = {
label = 'Hatch Dirt',
weight = 500,
stack = true,
close = true,
description = 'Hatch Dirt',
},
['hut_graf'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_2'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_3'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_4'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_5'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_6'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_7'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_4_em'] = {
label = 'Hut Graf 4 Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf 4 Em',
},
['hut_graf_4_em_2'] = {
label = 'Hut Graf 4 Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf 4 Em',
},
['hut_graf_4_em_3'] = {
label = 'Hut Graf 4 Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf 4 Em',
},
['hut_graf_8'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_9'] = {
label = 'Hut Graf',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf',
},
['hut_graf_em0055'] = {
label = 'Hut Graf Em0055',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em0055',
},
['hut_graf_em'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_2'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_3'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_4'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_5'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_6'] = {
label = 'Hut Graf Em',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em',
},
['hut_graf_em_new'] = {
label = 'Hut Graf Em New',
weight = 500,
stack = true,
close = true,
description = 'Hut Graf Em New',
},
['xm3_int3'] = {
label = 'Xm3 Int3',
weight = 500,
stack = true,
close = true,
description = 'Xm3 Int3',
},
['xm3_int3_2'] = {
label = 'Xm3 Int3',
weight = 500,
stack = true,
close = true,
description = 'Xm3 Int3',
},
['intwaremed_shell'] = {
label = 'Intwaremed Shell',
weight = 500,
stack = true,
close = true,
description = 'Intwaremed Shell',
},
['jugdirtfloor'] = {
label = 'Jugdirtfloor',
weight = 500,
stack = true,
close = true,
description = 'Jugdirtfloor',
},
['lp001'] = {
label = 'Lp001',
weight = 500,
stack = true,
close = true,
description = 'Lp001',
},
['more_stuff'] = {
label = 'More Stuff',
weight = 500,
stack = true,
close = true,
description = 'More Stuff',
},
['outter_shell_bake'] = {
label = 'Outter Shell Bake',
weight = 500,
stack = true,
close = true,
description = 'Outter Shell Bake',
},
['ovb'] = {
label = 'Ovb',
weight = 500,
stack = true,
close = true,
description = 'Ovb',
},
['splashes'] = {
label = 'Splashes',
weight = 500,
stack = true,
close = true,
description = 'Splashes',
},
['paint_splashes'] = {
label = 'Paint Splashes',
weight = 500,
stack = true,
close = true,
description = 'Paint Splashes',
},
['paint_splashes_2'] = {
label = 'Paint Splashes',
weight = 500,
stack = true,
close = true,
description = 'Paint Splashes',
},
['paint_splashes_em'] = {
label = 'Paint Splashes Em',
weight = 500,
stack = true,
close = true,
description = 'Paint Splashes Em',
},
['roadie_trunk'] = {
label = 'Roadie Trunk',
weight = 500,
stack = true,
close = true,
description = 'Roadie Trunk',
},
['roller_closed'] = {
label = 'Roller Closed',
weight = 500,
stack = true,
close = true,
description = 'Roller Closed',
},
['roller_open'] = {
label = 'Roller Open',
weight = 500,
stack = true,
close = true,
description = 'Roller Open',
},
['sheet_walls'] = {
label = 'Sheet Walls',
weight = 500,
stack = true,
close = true,
description = 'Sheet Walls',
},
['tags001'] = {
label = 'Tags001',
weight = 500,
stack = true,
close = true,
description = 'Tags001',
},
['trims'] = {
label = 'Trims',
weight = 500,
stack = true,
close = true,
description = 'Trims',
},
['bsnt_shell'] = {
label = 'Bsnt Shell',
weight = 500,
stack = true,
close = true,
description = 'Bsnt Shell',
},
['cdb_mesh_door'] = {
label = 'Cdb Mesh Door',
weight = 500,
stack = true,
close = true,
description = 'Cdb Mesh Door',
},
['cdb_mesh_smalldoor'] = {
label = 'Cdb Mesh Smalldoor',
weight = 500,
stack = true,
close = true,
description = 'Cdb Mesh Smalldoor',
},
['cdt_mesh_smalldoor'] = {
label = 'Cdt Mesh Smalldoor',
weight = 500,
stack = true,
close = true,
description = 'Cdt Mesh Smalldoor',
},
['strs_shell'] = {
label = 'Strs Shell',
weight = 500,
stack = true,
close = true,
description = 'Strs Shell',
},
['tomd_mesh_ceiling'] = {
label = 'Tomd Mesh Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Tomd Mesh Ceiling',
},
['tplt_mesh_ceiling'] = {
label = 'Tplt Mesh Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Tplt Mesh Ceiling',
},
['tpoff_shell'] = {
label = 'Tpoff Shell',
weight = 500,
stack = true,
close = true,
description = 'Tpoff Shell',
},
['additions_musicrooftop_det002'] = {
label = 'Additions Musicrooftop Det002',
weight = 500,
stack = true,
close = true,
description = 'Additions Musicrooftop Det002',
},
['additions_ss1_canopy'] = {
label = 'Additions Ss1 Canopy',
weight = 500,
stack = true,
close = true,
description = 'Additions Ss1 Canopy',
},
['additions_ss1_shell'] = {
label = 'Additions Ss1 Shell',
weight = 500,
stack = true,
close = true,
description = 'Additions Ss1 Shell',
},
['additions_ss1_shell_emi'] = {
label = 'Additions Ss1 Shell Emi',
weight = 500,
stack = true,
close = true,
description = 'Additions Ss1 Shell Emi',
},
['additions_ss1_shell_rooftrim'] = {
label = 'Additions Ss1 Shell Rooftrim',
weight = 500,
stack = true,
close = true,
description = 'Additions Ss1 Shell Rooftrim',
},
['additions_ss1_shell_slod'] = {
label = 'Additions Ss1 Shell Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Ss1 Shell Slod',
},
['additions_warehouse_grnd'] = {
label = 'Additions Warehouse Grnd',
weight = 500,
stack = true,
close = true,
description = 'Additions Warehouse Grnd',
},
['balloon'] = {
label = 'Balloon',
weight = 500,
stack = true,
close = true,
description = 'Balloon',
},
['can_hl'] = {
label = 'Can Hl',
weight = 500,
stack = true,
close = true,
description = 'Can Hl',
},
['code'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_2'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_3'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_4'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_5'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_6'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_7'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_8'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_9'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['code_10'] = {
label = 'Code',
weight = 500,
stack = true,
close = true,
description = 'Code',
},
['cont_delu'] = {
label = 'Cont Delu',
weight = 500,
stack = true,
close = true,
description = 'Cont Delu',
},
['cover_veh'] = {
label = 'Cover Veh',
weight = 500,
stack = true,
close = true,
description = 'Cover Veh',
},
['cover_veh_2'] = {
label = 'Cover Veh',
weight = 500,
stack = true,
close = true,
description = 'Cover Veh',
},
['dev_hack'] = {
label = 'Dev Hack',
weight = 500,
stack = true,
close = true,
description = 'Dev Hack',
},
['door'] = {
label = 'Door',
weight = 500,
stack = true,
close = true,
description = 'Door',
},
['door_whs'] = {
label = 'Door Whs',
weight = 500,
stack = true,
close = true,
description = 'Door Whs',
},
['drying_tabs'] = {
label = 'Drying Tabs',
weight = 500,
stack = true,
close = true,
description = 'Drying Tabs',
},
['drying_tabs_2'] = {
label = 'Drying Tabs',
weight = 500,
stack = true,
close = true,
description = 'Drying Tabs',
},
['drying_tabs_3'] = {
label = 'Drying Tabs',
weight = 500,
stack = true,
close = true,
description = 'Drying Tabs',
},
['drying_tabs_4'] = {
label = 'Drying Tabs',
weight = 500,
stack = true,
close = true,
description = 'Drying Tabs',
},
['drying_tabs_5'] = {
label = 'Drying Tabs',
weight = 500,
stack = true,
close = true,
description = 'Drying Tabs',
},
['firedoor'] = {
label = 'Firedoor',
weight = 500,
stack = true,
close = true,
description = 'Firedoor',
},
['firedoor_2'] = {
label = 'Firedoor',
weight = 500,
stack = true,
close = true,
description = 'Firedoor',
},
['firedoow'] = {
label = 'Firedoow',
weight = 500,
stack = true,
close = true,
description = 'Firedoow',
},
['gatepost'] = {
label = 'Gatepost',
weight = 500,
stack = true,
close = true,
description = 'Gatepost',
},
['glass_door'] = {
label = 'Glass Door',
weight = 500,
stack = true,
close = true,
description = 'Glass Door',
},
['pipette'] = {
label = 'Pipette',
weight = 500,
stack = true,
close = true,
description = 'Pipette',
},
['pipette_2'] = {
label = 'Pipette',
weight = 500,
stack = true,
close = true,
description = 'Pipette',
},
['pipette_01b_test01'] = {
label = 'Pipette 01b Test01',
weight = 500,
stack = true,
close = true,
description = 'Pipette 01b Test01',
},
['pipette_01b_test02'] = {
label = 'Pipette 01b Test02',
weight = 500,
stack = true,
close = true,
description = 'Pipette 01b Test02',
},
['pola_m2_planb'] = {
label = 'Pola M2 Planb',
weight = 500,
stack = true,
close = true,
description = 'Pola M2 Planb',
},
['pola_m8_clipb'] = {
label = 'Pola M8 Clipb',
weight = 500,
stack = true,
close = true,
description = 'Pola M8 Clipb',
},
['pola_m8_corkb'] = {
label = 'Pola M8 Corkb',
weight = 500,
stack = true,
close = true,
description = 'Pola M8 Corkb',
},
['present'] = {
label = 'Present',
weight = 500,
stack = true,
close = true,
description = 'Present',
},
['puddle_ch'] = {
label = 'Puddle Ch',
weight = 500,
stack = true,
close = true,
description = 'Puddle Ch',
},
['puddle_ch_2'] = {
label = 'Puddle Ch',
weight = 500,
stack = true,
close = true,
description = 'Puddle Ch',
},
['puddle_ch_3'] = {
label = 'Puddle Ch',
weight = 500,
stack = true,
close = true,
description = 'Puddle Ch',
},
['sheet_acid'] = {
label = 'Sheet Acid',
weight = 500,
stack = true,
close = true,
description = 'Sheet Acid',
},
['spr_system'] = {
label = 'Spr System',
weight = 500,
stack = true,
close = true,
description = 'Spr System',
},
['toy_dog'] = {
label = 'Toy Dog',
weight = 500,
stack = true,
close = true,
description = 'Toy Dog',
},
['zip_ties'] = {
label = 'Zip Ties',
weight = 500,
stack = true,
close = true,
description = 'Zip Ties',
},
['garageliftdoor'] = {
label = 'Garageliftdoor',
weight = 500,
stack = true,
close = true,
description = 'Garageliftdoor',
},
['base_cia_serverh_01'] = {
label = 'Base Cia Serverh 01',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverh 01',
},
['base_cia_serverh_02'] = {
label = 'Base Cia Serverh 02',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverh 02',
},
['base_cia_serverh_03'] = {
label = 'Base Cia Serverh 03',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverh 03',
},
['base_cia_serverhsml_01'] = {
label = 'Base Cia Serverhsml 01',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverhsml 01',
},
['base_cia_serverhub'] = {
label = 'Base Cia Serverhub',
weight = 500,
stack = true,
close = true,
description = 'Base Cia Serverhub',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xm3_int3_carwarebitsnbobs carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.