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CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 21

Page 21 of 32: models 2,401 to 2,520 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

3,831 icons

Showing 2,401 to 2,520 of 3,831 · page 21 of 32

  • Cb Glass4 (v_34_cb_glass4) FiveM inventory icon
    Cb Glass4v_34_cb_glass4
    png
  • Cb Shell1 (v_34_cb_shell1) FiveM inventory icon
    Cb Shell1v_34_cb_shell1
    png
  • Cb Shell2 (v_34_cb_shell2) FiveM inventory icon
    Cb Shell2v_34_cb_shell2
    png
  • Cb Shell3 (v_34_cb_shell3) FiveM inventory icon
    Cb Shell3v_34_cb_shell3
    png
  • Cb Shell4 (v_34_cb_shell4) FiveM inventory icon
    Cb Shell4v_34_cb_shell4
    png
  • Cb Windows (v_34_cb_windows) FiveM inventory icon
    Cb Windowsv_34_cb_windows
    png
  • Chckmachine (v_34_chckmachine) FiveM inventory icon
    Chckmachinev_34_chckmachine
    png
  • Chknrack (v_34_chknrack) FiveM inventory icon
    Chknrackv_34_chknrack
    png
  • Corrdirt (v_34_corrdirt) FiveM inventory icon
    Corrdirtv_34_corrdirt
    png
  • Corrdirt2 (v_34_corrdirt2) FiveM inventory icon
    Corrdirt2v_34_corrdirt2
    png
  • Corrdirt4 (v_34_corrdirt4) FiveM inventory icon
    Corrdirt4v_34_corrdirt4
    png
  • Corrdirtb (v_34_corrdirtb) FiveM inventory icon
    Corrdirtbv_34_corrdirtb
    png
  • Delcorrjunk (v_34_delcorrjunk) FiveM inventory icon
    Delcorrjunkv_34_delcorrjunk
    png
  • Delivery (v_34_delivery) FiveM inventory icon
    Deliveryv_34_delivery
    png
  • Deloffice001 (v_34_deloffice001) FiveM inventory icon
    Deloffice001v_34_deloffice001
    png
  • Dirtchill (v_34_dirtchill) FiveM inventory icon
    Dirtchillv_34_dirtchill
    png
  • Drains001 (v_34_drains001) FiveM inventory icon
    Drains001v_34_drains001
    png
  • Drains002 (v_34_drains002) FiveM inventory icon
    Drains002v_34_drains002
    png
  • Emwidw (v_34_emwidw) FiveM inventory icon
    Emwidwv_34_emwidw
    png
  • Entdirt (v_34_entdirt) FiveM inventory icon
    Entdirtv_34_entdirt
    png
  • Entshutter (v_34_entshutter) FiveM inventory icon
    Entshutterv_34_entshutter
    png
  • Feathers (v_34_feathers) FiveM inventory icon
    Feathersv_34_feathers
    png
  • Hallmarks (v_34_hallmarks) FiveM inventory icon
    Hallmarksv_34_hallmarks
    png
  • Hallmarksb (v_34_hallmarksb) FiveM inventory icon
    Hallmarksbv_34_hallmarksb
    png
  • Hallsigns (v_34_hallsigns) FiveM inventory icon
    Hallsignsv_34_hallsigns
    png
  • Hallsigns2 (v_34_hallsigns2) FiveM inventory icon
    Hallsigns2v_34_hallsigns2
    png
  • Meatglue (v_34_meatglue) FiveM inventory icon
    Meatgluev_34_meatglue
    png
  • Offdirt (v_34_offdirt) FiveM inventory icon
    Offdirtv_34_offdirt
    png
  • Officepipe (v_34_officepipe) FiveM inventory icon
    Officepipev_34_officepipe
    png
  • Procdirt (v_34_procdirt) FiveM inventory icon
    Procdirtv_34_procdirt
    png
  • Procequip (v_34_procequip) FiveM inventory icon
    Procequipv_34_procequip
    png
  • Puddle (v_34_puddle) FiveM inventory icon
    Puddlev_34_puddle
    png
  • Racksb (v_34_racksb) FiveM inventory icon
    Racksbv_34_racksb
    png
  • Racksc (v_34_racksc) FiveM inventory icon
    Rackscv_34_racksc
    png
  • Shrinkwrap2 (v_34_shrinkwrap2) FiveM inventory icon
    Shrinkwrap2v_34_shrinkwrap2
    png
  • Slurry (v_34_slurry) FiveM inventory icon
    Slurryv_34_slurry
    png
  • Slurrywrap (v_34_slurrywrap) FiveM inventory icon
    Slurrywrapv_34_slurrywrap
    png
  • Chill (v_34_sm_chill) FiveM inventory icon
    Chillv_34_sm_chill
    png
  • Corr (v_34_sm_corr) FiveM inventory icon
    Corrv_34_sm_corr
    png
  • Corrb (v_34_sm_corrb) FiveM inventory icon
    Corrbv_34_sm_corrb
    png
  • Deloff (v_34_sm_deloff) FiveM inventory icon
    Deloffv_34_sm_deloff
    png
  • Ent (v_34_sm_ent) FiveM inventory icon
    Entv_34_sm_ent
    png
  • Kill (v_34_sm_kill) FiveM inventory icon
    Killv_34_sm_kill
    png
  • Proc (v_34_sm_proc) FiveM inventory icon
    Procv_34_sm_proc
    png
  • Staff2 (v_34_sm_staff2) FiveM inventory icon
    Staff2v_34_sm_staff2
    png
  • Ware1 (v_34_sm_ware1) FiveM inventory icon
    Ware1v_34_sm_ware1
    png
  • Ware1corr (v_34_sm_ware1corr) FiveM inventory icon
    Ware1corrv_34_sm_ware1corr
    png
  • Ware2 (v_34_sm_ware2) FiveM inventory icon
    Ware2v_34_sm_ware2
    png
  • Staffwin (v_34_staffwin) FiveM inventory icon
    Staffwinv_34_staffwin
    png
  • Ware2dirt (v_34_ware2dirt) FiveM inventory icon
    Ware2dirtv_34_ware2dirt
    png
  • Ware2dirt2 (v_34_ware2dirt2) FiveM inventory icon
    Ware2dirt2v_34_ware2dirt2
    png
  • Waredamp (v_34_waredamp) FiveM inventory icon
    Waredampv_34_waredamp
    png
  • Waredirt (v_34_waredirt) FiveM inventory icon
    Waredirtv_34_waredirt
    png
  • Warehouse (v_34_warehouse) FiveM inventory icon
    Warehousev_34_warehouse
    png
  • Warejunk (v_34_warejunk) FiveM inventory icon
    Warejunkv_34_warejunk
    png
  • Wareover2 (v_34_wareover2) FiveM inventory icon
    Wareover2v_34_wareover2
    png
  • Wareracks (v_34_wareracks) FiveM inventory icon
    Wareracksv_34_wareracks
    png
  • Waresuprt (v_34_waresuprt) FiveM inventory icon
    Waresuprtv_34_waresuprt
    png
  • Wcorrdirt (v_34_wcorrdirt) FiveM inventory icon
    Wcorrdirtv_34_wcorrdirt
    png
  • Daught Cdoor (v_44_1_daught_cdoor) FiveM inventory icon
    Daught Cdoorv_44_1_daught_cdoor
    png
  • Daught Cdoor2 (v_44_1_daught_cdoor2) FiveM inventory icon
    Daught Cdoor2v_44_1_daught_cdoor2
    png
  • Daught Geoml (v_44_1_daught_geoml) FiveM inventory icon
    Daught Geomlv_44_1_daught_geoml
    png
  • Daught Item (v_44_1_daught_item) FiveM inventory icon
    Daught Itemv_44_1_daught_item
    png
  • Daught Mirr (v_44_1_daught_mirr) FiveM inventory icon
    Daught Mirrv_44_1_daught_mirr
    png
  • Daught Moved (v_44_1_daught_moved) FiveM inventory icon
    Daught Movedv_44_1_daught_moved
    png
  • Hall Deta (v_44_1_hall_deta) FiveM inventory icon
    Hall Detav_44_1_hall_deta
    png
  • Hall Emis (v_44_1_hall_emis) FiveM inventory icon
    Hall Emisv_44_1_hall_emis
    png
  • Son Item (v_44_1_son_item) FiveM inventory icon
    Son Itemv_44_1_son_item
    png
  • Wc Mirr (v_44_1_wc_mirr) FiveM inventory icon
    Wc Mirrv_44_1_wc_mirr
    png
  • Wc Wall (v_44_1_wc_wall) FiveM inventory icon
    Wc Wallv_44_1_wc_wall
    png
  • D Chand (v_44_d_chand) FiveM inventory icon
    D Chandv_44_d_chand
    png
  • Fakewindow007 (v_44_fakewindow007) FiveM inventory icon
    Fakewindow007v_44_fakewindow007
    png
  • Fakewindow2 (v_44_fakewindow2) FiveM inventory icon
    Fakewindow2v_44_fakewindow2
    png
  • Fakewindow5 (v_44_fakewindow5) FiveM inventory icon
    Fakewindow5v_44_fakewindow5
    png
  • Fakewindow6 (v_44_fakewindow6) FiveM inventory icon
    Fakewindow6v_44_fakewindow6
    png
  • G Cor Blen (v_44_g_cor_blen) FiveM inventory icon
    G Cor Blenv_44_g_cor_blen
    png
  • G Hall Detail (v_44_g_hall_detail) FiveM inventory icon
    G Hall Detailv_44_g_hall_detail
    png
  • G Hall Emis (v_44_g_hall_emis) FiveM inventory icon
    G Hall Emisv_44_g_hall_emis
    png
  • G Hall Stairs (v_44_g_hall_stairs) FiveM inventory icon
    G Hall Stairsv_44_g_hall_stairs
    png
  • G Scubagear (v_44_g_scubagear) FiveM inventory icon
    G Scubagearv_44_g_scubagear
    png
  • Garage Shell (v_44_garage_shell) FiveM inventory icon
    Garage Shellv_44_garage_shell
    png
  • Kitc Chand (v_44_kitc_chand) FiveM inventory icon
    Kitc Chandv_44_kitc_chand
    png
  • Kitch Moved (v_44_kitch_moved) FiveM inventory icon
    Kitch Movedv_44_kitch_moved
    png
  • Kitche Units (v_44_kitche_units) FiveM inventory icon
    Kitche Unitsv_44_kitche_units
    png
  • Lounge Movebot (v_44_lounge_movebot) FiveM inventory icon
    Lounge Movebotv_44_lounge_movebot
    png
  • Lounge Movepic (v_44_lounge_movepic) FiveM inventory icon
    Lounge Movepicv_44_lounge_movepic
    png
  • M Premier (v_44_m_premier) FiveM inventory icon
    M Premierv_44_m_premier
    png
  • Shell (v_44_shell) FiveM inventory icon
    Shellv_44_shell
    png
  • Shell2 (v_44_shell2) FiveM inventory icon
    Shell2v_44_shell2
    png
  • Shell2 Mb Ward Refl (v_44_shell2_mb_ward_refl) FiveM inventory icon
    Shell2 Mb Ward Reflv_44_shell2_mb_ward_refl
    png
  • Shell2 Mb Wind Refl (v_44_shell2_mb_wind_refl) FiveM inventory icon
    Shell2 Mb Wind Reflv_44_shell2_mb_wind_refl
    png
  • Shell2 Refl (v_44_shell2_refl) FiveM inventory icon
    Shell2 Reflv_44_shell2_refl
    png
  • Shell Dt (v_44_shell_dt) FiveM inventory icon
    Shell Dtv_44_shell_dt
    png
  • Shell Refl (v_44_shell_refl) FiveM inventory icon
    Shell Reflv_44_shell_refl
    png
  • Son Clutter (v_44_son_clutter) FiveM inventory icon
    Son Clutterv_44_son_clutter
    png
  • Mesh Door (v_61_bd1_mesh_door) FiveM inventory icon
    Mesh Doorv_61_bd1_mesh_door
    png
  • Mesh Doorswap (v_61_bd1_mesh_doorswap) FiveM inventory icon
    Mesh Doorswapv_61_bd1_mesh_doorswap
    png
  • Bth Mesh Window (v_61_bth_mesh_window) FiveM inventory icon
    Bth Mesh Windowv_61_bth_mesh_window
    png
  • Hall Mesh Sidesmess (v_61_hall_mesh_sidesmess) FiveM inventory icon
    Hall Mesh Sidesmessv_61_hall_mesh_sidesmess
    png
  • Hall Mesh Sidestuff (v_61_hall_mesh_sidestuff) FiveM inventory icon
    Hall Mesh Sidestuffv_61_hall_mesh_sidestuff
    png
  • Hall Mesh Starfish (v_61_hall_mesh_starfish) FiveM inventory icon
    Hall Mesh Starfishv_61_hall_mesh_starfish
    png
  • Hall Over Decal Scuz (v_61_hall_over_decal_scuz) FiveM inventory icon
    Hall Over Decal Scuzv_61_hall_over_decal_scuz
    png
  • Hlw Mesh Cdoor (v_61_hlw_mesh_cdoor) FiveM inventory icon
    Hlw Mesh Cdoorv_61_hlw_mesh_cdoor
    png
  • Hlw Mesh Doorbroken (v_61_hlw_mesh_doorbroken) FiveM inventory icon
    Hlw Mesh Doorbrokenv_61_hlw_mesh_doorbroken
    png
  • Ktn Mesh Windows (v_61_ktn_mesh_windows) FiveM inventory icon
    Ktn Mesh Windowsv_61_ktn_mesh_windows
    png
  • Lng Cancrsh1 (v_61_lng_cancrsh1) FiveM inventory icon
    Lng Cancrsh1v_61_lng_cancrsh1
    png
  • Lng Cigends (v_61_lng_cigends) FiveM inventory icon
    Lng Cigendsv_61_lng_cigends
    png
  • Lng Cigends2 (v_61_lng_cigends2) FiveM inventory icon
    Lng Cigends2v_61_lng_cigends2
    png
  • Lng Mesh Shell Scuzz (v_61_lng_mesh_shell_scuzz) FiveM inventory icon
    Lng Mesh Shell Scuzzv_61_lng_mesh_shell_scuzz
    png
  • Lng Mesh Windows (v_61_lng_mesh_windows) FiveM inventory icon
    Lng Mesh Windowsv_61_lng_mesh_windows
    png
  • Lng Mesh Windows2 (v_61_lng_mesh_windows2) FiveM inventory icon
    Lng Mesh Windows2v_61_lng_mesh_windows2
    png
  • Shell Doorframes (v_61_shell_doorframes) FiveM inventory icon
    Shell Doorframesv_61_shell_doorframes
    png
  • Shell Fdframe (v_61_shell_fdframe) FiveM inventory icon
    Shell Fdframev_61_shell_fdframe
    png
  • Shell Walls (v_61_shell_walls) FiveM inventory icon
    Shell Wallsv_61_shell_walls
    png
  • Shell Windowback (v_61_shell_windowback) FiveM inventory icon
    Shell Windowbackv_61_shell_windowback
    png
  • Bathroom Dcl (v_73_5_bathroom_dcl) FiveM inventory icon
    Bathroom Dclv_73_5_bathroom_dcl
    png
  • Bathroom Dcl001 (v_73_5_bathroom_dcl001) FiveM inventory icon
    Bathroom Dcl001v_73_5_bathroom_dcl001
    png
  • Ao (v_73_ao_5_a) FiveM inventory icon
    Aov_73_ao_5_a
    png
  • Ao (v_73_ao_5_b) FiveM inventory icon
    Aov_73_ao_5_b
    png
  • Ao (v_73_ao_5_c) FiveM inventory icon
    Aov_73_ao_5_c
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['cb_glass4'] = {
        label = 'Cb Glass4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Glass4',
    },
    ['cb_shell1'] = {
        label = 'Cb Shell1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Shell1',
    },
    ['cb_shell2'] = {
        label = 'Cb Shell2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Shell2',
    },
    ['cb_shell3'] = {
        label = 'Cb Shell3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Shell3',
    },
    ['cb_shell4'] = {
        label = 'Cb Shell4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Shell4',
    },
    ['cb_windows'] = {
        label = 'Cb Windows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Cb Windows',
    },
    ['chckmachine'] = {
        label = 'Chckmachine',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chckmachine',
    },
    ['chknrack'] = {
        label = 'Chknrack',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chknrack',
    },
    ['corrdirt'] = {
        label = 'Corrdirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corrdirt',
    },
    ['corrdirt2'] = {
        label = 'Corrdirt2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corrdirt2',
    },
    ['corrdirt4'] = {
        label = 'Corrdirt4',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corrdirt4',
    },
    ['corrdirtb'] = {
        label = 'Corrdirtb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corrdirtb',
    },
    ['delcorrjunk'] = {
        label = 'Delcorrjunk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Delcorrjunk',
    },
    ['delivery'] = {
        label = 'Delivery',
        weight = 500,
        stack = true,
        close = true,
        description = 'Delivery',
    },
    ['deloffice001'] = {
        label = 'Deloffice001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deloffice001',
    },
    ['dirtchill'] = {
        label = 'Dirtchill',
        weight = 500,
        stack = true,
        close = true,
        description = 'Dirtchill',
    },
    ['drains001'] = {
        label = 'Drains001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Drains001',
    },
    ['drains002'] = {
        label = 'Drains002',
        weight = 500,
        stack = true,
        close = true,
        description = 'Drains002',
    },
    ['emwidw'] = {
        label = 'Emwidw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Emwidw',
    },
    ['entdirt'] = {
        label = 'Entdirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Entdirt',
    },
    ['entshutter'] = {
        label = 'Entshutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Entshutter',
    },
    ['feathers'] = {
        label = 'Feathers',
        weight = 500,
        stack = true,
        close = true,
        description = 'Feathers',
    },
    ['hallmarks'] = {
        label = 'Hallmarks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hallmarks',
    },
    ['hallmarksb'] = {
        label = 'Hallmarksb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hallmarksb',
    },
    ['hallsigns'] = {
        label = 'Hallsigns',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hallsigns',
    },
    ['hallsigns2'] = {
        label = 'Hallsigns2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hallsigns2',
    },
    ['meatglue'] = {
        label = 'Meatglue',
        weight = 500,
        stack = true,
        close = true,
        description = 'Meatglue',
    },
    ['offdirt'] = {
        label = 'Offdirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Offdirt',
    },
    ['officepipe'] = {
        label = 'Officepipe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Officepipe',
    },
    ['procdirt'] = {
        label = 'Procdirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Procdirt',
    },
    ['procequip'] = {
        label = 'Procequip',
        weight = 500,
        stack = true,
        close = true,
        description = 'Procequip',
    },
    ['puddle'] = {
        label = 'Puddle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Puddle',
    },
    ['racksb'] = {
        label = 'Racksb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Racksb',
    },
    ['racksc'] = {
        label = 'Racksc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Racksc',
    },
    ['shrinkwrap2'] = {
        label = 'Shrinkwrap2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shrinkwrap2',
    },
    ['slurry'] = {
        label = 'Slurry',
        weight = 500,
        stack = true,
        close = true,
        description = 'Slurry',
    },
    ['slurrywrap'] = {
        label = 'Slurrywrap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Slurrywrap',
    },
    ['chill'] = {
        label = 'Chill',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chill',
    },
    ['corr'] = {
        label = 'Corr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corr',
    },
    ['corrb'] = {
        label = 'Corrb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Corrb',
    },
    ['deloff'] = {
        label = 'Deloff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Deloff',
    },
    ['ent'] = {
        label = 'Ent',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ent',
    },
    ['kill'] = {
        label = 'Kill',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kill',
    },
    ['proc'] = {
        label = 'Proc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Proc',
    },
    ['staff2'] = {
        label = 'Staff2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Staff2',
    },
    ['ware1'] = {
        label = 'Ware1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ware1',
    },
    ['ware1corr'] = {
        label = 'Ware1corr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ware1corr',
    },
    ['ware2'] = {
        label = 'Ware2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ware2',
    },
    ['staffwin'] = {
        label = 'Staffwin',
        weight = 500,
        stack = true,
        close = true,
        description = 'Staffwin',
    },
    ['ware2dirt'] = {
        label = 'Ware2dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ware2dirt',
    },
    ['ware2dirt2'] = {
        label = 'Ware2dirt2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ware2dirt2',
    },
    ['waredamp'] = {
        label = 'Waredamp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Waredamp',
    },
    ['waredirt'] = {
        label = 'Waredirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Waredirt',
    },
    ['warehouse'] = {
        label = 'Warehouse',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warehouse',
    },
    ['warejunk'] = {
        label = 'Warejunk',
        weight = 500,
        stack = true,
        close = true,
        description = 'Warejunk',
    },
    ['wareover2'] = {
        label = 'Wareover2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wareover2',
    },
    ['wareracks'] = {
        label = 'Wareracks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wareracks',
    },
    ['waresuprt'] = {
        label = 'Waresuprt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Waresuprt',
    },
    ['wcorrdirt'] = {
        label = 'Wcorrdirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wcorrdirt',
    },
    ['daught_cdoor'] = {
        label = 'Daught Cdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Cdoor',
    },
    ['daught_cdoor2'] = {
        label = 'Daught Cdoor2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Cdoor2',
    },
    ['daught_geoml'] = {
        label = 'Daught Geoml',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Geoml',
    },
    ['daught_item'] = {
        label = 'Daught Item',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Item',
    },
    ['daught_mirr'] = {
        label = 'Daught Mirr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Mirr',
    },
    ['daught_moved'] = {
        label = 'Daught Moved',
        weight = 500,
        stack = true,
        close = true,
        description = 'Daught Moved',
    },
    ['hall_deta'] = {
        label = 'Hall Deta',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Deta',
    },
    ['hall_emis'] = {
        label = 'Hall Emis',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Emis',
    },
    ['son_item'] = {
        label = 'Son Item',
        weight = 500,
        stack = true,
        close = true,
        description = 'Son Item',
    },
    ['wc_mirr'] = {
        label = 'Wc Mirr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wc Mirr',
    },
    ['wc_wall'] = {
        label = 'Wc Wall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wc Wall',
    },
    ['d_chand'] = {
        label = 'D Chand',
        weight = 500,
        stack = true,
        close = true,
        description = 'D Chand',
    },
    ['fakewindow007'] = {
        label = 'Fakewindow007',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fakewindow007',
    },
    ['fakewindow2'] = {
        label = 'Fakewindow2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fakewindow2',
    },
    ['fakewindow5'] = {
        label = 'Fakewindow5',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fakewindow5',
    },
    ['fakewindow6'] = {
        label = 'Fakewindow6',
        weight = 500,
        stack = true,
        close = true,
        description = 'Fakewindow6',
    },
    ['g_cor_blen'] = {
        label = 'G Cor Blen',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Cor Blen',
    },
    ['g_hall_detail'] = {
        label = 'G Hall Detail',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Hall Detail',
    },
    ['g_hall_emis'] = {
        label = 'G Hall Emis',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Hall Emis',
    },
    ['g_hall_stairs'] = {
        label = 'G Hall Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Hall Stairs',
    },
    ['g_scubagear'] = {
        label = 'G Scubagear',
        weight = 500,
        stack = true,
        close = true,
        description = 'G Scubagear',
    },
    ['garage_shell'] = {
        label = 'Garage Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Garage Shell',
    },
    ['kitc_chand'] = {
        label = 'Kitc Chand',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kitc Chand',
    },
    ['kitch_moved'] = {
        label = 'Kitch Moved',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kitch Moved',
    },
    ['kitche_units'] = {
        label = 'Kitche Units',
        weight = 500,
        stack = true,
        close = true,
        description = 'Kitche Units',
    },
    ['lounge_movebot'] = {
        label = 'Lounge Movebot',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lounge Movebot',
    },
    ['lounge_movepic'] = {
        label = 'Lounge Movepic',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lounge Movepic',
    },
    ['m_premier'] = {
        label = 'M Premier',
        weight = 500,
        stack = true,
        close = true,
        description = 'M Premier',
    },
    ['shell'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['shell2'] = {
        label = 'Shell2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell2',
    },
    ['shell2_mb_ward_refl'] = {
        label = 'Shell2 Mb Ward Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell2 Mb Ward Refl',
    },
    ['shell2_mb_wind_refl'] = {
        label = 'Shell2 Mb Wind Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell2 Mb Wind Refl',
    },
    ['shell2_refl'] = {
        label = 'Shell2 Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell2 Refl',
    },
    ['shell_dt'] = {
        label = 'Shell Dt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Dt',
    },
    ['shell_refl'] = {
        label = 'Shell Refl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Refl',
    },
    ['son_clutter'] = {
        label = 'Son Clutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Son Clutter',
    },
    ['mesh_door'] = {
        label = 'Mesh Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Door',
    },
    ['mesh_doorswap'] = {
        label = 'Mesh Doorswap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Doorswap',
    },
    ['bth_mesh_window'] = {
        label = 'Bth Mesh Window',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bth Mesh Window',
    },
    ['hall_mesh_sidesmess'] = {
        label = 'Hall Mesh Sidesmess',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Mesh Sidesmess',
    },
    ['hall_mesh_sidestuff'] = {
        label = 'Hall Mesh Sidestuff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Mesh Sidestuff',
    },
    ['hall_mesh_starfish'] = {
        label = 'Hall Mesh Starfish',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Mesh Starfish',
    },
    ['hall_over_decal_scuz'] = {
        label = 'Hall Over Decal Scuz',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hall Over Decal Scuz',
    },
    ['hlw_mesh_cdoor'] = {
        label = 'Hlw Mesh Cdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Mesh Cdoor',
    },
    ['hlw_mesh_doorbroken'] = {
        label = 'Hlw Mesh Doorbroken',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hlw Mesh Doorbroken',
    },
    ['ktn_mesh_windows'] = {
        label = 'Ktn Mesh Windows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ktn Mesh Windows',
    },
    ['lng_cancrsh1'] = {
        label = 'Lng Cancrsh1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Cancrsh1',
    },
    ['lng_cigends'] = {
        label = 'Lng Cigends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Cigends',
    },
    ['lng_cigends2'] = {
        label = 'Lng Cigends2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Cigends2',
    },
    ['lng_mesh_shell_scuzz'] = {
        label = 'Lng Mesh Shell Scuzz',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Shell Scuzz',
    },
    ['lng_mesh_windows'] = {
        label = 'Lng Mesh Windows',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Windows',
    },
    ['lng_mesh_windows2'] = {
        label = 'Lng Mesh Windows2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lng Mesh Windows2',
    },
    ['shell_doorframes'] = {
        label = 'Shell Doorframes',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Doorframes',
    },
    ['shell_fdframe'] = {
        label = 'Shell Fdframe',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Fdframe',
    },
    ['shell_walls'] = {
        label = 'Shell Walls',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Walls',
    },
    ['shell_windowback'] = {
        label = 'Shell Windowback',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Windowback',
    },
    ['bathroom_dcl'] = {
        label = 'Bathroom Dcl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bathroom Dcl',
    },
    ['bathroom_dcl001'] = {
        label = 'Bathroom Dcl001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Bathroom Dcl001',
    },
    ['ao'] = {
        label = 'Ao',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ao',
    },
    ['ao_2'] = {
        label = 'Ao',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ao',
    },
    ['ao_3'] = {
        label = 'Ao',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ao',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_34_cb_glass4 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.