CATEGORY 19 OF 24 · 570 ICONS
FiveM street and roadway props — page 2
Page 2 of 5: models 121 to 240 of the 570 in this group, in model-name order. Road barriers, traffic cones, bollards, fences, gates, bins, poles, kerb sections, rail track, tunnel pieces and the rest of the street fittings. Roadblock, towing and event scripts spawn from this group constantly, so the hash is the useful half of the card.
570 of the 18,574 models in the whole icon library — 3.1% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 570 · page 2 of 5
- Helipad

m23_2_prop_m32_helipad_01a - Helipad

m23_2_prop_m32_helipad_02a - Helipad

m23_2_prop_m32_helipad_03a - Plasticbarrier

m23_2_prop_m32_plasticbarrier_01a - Plasticbarrier

m23_2_prop_m32_plasticbarrier_02a - Plasticbarrier

m23_2_prop_m32_plasticbarrier_03a - Plasticbarrier

m23_2_prop_m32_plasticbarrier_04a - Rail Signal

m23_2_prop_m32_rail_signal_01a - Roadcone

m23_2_prop_m32_roadcone_01a - Roadcone

m23_2_prop_m32_roadcone_02a - Roadcone

m23_2_prop_m32_roadcone_03a - Roadcone

m23_2_prop_m32_roadcone_04a - Securityfence3

m23_2_prop_m32_securityfence3_01a - Securityfence5

m23_2_prop_m32_securityfence5_01a - Securityfence7

m23_2_prop_m32_securityfence7_01a - Walkway

m23_2_prop_m32_walkway_01a - Additions Carrmp Deck Rails

m24_1_mp2024_01_additions_carrmp_deck_rails - Grates

m24_1_mph_hang2_grates - Bounty Gate

m24_1_prop_m41_bounty_gate_01a - Curb

m24_1_prop_m41_curb_15_01a - Curb

m24_1_prop_m41_curb_15_01b - Curb

m24_1_prop_m41_curb_15_01c - Curb

m24_1_prop_m41_curb_15_01d - Curb

m24_1_prop_m41_curb_15_01e - Curb

m24_1_prop_m41_curb_45_01a - Curb

m24_1_prop_m41_curb_45_01b - Curb

m24_1_prop_m41_curb_45_01c - Curb

m24_1_prop_m41_curb_45_01d - Curb

m24_1_prop_m41_curb_45_01e - Curb

m24_1_prop_m41_curb_5_01a - Curb

m24_1_prop_m41_curb_5_01b - Curb

m24_1_prop_m41_curb_5_01c - Curb

m24_1_prop_m41_curb_5_01d - Curb

m24_1_prop_m41_curb_5_01e - Fence

m24_1_prop_m41_fence_01a - Fence

m24_1_prop_m41_fence_01b - Fence

m24_1_prop_m41_fence_01c - Gate

m24_1_prop_m41_gate_01a - Gate Open

m24_1_prop_m41_gate_open_01a - Gate

m24_1_prop_m41_gate_r_01a - Snowfence

m24_1_prop_m41_snowfence_01a - Litter2

m24_2_int_01_litter2 - Rails

m24_2_int_01_rails - Rails Top

m24_2_int_01_rails_top - Constfence

m24_2_prop_m42_constfence_01a - Cone

m25_1_int_01_cone_02 - Drains

m25_1_int_01_drains - Smoke Railing

m25_1_int_02_03_smoke_railing - Laundry Trolley

m25_1_prop_m51_laundry_trolley_01a - Laundry Trolley

m25_1_prop_m51_laundry_trolley_01b - Laundry Trolley

m25_1_prop_m51_laundry_trolley_01c - Laundry Trolley

m25_1_prop_m51_laundry_trolley_01d - Post Lift

m25_2_int_02_post_lift - Stair Rails

m25_2_int_03_stair_rails - Helipad

m25_2_prop_m52_helipad_01a - Amb Drain Water Double

p_amb_drain_water_double - Amb Drain Water Longstrip

p_amb_drain_water_longstrip - Amb Drain Water Single

p_amb_drain_water_single - Barier Test

p_barier_test_s - Barierbase Test

p_barierbase_test_s - Trolley

p_cs_trolley_01_s - Dumpster T

p_dumpster_t - Sec Gate

p_sec_gate_01_s - Sec Gate 01 S

p_sec_gate_01_s_col - Xr Bins

port_xr_bins - Xr Lifep

port_xr_lifep - Xr Railbal

port_xr_railbal - Xr Railside

port_xr_railside - Xr Railst

port_xr_railst - Air Barrier

prop_air_barrier - Air Blastfence

prop_air_blastfence_01 - Air Blastfence

prop_air_blastfence_02 - Air Luggtrolley

prop_air_luggtrolley - Arm Gate

prop_arm_gate_l - Barier Conc

prop_barier_conc_01b - Barier Conc

prop_barier_conc_01c - Barier Conc

prop_barier_conc_02b - Barier Conc

prop_barier_conc_02c - Barier Conc

prop_barier_conc_03a - Barier Conc

prop_barier_conc_04a - Barier Conc

prop_barier_conc_05a - Barier Conc

prop_barier_conc_05b - Barrier Wat

prop_barrier_wat_01a - Barrier Wat

prop_barrier_wat_03b - Barrier Work01c

prop_barrier_work01c - Barriercrash

prop_barriercrash_03 - Barriercrash

prop_barriercrash_04 - Gate

prop_bh1_03_gate_l - Gate

prop_bh1_03_gate_r - Gate

prop_bh1_48_gate_1 - Bikerack

prop_bikerack_2 - Bin

prop_bin_04a - Bin

prop_bin_10a - Bin

prop_bin_10b - Bin

prop_bin_11a - Bin

prop_bin_11b - Bin

prop_bin_12a - Bin

prop_bin_13a - Bin

prop_bin_14a - Bin

prop_bin_14b - Bin Beach

prop_bin_beach_01d - Bin Delpiero

prop_bin_delpiero - Bin Delpiero

prop_bin_delpiero_b - Bollard

prop_bollard_01a - Bollard

prop_bollard_01b - Bollard

prop_bollard_01c - Bollard

prop_bollard_03a - Broken Cell Gate

prop_broken_cell_gate_01 - Burto Gate

prop_burto_gate_01 - Cone Float

prop_cone_float_1 - Conslift Rail

prop_conslift_rail - Const Fence01a

prop_const_fence01a - Const Fence01b

prop_const_fence01b - Const Fence01b Cr

prop_const_fence01b_cr - Const Fence02a

prop_const_fence02a - Const Fence02b

prop_const_fence02b - Const Fence03a Cr

prop_const_fence03a_cr - Const Fence03b

prop_const_fence03b - Const Fence03b Cr

prop_const_fence03b_cr - Bin

prop_cs_bin_01
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['helipad'] = {
label = 'Helipad',
weight = 500,
stack = true,
close = true,
description = 'Helipad',
},
['helipad_2'] = {
label = 'Helipad',
weight = 500,
stack = true,
close = true,
description = 'Helipad',
},
['helipad_3'] = {
label = 'Helipad',
weight = 500,
stack = true,
close = true,
description = 'Helipad',
},
['plasticbarrier'] = {
label = 'Plasticbarrier',
weight = 500,
stack = true,
close = true,
description = 'Plasticbarrier',
},
['plasticbarrier_2'] = {
label = 'Plasticbarrier',
weight = 500,
stack = true,
close = true,
description = 'Plasticbarrier',
},
['plasticbarrier_3'] = {
label = 'Plasticbarrier',
weight = 500,
stack = true,
close = true,
description = 'Plasticbarrier',
},
['plasticbarrier_4'] = {
label = 'Plasticbarrier',
weight = 500,
stack = true,
close = true,
description = 'Plasticbarrier',
},
['rail_signal'] = {
label = 'Rail Signal',
weight = 500,
stack = true,
close = true,
description = 'Rail Signal',
},
['roadcone'] = {
label = 'Roadcone',
weight = 500,
stack = true,
close = true,
description = 'Roadcone',
},
['roadcone_2'] = {
label = 'Roadcone',
weight = 500,
stack = true,
close = true,
description = 'Roadcone',
},
['roadcone_3'] = {
label = 'Roadcone',
weight = 500,
stack = true,
close = true,
description = 'Roadcone',
},
['roadcone_4'] = {
label = 'Roadcone',
weight = 500,
stack = true,
close = true,
description = 'Roadcone',
},
['securityfence3'] = {
label = 'Securityfence3',
weight = 500,
stack = true,
close = true,
description = 'Securityfence3',
},
['securityfence5'] = {
label = 'Securityfence5',
weight = 500,
stack = true,
close = true,
description = 'Securityfence5',
},
['securityfence7'] = {
label = 'Securityfence7',
weight = 500,
stack = true,
close = true,
description = 'Securityfence7',
},
['walkway'] = {
label = 'Walkway',
weight = 500,
stack = true,
close = true,
description = 'Walkway',
},
['additions_carrmp_deck_rails'] = {
label = 'Additions Carrmp Deck Rails',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deck Rails',
},
['grates'] = {
label = 'Grates',
weight = 500,
stack = true,
close = true,
description = 'Grates',
},
['bounty_gate'] = {
label = 'Bounty Gate',
weight = 500,
stack = true,
close = true,
description = 'Bounty Gate',
},
['curb'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_2'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_3'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_4'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_5'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_6'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_7'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_8'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_9'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_10'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_11'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_12'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_13'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_14'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['curb_15'] = {
label = 'Curb',
weight = 500,
stack = true,
close = true,
description = 'Curb',
},
['fence'] = {
label = 'Fence',
weight = 500,
stack = true,
close = true,
description = 'Fence',
},
['fence_2'] = {
label = 'Fence',
weight = 500,
stack = true,
close = true,
description = 'Fence',
},
['fence_3'] = {
label = 'Fence',
weight = 500,
stack = true,
close = true,
description = 'Fence',
},
['gate'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_open'] = {
label = 'Gate Open',
weight = 500,
stack = true,
close = true,
description = 'Gate Open',
},
['gate_2'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['snowfence'] = {
label = 'Snowfence',
weight = 500,
stack = true,
close = true,
description = 'Snowfence',
},
['litter2'] = {
label = 'Litter2',
weight = 500,
stack = true,
close = true,
description = 'Litter2',
},
['rails'] = {
label = 'Rails',
weight = 500,
stack = true,
close = true,
description = 'Rails',
},
['rails_top'] = {
label = 'Rails Top',
weight = 500,
stack = true,
close = true,
description = 'Rails Top',
},
['constfence'] = {
label = 'Constfence',
weight = 500,
stack = true,
close = true,
description = 'Constfence',
},
['cone'] = {
label = 'Cone',
weight = 500,
stack = true,
close = true,
description = 'Cone',
},
['drains'] = {
label = 'Drains',
weight = 500,
stack = true,
close = true,
description = 'Drains',
},
['smoke_railing'] = {
label = 'Smoke Railing',
weight = 500,
stack = true,
close = true,
description = 'Smoke Railing',
},
['laundry_trolley'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['laundry_trolley_2'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['laundry_trolley_3'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['laundry_trolley_4'] = {
label = 'Laundry Trolley',
weight = 500,
stack = true,
close = true,
description = 'Laundry Trolley',
},
['post_lift'] = {
label = 'Post Lift',
weight = 500,
stack = true,
close = true,
description = 'Post Lift',
},
['stair_rails'] = {
label = 'Stair Rails',
weight = 500,
stack = true,
close = true,
description = 'Stair Rails',
},
['helipad_4'] = {
label = 'Helipad',
weight = 500,
stack = true,
close = true,
description = 'Helipad',
},
['amb_drain_water_double'] = {
label = 'Amb Drain Water Double',
weight = 500,
stack = true,
close = true,
description = 'Amb Drain Water Double',
},
['amb_drain_water_longstrip'] = {
label = 'Amb Drain Water Longstrip',
weight = 500,
stack = true,
close = true,
description = 'Amb Drain Water Longstrip',
},
['amb_drain_water_single'] = {
label = 'Amb Drain Water Single',
weight = 500,
stack = true,
close = true,
description = 'Amb Drain Water Single',
},
['barier_test'] = {
label = 'Barier Test',
weight = 500,
stack = true,
close = true,
description = 'Barier Test',
},
['barierbase_test'] = {
label = 'Barierbase Test',
weight = 500,
stack = true,
close = true,
description = 'Barierbase Test',
},
['trolley'] = {
label = 'Trolley',
weight = 500,
stack = true,
close = true,
description = 'Trolley',
},
['dumpster_t'] = {
label = 'Dumpster T',
weight = 500,
stack = true,
close = true,
description = 'Dumpster T',
},
['sec_gate'] = {
label = 'Sec Gate',
weight = 500,
stack = true,
close = true,
description = 'Sec Gate',
},
['sec_gate_01_s'] = {
label = 'Sec Gate 01 S',
weight = 500,
stack = true,
close = true,
description = 'Sec Gate 01 S',
},
['xr_bins'] = {
label = 'Xr Bins',
weight = 500,
stack = true,
close = true,
description = 'Xr Bins',
},
['xr_lifep'] = {
label = 'Xr Lifep',
weight = 500,
stack = true,
close = true,
description = 'Xr Lifep',
},
['xr_railbal'] = {
label = 'Xr Railbal',
weight = 500,
stack = true,
close = true,
description = 'Xr Railbal',
},
['xr_railside'] = {
label = 'Xr Railside',
weight = 500,
stack = true,
close = true,
description = 'Xr Railside',
},
['xr_railst'] = {
label = 'Xr Railst',
weight = 500,
stack = true,
close = true,
description = 'Xr Railst',
},
['air_barrier'] = {
label = 'Air Barrier',
weight = 500,
stack = true,
close = true,
description = 'Air Barrier',
},
['air_blastfence'] = {
label = 'Air Blastfence',
weight = 500,
stack = true,
close = true,
description = 'Air Blastfence',
},
['air_blastfence_2'] = {
label = 'Air Blastfence',
weight = 500,
stack = true,
close = true,
description = 'Air Blastfence',
},
['air_luggtrolley'] = {
label = 'Air Luggtrolley',
weight = 500,
stack = true,
close = true,
description = 'Air Luggtrolley',
},
['arm_gate'] = {
label = 'Arm Gate',
weight = 500,
stack = true,
close = true,
description = 'Arm Gate',
},
['barier_conc'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_2'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_3'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_4'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_5'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_6'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_7'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barier_conc_8'] = {
label = 'Barier Conc',
weight = 500,
stack = true,
close = true,
description = 'Barier Conc',
},
['barrier_wat'] = {
label = 'Barrier Wat',
weight = 500,
stack = true,
close = true,
description = 'Barrier Wat',
},
['barrier_wat_2'] = {
label = 'Barrier Wat',
weight = 500,
stack = true,
close = true,
description = 'Barrier Wat',
},
['barrier_work01c'] = {
label = 'Barrier Work01c',
weight = 500,
stack = true,
close = true,
description = 'Barrier Work01c',
},
['barriercrash'] = {
label = 'Barriercrash',
weight = 500,
stack = true,
close = true,
description = 'Barriercrash',
},
['barriercrash_2'] = {
label = 'Barriercrash',
weight = 500,
stack = true,
close = true,
description = 'Barriercrash',
},
['gate_3'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_4'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['gate_5'] = {
label = 'Gate',
weight = 500,
stack = true,
close = true,
description = 'Gate',
},
['bikerack'] = {
label = 'Bikerack',
weight = 500,
stack = true,
close = true,
description = 'Bikerack',
},
['bin'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_2'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_3'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_4'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_5'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_6'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_7'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_8'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_9'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
['bin_beach'] = {
label = 'Bin Beach',
weight = 500,
stack = true,
close = true,
description = 'Bin Beach',
},
['bin_delpiero'] = {
label = 'Bin Delpiero',
weight = 500,
stack = true,
close = true,
description = 'Bin Delpiero',
},
['bin_delpiero_2'] = {
label = 'Bin Delpiero',
weight = 500,
stack = true,
close = true,
description = 'Bin Delpiero',
},
['bollard'] = {
label = 'Bollard',
weight = 500,
stack = true,
close = true,
description = 'Bollard',
},
['bollard_2'] = {
label = 'Bollard',
weight = 500,
stack = true,
close = true,
description = 'Bollard',
},
['bollard_3'] = {
label = 'Bollard',
weight = 500,
stack = true,
close = true,
description = 'Bollard',
},
['bollard_4'] = {
label = 'Bollard',
weight = 500,
stack = true,
close = true,
description = 'Bollard',
},
['broken_cell_gate'] = {
label = 'Broken Cell Gate',
weight = 500,
stack = true,
close = true,
description = 'Broken Cell Gate',
},
['burto_gate'] = {
label = 'Burto Gate',
weight = 500,
stack = true,
close = true,
description = 'Burto Gate',
},
['cone_float'] = {
label = 'Cone Float',
weight = 500,
stack = true,
close = true,
description = 'Cone Float',
},
['conslift_rail'] = {
label = 'Conslift Rail',
weight = 500,
stack = true,
close = true,
description = 'Conslift Rail',
},
['const_fence01a'] = {
label = 'Const Fence01a',
weight = 500,
stack = true,
close = true,
description = 'Const Fence01a',
},
['const_fence01b'] = {
label = 'Const Fence01b',
weight = 500,
stack = true,
close = true,
description = 'Const Fence01b',
},
['const_fence01b_cr'] = {
label = 'Const Fence01b Cr',
weight = 500,
stack = true,
close = true,
description = 'Const Fence01b Cr',
},
['const_fence02a'] = {
label = 'Const Fence02a',
weight = 500,
stack = true,
close = true,
description = 'Const Fence02a',
},
['const_fence02b'] = {
label = 'Const Fence02b',
weight = 500,
stack = true,
close = true,
description = 'Const Fence02b',
},
['const_fence03a_cr'] = {
label = 'Const Fence03a Cr',
weight = 500,
stack = true,
close = true,
description = 'Const Fence03a Cr',
},
['const_fence03b'] = {
label = 'Const Fence03b',
weight = 500,
stack = true,
close = true,
description = 'Const Fence03b',
},
['const_fence03b_cr'] = {
label = 'Const Fence03b Cr',
weight = 500,
stack = true,
close = true,
description = 'Const Fence03b Cr',
},
['bin_10'] = {
label = 'Bin',
weight = 500,
stack = true,
close = true,
description = 'Bin',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in street and roadway
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m23_2_prop_m32_helipad_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.