CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 9
Page 9 of 13: models 961 to 1,080 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 961 to 1,080 of 1,445 · page 9 of 13
- Track Chicane

stt_prop_track_chicane_l - Track Chicane

stt_prop_track_chicane_l_02 - Track Chicane

stt_prop_track_chicane_r - Track Chicane

stt_prop_track_chicane_r_02 - Track Cross

stt_prop_track_cross - Track Cross Bar

stt_prop_track_cross_bar - Track Fork

stt_prop_track_fork - Track Fork Bar

stt_prop_track_fork_bar - Track Funnel

stt_prop_track_funnel - Track Funnel Ads

stt_prop_track_funnel_ads_01a - Track Funnel Ads

stt_prop_track_funnel_ads_01b - Track Funnel Ads

stt_prop_track_funnel_ads_01c - Track Jump

stt_prop_track_jump_01a - Track Jump

stt_prop_track_jump_01b - Track Jump

stt_prop_track_jump_01c - Track Jump

stt_prop_track_jump_02a - Track Jump

stt_prop_track_jump_02b - Track Jump

stt_prop_track_jump_02c - Track Link

stt_prop_track_link - Track Slowdown

stt_prop_track_slowdown - Track Slowdown

stt_prop_track_slowdown_t1 - Track Slowdown

stt_prop_track_slowdown_t2 - Track Speedup

stt_prop_track_speedup - Track Speedup

stt_prop_track_speedup_t1 - Track Speedup

stt_prop_track_speedup_t2 - Track Start

stt_prop_track_start - Track Start

stt_prop_track_start_02 - Track Straight Bar

stt_prop_track_straight_bar_l - Track Straight Bar M

stt_prop_track_straight_bar_m - Track Straight Bar

stt_prop_track_straight_bar_s - Track Straight

stt_prop_track_straight_l - Track Straight Lm

stt_prop_track_straight_lm - Track Straight Lm Bar

stt_prop_track_straight_lm_bar - Track Straight M

stt_prop_track_straight_m - Track Straight

stt_prop_track_straight_s - Track Tube

stt_prop_track_tube_01 - Track Tube

stt_prop_track_tube_02 - Wallride

stt_prop_wallride_01 - Wallride

stt_prop_wallride_01b - Wallride

stt_prop_wallride_02 - Wallride

stt_prop_wallride_02b - Wallride

stt_prop_wallride_04 - Wallride

stt_prop_wallride_05 - Wallride

stt_prop_wallride_05b - Wallride

stt_prop_wallride_45l - Wallride 45la

stt_prop_wallride_45la - Wallride

stt_prop_wallride_45r - Wallride 45ra

stt_prop_wallride_45ra - Wallride

stt_prop_wallride_90l - Wallride 90lb

stt_prop_wallride_90lb - Wallride

stt_prop_wallride_90r - Wallride 90rb

stt_prop_wallride_90rb - Ac Grandstand

sum_prop_ac_grandstand_01a - Ac Track Paddock

sum_prop_ac_track_paddock_01 - Ac Track Pit Stop

sum_prop_ac_track_pit_stop_01 - Ac Track Pit Stop

sum_prop_ac_track_pit_stop_16l - Ac Track Pit Stop

sum_prop_ac_track_pit_stop_16r - Ac Track Pit Stop

sum_prop_ac_track_pit_stop_30l - Ac Track Pit Stop

sum_prop_ac_track_pit_stop_30r - Arcade Qub3d

sum_prop_arcade_qub3d_01a - Arcade Qub3d 01a Scrn

sum_prop_arcade_qub3d_01a_scrn_uv - Arcade Str Bar

sum_prop_arcade_str_bar_01a - Arcade Str Lightoff

sum_prop_arcade_str_lightoff - Arcade Str Lighton

sum_prop_arcade_str_lighton - Arcade Strength

sum_prop_arcade_strength_01a - Arcade Strength Ham

sum_prop_arcade_strength_ham_01a - Race Barrier 01 Sec

sum_prop_race_barrier_01_sec - Race Barrier 02 Sec

sum_prop_race_barrier_02_sec - Race Barrier 04 Sec

sum_prop_race_barrier_04_sec - Race Barrier 08 Sec

sum_prop_race_barrier_08_sec - Race Barrier 16 Sec

sum_prop_race_barrier_16_sec - Arcade Plush

sum_prop_sum_arcade_plush_01a - Arcade Plush

sum_prop_sum_arcade_plush_02a - Arcade Plush

sum_prop_sum_arcade_plush_03a - Arcade Plush

sum_prop_sum_arcade_plush_04a - Arcade Plush

sum_prop_sum_arcade_plush_05a - Arcade Plush

sum_prop_sum_arcade_plush_06a - Arcade Plush

sum_prop_sum_arcade_plush_07a - Arcade Plush

sum_prop_sum_arcade_plush_08a - Arcade Plush

sum_prop_sum_arcade_plush_09a - Track Ac Bend

sum_prop_track_ac_bend_135 - Track Ac Bend

sum_prop_track_ac_bend_180d - Track Ac Bend

sum_prop_track_ac_bend_45 - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_135 - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_180d - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_45 - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_l_b - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_l_out - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_m_in - Track Ac Bend Bar

sum_prop_track_ac_bend_bar_m_out - Track Ac Bend Lc

sum_prop_track_ac_bend_lc - Track Ac Straight Bar

sum_prop_track_ac_straight_bar_s - Track Ac Straight Bar

sum_prop_track_ac_straight_bar_s_s - Track Pit Garage

sum_prop_track_pit_garage_02a - Track Pit Garage

sum_prop_track_pit_garage_03a - Track Pit Garage

sum_prop_track_pit_garage_04a - Track Pit Garage

sum_prop_track_pit_garage_05a - Finish Line

tr_prop_tr_finish_line_01a - Ramp

tr_prop_tr_ramp_01a - Skip Ramp

tr_prop_tr_skip_ramp_01a - Start Grid

tr_prop_tr_start_grid_01a - Trailer Ramp

tr_prop_tr_trailer_ramp_01a - Basketball

v_16_basketball - Crappy Ramp

v_31_crappy_ramp - Mesh Yogamat

v_61_bd2_mesh_yogamat - Res Fa Yogamat002

v_res_fa_yogamat002 - Res Fa Yogamat1

v_res_fa_yogamat1 - Art Football

vw_prop_art_football_01a - Art Resin Balls

vw_prop_art_resin_balls_01a - Casino 3cardpoker

vw_prop_casino_3cardpoker_01 - Casino 3cardpoker

vw_prop_casino_3cardpoker_01b - Casino Art Absman

vw_prop_casino_art_absman_01a - Casino Art Basketball

vw_prop_casino_art_basketball_01a - Casino Art Basketball

vw_prop_casino_art_basketball_02a - Casino Art Bird

vw_prop_casino_art_bird_01a - Casino Art Bowling

vw_prop_casino_art_bowling_01a - Casino Art Bowling

vw_prop_casino_art_bowling_01b - Casino Art Bowling

vw_prop_casino_art_bowling_02a - Casino Art Car

vw_prop_casino_art_car_01a - Casino Art Car

vw_prop_casino_art_car_02a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['track_chicane'] = {
label = 'Track Chicane',
weight = 500,
stack = true,
close = true,
description = 'Track Chicane',
},
['track_chicane_2'] = {
label = 'Track Chicane',
weight = 500,
stack = true,
close = true,
description = 'Track Chicane',
},
['track_chicane_3'] = {
label = 'Track Chicane',
weight = 500,
stack = true,
close = true,
description = 'Track Chicane',
},
['track_chicane_4'] = {
label = 'Track Chicane',
weight = 500,
stack = true,
close = true,
description = 'Track Chicane',
},
['track_cross'] = {
label = 'Track Cross',
weight = 500,
stack = true,
close = true,
description = 'Track Cross',
},
['track_cross_bar'] = {
label = 'Track Cross Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Cross Bar',
},
['track_fork'] = {
label = 'Track Fork',
weight = 500,
stack = true,
close = true,
description = 'Track Fork',
},
['track_fork_bar'] = {
label = 'Track Fork Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Fork Bar',
},
['track_funnel'] = {
label = 'Track Funnel',
weight = 500,
stack = true,
close = true,
description = 'Track Funnel',
},
['track_funnel_ads'] = {
label = 'Track Funnel Ads',
weight = 500,
stack = true,
close = true,
description = 'Track Funnel Ads',
},
['track_funnel_ads_2'] = {
label = 'Track Funnel Ads',
weight = 500,
stack = true,
close = true,
description = 'Track Funnel Ads',
},
['track_funnel_ads_3'] = {
label = 'Track Funnel Ads',
weight = 500,
stack = true,
close = true,
description = 'Track Funnel Ads',
},
['track_jump'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_jump_2'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_jump_3'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_jump_4'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_jump_5'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_jump_6'] = {
label = 'Track Jump',
weight = 500,
stack = true,
close = true,
description = 'Track Jump',
},
['track_link'] = {
label = 'Track Link',
weight = 500,
stack = true,
close = true,
description = 'Track Link',
},
['track_slowdown'] = {
label = 'Track Slowdown',
weight = 500,
stack = true,
close = true,
description = 'Track Slowdown',
},
['track_slowdown_2'] = {
label = 'Track Slowdown',
weight = 500,
stack = true,
close = true,
description = 'Track Slowdown',
},
['track_slowdown_3'] = {
label = 'Track Slowdown',
weight = 500,
stack = true,
close = true,
description = 'Track Slowdown',
},
['track_speedup'] = {
label = 'Track Speedup',
weight = 500,
stack = true,
close = true,
description = 'Track Speedup',
},
['track_speedup_2'] = {
label = 'Track Speedup',
weight = 500,
stack = true,
close = true,
description = 'Track Speedup',
},
['track_speedup_3'] = {
label = 'Track Speedup',
weight = 500,
stack = true,
close = true,
description = 'Track Speedup',
},
['track_start'] = {
label = 'Track Start',
weight = 500,
stack = true,
close = true,
description = 'Track Start',
},
['track_start_2'] = {
label = 'Track Start',
weight = 500,
stack = true,
close = true,
description = 'Track Start',
},
['track_straight_bar'] = {
label = 'Track Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Straight Bar',
},
['track_straight_bar_m'] = {
label = 'Track Straight Bar M',
weight = 500,
stack = true,
close = true,
description = 'Track Straight Bar M',
},
['track_straight_bar_2'] = {
label = 'Track Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Straight Bar',
},
['track_straight'] = {
label = 'Track Straight',
weight = 500,
stack = true,
close = true,
description = 'Track Straight',
},
['track_straight_lm'] = {
label = 'Track Straight Lm',
weight = 500,
stack = true,
close = true,
description = 'Track Straight Lm',
},
['track_straight_lm_bar'] = {
label = 'Track Straight Lm Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Straight Lm Bar',
},
['track_straight_m'] = {
label = 'Track Straight M',
weight = 500,
stack = true,
close = true,
description = 'Track Straight M',
},
['track_straight_2'] = {
label = 'Track Straight',
weight = 500,
stack = true,
close = true,
description = 'Track Straight',
},
['track_tube'] = {
label = 'Track Tube',
weight = 500,
stack = true,
close = true,
description = 'Track Tube',
},
['track_tube_2'] = {
label = 'Track Tube',
weight = 500,
stack = true,
close = true,
description = 'Track Tube',
},
['wallride'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_2'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_3'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_4'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_5'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_6'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_7'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_8'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_45la'] = {
label = 'Wallride 45la',
weight = 500,
stack = true,
close = true,
description = 'Wallride 45la',
},
['wallride_9'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_45ra'] = {
label = 'Wallride 45ra',
weight = 500,
stack = true,
close = true,
description = 'Wallride 45ra',
},
['wallride_10'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_90lb'] = {
label = 'Wallride 90lb',
weight = 500,
stack = true,
close = true,
description = 'Wallride 90lb',
},
['wallride_11'] = {
label = 'Wallride',
weight = 500,
stack = true,
close = true,
description = 'Wallride',
},
['wallride_90rb'] = {
label = 'Wallride 90rb',
weight = 500,
stack = true,
close = true,
description = 'Wallride 90rb',
},
['ac_grandstand'] = {
label = 'Ac Grandstand',
weight = 500,
stack = true,
close = true,
description = 'Ac Grandstand',
},
['ac_track_paddock'] = {
label = 'Ac Track Paddock',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Paddock',
},
['ac_track_pit_stop'] = {
label = 'Ac Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Pit Stop',
},
['ac_track_pit_stop_2'] = {
label = 'Ac Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Pit Stop',
},
['ac_track_pit_stop_3'] = {
label = 'Ac Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Pit Stop',
},
['ac_track_pit_stop_4'] = {
label = 'Ac Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Pit Stop',
},
['ac_track_pit_stop_5'] = {
label = 'Ac Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Ac Track Pit Stop',
},
['arcade_qub3d'] = {
label = 'Arcade Qub3d',
weight = 500,
stack = true,
close = true,
description = 'Arcade Qub3d',
},
['arcade_qub3d_01a_scrn'] = {
label = 'Arcade Qub3d 01a Scrn',
weight = 500,
stack = true,
close = true,
description = 'Arcade Qub3d 01a Scrn',
},
['arcade_str_bar'] = {
label = 'Arcade Str Bar',
weight = 500,
stack = true,
close = true,
description = 'Arcade Str Bar',
},
['arcade_str_lightoff'] = {
label = 'Arcade Str Lightoff',
weight = 500,
stack = true,
close = true,
description = 'Arcade Str Lightoff',
},
['arcade_str_lighton'] = {
label = 'Arcade Str Lighton',
weight = 500,
stack = true,
close = true,
description = 'Arcade Str Lighton',
},
['arcade_strength'] = {
label = 'Arcade Strength',
weight = 500,
stack = true,
close = true,
description = 'Arcade Strength',
},
['arcade_strength_ham'] = {
label = 'Arcade Strength Ham',
weight = 500,
stack = true,
close = true,
description = 'Arcade Strength Ham',
},
['race_barrier_01_sec'] = {
label = 'Race Barrier 01 Sec',
weight = 500,
stack = true,
close = true,
description = 'Race Barrier 01 Sec',
},
['race_barrier_02_sec'] = {
label = 'Race Barrier 02 Sec',
weight = 500,
stack = true,
close = true,
description = 'Race Barrier 02 Sec',
},
['race_barrier_04_sec'] = {
label = 'Race Barrier 04 Sec',
weight = 500,
stack = true,
close = true,
description = 'Race Barrier 04 Sec',
},
['race_barrier_08_sec'] = {
label = 'Race Barrier 08 Sec',
weight = 500,
stack = true,
close = true,
description = 'Race Barrier 08 Sec',
},
['race_barrier_16_sec'] = {
label = 'Race Barrier 16 Sec',
weight = 500,
stack = true,
close = true,
description = 'Race Barrier 16 Sec',
},
['arcade_plush'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_2'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_3'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_4'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_5'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_6'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_7'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_8'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['arcade_plush_9'] = {
label = 'Arcade Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Plush',
},
['track_ac_bend'] = {
label = 'Track Ac Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend',
},
['track_ac_bend_2'] = {
label = 'Track Ac Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend',
},
['track_ac_bend_3'] = {
label = 'Track Ac Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend',
},
['track_ac_bend_bar'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_2'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_3'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_4'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_5'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_6'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_bar_7'] = {
label = 'Track Ac Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Bar',
},
['track_ac_bend_lc'] = {
label = 'Track Ac Bend Lc',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Bend Lc',
},
['track_ac_straight_bar'] = {
label = 'Track Ac Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Straight Bar',
},
['track_ac_straight_bar_2'] = {
label = 'Track Ac Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ac Straight Bar',
},
['track_pit_garage'] = {
label = 'Track Pit Garage',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Garage',
},
['track_pit_garage_2'] = {
label = 'Track Pit Garage',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Garage',
},
['track_pit_garage_3'] = {
label = 'Track Pit Garage',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Garage',
},
['track_pit_garage_4'] = {
label = 'Track Pit Garage',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Garage',
},
['finish_line'] = {
label = 'Finish Line',
weight = 500,
stack = true,
close = true,
description = 'Finish Line',
},
['ramp'] = {
label = 'Ramp',
weight = 500,
stack = true,
close = true,
description = 'Ramp',
},
['skip_ramp'] = {
label = 'Skip Ramp',
weight = 500,
stack = true,
close = true,
description = 'Skip Ramp',
},
['start_grid'] = {
label = 'Start Grid',
weight = 500,
stack = true,
close = true,
description = 'Start Grid',
},
['trailer_ramp'] = {
label = 'Trailer Ramp',
weight = 500,
stack = true,
close = true,
description = 'Trailer Ramp',
},
['basketball'] = {
label = 'Basketball',
weight = 500,
stack = true,
close = true,
description = 'Basketball',
},
['crappy_ramp'] = {
label = 'Crappy Ramp',
weight = 500,
stack = true,
close = true,
description = 'Crappy Ramp',
},
['mesh_yogamat'] = {
label = 'Mesh Yogamat',
weight = 500,
stack = true,
close = true,
description = 'Mesh Yogamat',
},
['res_fa_yogamat002'] = {
label = 'Res Fa Yogamat002',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Yogamat002',
},
['res_fa_yogamat1'] = {
label = 'Res Fa Yogamat1',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Yogamat1',
},
['art_football'] = {
label = 'Art Football',
weight = 500,
stack = true,
close = true,
description = 'Art Football',
},
['art_resin_balls'] = {
label = 'Art Resin Balls',
weight = 500,
stack = true,
close = true,
description = 'Art Resin Balls',
},
['casino_3cardpoker'] = {
label = 'Casino 3cardpoker',
weight = 500,
stack = true,
close = true,
description = 'Casino 3cardpoker',
},
['casino_3cardpoker_2'] = {
label = 'Casino 3cardpoker',
weight = 500,
stack = true,
close = true,
description = 'Casino 3cardpoker',
},
['casino_art_absman'] = {
label = 'Casino Art Absman',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Absman',
},
['casino_art_basketball'] = {
label = 'Casino Art Basketball',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Basketball',
},
['casino_art_basketball_2'] = {
label = 'Casino Art Basketball',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Basketball',
},
['casino_art_bird'] = {
label = 'Casino Art Bird',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Bird',
},
['casino_art_bowling'] = {
label = 'Casino Art Bowling',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Bowling',
},
['casino_art_bowling_2'] = {
label = 'Casino Art Bowling',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Bowling',
},
['casino_art_bowling_3'] = {
label = 'Casino Art Bowling',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Bowling',
},
['casino_art_car'] = {
label = 'Casino Art Car',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Car',
},
['casino_art_car_2'] = {
label = 'Casino Art Car',
weight = 500,
stack = true,
close = true,
description = 'Casino Art Car',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like stt_prop_track_chicane_l carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.