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CATEGORY 16 OF 24 · 1,445 ICONS

FiveM race, stunt and casino props — page 9

Page 9 of 13: models 961 to 1,080 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.

1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,445 icons

Showing 961 to 1,080 of 1,445 · page 9 of 13

  • Track Chicane (stt_prop_track_chicane_l) FiveM inventory icon
    Track Chicanestt_prop_track_chicane_l
    png
  • Track Chicane (stt_prop_track_chicane_l_02) FiveM inventory icon
    Track Chicanestt_prop_track_chicane_l_02
    png
  • Track Chicane (stt_prop_track_chicane_r) FiveM inventory icon
    Track Chicanestt_prop_track_chicane_r
    png
  • Track Chicane (stt_prop_track_chicane_r_02) FiveM inventory icon
    Track Chicanestt_prop_track_chicane_r_02
    png
  • Track Cross (stt_prop_track_cross) FiveM inventory icon
    Track Crossstt_prop_track_cross
    png
  • Track Cross Bar (stt_prop_track_cross_bar) FiveM inventory icon
    Track Cross Barstt_prop_track_cross_bar
    png
  • Track Fork (stt_prop_track_fork) FiveM inventory icon
    Track Forkstt_prop_track_fork
    png
  • Track Fork Bar (stt_prop_track_fork_bar) FiveM inventory icon
    Track Fork Barstt_prop_track_fork_bar
    png
  • Track Funnel (stt_prop_track_funnel) FiveM inventory icon
    Track Funnelstt_prop_track_funnel
    png
  • Track Funnel Ads (stt_prop_track_funnel_ads_01a) FiveM inventory icon
    Track Funnel Adsstt_prop_track_funnel_ads_01a
    png
  • Track Funnel Ads (stt_prop_track_funnel_ads_01b) FiveM inventory icon
    Track Funnel Adsstt_prop_track_funnel_ads_01b
    png
  • Track Funnel Ads (stt_prop_track_funnel_ads_01c) FiveM inventory icon
    Track Funnel Adsstt_prop_track_funnel_ads_01c
    png
  • Track Jump (stt_prop_track_jump_01a) FiveM inventory icon
    Track Jumpstt_prop_track_jump_01a
    png
  • Track Jump (stt_prop_track_jump_01b) FiveM inventory icon
    Track Jumpstt_prop_track_jump_01b
    png
  • Track Jump (stt_prop_track_jump_01c) FiveM inventory icon
    Track Jumpstt_prop_track_jump_01c
    png
  • Track Jump (stt_prop_track_jump_02a) FiveM inventory icon
    Track Jumpstt_prop_track_jump_02a
    png
  • Track Jump (stt_prop_track_jump_02b) FiveM inventory icon
    Track Jumpstt_prop_track_jump_02b
    png
  • Track Jump (stt_prop_track_jump_02c) FiveM inventory icon
    Track Jumpstt_prop_track_jump_02c
    png
  • Track Link (stt_prop_track_link) FiveM inventory icon
    Track Linkstt_prop_track_link
    png
  • Track Slowdown (stt_prop_track_slowdown) FiveM inventory icon
    Track Slowdownstt_prop_track_slowdown
    png
  • Track Slowdown (stt_prop_track_slowdown_t1) FiveM inventory icon
    Track Slowdownstt_prop_track_slowdown_t1
    png
  • Track Slowdown (stt_prop_track_slowdown_t2) FiveM inventory icon
    Track Slowdownstt_prop_track_slowdown_t2
    png
  • Track Speedup (stt_prop_track_speedup) FiveM inventory icon
    Track Speedupstt_prop_track_speedup
    png
  • Track Speedup (stt_prop_track_speedup_t1) FiveM inventory icon
    Track Speedupstt_prop_track_speedup_t1
    png
  • Track Speedup (stt_prop_track_speedup_t2) FiveM inventory icon
    Track Speedupstt_prop_track_speedup_t2
    png
  • Track Start (stt_prop_track_start) FiveM inventory icon
    Track Startstt_prop_track_start
    png
  • Track Start (stt_prop_track_start_02) FiveM inventory icon
    Track Startstt_prop_track_start_02
    png
  • Track Straight Bar (stt_prop_track_straight_bar_l) FiveM inventory icon
    Track Straight Barstt_prop_track_straight_bar_l
    png
  • Track Straight Bar M (stt_prop_track_straight_bar_m) FiveM inventory icon
    Track Straight Bar Mstt_prop_track_straight_bar_m
    png
  • Track Straight Bar (stt_prop_track_straight_bar_s) FiveM inventory icon
    Track Straight Barstt_prop_track_straight_bar_s
    png
  • Track Straight (stt_prop_track_straight_l) FiveM inventory icon
    Track Straightstt_prop_track_straight_l
    png
  • Track Straight Lm (stt_prop_track_straight_lm) FiveM inventory icon
    Track Straight Lmstt_prop_track_straight_lm
    png
  • Track Straight Lm Bar (stt_prop_track_straight_lm_bar) FiveM inventory icon
    Track Straight Lm Barstt_prop_track_straight_lm_bar
    png
  • Track Straight M (stt_prop_track_straight_m) FiveM inventory icon
    Track Straight Mstt_prop_track_straight_m
    png
  • Track Straight (stt_prop_track_straight_s) FiveM inventory icon
    Track Straightstt_prop_track_straight_s
    png
  • Track Tube (stt_prop_track_tube_01) FiveM inventory icon
    Track Tubestt_prop_track_tube_01
    png
  • Track Tube (stt_prop_track_tube_02) FiveM inventory icon
    Track Tubestt_prop_track_tube_02
    png
  • Wallride (stt_prop_wallride_01) FiveM inventory icon
    Wallridestt_prop_wallride_01
    png
  • Wallride (stt_prop_wallride_01b) FiveM inventory icon
    Wallridestt_prop_wallride_01b
    png
  • Wallride (stt_prop_wallride_02) FiveM inventory icon
    Wallridestt_prop_wallride_02
    png
  • Wallride (stt_prop_wallride_02b) FiveM inventory icon
    Wallridestt_prop_wallride_02b
    png
  • Wallride (stt_prop_wallride_04) FiveM inventory icon
    Wallridestt_prop_wallride_04
    png
  • Wallride (stt_prop_wallride_05) FiveM inventory icon
    Wallridestt_prop_wallride_05
    png
  • Wallride (stt_prop_wallride_05b) FiveM inventory icon
    Wallridestt_prop_wallride_05b
    png
  • Wallride (stt_prop_wallride_45l) FiveM inventory icon
    Wallridestt_prop_wallride_45l
    png
  • Wallride 45la (stt_prop_wallride_45la) FiveM inventory icon
    Wallride 45lastt_prop_wallride_45la
    png
  • Wallride (stt_prop_wallride_45r) FiveM inventory icon
    Wallridestt_prop_wallride_45r
    png
  • Wallride 45ra (stt_prop_wallride_45ra) FiveM inventory icon
    Wallride 45rastt_prop_wallride_45ra
    png
  • Wallride (stt_prop_wallride_90l) FiveM inventory icon
    Wallridestt_prop_wallride_90l
    png
  • Wallride 90lb (stt_prop_wallride_90lb) FiveM inventory icon
    Wallride 90lbstt_prop_wallride_90lb
    png
  • Wallride (stt_prop_wallride_90r) FiveM inventory icon
    Wallridestt_prop_wallride_90r
    png
  • Wallride 90rb (stt_prop_wallride_90rb) FiveM inventory icon
    Wallride 90rbstt_prop_wallride_90rb
    png
  • Ac Grandstand (sum_prop_ac_grandstand_01a) FiveM inventory icon
    Ac Grandstandsum_prop_ac_grandstand_01a
    png
  • Ac Track Paddock (sum_prop_ac_track_paddock_01) FiveM inventory icon
    Ac Track Paddocksum_prop_ac_track_paddock_01
    png
  • Ac Track Pit Stop (sum_prop_ac_track_pit_stop_01) FiveM inventory icon
    Ac Track Pit Stopsum_prop_ac_track_pit_stop_01
    png
  • Ac Track Pit Stop (sum_prop_ac_track_pit_stop_16l) FiveM inventory icon
    Ac Track Pit Stopsum_prop_ac_track_pit_stop_16l
    png
  • Ac Track Pit Stop (sum_prop_ac_track_pit_stop_16r) FiveM inventory icon
    Ac Track Pit Stopsum_prop_ac_track_pit_stop_16r
    png
  • Ac Track Pit Stop (sum_prop_ac_track_pit_stop_30l) FiveM inventory icon
    Ac Track Pit Stopsum_prop_ac_track_pit_stop_30l
    png
  • Ac Track Pit Stop (sum_prop_ac_track_pit_stop_30r) FiveM inventory icon
    Ac Track Pit Stopsum_prop_ac_track_pit_stop_30r
    png
  • Arcade Qub3d (sum_prop_arcade_qub3d_01a) FiveM inventory icon
    Arcade Qub3dsum_prop_arcade_qub3d_01a
    png
  • Arcade Qub3d 01a Scrn (sum_prop_arcade_qub3d_01a_scrn_uv) FiveM inventory icon
    Arcade Qub3d 01a Scrnsum_prop_arcade_qub3d_01a_scrn_uv
    png
  • Arcade Str Bar (sum_prop_arcade_str_bar_01a) FiveM inventory icon
    Arcade Str Barsum_prop_arcade_str_bar_01a
    png
  • Arcade Str Lightoff (sum_prop_arcade_str_lightoff) FiveM inventory icon
    Arcade Str Lightoffsum_prop_arcade_str_lightoff
    png
  • Arcade Str Lighton (sum_prop_arcade_str_lighton) FiveM inventory icon
    Arcade Str Lightonsum_prop_arcade_str_lighton
    png
  • Arcade Strength (sum_prop_arcade_strength_01a) FiveM inventory icon
    Arcade Strengthsum_prop_arcade_strength_01a
    png
  • Arcade Strength Ham (sum_prop_arcade_strength_ham_01a) FiveM inventory icon
    Arcade Strength Hamsum_prop_arcade_strength_ham_01a
    png
  • Race Barrier 01 Sec (sum_prop_race_barrier_01_sec) FiveM inventory icon
    Race Barrier 01 Secsum_prop_race_barrier_01_sec
    png
  • Race Barrier 02 Sec (sum_prop_race_barrier_02_sec) FiveM inventory icon
    Race Barrier 02 Secsum_prop_race_barrier_02_sec
    png
  • Race Barrier 04 Sec (sum_prop_race_barrier_04_sec) FiveM inventory icon
    Race Barrier 04 Secsum_prop_race_barrier_04_sec
    png
  • Race Barrier 08 Sec (sum_prop_race_barrier_08_sec) FiveM inventory icon
    Race Barrier 08 Secsum_prop_race_barrier_08_sec
    png
  • Race Barrier 16 Sec (sum_prop_race_barrier_16_sec) FiveM inventory icon
    Race Barrier 16 Secsum_prop_race_barrier_16_sec
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_01a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_01a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_02a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_02a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_03a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_03a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_04a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_04a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_05a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_05a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_06a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_06a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_07a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_07a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_08a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_08a
    png
  • Arcade Plush (sum_prop_sum_arcade_plush_09a) FiveM inventory icon
    Arcade Plushsum_prop_sum_arcade_plush_09a
    png
  • Track Ac Bend (sum_prop_track_ac_bend_135) FiveM inventory icon
    Track Ac Bendsum_prop_track_ac_bend_135
    png
  • Track Ac Bend (sum_prop_track_ac_bend_180d) FiveM inventory icon
    Track Ac Bendsum_prop_track_ac_bend_180d
    png
  • Track Ac Bend (sum_prop_track_ac_bend_45) FiveM inventory icon
    Track Ac Bendsum_prop_track_ac_bend_45
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_135) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_135
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_180d) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_180d
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_45) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_45
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_l_b) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_l_b
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_l_out) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_l_out
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_m_in) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_m_in
    png
  • Track Ac Bend Bar (sum_prop_track_ac_bend_bar_m_out) FiveM inventory icon
    Track Ac Bend Barsum_prop_track_ac_bend_bar_m_out
    png
  • Track Ac Bend Lc (sum_prop_track_ac_bend_lc) FiveM inventory icon
    Track Ac Bend Lcsum_prop_track_ac_bend_lc
    png
  • Track Ac Straight Bar (sum_prop_track_ac_straight_bar_s) FiveM inventory icon
    Track Ac Straight Barsum_prop_track_ac_straight_bar_s
    png
  • Track Ac Straight Bar (sum_prop_track_ac_straight_bar_s_s) FiveM inventory icon
    Track Ac Straight Barsum_prop_track_ac_straight_bar_s_s
    png
  • Track Pit Garage (sum_prop_track_pit_garage_02a) FiveM inventory icon
    Track Pit Garagesum_prop_track_pit_garage_02a
    png
  • Track Pit Garage (sum_prop_track_pit_garage_03a) FiveM inventory icon
    Track Pit Garagesum_prop_track_pit_garage_03a
    png
  • Track Pit Garage (sum_prop_track_pit_garage_04a) FiveM inventory icon
    Track Pit Garagesum_prop_track_pit_garage_04a
    png
  • Track Pit Garage (sum_prop_track_pit_garage_05a) FiveM inventory icon
    Track Pit Garagesum_prop_track_pit_garage_05a
    png
  • Finish Line (tr_prop_tr_finish_line_01a) FiveM inventory icon
    Finish Linetr_prop_tr_finish_line_01a
    png
  • Ramp (tr_prop_tr_ramp_01a) FiveM inventory icon
    Ramptr_prop_tr_ramp_01a
    png
  • Skip Ramp (tr_prop_tr_skip_ramp_01a) FiveM inventory icon
    Skip Ramptr_prop_tr_skip_ramp_01a
    png
  • Start Grid (tr_prop_tr_start_grid_01a) FiveM inventory icon
    Start Gridtr_prop_tr_start_grid_01a
    png
  • Trailer Ramp (tr_prop_tr_trailer_ramp_01a) FiveM inventory icon
    Trailer Ramptr_prop_tr_trailer_ramp_01a
    png
  • Basketball (v_16_basketball) FiveM inventory icon
    Basketballv_16_basketball
    png
  • Crappy Ramp (v_31_crappy_ramp) FiveM inventory icon
    Crappy Rampv_31_crappy_ramp
    png
  • Mesh Yogamat (v_61_bd2_mesh_yogamat) FiveM inventory icon
    Mesh Yogamatv_61_bd2_mesh_yogamat
    png
  • Res Fa Yogamat002 (v_res_fa_yogamat002) FiveM inventory icon
    Res Fa Yogamat002v_res_fa_yogamat002
    png
  • Res Fa Yogamat1 (v_res_fa_yogamat1) FiveM inventory icon
    Res Fa Yogamat1v_res_fa_yogamat1
    png
  • Art Football (vw_prop_art_football_01a) FiveM inventory icon
    Art Footballvw_prop_art_football_01a
    png
  • Art Resin Balls (vw_prop_art_resin_balls_01a) FiveM inventory icon
    Art Resin Ballsvw_prop_art_resin_balls_01a
    png
  • Casino 3cardpoker (vw_prop_casino_3cardpoker_01) FiveM inventory icon
    Casino 3cardpokervw_prop_casino_3cardpoker_01
    png
  • Casino 3cardpoker (vw_prop_casino_3cardpoker_01b) FiveM inventory icon
    Casino 3cardpokervw_prop_casino_3cardpoker_01b
    png
  • Casino Art Absman (vw_prop_casino_art_absman_01a) FiveM inventory icon
    Casino Art Absmanvw_prop_casino_art_absman_01a
    png
  • Casino Art Basketball (vw_prop_casino_art_basketball_01a) FiveM inventory icon
    Casino Art Basketballvw_prop_casino_art_basketball_01a
    png
  • Casino Art Basketball (vw_prop_casino_art_basketball_02a) FiveM inventory icon
    Casino Art Basketballvw_prop_casino_art_basketball_02a
    png
  • Casino Art Bird (vw_prop_casino_art_bird_01a) FiveM inventory icon
    Casino Art Birdvw_prop_casino_art_bird_01a
    png
  • Casino Art Bowling (vw_prop_casino_art_bowling_01a) FiveM inventory icon
    Casino Art Bowlingvw_prop_casino_art_bowling_01a
    png
  • Casino Art Bowling (vw_prop_casino_art_bowling_01b) FiveM inventory icon
    Casino Art Bowlingvw_prop_casino_art_bowling_01b
    png
  • Casino Art Bowling (vw_prop_casino_art_bowling_02a) FiveM inventory icon
    Casino Art Bowlingvw_prop_casino_art_bowling_02a
    png
  • Casino Art Car (vw_prop_casino_art_car_01a) FiveM inventory icon
    Casino Art Carvw_prop_casino_art_car_01a
    png
  • Casino Art Car (vw_prop_casino_art_car_02a) FiveM inventory icon
    Casino Art Carvw_prop_casino_art_car_02a
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['track_chicane'] = {
        label = 'Track Chicane',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Chicane',
    },
    ['track_chicane_2'] = {
        label = 'Track Chicane',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Chicane',
    },
    ['track_chicane_3'] = {
        label = 'Track Chicane',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Chicane',
    },
    ['track_chicane_4'] = {
        label = 'Track Chicane',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Chicane',
    },
    ['track_cross'] = {
        label = 'Track Cross',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Cross',
    },
    ['track_cross_bar'] = {
        label = 'Track Cross Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Cross Bar',
    },
    ['track_fork'] = {
        label = 'Track Fork',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Fork',
    },
    ['track_fork_bar'] = {
        label = 'Track Fork Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Fork Bar',
    },
    ['track_funnel'] = {
        label = 'Track Funnel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Funnel',
    },
    ['track_funnel_ads'] = {
        label = 'Track Funnel Ads',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Funnel Ads',
    },
    ['track_funnel_ads_2'] = {
        label = 'Track Funnel Ads',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Funnel Ads',
    },
    ['track_funnel_ads_3'] = {
        label = 'Track Funnel Ads',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Funnel Ads',
    },
    ['track_jump'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_jump_2'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_jump_3'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_jump_4'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_jump_5'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_jump_6'] = {
        label = 'Track Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Jump',
    },
    ['track_link'] = {
        label = 'Track Link',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Link',
    },
    ['track_slowdown'] = {
        label = 'Track Slowdown',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Slowdown',
    },
    ['track_slowdown_2'] = {
        label = 'Track Slowdown',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Slowdown',
    },
    ['track_slowdown_3'] = {
        label = 'Track Slowdown',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Slowdown',
    },
    ['track_speedup'] = {
        label = 'Track Speedup',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Speedup',
    },
    ['track_speedup_2'] = {
        label = 'Track Speedup',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Speedup',
    },
    ['track_speedup_3'] = {
        label = 'Track Speedup',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Speedup',
    },
    ['track_start'] = {
        label = 'Track Start',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Start',
    },
    ['track_start_2'] = {
        label = 'Track Start',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Start',
    },
    ['track_straight_bar'] = {
        label = 'Track Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight Bar',
    },
    ['track_straight_bar_m'] = {
        label = 'Track Straight Bar M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight Bar M',
    },
    ['track_straight_bar_2'] = {
        label = 'Track Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight Bar',
    },
    ['track_straight'] = {
        label = 'Track Straight',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight',
    },
    ['track_straight_lm'] = {
        label = 'Track Straight Lm',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight Lm',
    },
    ['track_straight_lm_bar'] = {
        label = 'Track Straight Lm Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight Lm Bar',
    },
    ['track_straight_m'] = {
        label = 'Track Straight M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight M',
    },
    ['track_straight_2'] = {
        label = 'Track Straight',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Straight',
    },
    ['track_tube'] = {
        label = 'Track Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Tube',
    },
    ['track_tube_2'] = {
        label = 'Track Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Tube',
    },
    ['wallride'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_2'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_3'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_4'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_5'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_6'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_7'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_8'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_45la'] = {
        label = 'Wallride 45la',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride 45la',
    },
    ['wallride_9'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_45ra'] = {
        label = 'Wallride 45ra',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride 45ra',
    },
    ['wallride_10'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_90lb'] = {
        label = 'Wallride 90lb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride 90lb',
    },
    ['wallride_11'] = {
        label = 'Wallride',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride',
    },
    ['wallride_90rb'] = {
        label = 'Wallride 90rb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wallride 90rb',
    },
    ['ac_grandstand'] = {
        label = 'Ac Grandstand',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Grandstand',
    },
    ['ac_track_paddock'] = {
        label = 'Ac Track Paddock',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Paddock',
    },
    ['ac_track_pit_stop'] = {
        label = 'Ac Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Pit Stop',
    },
    ['ac_track_pit_stop_2'] = {
        label = 'Ac Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Pit Stop',
    },
    ['ac_track_pit_stop_3'] = {
        label = 'Ac Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Pit Stop',
    },
    ['ac_track_pit_stop_4'] = {
        label = 'Ac Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Pit Stop',
    },
    ['ac_track_pit_stop_5'] = {
        label = 'Ac Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ac Track Pit Stop',
    },
    ['arcade_qub3d'] = {
        label = 'Arcade Qub3d',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Qub3d',
    },
    ['arcade_qub3d_01a_scrn'] = {
        label = 'Arcade Qub3d 01a Scrn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Qub3d 01a Scrn',
    },
    ['arcade_str_bar'] = {
        label = 'Arcade Str Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Str Bar',
    },
    ['arcade_str_lightoff'] = {
        label = 'Arcade Str Lightoff',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Str Lightoff',
    },
    ['arcade_str_lighton'] = {
        label = 'Arcade Str Lighton',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Str Lighton',
    },
    ['arcade_strength'] = {
        label = 'Arcade Strength',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Strength',
    },
    ['arcade_strength_ham'] = {
        label = 'Arcade Strength Ham',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Strength Ham',
    },
    ['race_barrier_01_sec'] = {
        label = 'Race Barrier 01 Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Barrier 01 Sec',
    },
    ['race_barrier_02_sec'] = {
        label = 'Race Barrier 02 Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Barrier 02 Sec',
    },
    ['race_barrier_04_sec'] = {
        label = 'Race Barrier 04 Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Barrier 04 Sec',
    },
    ['race_barrier_08_sec'] = {
        label = 'Race Barrier 08 Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Barrier 08 Sec',
    },
    ['race_barrier_16_sec'] = {
        label = 'Race Barrier 16 Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Barrier 16 Sec',
    },
    ['arcade_plush'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_2'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_3'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_4'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_5'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_6'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_7'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_8'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['arcade_plush_9'] = {
        label = 'Arcade Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Plush',
    },
    ['track_ac_bend'] = {
        label = 'Track Ac Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend',
    },
    ['track_ac_bend_2'] = {
        label = 'Track Ac Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend',
    },
    ['track_ac_bend_3'] = {
        label = 'Track Ac Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend',
    },
    ['track_ac_bend_bar'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_2'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_3'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_4'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_5'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_6'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_bar_7'] = {
        label = 'Track Ac Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Bar',
    },
    ['track_ac_bend_lc'] = {
        label = 'Track Ac Bend Lc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Bend Lc',
    },
    ['track_ac_straight_bar'] = {
        label = 'Track Ac Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Straight Bar',
    },
    ['track_ac_straight_bar_2'] = {
        label = 'Track Ac Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ac Straight Bar',
    },
    ['track_pit_garage'] = {
        label = 'Track Pit Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Garage',
    },
    ['track_pit_garage_2'] = {
        label = 'Track Pit Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Garage',
    },
    ['track_pit_garage_3'] = {
        label = 'Track Pit Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Garage',
    },
    ['track_pit_garage_4'] = {
        label = 'Track Pit Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Garage',
    },
    ['finish_line'] = {
        label = 'Finish Line',
        weight = 500,
        stack = true,
        close = true,
        description = 'Finish Line',
    },
    ['ramp'] = {
        label = 'Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ramp',
    },
    ['skip_ramp'] = {
        label = 'Skip Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Skip Ramp',
    },
    ['start_grid'] = {
        label = 'Start Grid',
        weight = 500,
        stack = true,
        close = true,
        description = 'Start Grid',
    },
    ['trailer_ramp'] = {
        label = 'Trailer Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trailer Ramp',
    },
    ['basketball'] = {
        label = 'Basketball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Basketball',
    },
    ['crappy_ramp'] = {
        label = 'Crappy Ramp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Crappy Ramp',
    },
    ['mesh_yogamat'] = {
        label = 'Mesh Yogamat',
        weight = 500,
        stack = true,
        close = true,
        description = 'Mesh Yogamat',
    },
    ['res_fa_yogamat002'] = {
        label = 'Res Fa Yogamat002',
        weight = 500,
        stack = true,
        close = true,
        description = 'Res Fa Yogamat002',
    },
    ['res_fa_yogamat1'] = {
        label = 'Res Fa Yogamat1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Res Fa Yogamat1',
    },
    ['art_football'] = {
        label = 'Art Football',
        weight = 500,
        stack = true,
        close = true,
        description = 'Art Football',
    },
    ['art_resin_balls'] = {
        label = 'Art Resin Balls',
        weight = 500,
        stack = true,
        close = true,
        description = 'Art Resin Balls',
    },
    ['casino_3cardpoker'] = {
        label = 'Casino 3cardpoker',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino 3cardpoker',
    },
    ['casino_3cardpoker_2'] = {
        label = 'Casino 3cardpoker',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino 3cardpoker',
    },
    ['casino_art_absman'] = {
        label = 'Casino Art Absman',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Absman',
    },
    ['casino_art_basketball'] = {
        label = 'Casino Art Basketball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Basketball',
    },
    ['casino_art_basketball_2'] = {
        label = 'Casino Art Basketball',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Basketball',
    },
    ['casino_art_bird'] = {
        label = 'Casino Art Bird',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Bird',
    },
    ['casino_art_bowling'] = {
        label = 'Casino Art Bowling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Bowling',
    },
    ['casino_art_bowling_2'] = {
        label = 'Casino Art Bowling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Bowling',
    },
    ['casino_art_bowling_3'] = {
        label = 'Casino Art Bowling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Bowling',
    },
    ['casino_art_car'] = {
        label = 'Casino Art Car',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Car',
    },
    ['casino_art_car_2'] = {
        label = 'Casino Art Car',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Art Car',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in sport, race and casino

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like stt_prop_track_chicane_l carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.