CATEGORY 16 OF 24 · 1,445 ICONS
FiveM race, stunt and casino props — page 2
Page 2 of 13: models 121 to 240 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.
1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 1,445 · page 2 of 13
- Biker Bblock Lrg2

bkr_prop_biker_bblock_lrg2 - Biker Bblock Lrg3

bkr_prop_biker_bblock_lrg3 - Biker Bblock Mdm1

bkr_prop_biker_bblock_mdm1 - Biker Bblock Mdm2

bkr_prop_biker_bblock_mdm2 - Biker Bblock Mdm3

bkr_prop_biker_bblock_mdm3 - Biker Bblock Qp

bkr_prop_biker_bblock_qp - Biker Bblock Qp2

bkr_prop_biker_bblock_qp2 - Biker Bblock Qp3

bkr_prop_biker_bblock_qp3 - Biker Bblock Sml1

bkr_prop_biker_bblock_sml1 - Biker Bblock Sml2

bkr_prop_biker_bblock_sml2 - Biker Bblock Sml3

bkr_prop_biker_bblock_sml3 - Biker Bblock Xl1

bkr_prop_biker_bblock_xl1 - Biker Bblock Xl2

bkr_prop_biker_bblock_xl2 - Biker Bblock Xl3

bkr_prop_biker_bblock_xl3 - Biker Jump

bkr_prop_biker_jump_01a - Biker Jump

bkr_prop_biker_jump_01b - Biker Jump

bkr_prop_biker_jump_01c - Biker Jump

bkr_prop_biker_jump_02a - Biker Jump

bkr_prop_biker_jump_02b - Biker Jump

bkr_prop_biker_jump_02c - Biker Jump

bkr_prop_biker_jump_l - Biker Jump Lb

bkr_prop_biker_jump_lb - Biker Jump M

bkr_prop_biker_jump_m - Biker Jump Mb

bkr_prop_biker_jump_mb - Biker Jump

bkr_prop_biker_jump_s - Biker Jump Sb

bkr_prop_biker_jump_sb - Biker Target

bkr_prop_biker_target - Biker Target Small

bkr_prop_biker_target_small - Biker Tube Crn

bkr_prop_biker_tube_crn - Biker Tube Crn2

bkr_prop_biker_tube_crn2 - Biker Tube Cross

bkr_prop_biker_tube_cross - Biker Tube Gap

bkr_prop_biker_tube_gap_01 - Biker Tube Gap

bkr_prop_biker_tube_gap_02 - Biker Tube Gap

bkr_prop_biker_tube_gap_03 - Biker Tube

bkr_prop_biker_tube_l - Biker Tube M

bkr_prop_biker_tube_m - Biker Tube

bkr_prop_biker_tube_s - Biker Tube Xs

bkr_prop_biker_tube_xs - Biker Tube Xxs

bkr_prop_biker_tube_xxs - Clubhouse Arm Wrestle

bkr_prop_clubhouse_arm_wrestle_01a - Clubhouse Arm Wrestle

bkr_prop_clubhouse_arm_wrestle_02a - Slow Down

bkr_prop_slow_down - Arcade Claw

ch_prop_arcade_claw_01a - Arcade Claw

ch_prop_arcade_claw_01a_c - Arcade Claw

ch_prop_arcade_claw_01a_c_d - Arcade Claw

ch_prop_arcade_claw_01a_r1 - Arcade Claw

ch_prop_arcade_claw_01a_r2 - Arcade Claw Plush

ch_prop_arcade_claw_plush_02a - Arcade Claw Plush

ch_prop_arcade_claw_plush_03a - Arcade Claw Plush

ch_prop_arcade_claw_plush_04a - Arcade Claw Plush

ch_prop_arcade_claw_plush_05a - Arcade Claw Plush

ch_prop_arcade_claw_plush_06a - Arcade Claw Wire

ch_prop_arcade_claw_wire_01a - Arcade Collect

ch_prop_arcade_collect_01a - Arcade Degenatron

ch_prop_arcade_degenatron_01a - Arcade Fortune

ch_prop_arcade_fortune_01a - Arcade Invade

ch_prop_arcade_invade_01a - Arcade Invade 01a Scrn

ch_prop_arcade_invade_01a_scrn_uv - Arcade Jukebox

ch_prop_arcade_jukebox_01a - Arcade Love

ch_prop_arcade_love_01a - Arcade Monkey

ch_prop_arcade_monkey_01a - Arcade Penetrator

ch_prop_arcade_penetrator_01a - Arcade Race

ch_prop_arcade_race_01a - Arcade Race 01a Screen

ch_prop_arcade_race_01a_screen_p1 - Arcade Race 01a Screen

ch_prop_arcade_race_01a_screen_p2 - Arcade Race

ch_prop_arcade_race_01b - Arcade Race 01b Screen

ch_prop_arcade_race_01b_screen_p1 - Arcade Race 01b Screen

ch_prop_arcade_race_01b_screen_p2 - Arcade Race

ch_prop_arcade_race_02a - Arcade Race 02a Screen

ch_prop_arcade_race_02a_screen_p1 - Arcade Race 02a Screen

ch_prop_arcade_race_02a_screen_p2 - Arcade Race Bike

ch_prop_arcade_race_bike_02a - Arcade Race Car

ch_prop_arcade_race_car_01a - Arcade Race Car

ch_prop_arcade_race_car_01b - Arcade Race Truck

ch_prop_arcade_race_truck_01a - Arcade Race Truck

ch_prop_arcade_race_truck_01b - Arcade Space

ch_prop_arcade_space_01a - Arcade Space 01a Scrn

ch_prop_arcade_space_01a_scrn_uv - Arcade Wizard

ch_prop_arcade_wizard_01a - Arcade Wizard 01a Scrn

ch_prop_arcade_wizard_01a_scrn_uv - Arcade Wpngun

ch_prop_arcade_wpngun_01a - Casino Chair

ch_prop_casino_chair_01a - Casino Chair

ch_prop_casino_chair_01b - Casino Chair

ch_prop_casino_chair_01c - Casino Drinks Trolley01

ch_prop_casino_drinks_trolley01 - Casino Drone Broken01a

ch_prop_casino_drone_broken01a - Casino Keypad

ch_prop_casino_keypad_01 - Casino Keypad

ch_prop_casino_keypad_02 - Casino Stool

ch_prop_casino_stool_02a - Casino Track Chair

ch_prop_casino_track_chair_01 - Casino Videowall

ch_prop_casino_videowall - Arcade Big Screen

ch_prop_ch_arcade_big_screen - Arcade Fan Axis

ch_prop_ch_arcade_fan_axis - Arcade Safe Body

ch_prop_ch_arcade_safe_body - Casino Button

ch_prop_ch_casino_button_01a - Casino Button

ch_prop_ch_casino_button_01b - Casino Shutter01x

ch_prop_ch_casino_shutter01x - Race Gantry

ch_prop_ch_race_gantry_02 - Race Gantry

ch_prop_ch_race_gantry_03 - Race Gantry

ch_prop_ch_race_gantry_04 - Race Gantry

ch_prop_ch_race_gantry_05 - Podium Casino

ch_prop_podium_casino_01a - Stunt Landing Zone

ch_prop_stunt_landing_zone_01a - Track Bend Bar Lc

ch_prop_track_bend_bar_lc - Track Bend Lc

ch_prop_track_bend_lc - Track Ch Bend

ch_prop_track_ch_bend_135 - Track Ch Bend

ch_prop_track_ch_bend_180d - Track Ch Bend

ch_prop_track_ch_bend_45 - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_135 - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_45d - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_l_b - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_l_out - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_m_in - Track Ch Bend Bar

ch_prop_track_ch_bend_bar_m_out - Track Ch Straight Bar

ch_prop_track_ch_straight_bar_m - Track Ch Straight Bar

ch_prop_track_ch_straight_bar_s - Track Ch Straight Bar

ch_prop_track_ch_straight_bar_s_s - Track Paddock

ch_prop_track_paddock_01 - Track Pit Garage

ch_prop_track_pit_garage_01a - Track Pit Stop

ch_prop_track_pit_stop_01
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['biker_bblock_lrg2'] = {
label = 'Biker Bblock Lrg2',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Lrg2',
},
['biker_bblock_lrg3'] = {
label = 'Biker Bblock Lrg3',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Lrg3',
},
['biker_bblock_mdm1'] = {
label = 'Biker Bblock Mdm1',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Mdm1',
},
['biker_bblock_mdm2'] = {
label = 'Biker Bblock Mdm2',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Mdm2',
},
['biker_bblock_mdm3'] = {
label = 'Biker Bblock Mdm3',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Mdm3',
},
['biker_bblock_qp'] = {
label = 'Biker Bblock Qp',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Qp',
},
['biker_bblock_qp2'] = {
label = 'Biker Bblock Qp2',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Qp2',
},
['biker_bblock_qp3'] = {
label = 'Biker Bblock Qp3',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Qp3',
},
['biker_bblock_sml1'] = {
label = 'Biker Bblock Sml1',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Sml1',
},
['biker_bblock_sml2'] = {
label = 'Biker Bblock Sml2',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Sml2',
},
['biker_bblock_sml3'] = {
label = 'Biker Bblock Sml3',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Sml3',
},
['biker_bblock_xl1'] = {
label = 'Biker Bblock Xl1',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Xl1',
},
['biker_bblock_xl2'] = {
label = 'Biker Bblock Xl2',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Xl2',
},
['biker_bblock_xl3'] = {
label = 'Biker Bblock Xl3',
weight = 500,
stack = true,
close = true,
description = 'Biker Bblock Xl3',
},
['biker_jump'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_2'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_3'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_4'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_5'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_6'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_7'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_lb'] = {
label = 'Biker Jump Lb',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump Lb',
},
['biker_jump_m'] = {
label = 'Biker Jump M',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump M',
},
['biker_jump_mb'] = {
label = 'Biker Jump Mb',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump Mb',
},
['biker_jump_8'] = {
label = 'Biker Jump',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump',
},
['biker_jump_sb'] = {
label = 'Biker Jump Sb',
weight = 500,
stack = true,
close = true,
description = 'Biker Jump Sb',
},
['biker_target'] = {
label = 'Biker Target',
weight = 500,
stack = true,
close = true,
description = 'Biker Target',
},
['biker_target_small'] = {
label = 'Biker Target Small',
weight = 500,
stack = true,
close = true,
description = 'Biker Target Small',
},
['biker_tube_crn'] = {
label = 'Biker Tube Crn',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Crn',
},
['biker_tube_crn2'] = {
label = 'Biker Tube Crn2',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Crn2',
},
['biker_tube_cross'] = {
label = 'Biker Tube Cross',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Cross',
},
['biker_tube_gap'] = {
label = 'Biker Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Gap',
},
['biker_tube_gap_2'] = {
label = 'Biker Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Gap',
},
['biker_tube_gap_3'] = {
label = 'Biker Tube Gap',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Gap',
},
['biker_tube'] = {
label = 'Biker Tube',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube',
},
['biker_tube_m'] = {
label = 'Biker Tube M',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube M',
},
['biker_tube_2'] = {
label = 'Biker Tube',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube',
},
['biker_tube_xs'] = {
label = 'Biker Tube Xs',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Xs',
},
['biker_tube_xxs'] = {
label = 'Biker Tube Xxs',
weight = 500,
stack = true,
close = true,
description = 'Biker Tube Xxs',
},
['clubhouse_arm_wrestle'] = {
label = 'Clubhouse Arm Wrestle',
weight = 500,
stack = true,
close = true,
description = 'Clubhouse Arm Wrestle',
},
['clubhouse_arm_wrestle_2'] = {
label = 'Clubhouse Arm Wrestle',
weight = 500,
stack = true,
close = true,
description = 'Clubhouse Arm Wrestle',
},
['slow_down'] = {
label = 'Slow Down',
weight = 500,
stack = true,
close = true,
description = 'Slow Down',
},
['arcade_claw'] = {
label = 'Arcade Claw',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw',
},
['arcade_claw_2'] = {
label = 'Arcade Claw',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw',
},
['arcade_claw_3'] = {
label = 'Arcade Claw',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw',
},
['arcade_claw_4'] = {
label = 'Arcade Claw',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw',
},
['arcade_claw_5'] = {
label = 'Arcade Claw',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw',
},
['arcade_claw_plush'] = {
label = 'Arcade Claw Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Plush',
},
['arcade_claw_plush_2'] = {
label = 'Arcade Claw Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Plush',
},
['arcade_claw_plush_3'] = {
label = 'Arcade Claw Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Plush',
},
['arcade_claw_plush_4'] = {
label = 'Arcade Claw Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Plush',
},
['arcade_claw_plush_5'] = {
label = 'Arcade Claw Plush',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Plush',
},
['arcade_claw_wire'] = {
label = 'Arcade Claw Wire',
weight = 500,
stack = true,
close = true,
description = 'Arcade Claw Wire',
},
['arcade_collect'] = {
label = 'Arcade Collect',
weight = 500,
stack = true,
close = true,
description = 'Arcade Collect',
},
['arcade_degenatron'] = {
label = 'Arcade Degenatron',
weight = 500,
stack = true,
close = true,
description = 'Arcade Degenatron',
},
['arcade_fortune'] = {
label = 'Arcade Fortune',
weight = 500,
stack = true,
close = true,
description = 'Arcade Fortune',
},
['arcade_invade'] = {
label = 'Arcade Invade',
weight = 500,
stack = true,
close = true,
description = 'Arcade Invade',
},
['arcade_invade_01a_scrn'] = {
label = 'Arcade Invade 01a Scrn',
weight = 500,
stack = true,
close = true,
description = 'Arcade Invade 01a Scrn',
},
['arcade_jukebox'] = {
label = 'Arcade Jukebox',
weight = 500,
stack = true,
close = true,
description = 'Arcade Jukebox',
},
['arcade_love'] = {
label = 'Arcade Love',
weight = 500,
stack = true,
close = true,
description = 'Arcade Love',
},
['arcade_monkey'] = {
label = 'Arcade Monkey',
weight = 500,
stack = true,
close = true,
description = 'Arcade Monkey',
},
['arcade_penetrator'] = {
label = 'Arcade Penetrator',
weight = 500,
stack = true,
close = true,
description = 'Arcade Penetrator',
},
['arcade_race'] = {
label = 'Arcade Race',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race',
},
['arcade_race_01a_screen'] = {
label = 'Arcade Race 01a Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 01a Screen',
},
['arcade_race_01a_screen_2'] = {
label = 'Arcade Race 01a Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 01a Screen',
},
['arcade_race_2'] = {
label = 'Arcade Race',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race',
},
['arcade_race_01b_screen'] = {
label = 'Arcade Race 01b Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 01b Screen',
},
['arcade_race_01b_screen_2'] = {
label = 'Arcade Race 01b Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 01b Screen',
},
['arcade_race_3'] = {
label = 'Arcade Race',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race',
},
['arcade_race_02a_screen'] = {
label = 'Arcade Race 02a Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 02a Screen',
},
['arcade_race_02a_screen_2'] = {
label = 'Arcade Race 02a Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race 02a Screen',
},
['arcade_race_bike'] = {
label = 'Arcade Race Bike',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race Bike',
},
['arcade_race_car'] = {
label = 'Arcade Race Car',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race Car',
},
['arcade_race_car_2'] = {
label = 'Arcade Race Car',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race Car',
},
['arcade_race_truck'] = {
label = 'Arcade Race Truck',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race Truck',
},
['arcade_race_truck_2'] = {
label = 'Arcade Race Truck',
weight = 500,
stack = true,
close = true,
description = 'Arcade Race Truck',
},
['arcade_space'] = {
label = 'Arcade Space',
weight = 500,
stack = true,
close = true,
description = 'Arcade Space',
},
['arcade_space_01a_scrn'] = {
label = 'Arcade Space 01a Scrn',
weight = 500,
stack = true,
close = true,
description = 'Arcade Space 01a Scrn',
},
['arcade_wizard'] = {
label = 'Arcade Wizard',
weight = 500,
stack = true,
close = true,
description = 'Arcade Wizard',
},
['arcade_wizard_01a_scrn'] = {
label = 'Arcade Wizard 01a Scrn',
weight = 500,
stack = true,
close = true,
description = 'Arcade Wizard 01a Scrn',
},
['arcade_wpngun'] = {
label = 'Arcade Wpngun',
weight = 500,
stack = true,
close = true,
description = 'Arcade Wpngun',
},
['casino_chair'] = {
label = 'Casino Chair',
weight = 500,
stack = true,
close = true,
description = 'Casino Chair',
},
['casino_chair_2'] = {
label = 'Casino Chair',
weight = 500,
stack = true,
close = true,
description = 'Casino Chair',
},
['casino_chair_3'] = {
label = 'Casino Chair',
weight = 500,
stack = true,
close = true,
description = 'Casino Chair',
},
['casino_drinks_trolley01'] = {
label = 'Casino Drinks Trolley01',
weight = 500,
stack = true,
close = true,
description = 'Casino Drinks Trolley01',
},
['casino_drone_broken01a'] = {
label = 'Casino Drone Broken01a',
weight = 500,
stack = true,
close = true,
description = 'Casino Drone Broken01a',
},
['casino_keypad'] = {
label = 'Casino Keypad',
weight = 500,
stack = true,
close = true,
description = 'Casino Keypad',
},
['casino_keypad_2'] = {
label = 'Casino Keypad',
weight = 500,
stack = true,
close = true,
description = 'Casino Keypad',
},
['casino_stool'] = {
label = 'Casino Stool',
weight = 500,
stack = true,
close = true,
description = 'Casino Stool',
},
['casino_track_chair'] = {
label = 'Casino Track Chair',
weight = 500,
stack = true,
close = true,
description = 'Casino Track Chair',
},
['casino_videowall'] = {
label = 'Casino Videowall',
weight = 500,
stack = true,
close = true,
description = 'Casino Videowall',
},
['arcade_big_screen'] = {
label = 'Arcade Big Screen',
weight = 500,
stack = true,
close = true,
description = 'Arcade Big Screen',
},
['arcade_fan_axis'] = {
label = 'Arcade Fan Axis',
weight = 500,
stack = true,
close = true,
description = 'Arcade Fan Axis',
},
['arcade_safe_body'] = {
label = 'Arcade Safe Body',
weight = 500,
stack = true,
close = true,
description = 'Arcade Safe Body',
},
['casino_button'] = {
label = 'Casino Button',
weight = 500,
stack = true,
close = true,
description = 'Casino Button',
},
['casino_button_2'] = {
label = 'Casino Button',
weight = 500,
stack = true,
close = true,
description = 'Casino Button',
},
['casino_shutter01x'] = {
label = 'Casino Shutter01x',
weight = 500,
stack = true,
close = true,
description = 'Casino Shutter01x',
},
['race_gantry'] = {
label = 'Race Gantry',
weight = 500,
stack = true,
close = true,
description = 'Race Gantry',
},
['race_gantry_2'] = {
label = 'Race Gantry',
weight = 500,
stack = true,
close = true,
description = 'Race Gantry',
},
['race_gantry_3'] = {
label = 'Race Gantry',
weight = 500,
stack = true,
close = true,
description = 'Race Gantry',
},
['race_gantry_4'] = {
label = 'Race Gantry',
weight = 500,
stack = true,
close = true,
description = 'Race Gantry',
},
['podium_casino'] = {
label = 'Podium Casino',
weight = 500,
stack = true,
close = true,
description = 'Podium Casino',
},
['stunt_landing_zone'] = {
label = 'Stunt Landing Zone',
weight = 500,
stack = true,
close = true,
description = 'Stunt Landing Zone',
},
['track_bend_bar_lc'] = {
label = 'Track Bend Bar Lc',
weight = 500,
stack = true,
close = true,
description = 'Track Bend Bar Lc',
},
['track_bend_lc'] = {
label = 'Track Bend Lc',
weight = 500,
stack = true,
close = true,
description = 'Track Bend Lc',
},
['track_ch_bend'] = {
label = 'Track Ch Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend',
},
['track_ch_bend_2'] = {
label = 'Track Ch Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend',
},
['track_ch_bend_3'] = {
label = 'Track Ch Bend',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend',
},
['track_ch_bend_bar'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_bend_bar_2'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_bend_bar_3'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_bend_bar_4'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_bend_bar_5'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_bend_bar_6'] = {
label = 'Track Ch Bend Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Bend Bar',
},
['track_ch_straight_bar'] = {
label = 'Track Ch Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Straight Bar',
},
['track_ch_straight_bar_2'] = {
label = 'Track Ch Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Straight Bar',
},
['track_ch_straight_bar_3'] = {
label = 'Track Ch Straight Bar',
weight = 500,
stack = true,
close = true,
description = 'Track Ch Straight Bar',
},
['track_paddock'] = {
label = 'Track Paddock',
weight = 500,
stack = true,
close = true,
description = 'Track Paddock',
},
['track_pit_garage'] = {
label = 'Track Pit Garage',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Garage',
},
['track_pit_stop'] = {
label = 'Track Pit Stop',
weight = 500,
stack = true,
close = true,
description = 'Track Pit Stop',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in sport, race and casino
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like bkr_prop_biker_bblock_lrg2 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.