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CATEGORY 16 OF 24 · 1,445 ICONS

FiveM race, stunt and casino props — page 2

Page 2 of 13: models 121 to 240 of the 1,445 in this group, in model-name order. The whole stunt race kit — track sections, tubes, ramps, loops, blocks, checkpoints and barriers — plus gym equipment, balls, arcade cabinets, slot machines and the casino tables and cards. Race creators and minigame scripts spawn these by hash, which is why the hash is on every card.

1,445 of the 18,574 models in the whole icon library — 7.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

1,445 icons

Showing 121 to 240 of 1,445 · page 2 of 13

  • Biker Bblock Lrg2 (bkr_prop_biker_bblock_lrg2) FiveM inventory icon
    Biker Bblock Lrg2bkr_prop_biker_bblock_lrg2
    png
  • Biker Bblock Lrg3 (bkr_prop_biker_bblock_lrg3) FiveM inventory icon
    Biker Bblock Lrg3bkr_prop_biker_bblock_lrg3
    png
  • Biker Bblock Mdm1 (bkr_prop_biker_bblock_mdm1) FiveM inventory icon
    Biker Bblock Mdm1bkr_prop_biker_bblock_mdm1
    png
  • Biker Bblock Mdm2 (bkr_prop_biker_bblock_mdm2) FiveM inventory icon
    Biker Bblock Mdm2bkr_prop_biker_bblock_mdm2
    png
  • Biker Bblock Mdm3 (bkr_prop_biker_bblock_mdm3) FiveM inventory icon
    Biker Bblock Mdm3bkr_prop_biker_bblock_mdm3
    png
  • Biker Bblock Qp (bkr_prop_biker_bblock_qp) FiveM inventory icon
    Biker Bblock Qpbkr_prop_biker_bblock_qp
    png
  • Biker Bblock Qp2 (bkr_prop_biker_bblock_qp2) FiveM inventory icon
    Biker Bblock Qp2bkr_prop_biker_bblock_qp2
    png
  • Biker Bblock Qp3 (bkr_prop_biker_bblock_qp3) FiveM inventory icon
    Biker Bblock Qp3bkr_prop_biker_bblock_qp3
    png
  • Biker Bblock Sml1 (bkr_prop_biker_bblock_sml1) FiveM inventory icon
    Biker Bblock Sml1bkr_prop_biker_bblock_sml1
    png
  • Biker Bblock Sml2 (bkr_prop_biker_bblock_sml2) FiveM inventory icon
    Biker Bblock Sml2bkr_prop_biker_bblock_sml2
    png
  • Biker Bblock Sml3 (bkr_prop_biker_bblock_sml3) FiveM inventory icon
    Biker Bblock Sml3bkr_prop_biker_bblock_sml3
    png
  • Biker Bblock Xl1 (bkr_prop_biker_bblock_xl1) FiveM inventory icon
    Biker Bblock Xl1bkr_prop_biker_bblock_xl1
    png
  • Biker Bblock Xl2 (bkr_prop_biker_bblock_xl2) FiveM inventory icon
    Biker Bblock Xl2bkr_prop_biker_bblock_xl2
    png
  • Biker Bblock Xl3 (bkr_prop_biker_bblock_xl3) FiveM inventory icon
    Biker Bblock Xl3bkr_prop_biker_bblock_xl3
    png
  • Biker Jump (bkr_prop_biker_jump_01a) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_01a
    png
  • Biker Jump (bkr_prop_biker_jump_01b) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_01b
    png
  • Biker Jump (bkr_prop_biker_jump_01c) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_01c
    png
  • Biker Jump (bkr_prop_biker_jump_02a) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_02a
    png
  • Biker Jump (bkr_prop_biker_jump_02b) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_02b
    png
  • Biker Jump (bkr_prop_biker_jump_02c) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_02c
    png
  • Biker Jump (bkr_prop_biker_jump_l) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_l
    png
  • Biker Jump Lb (bkr_prop_biker_jump_lb) FiveM inventory icon
    Biker Jump Lbbkr_prop_biker_jump_lb
    png
  • Biker Jump M (bkr_prop_biker_jump_m) FiveM inventory icon
    Biker Jump Mbkr_prop_biker_jump_m
    png
  • Biker Jump Mb (bkr_prop_biker_jump_mb) FiveM inventory icon
    Biker Jump Mbbkr_prop_biker_jump_mb
    png
  • Biker Jump (bkr_prop_biker_jump_s) FiveM inventory icon
    Biker Jumpbkr_prop_biker_jump_s
    png
  • Biker Jump Sb (bkr_prop_biker_jump_sb) FiveM inventory icon
    Biker Jump Sbbkr_prop_biker_jump_sb
    png
  • Biker Target (bkr_prop_biker_target) FiveM inventory icon
    Biker Targetbkr_prop_biker_target
    png
  • Biker Target Small (bkr_prop_biker_target_small) FiveM inventory icon
    Biker Target Smallbkr_prop_biker_target_small
    png
  • Biker Tube Crn (bkr_prop_biker_tube_crn) FiveM inventory icon
    Biker Tube Crnbkr_prop_biker_tube_crn
    png
  • Biker Tube Crn2 (bkr_prop_biker_tube_crn2) FiveM inventory icon
    Biker Tube Crn2bkr_prop_biker_tube_crn2
    png
  • Biker Tube Cross (bkr_prop_biker_tube_cross) FiveM inventory icon
    Biker Tube Crossbkr_prop_biker_tube_cross
    png
  • Biker Tube Gap (bkr_prop_biker_tube_gap_01) FiveM inventory icon
    Biker Tube Gapbkr_prop_biker_tube_gap_01
    png
  • Biker Tube Gap (bkr_prop_biker_tube_gap_02) FiveM inventory icon
    Biker Tube Gapbkr_prop_biker_tube_gap_02
    png
  • Biker Tube Gap (bkr_prop_biker_tube_gap_03) FiveM inventory icon
    Biker Tube Gapbkr_prop_biker_tube_gap_03
    png
  • Biker Tube (bkr_prop_biker_tube_l) FiveM inventory icon
    Biker Tubebkr_prop_biker_tube_l
    png
  • Biker Tube M (bkr_prop_biker_tube_m) FiveM inventory icon
    Biker Tube Mbkr_prop_biker_tube_m
    png
  • Biker Tube (bkr_prop_biker_tube_s) FiveM inventory icon
    Biker Tubebkr_prop_biker_tube_s
    png
  • Biker Tube Xs (bkr_prop_biker_tube_xs) FiveM inventory icon
    Biker Tube Xsbkr_prop_biker_tube_xs
    png
  • Biker Tube Xxs (bkr_prop_biker_tube_xxs) FiveM inventory icon
    Biker Tube Xxsbkr_prop_biker_tube_xxs
    png
  • Clubhouse Arm Wrestle (bkr_prop_clubhouse_arm_wrestle_01a) FiveM inventory icon
    Clubhouse Arm Wrestlebkr_prop_clubhouse_arm_wrestle_01a
    png
  • Clubhouse Arm Wrestle (bkr_prop_clubhouse_arm_wrestle_02a) FiveM inventory icon
    Clubhouse Arm Wrestlebkr_prop_clubhouse_arm_wrestle_02a
    png
  • Slow Down (bkr_prop_slow_down) FiveM inventory icon
    Slow Downbkr_prop_slow_down
    png
  • Arcade Claw (ch_prop_arcade_claw_01a) FiveM inventory icon
    Arcade Clawch_prop_arcade_claw_01a
    png
  • Arcade Claw (ch_prop_arcade_claw_01a_c) FiveM inventory icon
    Arcade Clawch_prop_arcade_claw_01a_c
    png
  • Arcade Claw (ch_prop_arcade_claw_01a_c_d) FiveM inventory icon
    Arcade Clawch_prop_arcade_claw_01a_c_d
    png
  • Arcade Claw (ch_prop_arcade_claw_01a_r1) FiveM inventory icon
    Arcade Clawch_prop_arcade_claw_01a_r1
    png
  • Arcade Claw (ch_prop_arcade_claw_01a_r2) FiveM inventory icon
    Arcade Clawch_prop_arcade_claw_01a_r2
    png
  • Arcade Claw Plush (ch_prop_arcade_claw_plush_02a) FiveM inventory icon
    Arcade Claw Plushch_prop_arcade_claw_plush_02a
    png
  • Arcade Claw Plush (ch_prop_arcade_claw_plush_03a) FiveM inventory icon
    Arcade Claw Plushch_prop_arcade_claw_plush_03a
    png
  • Arcade Claw Plush (ch_prop_arcade_claw_plush_04a) FiveM inventory icon
    Arcade Claw Plushch_prop_arcade_claw_plush_04a
    png
  • Arcade Claw Plush (ch_prop_arcade_claw_plush_05a) FiveM inventory icon
    Arcade Claw Plushch_prop_arcade_claw_plush_05a
    png
  • Arcade Claw Plush (ch_prop_arcade_claw_plush_06a) FiveM inventory icon
    Arcade Claw Plushch_prop_arcade_claw_plush_06a
    png
  • Arcade Claw Wire (ch_prop_arcade_claw_wire_01a) FiveM inventory icon
    Arcade Claw Wirech_prop_arcade_claw_wire_01a
    png
  • Arcade Collect (ch_prop_arcade_collect_01a) FiveM inventory icon
    Arcade Collectch_prop_arcade_collect_01a
    png
  • Arcade Degenatron (ch_prop_arcade_degenatron_01a) FiveM inventory icon
    Arcade Degenatronch_prop_arcade_degenatron_01a
    png
  • Arcade Fortune (ch_prop_arcade_fortune_01a) FiveM inventory icon
    Arcade Fortunech_prop_arcade_fortune_01a
    png
  • Arcade Invade (ch_prop_arcade_invade_01a) FiveM inventory icon
    Arcade Invadech_prop_arcade_invade_01a
    png
  • Arcade Invade 01a Scrn (ch_prop_arcade_invade_01a_scrn_uv) FiveM inventory icon
    Arcade Invade 01a Scrnch_prop_arcade_invade_01a_scrn_uv
    png
  • Arcade Jukebox (ch_prop_arcade_jukebox_01a) FiveM inventory icon
    Arcade Jukeboxch_prop_arcade_jukebox_01a
    png
  • Arcade Love (ch_prop_arcade_love_01a) FiveM inventory icon
    Arcade Lovech_prop_arcade_love_01a
    png
  • Arcade Monkey (ch_prop_arcade_monkey_01a) FiveM inventory icon
    Arcade Monkeych_prop_arcade_monkey_01a
    png
  • Arcade Penetrator (ch_prop_arcade_penetrator_01a) FiveM inventory icon
    Arcade Penetratorch_prop_arcade_penetrator_01a
    png
  • Arcade Race (ch_prop_arcade_race_01a) FiveM inventory icon
    Arcade Racech_prop_arcade_race_01a
    png
  • Arcade Race 01a Screen (ch_prop_arcade_race_01a_screen_p1) FiveM inventory icon
    Arcade Race 01a Screench_prop_arcade_race_01a_screen_p1
    png
  • Arcade Race 01a Screen (ch_prop_arcade_race_01a_screen_p2) FiveM inventory icon
    Arcade Race 01a Screench_prop_arcade_race_01a_screen_p2
    png
  • Arcade Race (ch_prop_arcade_race_01b) FiveM inventory icon
    Arcade Racech_prop_arcade_race_01b
    png
  • Arcade Race 01b Screen (ch_prop_arcade_race_01b_screen_p1) FiveM inventory icon
    Arcade Race 01b Screench_prop_arcade_race_01b_screen_p1
    png
  • Arcade Race 01b Screen (ch_prop_arcade_race_01b_screen_p2) FiveM inventory icon
    Arcade Race 01b Screench_prop_arcade_race_01b_screen_p2
    png
  • Arcade Race (ch_prop_arcade_race_02a) FiveM inventory icon
    Arcade Racech_prop_arcade_race_02a
    png
  • Arcade Race 02a Screen (ch_prop_arcade_race_02a_screen_p1) FiveM inventory icon
    Arcade Race 02a Screench_prop_arcade_race_02a_screen_p1
    png
  • Arcade Race 02a Screen (ch_prop_arcade_race_02a_screen_p2) FiveM inventory icon
    Arcade Race 02a Screench_prop_arcade_race_02a_screen_p2
    png
  • Arcade Race Bike (ch_prop_arcade_race_bike_02a) FiveM inventory icon
    Arcade Race Bikech_prop_arcade_race_bike_02a
    png
  • Arcade Race Car (ch_prop_arcade_race_car_01a) FiveM inventory icon
    Arcade Race Carch_prop_arcade_race_car_01a
    png
  • Arcade Race Car (ch_prop_arcade_race_car_01b) FiveM inventory icon
    Arcade Race Carch_prop_arcade_race_car_01b
    png
  • Arcade Race Truck (ch_prop_arcade_race_truck_01a) FiveM inventory icon
    Arcade Race Truckch_prop_arcade_race_truck_01a
    png
  • Arcade Race Truck (ch_prop_arcade_race_truck_01b) FiveM inventory icon
    Arcade Race Truckch_prop_arcade_race_truck_01b
    png
  • Arcade Space (ch_prop_arcade_space_01a) FiveM inventory icon
    Arcade Spacech_prop_arcade_space_01a
    png
  • Arcade Space 01a Scrn (ch_prop_arcade_space_01a_scrn_uv) FiveM inventory icon
    Arcade Space 01a Scrnch_prop_arcade_space_01a_scrn_uv
    png
  • Arcade Wizard (ch_prop_arcade_wizard_01a) FiveM inventory icon
    Arcade Wizardch_prop_arcade_wizard_01a
    png
  • Arcade Wizard 01a Scrn (ch_prop_arcade_wizard_01a_scrn_uv) FiveM inventory icon
    Arcade Wizard 01a Scrnch_prop_arcade_wizard_01a_scrn_uv
    png
  • Arcade Wpngun (ch_prop_arcade_wpngun_01a) FiveM inventory icon
    Arcade Wpngunch_prop_arcade_wpngun_01a
    png
  • Casino Chair (ch_prop_casino_chair_01a) FiveM inventory icon
    Casino Chairch_prop_casino_chair_01a
    png
  • Casino Chair (ch_prop_casino_chair_01b) FiveM inventory icon
    Casino Chairch_prop_casino_chair_01b
    png
  • Casino Chair (ch_prop_casino_chair_01c) FiveM inventory icon
    Casino Chairch_prop_casino_chair_01c
    png
  • Casino Drinks Trolley01 (ch_prop_casino_drinks_trolley01) FiveM inventory icon
    Casino Drinks Trolley01ch_prop_casino_drinks_trolley01
    png
  • Casino Drone Broken01a (ch_prop_casino_drone_broken01a) FiveM inventory icon
    Casino Drone Broken01ach_prop_casino_drone_broken01a
    png
  • Casino Keypad (ch_prop_casino_keypad_01) FiveM inventory icon
    Casino Keypadch_prop_casino_keypad_01
    png
  • Casino Keypad (ch_prop_casino_keypad_02) FiveM inventory icon
    Casino Keypadch_prop_casino_keypad_02
    png
  • Casino Stool (ch_prop_casino_stool_02a) FiveM inventory icon
    Casino Stoolch_prop_casino_stool_02a
    png
  • Casino Track Chair (ch_prop_casino_track_chair_01) FiveM inventory icon
    Casino Track Chairch_prop_casino_track_chair_01
    png
  • Casino Videowall (ch_prop_casino_videowall) FiveM inventory icon
    Casino Videowallch_prop_casino_videowall
    png
  • Arcade Big Screen (ch_prop_ch_arcade_big_screen) FiveM inventory icon
    Arcade Big Screench_prop_ch_arcade_big_screen
    png
  • Arcade Fan Axis (ch_prop_ch_arcade_fan_axis) FiveM inventory icon
    Arcade Fan Axisch_prop_ch_arcade_fan_axis
    png
  • Arcade Safe Body (ch_prop_ch_arcade_safe_body) FiveM inventory icon
    Arcade Safe Bodych_prop_ch_arcade_safe_body
    png
  • Casino Button (ch_prop_ch_casino_button_01a) FiveM inventory icon
    Casino Buttonch_prop_ch_casino_button_01a
    png
  • Casino Button (ch_prop_ch_casino_button_01b) FiveM inventory icon
    Casino Buttonch_prop_ch_casino_button_01b
    png
  • Casino Shutter01x (ch_prop_ch_casino_shutter01x) FiveM inventory icon
    Casino Shutter01xch_prop_ch_casino_shutter01x
    png
  • Race Gantry (ch_prop_ch_race_gantry_02) FiveM inventory icon
    Race Gantrych_prop_ch_race_gantry_02
    png
  • Race Gantry (ch_prop_ch_race_gantry_03) FiveM inventory icon
    Race Gantrych_prop_ch_race_gantry_03
    png
  • Race Gantry (ch_prop_ch_race_gantry_04) FiveM inventory icon
    Race Gantrych_prop_ch_race_gantry_04
    png
  • Race Gantry (ch_prop_ch_race_gantry_05) FiveM inventory icon
    Race Gantrych_prop_ch_race_gantry_05
    png
  • Podium Casino (ch_prop_podium_casino_01a) FiveM inventory icon
    Podium Casinoch_prop_podium_casino_01a
    png
  • Stunt Landing Zone (ch_prop_stunt_landing_zone_01a) FiveM inventory icon
    Stunt Landing Zonech_prop_stunt_landing_zone_01a
    png
  • Track Bend Bar Lc (ch_prop_track_bend_bar_lc) FiveM inventory icon
    Track Bend Bar Lcch_prop_track_bend_bar_lc
    png
  • Track Bend Lc (ch_prop_track_bend_lc) FiveM inventory icon
    Track Bend Lcch_prop_track_bend_lc
    png
  • Track Ch Bend (ch_prop_track_ch_bend_135) FiveM inventory icon
    Track Ch Bendch_prop_track_ch_bend_135
    png
  • Track Ch Bend (ch_prop_track_ch_bend_180d) FiveM inventory icon
    Track Ch Bendch_prop_track_ch_bend_180d
    png
  • Track Ch Bend (ch_prop_track_ch_bend_45) FiveM inventory icon
    Track Ch Bendch_prop_track_ch_bend_45
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_135) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_135
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_45d) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_45d
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_l_b) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_l_b
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_l_out) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_l_out
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_m_in) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_m_in
    png
  • Track Ch Bend Bar (ch_prop_track_ch_bend_bar_m_out) FiveM inventory icon
    Track Ch Bend Barch_prop_track_ch_bend_bar_m_out
    png
  • Track Ch Straight Bar (ch_prop_track_ch_straight_bar_m) FiveM inventory icon
    Track Ch Straight Barch_prop_track_ch_straight_bar_m
    png
  • Track Ch Straight Bar (ch_prop_track_ch_straight_bar_s) FiveM inventory icon
    Track Ch Straight Barch_prop_track_ch_straight_bar_s
    png
  • Track Ch Straight Bar (ch_prop_track_ch_straight_bar_s_s) FiveM inventory icon
    Track Ch Straight Barch_prop_track_ch_straight_bar_s_s
    png
  • Track Paddock (ch_prop_track_paddock_01) FiveM inventory icon
    Track Paddockch_prop_track_paddock_01
    png
  • Track Pit Garage (ch_prop_track_pit_garage_01a) FiveM inventory icon
    Track Pit Garagech_prop_track_pit_garage_01a
    png
  • Track Pit Stop (ch_prop_track_pit_stop_01) FiveM inventory icon
    Track Pit Stopch_prop_track_pit_stop_01
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['biker_bblock_lrg2'] = {
        label = 'Biker Bblock Lrg2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Lrg2',
    },
    ['biker_bblock_lrg3'] = {
        label = 'Biker Bblock Lrg3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Lrg3',
    },
    ['biker_bblock_mdm1'] = {
        label = 'Biker Bblock Mdm1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Mdm1',
    },
    ['biker_bblock_mdm2'] = {
        label = 'Biker Bblock Mdm2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Mdm2',
    },
    ['biker_bblock_mdm3'] = {
        label = 'Biker Bblock Mdm3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Mdm3',
    },
    ['biker_bblock_qp'] = {
        label = 'Biker Bblock Qp',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Qp',
    },
    ['biker_bblock_qp2'] = {
        label = 'Biker Bblock Qp2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Qp2',
    },
    ['biker_bblock_qp3'] = {
        label = 'Biker Bblock Qp3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Qp3',
    },
    ['biker_bblock_sml1'] = {
        label = 'Biker Bblock Sml1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Sml1',
    },
    ['biker_bblock_sml2'] = {
        label = 'Biker Bblock Sml2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Sml2',
    },
    ['biker_bblock_sml3'] = {
        label = 'Biker Bblock Sml3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Sml3',
    },
    ['biker_bblock_xl1'] = {
        label = 'Biker Bblock Xl1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Xl1',
    },
    ['biker_bblock_xl2'] = {
        label = 'Biker Bblock Xl2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Xl2',
    },
    ['biker_bblock_xl3'] = {
        label = 'Biker Bblock Xl3',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Bblock Xl3',
    },
    ['biker_jump'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_2'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_3'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_4'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_5'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_6'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_7'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_lb'] = {
        label = 'Biker Jump Lb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump Lb',
    },
    ['biker_jump_m'] = {
        label = 'Biker Jump M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump M',
    },
    ['biker_jump_mb'] = {
        label = 'Biker Jump Mb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump Mb',
    },
    ['biker_jump_8'] = {
        label = 'Biker Jump',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump',
    },
    ['biker_jump_sb'] = {
        label = 'Biker Jump Sb',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Jump Sb',
    },
    ['biker_target'] = {
        label = 'Biker Target',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Target',
    },
    ['biker_target_small'] = {
        label = 'Biker Target Small',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Target Small',
    },
    ['biker_tube_crn'] = {
        label = 'Biker Tube Crn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Crn',
    },
    ['biker_tube_crn2'] = {
        label = 'Biker Tube Crn2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Crn2',
    },
    ['biker_tube_cross'] = {
        label = 'Biker Tube Cross',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Cross',
    },
    ['biker_tube_gap'] = {
        label = 'Biker Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Gap',
    },
    ['biker_tube_gap_2'] = {
        label = 'Biker Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Gap',
    },
    ['biker_tube_gap_3'] = {
        label = 'Biker Tube Gap',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Gap',
    },
    ['biker_tube'] = {
        label = 'Biker Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube',
    },
    ['biker_tube_m'] = {
        label = 'Biker Tube M',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube M',
    },
    ['biker_tube_2'] = {
        label = 'Biker Tube',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube',
    },
    ['biker_tube_xs'] = {
        label = 'Biker Tube Xs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Xs',
    },
    ['biker_tube_xxs'] = {
        label = 'Biker Tube Xxs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Biker Tube Xxs',
    },
    ['clubhouse_arm_wrestle'] = {
        label = 'Clubhouse Arm Wrestle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Clubhouse Arm Wrestle',
    },
    ['clubhouse_arm_wrestle_2'] = {
        label = 'Clubhouse Arm Wrestle',
        weight = 500,
        stack = true,
        close = true,
        description = 'Clubhouse Arm Wrestle',
    },
    ['slow_down'] = {
        label = 'Slow Down',
        weight = 500,
        stack = true,
        close = true,
        description = 'Slow Down',
    },
    ['arcade_claw'] = {
        label = 'Arcade Claw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw',
    },
    ['arcade_claw_2'] = {
        label = 'Arcade Claw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw',
    },
    ['arcade_claw_3'] = {
        label = 'Arcade Claw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw',
    },
    ['arcade_claw_4'] = {
        label = 'Arcade Claw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw',
    },
    ['arcade_claw_5'] = {
        label = 'Arcade Claw',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw',
    },
    ['arcade_claw_plush'] = {
        label = 'Arcade Claw Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Plush',
    },
    ['arcade_claw_plush_2'] = {
        label = 'Arcade Claw Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Plush',
    },
    ['arcade_claw_plush_3'] = {
        label = 'Arcade Claw Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Plush',
    },
    ['arcade_claw_plush_4'] = {
        label = 'Arcade Claw Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Plush',
    },
    ['arcade_claw_plush_5'] = {
        label = 'Arcade Claw Plush',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Plush',
    },
    ['arcade_claw_wire'] = {
        label = 'Arcade Claw Wire',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Claw Wire',
    },
    ['arcade_collect'] = {
        label = 'Arcade Collect',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Collect',
    },
    ['arcade_degenatron'] = {
        label = 'Arcade Degenatron',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Degenatron',
    },
    ['arcade_fortune'] = {
        label = 'Arcade Fortune',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Fortune',
    },
    ['arcade_invade'] = {
        label = 'Arcade Invade',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Invade',
    },
    ['arcade_invade_01a_scrn'] = {
        label = 'Arcade Invade 01a Scrn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Invade 01a Scrn',
    },
    ['arcade_jukebox'] = {
        label = 'Arcade Jukebox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Jukebox',
    },
    ['arcade_love'] = {
        label = 'Arcade Love',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Love',
    },
    ['arcade_monkey'] = {
        label = 'Arcade Monkey',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Monkey',
    },
    ['arcade_penetrator'] = {
        label = 'Arcade Penetrator',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Penetrator',
    },
    ['arcade_race'] = {
        label = 'Arcade Race',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race',
    },
    ['arcade_race_01a_screen'] = {
        label = 'Arcade Race 01a Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 01a Screen',
    },
    ['arcade_race_01a_screen_2'] = {
        label = 'Arcade Race 01a Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 01a Screen',
    },
    ['arcade_race_2'] = {
        label = 'Arcade Race',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race',
    },
    ['arcade_race_01b_screen'] = {
        label = 'Arcade Race 01b Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 01b Screen',
    },
    ['arcade_race_01b_screen_2'] = {
        label = 'Arcade Race 01b Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 01b Screen',
    },
    ['arcade_race_3'] = {
        label = 'Arcade Race',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race',
    },
    ['arcade_race_02a_screen'] = {
        label = 'Arcade Race 02a Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 02a Screen',
    },
    ['arcade_race_02a_screen_2'] = {
        label = 'Arcade Race 02a Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race 02a Screen',
    },
    ['arcade_race_bike'] = {
        label = 'Arcade Race Bike',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race Bike',
    },
    ['arcade_race_car'] = {
        label = 'Arcade Race Car',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race Car',
    },
    ['arcade_race_car_2'] = {
        label = 'Arcade Race Car',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race Car',
    },
    ['arcade_race_truck'] = {
        label = 'Arcade Race Truck',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race Truck',
    },
    ['arcade_race_truck_2'] = {
        label = 'Arcade Race Truck',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Race Truck',
    },
    ['arcade_space'] = {
        label = 'Arcade Space',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Space',
    },
    ['arcade_space_01a_scrn'] = {
        label = 'Arcade Space 01a Scrn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Space 01a Scrn',
    },
    ['arcade_wizard'] = {
        label = 'Arcade Wizard',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Wizard',
    },
    ['arcade_wizard_01a_scrn'] = {
        label = 'Arcade Wizard 01a Scrn',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Wizard 01a Scrn',
    },
    ['arcade_wpngun'] = {
        label = 'Arcade Wpngun',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Wpngun',
    },
    ['casino_chair'] = {
        label = 'Casino Chair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Chair',
    },
    ['casino_chair_2'] = {
        label = 'Casino Chair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Chair',
    },
    ['casino_chair_3'] = {
        label = 'Casino Chair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Chair',
    },
    ['casino_drinks_trolley01'] = {
        label = 'Casino Drinks Trolley01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Drinks Trolley01',
    },
    ['casino_drone_broken01a'] = {
        label = 'Casino Drone Broken01a',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Drone Broken01a',
    },
    ['casino_keypad'] = {
        label = 'Casino Keypad',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Keypad',
    },
    ['casino_keypad_2'] = {
        label = 'Casino Keypad',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Keypad',
    },
    ['casino_stool'] = {
        label = 'Casino Stool',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Stool',
    },
    ['casino_track_chair'] = {
        label = 'Casino Track Chair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Track Chair',
    },
    ['casino_videowall'] = {
        label = 'Casino Videowall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Videowall',
    },
    ['arcade_big_screen'] = {
        label = 'Arcade Big Screen',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Big Screen',
    },
    ['arcade_fan_axis'] = {
        label = 'Arcade Fan Axis',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Fan Axis',
    },
    ['arcade_safe_body'] = {
        label = 'Arcade Safe Body',
        weight = 500,
        stack = true,
        close = true,
        description = 'Arcade Safe Body',
    },
    ['casino_button'] = {
        label = 'Casino Button',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Button',
    },
    ['casino_button_2'] = {
        label = 'Casino Button',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Button',
    },
    ['casino_shutter01x'] = {
        label = 'Casino Shutter01x',
        weight = 500,
        stack = true,
        close = true,
        description = 'Casino Shutter01x',
    },
    ['race_gantry'] = {
        label = 'Race Gantry',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Gantry',
    },
    ['race_gantry_2'] = {
        label = 'Race Gantry',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Gantry',
    },
    ['race_gantry_3'] = {
        label = 'Race Gantry',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Gantry',
    },
    ['race_gantry_4'] = {
        label = 'Race Gantry',
        weight = 500,
        stack = true,
        close = true,
        description = 'Race Gantry',
    },
    ['podium_casino'] = {
        label = 'Podium Casino',
        weight = 500,
        stack = true,
        close = true,
        description = 'Podium Casino',
    },
    ['stunt_landing_zone'] = {
        label = 'Stunt Landing Zone',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stunt Landing Zone',
    },
    ['track_bend_bar_lc'] = {
        label = 'Track Bend Bar Lc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend Bar Lc',
    },
    ['track_bend_lc'] = {
        label = 'Track Bend Lc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Bend Lc',
    },
    ['track_ch_bend'] = {
        label = 'Track Ch Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend',
    },
    ['track_ch_bend_2'] = {
        label = 'Track Ch Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend',
    },
    ['track_ch_bend_3'] = {
        label = 'Track Ch Bend',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend',
    },
    ['track_ch_bend_bar'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_bend_bar_2'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_bend_bar_3'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_bend_bar_4'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_bend_bar_5'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_bend_bar_6'] = {
        label = 'Track Ch Bend Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Bend Bar',
    },
    ['track_ch_straight_bar'] = {
        label = 'Track Ch Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Straight Bar',
    },
    ['track_ch_straight_bar_2'] = {
        label = 'Track Ch Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Straight Bar',
    },
    ['track_ch_straight_bar_3'] = {
        label = 'Track Ch Straight Bar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Ch Straight Bar',
    },
    ['track_paddock'] = {
        label = 'Track Paddock',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Paddock',
    },
    ['track_pit_garage'] = {
        label = 'Track Pit Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Garage',
    },
    ['track_pit_stop'] = {
        label = 'Track Pit Stop',
        weight = 500,
        stack = true,
        close = true,
        description = 'Track Pit Stop',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in sport, race and casino

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like bkr_prop_biker_bblock_lrg2 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.