CATEGORY 12 OF 24 · 1,075 ICONS
FiveM furniture prop icons — page 6
Page 6 of 9: models 601 to 720 of the 1,075 in this group, in model-name order. Chairs, stools, tables, sofas, beds, desks, shelving, cabinets and wardrobes. Almost nobody carries a sofa, so treat this group as a picture index for a furniture or housing script: find the shape you want, copy the model name, and spawn the real object with the hash.
1,075 of the 18,574 models in the whole icon library — 5.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 601 to 720 of 1,075 · page 6 of 9
- Hd Seats

prop_hd_seats_01 - Homeless Matress

prop_homeless_matress_01 - Homeless Matress

prop_homeless_matress_02 - Huge Display

prop_huge_display_01 - Huge Display

prop_huge_display_02 - Hwbowl Seat

prop_hwbowl_seat_01 - Hwbowl Seat

prop_hwbowl_seat_02 - Hwbowl Seat

prop_hwbowl_seat_03 - Hwbowl Seat

prop_hwbowl_seat_03b - Hwbowl Seat

prop_hwbowl_seat_6x6 - Knife Stand

prop_knife_stand - Lectern

prop_lectern_01 - Muscle Bench

prop_muscle_bench_01 - Muscle Bench

prop_muscle_bench_02 - Muscle Bench

prop_muscle_bench_03 - Muscle Bench

prop_muscle_bench_04 - Muscle Bench

prop_muscle_bench_05 - Muscle Bench

prop_muscle_bench_06 - Off Chair

prop_off_chair_01 - Off Chair

prop_off_chair_03 - Off Chair

prop_off_chair_04 - Off Chair

prop_off_chair_04_s - Off Chair

prop_off_chair_04b - Off Chair

prop_off_chair_05 - Old Deck Chair

prop_old_deck_chair - Old Deck Chair

prop_old_deck_chair_02 - Old Wood Chair

prop_old_wood_chair - Patio Lounger1

prop_patio_lounger1 - Patio Lounger1 Table

prop_patio_lounger1_table - Patio Lounger1b

prop_patio_lounger1b - Patio Lounger

prop_patio_lounger_2 - Patio Lounger

prop_patio_lounger_3 - Picnictable

prop_picnictable_02 - Plate Stand

prop_plate_stand_01 - Portable Hifi

prop_portable_hifi_01 - Pris Bench

prop_pris_bench_01 - Protest Table

prop_protest_table_01 - Proxy Chateau Table

prop_proxy_chateau_table - Rock Chair

prop_rock_chair_01 - Rub Cabinet

prop_rub_cabinet - Rub Cabinet01

prop_rub_cabinet01 - Rub Cabinet02

prop_rub_cabinet02 - Rub Cabinet03

prop_rub_cabinet03 - Rub Couch01

prop_rub_couch01 - Rub Stool

prop_rub_stool - Sglasses Stand

prop_sglasses_stand_01 - Sglasses Stand

prop_sglasses_stand_02 - Sglasses Stand

prop_sglasses_stand_02b - Sglasses Stand

prop_sglasses_stand_03 - Shelves

prop_shelves_01 - Shelves

prop_shelves_02 - Shelves

prop_shelves_03 - Skid Chair

prop_skid_chair_01 - Skid Chair

prop_skid_chair_02 - Skid Chair

prop_skid_chair_03 - Snow Bench

prop_snow_bench_01 - Sol Chair

prop_sol_chair - Stool

prop_stool_01 - T Coffe Table

prop_t_coffe_table - T Sofa

prop_t_sofa - T Sofa

prop_t_sofa_02 - Table

prop_table_02 - Table 03b Cs

prop_table_03b_cs - Table

prop_table_04 - Table 04 Chr

prop_table_04_chr - Table

prop_table_05 - Table 05 Chr

prop_table_05_chr - Table

prop_table_06 - Table 06 Chr

prop_table_06_chr - Table

prop_table_07 - Table

prop_table_07_l1 - Table

prop_table_08 - Table 08 Chr

prop_table_08_chr - Table 08 Side

prop_table_08_side - Table Mic

prop_table_mic_01 - Table Ten Bat

prop_table_ten_bat - Tablesaw

prop_tablesaw_01 - Tablesmall

prop_tablesmall_01 - Temp Block Blocker

prop_temp_block_blocker - Tool Bench01

prop_tool_bench01 - Towel Shelf

prop_towel_shelf_01 - Tri Table

prop_tri_table_01 - Tshirt Shelf

prop_tshirt_shelf_1 - Tshirt Shelf

prop_tshirt_shelf_2 - Tshirt Shelf

prop_tshirt_shelf_2a - Tshirt Shelf

prop_tshirt_shelf_2b - Tshirt Shelf

prop_tshirt_shelf_2c - Tshirt Stand

prop_tshirt_stand_01 - Tshirt Stand

prop_tshirt_stand_01b - Tshirt Stand

prop_tshirt_stand_02 - Tshirt Stand

prop_tshirt_stand_04 - Tv Cabinet

prop_tv_cabinet_03 - Tv Cabinet

prop_tv_cabinet_04 - Tv Cabinet

prop_tv_cabinet_05 - Ven Market Stool

prop_ven_market_stool - Ven Market Table1

prop_ven_market_table1 - Ven Shop 1 Counter

prop_ven_shop_1_counter - Venice Counter

prop_venice_counter_01 - Venice Counter

prop_venice_counter_02 - Venice Counter

prop_venice_counter_03 - Venice Counter

prop_venice_counter_04 - Wait Bench

prop_wait_bench_01 - Waiting Seat

prop_waiting_seat_01 - Warehseshelf01

prop_warehseshelf01 - Warehseshelf02

prop_warehseshelf02 - Warehseshelf03

prop_warehseshelf03 - Yaught Chair

prop_yaught_chair_01 - Yaught Sofa

prop_yaught_sofa_01 - Officebench

reh_int3_officebench - Cabine

reh_prop_reh_cabine_01a - Desk Comp

reh_prop_reh_desk_comp_01a - Shelves

reh_prop_reh_shelves_01a - Bench Vice

sf_prop_bench_vice_01a - Bed Dog

sf_prop_sf_bed_dog_01a - Bed Dog

sf_prop_sf_bed_dog_01b - Bench Piano

sf_prop_sf_bench_piano_01a - Blocker Studio

sf_prop_sf_blocker_studio_01a - Blocker Studio

sf_prop_sf_blocker_studio_02a - Chair Stool

sf_prop_sf_chair_stool_08a - Chair Stool

sf_prop_sf_chair_stool_09a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['hd_seats'] = {
label = 'Hd Seats',
weight = 500,
stack = true,
close = true,
description = 'Hd Seats',
},
['homeless_matress'] = {
label = 'Homeless Matress',
weight = 500,
stack = true,
close = true,
description = 'Homeless Matress',
},
['homeless_matress_2'] = {
label = 'Homeless Matress',
weight = 500,
stack = true,
close = true,
description = 'Homeless Matress',
},
['huge_display'] = {
label = 'Huge Display',
weight = 500,
stack = true,
close = true,
description = 'Huge Display',
},
['huge_display_2'] = {
label = 'Huge Display',
weight = 500,
stack = true,
close = true,
description = 'Huge Display',
},
['hwbowl_seat'] = {
label = 'Hwbowl Seat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Seat',
},
['hwbowl_seat_2'] = {
label = 'Hwbowl Seat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Seat',
},
['hwbowl_seat_3'] = {
label = 'Hwbowl Seat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Seat',
},
['hwbowl_seat_4'] = {
label = 'Hwbowl Seat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Seat',
},
['hwbowl_seat_5'] = {
label = 'Hwbowl Seat',
weight = 500,
stack = true,
close = true,
description = 'Hwbowl Seat',
},
['knife_stand'] = {
label = 'Knife Stand',
weight = 500,
stack = true,
close = true,
description = 'Knife Stand',
},
['lectern'] = {
label = 'Lectern',
weight = 500,
stack = true,
close = true,
description = 'Lectern',
},
['muscle_bench'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['muscle_bench_2'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['muscle_bench_3'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['muscle_bench_4'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['muscle_bench_5'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['muscle_bench_6'] = {
label = 'Muscle Bench',
weight = 500,
stack = true,
close = true,
description = 'Muscle Bench',
},
['off_chair'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['off_chair_2'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['off_chair_3'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['off_chair_4'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['off_chair_5'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['off_chair_6'] = {
label = 'Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Off Chair',
},
['old_deck_chair'] = {
label = 'Old Deck Chair',
weight = 500,
stack = true,
close = true,
description = 'Old Deck Chair',
},
['old_deck_chair_2'] = {
label = 'Old Deck Chair',
weight = 500,
stack = true,
close = true,
description = 'Old Deck Chair',
},
['old_wood_chair'] = {
label = 'Old Wood Chair',
weight = 500,
stack = true,
close = true,
description = 'Old Wood Chair',
},
['patio_lounger1'] = {
label = 'Patio Lounger1',
weight = 500,
stack = true,
close = true,
description = 'Patio Lounger1',
},
['patio_lounger1_table'] = {
label = 'Patio Lounger1 Table',
weight = 500,
stack = true,
close = true,
description = 'Patio Lounger1 Table',
},
['patio_lounger1b'] = {
label = 'Patio Lounger1b',
weight = 500,
stack = true,
close = true,
description = 'Patio Lounger1b',
},
['patio_lounger'] = {
label = 'Patio Lounger',
weight = 500,
stack = true,
close = true,
description = 'Patio Lounger',
},
['patio_lounger_2'] = {
label = 'Patio Lounger',
weight = 500,
stack = true,
close = true,
description = 'Patio Lounger',
},
['picnictable'] = {
label = 'Picnictable',
weight = 500,
stack = true,
close = true,
description = 'Picnictable',
},
['plate_stand'] = {
label = 'Plate Stand',
weight = 500,
stack = true,
close = true,
description = 'Plate Stand',
},
['portable_hifi'] = {
label = 'Portable Hifi',
weight = 500,
stack = true,
close = true,
description = 'Portable Hifi',
},
['pris_bench'] = {
label = 'Pris Bench',
weight = 500,
stack = true,
close = true,
description = 'Pris Bench',
},
['protest_table'] = {
label = 'Protest Table',
weight = 500,
stack = true,
close = true,
description = 'Protest Table',
},
['proxy_chateau_table'] = {
label = 'Proxy Chateau Table',
weight = 500,
stack = true,
close = true,
description = 'Proxy Chateau Table',
},
['rock_chair'] = {
label = 'Rock Chair',
weight = 500,
stack = true,
close = true,
description = 'Rock Chair',
},
['rub_cabinet'] = {
label = 'Rub Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Rub Cabinet',
},
['rub_cabinet01'] = {
label = 'Rub Cabinet01',
weight = 500,
stack = true,
close = true,
description = 'Rub Cabinet01',
},
['rub_cabinet02'] = {
label = 'Rub Cabinet02',
weight = 500,
stack = true,
close = true,
description = 'Rub Cabinet02',
},
['rub_cabinet03'] = {
label = 'Rub Cabinet03',
weight = 500,
stack = true,
close = true,
description = 'Rub Cabinet03',
},
['rub_couch01'] = {
label = 'Rub Couch01',
weight = 500,
stack = true,
close = true,
description = 'Rub Couch01',
},
['rub_stool'] = {
label = 'Rub Stool',
weight = 500,
stack = true,
close = true,
description = 'Rub Stool',
},
['sglasses_stand'] = {
label = 'Sglasses Stand',
weight = 500,
stack = true,
close = true,
description = 'Sglasses Stand',
},
['sglasses_stand_2'] = {
label = 'Sglasses Stand',
weight = 500,
stack = true,
close = true,
description = 'Sglasses Stand',
},
['sglasses_stand_3'] = {
label = 'Sglasses Stand',
weight = 500,
stack = true,
close = true,
description = 'Sglasses Stand',
},
['sglasses_stand_4'] = {
label = 'Sglasses Stand',
weight = 500,
stack = true,
close = true,
description = 'Sglasses Stand',
},
['shelves'] = {
label = 'Shelves',
weight = 500,
stack = true,
close = true,
description = 'Shelves',
},
['shelves_2'] = {
label = 'Shelves',
weight = 500,
stack = true,
close = true,
description = 'Shelves',
},
['shelves_3'] = {
label = 'Shelves',
weight = 500,
stack = true,
close = true,
description = 'Shelves',
},
['skid_chair'] = {
label = 'Skid Chair',
weight = 500,
stack = true,
close = true,
description = 'Skid Chair',
},
['skid_chair_2'] = {
label = 'Skid Chair',
weight = 500,
stack = true,
close = true,
description = 'Skid Chair',
},
['skid_chair_3'] = {
label = 'Skid Chair',
weight = 500,
stack = true,
close = true,
description = 'Skid Chair',
},
['snow_bench'] = {
label = 'Snow Bench',
weight = 500,
stack = true,
close = true,
description = 'Snow Bench',
},
['sol_chair'] = {
label = 'Sol Chair',
weight = 500,
stack = true,
close = true,
description = 'Sol Chair',
},
['stool'] = {
label = 'Stool',
weight = 500,
stack = true,
close = true,
description = 'Stool',
},
['t_coffe_table'] = {
label = 'T Coffe Table',
weight = 500,
stack = true,
close = true,
description = 'T Coffe Table',
},
['t_sofa'] = {
label = 'T Sofa',
weight = 500,
stack = true,
close = true,
description = 'T Sofa',
},
['t_sofa_2'] = {
label = 'T Sofa',
weight = 500,
stack = true,
close = true,
description = 'T Sofa',
},
['table'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_03b_cs'] = {
label = 'Table 03b Cs',
weight = 500,
stack = true,
close = true,
description = 'Table 03b Cs',
},
['table_2'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_04_chr'] = {
label = 'Table 04 Chr',
weight = 500,
stack = true,
close = true,
description = 'Table 04 Chr',
},
['table_3'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_05_chr'] = {
label = 'Table 05 Chr',
weight = 500,
stack = true,
close = true,
description = 'Table 05 Chr',
},
['table_4'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_06_chr'] = {
label = 'Table 06 Chr',
weight = 500,
stack = true,
close = true,
description = 'Table 06 Chr',
},
['table_5'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_6'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_7'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_08_chr'] = {
label = 'Table 08 Chr',
weight = 500,
stack = true,
close = true,
description = 'Table 08 Chr',
},
['table_08_side'] = {
label = 'Table 08 Side',
weight = 500,
stack = true,
close = true,
description = 'Table 08 Side',
},
['table_mic'] = {
label = 'Table Mic',
weight = 500,
stack = true,
close = true,
description = 'Table Mic',
},
['table_ten_bat'] = {
label = 'Table Ten Bat',
weight = 500,
stack = true,
close = true,
description = 'Table Ten Bat',
},
['tablesaw'] = {
label = 'Tablesaw',
weight = 500,
stack = true,
close = true,
description = 'Tablesaw',
},
['tablesmall'] = {
label = 'Tablesmall',
weight = 500,
stack = true,
close = true,
description = 'Tablesmall',
},
['temp_block_blocker'] = {
label = 'Temp Block Blocker',
weight = 500,
stack = true,
close = true,
description = 'Temp Block Blocker',
},
['tool_bench01'] = {
label = 'Tool Bench01',
weight = 500,
stack = true,
close = true,
description = 'Tool Bench01',
},
['towel_shelf'] = {
label = 'Towel Shelf',
weight = 500,
stack = true,
close = true,
description = 'Towel Shelf',
},
['tri_table'] = {
label = 'Tri Table',
weight = 500,
stack = true,
close = true,
description = 'Tri Table',
},
['tshirt_shelf'] = {
label = 'Tshirt Shelf',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Shelf',
},
['tshirt_shelf_2'] = {
label = 'Tshirt Shelf',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Shelf',
},
['tshirt_shelf_3'] = {
label = 'Tshirt Shelf',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Shelf',
},
['tshirt_shelf_4'] = {
label = 'Tshirt Shelf',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Shelf',
},
['tshirt_shelf_5'] = {
label = 'Tshirt Shelf',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Shelf',
},
['tshirt_stand'] = {
label = 'Tshirt Stand',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Stand',
},
['tshirt_stand_2'] = {
label = 'Tshirt Stand',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Stand',
},
['tshirt_stand_3'] = {
label = 'Tshirt Stand',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Stand',
},
['tshirt_stand_4'] = {
label = 'Tshirt Stand',
weight = 500,
stack = true,
close = true,
description = 'Tshirt Stand',
},
['tv_cabinet'] = {
label = 'Tv Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Tv Cabinet',
},
['tv_cabinet_2'] = {
label = 'Tv Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Tv Cabinet',
},
['tv_cabinet_3'] = {
label = 'Tv Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Tv Cabinet',
},
['ven_market_stool'] = {
label = 'Ven Market Stool',
weight = 500,
stack = true,
close = true,
description = 'Ven Market Stool',
},
['ven_market_table1'] = {
label = 'Ven Market Table1',
weight = 500,
stack = true,
close = true,
description = 'Ven Market Table1',
},
['ven_shop_1_counter'] = {
label = 'Ven Shop 1 Counter',
weight = 500,
stack = true,
close = true,
description = 'Ven Shop 1 Counter',
},
['venice_counter'] = {
label = 'Venice Counter',
weight = 500,
stack = true,
close = true,
description = 'Venice Counter',
},
['venice_counter_2'] = {
label = 'Venice Counter',
weight = 500,
stack = true,
close = true,
description = 'Venice Counter',
},
['venice_counter_3'] = {
label = 'Venice Counter',
weight = 500,
stack = true,
close = true,
description = 'Venice Counter',
},
['venice_counter_4'] = {
label = 'Venice Counter',
weight = 500,
stack = true,
close = true,
description = 'Venice Counter',
},
['wait_bench'] = {
label = 'Wait Bench',
weight = 500,
stack = true,
close = true,
description = 'Wait Bench',
},
['waiting_seat'] = {
label = 'Waiting Seat',
weight = 500,
stack = true,
close = true,
description = 'Waiting Seat',
},
['warehseshelf01'] = {
label = 'Warehseshelf01',
weight = 500,
stack = true,
close = true,
description = 'Warehseshelf01',
},
['warehseshelf02'] = {
label = 'Warehseshelf02',
weight = 500,
stack = true,
close = true,
description = 'Warehseshelf02',
},
['warehseshelf03'] = {
label = 'Warehseshelf03',
weight = 500,
stack = true,
close = true,
description = 'Warehseshelf03',
},
['yaught_chair'] = {
label = 'Yaught Chair',
weight = 500,
stack = true,
close = true,
description = 'Yaught Chair',
},
['yaught_sofa'] = {
label = 'Yaught Sofa',
weight = 500,
stack = true,
close = true,
description = 'Yaught Sofa',
},
['officebench'] = {
label = 'Officebench',
weight = 500,
stack = true,
close = true,
description = 'Officebench',
},
['cabine'] = {
label = 'Cabine',
weight = 500,
stack = true,
close = true,
description = 'Cabine',
},
['desk_comp'] = {
label = 'Desk Comp',
weight = 500,
stack = true,
close = true,
description = 'Desk Comp',
},
['shelves_4'] = {
label = 'Shelves',
weight = 500,
stack = true,
close = true,
description = 'Shelves',
},
['bench_vice'] = {
label = 'Bench Vice',
weight = 500,
stack = true,
close = true,
description = 'Bench Vice',
},
['bed_dog'] = {
label = 'Bed Dog',
weight = 500,
stack = true,
close = true,
description = 'Bed Dog',
},
['bed_dog_2'] = {
label = 'Bed Dog',
weight = 500,
stack = true,
close = true,
description = 'Bed Dog',
},
['bench_piano'] = {
label = 'Bench Piano',
weight = 500,
stack = true,
close = true,
description = 'Bench Piano',
},
['blocker_studio'] = {
label = 'Blocker Studio',
weight = 500,
stack = true,
close = true,
description = 'Blocker Studio',
},
['blocker_studio_2'] = {
label = 'Blocker Studio',
weight = 500,
stack = true,
close = true,
description = 'Blocker Studio',
},
['chair_stool'] = {
label = 'Chair Stool',
weight = 500,
stack = true,
close = true,
description = 'Chair Stool',
},
['chair_stool_2'] = {
label = 'Chair Stool',
weight = 500,
stack = true,
close = true,
description = 'Chair Stool',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in furniture
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_hd_seats_01 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.