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Weapon wheel · Crafted · Minimal

Shard Weapon Wheel for FiveM

Faceted glass panels cut apart with thin gaps, crisp edge light and cold reflections. Clean and sharp without a single ornament.

Shard weapon wheel, open on a dark HUD

Shard · Faceted glass panels cut apart, crisp edge light and cold reflections

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Crimson glass, Void, Glacier, Emerald, Bronze.
  • 7 colours, 7 shape controls and 3 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
Crimson glassVoidGlacierEmeraldBronze

Opens the studio with Shard loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Shard in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Shard · default colours
  • Shard · in-game capture
  • Shard · close-up
  • Shard · Crimson glass
  • Shard · Void
  • Shard · Glacier
  • Shard · Emerald
  • Shard · Bronze

About the Shard design

Shard is built from cut glass. Each of the eight slots is a separate faceted panel, split from its neighbors by a thin gap, so the wheel looks like a pane that was cut into pieces and set back in place. Light runs along the edges of every panel, and the facets have depth, catching cold reflections as if the glass is thick. An outer guide ring circles the whole wheel to hold the shapes together visually. The selected panel takes the accent color through the glass, so it reads like tinted crystal rather than paint. In the center, the weapon name and attachment are shown above the 3D center mark. There is no texture, no pattern and no ornament; the detail is all in how the light hits the edges.

Matching it to the rest of your HUD

Shard is a natural partner for minimal and flat minimaps. Because it has almost no texture, it fits beside a clean map with a plain background and one accent. Crimson glass matches a black map with red routes, Void is dark and neutral for monochrome HUDs, Glacier suits icy blue and winter maps, Emerald works with green themes, and Bronze pairs with warm, metallic maps. Set the edge light color close to your map's road lines and the thin lines on both pieces will look related.

Details

  • Each slot is a separate faceted glass panel with a gap around it.
  • Edge light runs along every panel.
  • Facet depth gives the glass a thick, cut look.
  • An outer guide ring holds the shape together.
  • The selected panel is tinted with the accent like colored crystal.

Five palettes: Crimson glass, Void, Glacier, Emerald and Bronze.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Shard weapon wheel FAQ

Does Shard work on bright daytime scenes?

Yes. The panels have their own glass color and edge light, so they do not rely on a dark background. If you play mostly in daylight, raise the facet depth and choose a darker glass color in the studio for extra contrast behind the icons.

Which minimap style suits Shard best?

A flat, minimal map with a plain dark background and one road color. Shard has no texture of its own, so a textured map would make the HUD feel mismatched. A clean map lets both pieces share the same crisp look.

Can I remove the outer ring?

The outer guide ring is an adjustable effect, along with edge light and facet depth. Without the ring, the panels float as separate shards, which gives a lighter, more open wheel. It is a good option when your minimap has no frame either.