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Weapon wheel · Minimal

Minimal Weapon Wheel for FiveM

Soft rounded glass and one clean accent line. The simplest design in the collection, and often the easiest to live with.

Minimal weapon wheel, open on a dark HUD

Minimal · Soft rounded glass, one clean accent line

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Graphite, Azure, Coral, Mint, Sand.
  • 7 colours, 6 shape controls and 2 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
GraphiteAzureCoralMintSand

Opens the studio with Minimal loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Minimal in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Minimal · default colours
  • Minimal · in-game capture
  • Minimal · close-up
  • Minimal · Graphite
  • Minimal · Azure
  • Minimal · Coral
  • Minimal · Mint
  • Minimal · Sand

About the Minimal design

Minimal does exactly what it says. The wheel is a soft, rounded disc of smoky glass with an outline and a surface color you can set. One clean accent line runs around it, and that is almost all the decoration there is. Slot markers can show small ticks between the weapons, and a selection tint colors the chosen slot gently in the accent. The weapon icons, ammo and clip counts sit in their usual places, and the center shows the weapon name and attachment above the 3D center mark. It keeps the look of a modern interface: rounded, calm and readable, with nothing that competes with the rest of your HUD.

Matching it to the rest of your HUD

Minimal pairs with flat, clean minimaps and servers that want the HUD to stay out of the way. Graphite is dark grey for monochrome setups, Azure is a soft blue, Coral brings a warm pink-orange, Mint is a fresh green, and Sand is a warm beige for lighter themes. Because the wheel has so little decoration, its accent line becomes your brand color. Use the same color on your minimap's route, and the pair will look planned even with very little design.

Details

  • The disc is soft, rounded smoky glass.
  • One clean accent line runs around the wheel.
  • Optional slot markers sit between weapons.
  • The selected slot gets a gentle selection tint.
  • Surface and outline colors are adjustable.

Five palettes: Graphite, Azure, Coral, Mint and Sand.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Minimal weapon wheel FAQ

Is Minimal too plain?

That depends on your HUD. If your server already has a detailed minimap and lots of UI, Minimal keeps things calm. If the rest of your HUD is also plain, a design with more character, such as Onyx or Halo, might suit you better.

Which minimap works with Minimal?

A flat, clean map with a simple background and one road color. Match that road color to the accent line and the two pieces form a quiet, consistent HUD. Avoid heavily textured maps, which would overpower it.

Can I add my logo?

Yes. With the $16 option your logo is baked into the center. On a design this clean, a logo is often the main branding element, so a medium size with a flat finish works well.