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Weapon wheel · Crafted · Dark

Cathedral Weapon Wheel for FiveM

Gothic arch panels in leaded stained glass, gilded quatrefoils and a stone rose window at the center. A cathedral window you can pick weapons from.

Cathedral weapon wheel, open on a dark HUD

Cathedral · Gothic arch panels, leaded glass and a stone rose-window core

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Rose window, Emerald nave, Amber chapel, Violet crypt, Ash stone.
  • 8 colours, 7 shape controls and 4 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
Rose windowEmerald naveAmber chapelViolet cryptAsh stone

Opens the studio with Cathedral loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Cathedral in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Cathedral · default colours
  • Cathedral · in-game capture
  • Cathedral · close-up
  • Cathedral · Rose window
  • Cathedral · Emerald nave
  • Cathedral · Amber chapel
  • Cathedral · Violet crypt
  • Cathedral · Ash stone

About the Cathedral design

Cathedral is a rose window. Each of the eight slots is an arch-shaped panel of stained glass, framed by lead lines that divide it into smaller pieces the way real church windows are built. Back light shines through the glass, so the panels glow from behind. Around the rim, gilded quatrefoils, the four-lobed ornaments common in gothic architecture, sit at intervals on a dark stone frame. The center is a stone rose window with foils around the weapon name and attachment text and the 3D center mark. When a weapon is selected, its panel turns ruby glass with a gilded frame. In game, the default blue glass with the ruby selection looks rich and calm at the same time.

Matching it to the rest of your HUD

Cathedral pairs with dark, atmospheric minimaps. Rose window, blue glass with ruby selection, matches a dark navy map with red or gold markers. Emerald nave suits deep green maps, Amber chapel works with warm gold and orange tones, Violet crypt fits purple horror or gothic maps, and Ash stone is grey for a colder, more austere look. Keep the minimap simple and dark so the glass stays the richest element on screen, and use the gilding color for your map's labels or frame to tie the pair together.

Details

  • Arch-shaped stained glass panels form the slots.
  • Lead lines divide the glass into smaller pieces.
  • Back light makes the glass glow from behind.
  • Gilded quatrefoils sit on the stone rim.
  • The selected panel turns ruby glass with a gilded frame.

Five palettes: Rose window, Emerald nave, Amber chapel, Violet crypt and Ash stone.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Cathedral weapon wheel FAQ

Is Cathedral only for horror servers?

No. It suits gothic and horror themes, but Rose window and Amber chapel are warm and rich enough for luxury or fantasy-leaning servers too. It works anywhere the HUD should feel crafted and a little dramatic.

Can I make the lead lines thinner?

Yes. Lead weight is an adjustable effect, along with back light, rose foils and quatrefoils. Thinner lead gives larger areas of glass and a lighter look, while heavier lead makes the wheel feel older and more ornate.

Which minimap suits Violet crypt?

A dark map with purple or violet accents. Violet crypt turns the glass purple, which fits gothic, vampire or Halloween themed servers. Keep the text white and the map background near black for the best contrast.