Phantom Weapon Wheel for FiveM
Faceted panels with a matte radar-absorbing coating and a single hairline accent. A stealth aircraft's skin turned into a weapon wheel.

Phantom · Low-observable faceted panels, matte radar coating and a whisper-thin accent
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Stealth grey, Night cyan, Desert ghost, Crimson ghost, Void.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Phantom loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Phantom in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Phantom · default colours Phantom · in-game capture Phantom · close-up Phantom · Stealth grey Phantom · Night cyan Phantom · Desert ghost Phantom · Crimson ghost Phantom · Void
About the Phantom design
Phantom is inspired by stealth aircraft. The slots are faceted panels with sharp angles, covered in a matte radar coating that barely reflects light. A coating pattern adds a faint texture, like the surface of a stealth jet up close. The only color is a whisper-thin edge line in the accent color and faint ping rings that can pulse outward like a radar return. Facet light catches the angles just enough to show the shape. When a weapon is selected, its panel takes the accent along its edges. The weapon name and attachment sit in the center above the 3D center mark. It is quiet, dark and precise, a wheel that almost disappears until you need it.
Matching it to the rest of your HUD
Phantom is one of the easiest wheels to pair because it is almost colorless. It works with any dark minimap, and especially with stealth or night-themed ones. Stealth grey is neutral for monochrome HUDs. Night cyan matches dark maps with cyan roads, Desert ghost suits tan and sand maps, Crimson ghost brings a thin red line for maps with red accents, and Void goes fully black. Use Phantom when you want the minimap to carry the color and the wheel to stay in the background.
Details
- Faceted panels with sharp angles form the slots.
- A matte radar coating covers the surface.
- A whisper-thin accent line traces the edges.
- Ping rings can pulse outward like radar returns.
- The selected panel lights up along its edges.
Five palettes: Stealth grey, Night cyan, Desert ghost, Crimson ghost and Void.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Phantom weapon wheel FAQ
Is Phantom readable with so little color?
Yes. The icons and ammo counts are white on a dark matte base, which gives strong contrast. The selected panel gets the accent along its edges, and you can raise the edge line strength in the studio for a clearer selection.
Which minimap works with Phantom?
Almost any dark minimap. Phantom is so neutral that it adapts to the map's color. Pick the palette whose thin accent matches your map roads, such as Night cyan for cyan roads, and the HUD feels unified.
What are the ping rings?
Ping rings are faint circles that sit around the wheel like radar returns. They are an adjustable effect, along with radar coating, edge line and coating pattern. Turn them off for the cleanest possible stealth look.









