Monolith Weapon Wheel for FiveM
Heavy concrete slabs with deep shadow gaps between them and one sharp accent edge. Brutalist architecture, cut down to a weapon wheel.

Monolith · Brutalist concrete slabs with deep shadow gaps and a single accent edge
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Concrete, Signal orange, Deep blue, Moss, Blood.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Monolith loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Monolith in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Monolith · default colours Monolith · in-game capture Monolith · close-up Monolith · Concrete Monolith · Signal orange Monolith · Deep blue Monolith · Moss Monolith · Blood
About the Monolith design
Monolith is poured concrete. The eight slots are thick slabs with fine concrete grain, separated by deep shadow gaps that make each slab look like it was set in place with a crane. There is almost no ornament: a subtle surface pattern, an outer notch that breaks the circle, and a single accent edge that runs along the slabs in the palette color. That accent edge is the only bright element on the wheel, which makes the selected slab easy to spot when it takes the accent. The weapon name and attachment sit in the center above the 3D center mark. It is heavy and quiet at the same time, like a building with one lit window.
Matching it to the rest of your HUD
Monolith sits between minimal and street, and it pairs with both kinds of minimap. A grey, desaturated city map is the most natural match, especially with the Concrete palette. Signal orange suits a map with orange roads for a construction or industrial feel. Deep blue fits cold night maps, Moss works with muted green park-heavy maps, and Blood gives a dark red edge for crime-heavy servers. Because the wheel is mostly neutral, the accent edge carries the whole match, so set it to your map's route color.
Details
- Thick concrete slabs form the eight slots.
- Deep shadow gaps separate the slabs.
- One accent edge is the only bright line on the wheel.
- An outer notch breaks the circle.
- Concrete grain and a surface pattern can be adjusted.
Five palettes: Concrete, Signal orange, Deep blue, Moss and Blood.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Monolith weapon wheel FAQ
Is Monolith minimal or street?
Both. The shapes are minimal, with no ornament and a single accent, but the concrete grain gives it a raw street feel. Lower the grain for a cleaner minimal HUD, or raise it and the surface pattern for a grittier city look.
What minimap works with Monolith?
A grey or desaturated city map is ideal, since it shares the concrete tones. Choose a palette whose accent edge matches your map roads, such as Signal orange for orange roads, and the two pieces will feel like one piece of architecture.
How do players see which slot is selected?
The selected slab takes the accent color, which is the only bright element on the wheel. Against the grey concrete it stands out immediately, even in daylight. You can also add a pop out or 3D tilt motion for extra feedback.









