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Weapon wheel · Street · Gangster

Stencil Weapon Wheel for FiveM

A matte concrete plate with a stencil-cut ring, the little bridges that hold a stencil together, and a sprayed paint edge. Street crew style, straight off an underpass wall.

Stencil weapon wheel, open on a dark HUD

Stencil · Matte concrete plate, stencil-cut ring with bridges and sprayed edge

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Crew red, Industrial, Cold blue, Olive, Blackout.
  • 7 colours, 7 shape controls and 5 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
Crew redIndustrialCold blueOliveBlackout

Opens the studio with Stencil loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Stencil in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Stencil · default colours
  • Stencil · in-game capture
  • Stencil · close-up
  • Stencil · Crew red
  • Stencil · Industrial
  • Stencil · Cold blue
  • Stencil · Olive
  • Stencil · Blackout

About the Stencil design

Stencil looks like something a crew cut out and sprayed. The wheel is a matte concrete plate with visible grit, and the slot ring is cut through it like a paint stencil, complete with the small bridges that keep a real stencil from falling apart. Around the outside, the paint has a soft sprayed edge where it bled past the template. Stamps sit in the corners of the plate, and a surface pattern adds wear across the concrete. The selected slot fills with spray paint in the accent color. The weapon name and attachment stay readable in the center above the 3D center mark. It is rough on purpose, but the slots and numbers are laid out as cleanly as the stock wheel.

Matching it to the rest of your HUD

Stencil belongs next to a gritty urban minimap: asphalt grey, concrete textures, or a desaturated city theme with one loud road color. Crew red is the default gang color and pairs with a grey map with red routes. Industrial works with yellow and black construction tones, Cold blue suits a night city map, Olive fits a rougher, military-leaning street theme, and Blackout is almost pure black and white for monochrome servers. Keep the map color count low; spray paint looks best when it is the only bright thing on the wall.

Details

  • A matte concrete plate with adjustable grit forms the base.
  • The slot ring is cut like a stencil, with bridges holding it together.
  • A sprayed paint edge bleeds around the outside.
  • Corner stamps and a surface pattern add street wear.
  • The selected slot fills with spray paint in the accent color.

Five palettes: Crew red, Industrial, Cold blue, Olive and Blackout.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Stencil weapon wheel FAQ

Can I match Stencil to my gang's color?

Yes. Pick the closest palette, then set the paint color in the studio to your gang's exact color. The spray on the selected slot and the sprayed edge both use it, so the wheel carries your crew color every time someone opens it.

Does the concrete texture make icons harder to read?

The concrete is matte and fairly dark, so the white icons and ammo counts stay clear. If you want an even cleaner base, lower the concrete grit and surface pattern in the studio. Check it in the live preview over a bright scene.

What minimap pairs with the Blackout palette?

A black and white or heavily desaturated minimap. Blackout keeps the wheel in the same range, which gives street servers a stark, poster-like HUD where only the selected slot and your map route stand out.