Drum Weapon Wheel for FiveM
A revolver cylinder seen from the back: fluted chambers, brass cartridge rims and an ejector star in the middle. Six-shooter style for eight weapons.

Drum · Revolver cylinder with fluted chambers, brass rims and an ejector star
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Blued steel, Nickel, Gunmetal, Desert, Black cylinder.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Drum loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Drum in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Drum · default colours Drum · in-game capture Drum · close-up Drum · Blued steel Drum · Nickel Drum · Gunmetal Drum · Desert Drum · Black cylinder
About the Drum design
Drum is a revolver cylinder turned into a weapon wheel. Each slot is a chamber, separated by the long flutes cut into the cylinder's steel, with fine machining lines running across the metal. Brass cartridge rims show at the back of the chambers, with primers in the center that can be sized up or down. An ejector star, the star-shaped plate that pushes spent shells out, sits in the middle behind the weapon name and attachment text and the 3D center mark. Loaded chambers can show their brass, and the selected chamber lights up in the accent color, like the round lined up with the barrel. It is compact, mechanical and very recognizable.
Matching it to the rest of your HUD
Drum fits western, gang and street servers, and it pairs well with gritty or vintage minimaps. Blued steel matches a dark navy or steel-grey map. Nickel is bright silver for clean, light maps, Gunmetal is dark grey for monochrome street HUDs, Desert brings warm sand tones for western and desert-town maps, and Black cylinder is almost black for night servers. The brass rims are a natural warm accent, so a minimap with gold or amber roads ties in nicely. Keep the route color close to the accent on the selected chamber so both pieces point players to the same thing.
Details
- Fluted chambers form the eight slots.
- Brass cartridge rims and primers show in each chamber.
- An ejector star sits behind the center text.
- Machining lines run across the cylinder steel.
- The selected chamber lights up like the round under the hammer.
Five palettes: Blued steel, Nickel, Gunmetal, Desert and Black cylinder.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Drum weapon wheel FAQ
Can I hide the loaded chambers?
Yes. Loaded chambers is an adjustable effect, along with primer size, ejector star and machining lines. Hiding the loaded brass gives a cleaner cylinder where only the icons and the selected chamber stand out, which suits a busy minimap.
Is Drum good for a western server?
Very much so. A revolver cylinder is the most western weapon wheel you can have. Pair the Desert palette with a sepia or sand-toned minimap and the HUD feels like it belongs in a frontier town.
Why does a revolver wheel have eight slots?
Because it is still the native GTA V weapon wheel, which uses eight slots. Drum keeps that layout so players select weapons exactly as they always have, with 1 to 8, the mouse, or Q and E to cycle within a slot.









