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PISTOL · STANDARD

Nailgun

A standard-grade pistol built from 3 parts (weapon, magazine), 38,518 triangles and 3 textures. Every number on this page is read from the model itself, not from a listing file.

Nailgun — 3D render of the pistol model, shown from the side
Nailgun — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 38,518 triangles across 4 model files.

Specification

Weapon class
Pistol
Grade
Standard
Triangles
38,518
Vertices
114,660
Textures
3
Paintable sheets
3
Model files
4
Own animation clips
No
Self-lit parts
No
Pack
pityus_weapon
Resource name
3 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Nailgun

3 of Nailgun's 3 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is Tex_0001_0 at 512×512 in D3DFMT_A8R8G8B8. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 38,518 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

Every texture on this model uses D3DFMT_A8R8G8B8, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

It references 1 texture that are not shipped inside the pack (W_SB_PDW_mag). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
Tex_0001_0diffuse512×512D3DFMT_A8R8G8B8yes
Tex_0004_0diffuse512×512D3DFMT_A8R8G8B8yes
Tex_0003_0diffuse256×256D3DFMT_A8R8G8B8yes

GEOMETRY

Model breakdown

The separate drawables that make up Nailgun, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Nailgunweaponhigh detail19,03557,1053
Nailgunweaponbase19,03557,1053
Nailgun Mag1magazinebase2242251
Nailgun Mag2magazinebase2242251

QUESTIONS

Questions about Nailgun

Can I put my own logo on Nailgun?
Yes. Upload a PNG and the studio loads this model's 38,518-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Nailgun?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Nailgun have?
3, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Nailgun without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 3 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Nailgun work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Nailgun on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Nailgun again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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