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PISTOL · EPIC

Bdsica2

An epic-grade pistol built from 4 parts (weapon, magazine, attachment), 39,558 triangles and 44 textures. Every number on this page is read from the model itself, not from a listing file.

Bdsica2 — 3D render of the pistol model, shown from the side
Bdsica2 — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 39,558 triangles across 4 model files.

Specification

Weapon class
Pistol
Grade
Epic
Triangles
39,558
Vertices
40,131
Textures
44
Paintable sheets
15
Model files
4
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_bdsica2
Self-lit parts15 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Bdsica2

15 of Bdsica2's 44 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is eft_mp5_d at 5000×5000 in D3DFMT_DXT1. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 39,558 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

14 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 4 compression formats (D3DFMT_DXT1, D3DFMT_DXT5, D3DFMT_A8R8G8B8, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Bdsica2 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

With 15 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
eft_mp5_ddiffuse5000×5000D3DFMT_DXT1yes
mp5_charge_ddiffuse5000×5000D3DFMT_DXT1yes
mp5_handguard_bt_tl99_ddiffuse5000×5000D3DFMT_DXT1yes
mp5_mag_50r_ddiffuse5000×5000D3DFMT_DXT5yes
mp5_mount_mfi_universal_ddiffuse5000×5000D3DFMT_DXT1yes
mp5_rearsight_ddiffuse5000×5000D3DFMT_DXT1yes
mp5_reciever_ddiffuse5000×5000D3DFMT_DXT1yes
muzzle_mp5_lug_adapter_ddiffuse5000×5000D3DFMT_DXT1yes
stock_mp5a3_ddiffuse5000×5000D3DFMT_DXT1yes
eft_9x19_ddiffuse512×512D3DFMT_DXT5yes
aimpoint_micro_t1_markdiffuse128×128D3DFMT_A8R8G8B8—
t1_lens_ddiffuse128×128D3DFMT_A8R8G8B8—
aimpoint_micro_t1_ddiffuse124×116D3DFMT_DXT5—
mount_weaver_aimpoint_t1_ddiffuse124×116D3DFMT_DXT5—
silencer_silencerco_osprey_9_9x19_ddiffuse124×115D3DFMT_A8R8G8B8—
env_smooth_concrete2detail128×128D3DFMT_ATI2—
mp5_reciever_mspec2048×2048D3DFMT_DXT1—
eft_mp5_mspec1024×1024D3DFMT_DXT1—
mount_weaver_aimpoint_t1_mspec1024×1024D3DFMT_DXT5—
mp5_handguard_bt_tl99_mspec1024×1024D3DFMT_DXT1—
mp5_mag_50r_mspec1024×1024D3DFMT_DXT5—
stock_mp5a3_mspec1024×1024D3DFMT_DXT1—
aimpoint_micro_t1_mspec512×512D3DFMT_DXT5—
eft_9x19_mspec512×512D3DFMT_DXT5—
mp5_charge_mspec512×512D3DFMT_DXT1—
mp5_mount_mfi_universal_mspec512×512D3DFMT_DXT1—
mp5_rearsight_mspec512×512D3DFMT_DXT1—
muzzle_mp5_lug_adapter_mspec512×512D3DFMT_DXT1—
silencer_silencerco_osprey_9_9x19_mspec512×256D3DFMT_DXT5—
t1_lens_mspec128×128D3DFMT_A8R8G8B8—
mp5_reciever_nnormal2048×2048D3DFMT_DXT1—
eft_mp5_nnormal1024×1024D3DFMT_DXT1—
mount_weaver_aimpoint_t1_nnormal1024×1024D3DFMT_DXT5—
mp5_handguard_bt_tl99_nnormal1024×1024D3DFMT_DXT1—
mp5_mag_50r_nnormal1024×1024D3DFMT_DXT5—
stock_mp5a3_nnormal1024×1024D3DFMT_DXT1—
silencer_silencerco_osprey_9_9x19_nnormal1024×512D3DFMT_DXT5—
aimpoint_micro_t1_nnormal512×512D3DFMT_DXT5—
eft_9x19_nnormal512×512D3DFMT_DXT5—
mp5_charge_nnormal512×512D3DFMT_DXT1—
mp5_mount_mfi_universal_nnormal512×512D3DFMT_DXT1—
mp5_rearsight_nnormal512×512D3DFMT_DXT1—
muzzle_mp5_lug_adapter_nnormal512×512D3DFMT_DXT1—
t1_lens_nnormal128×128D3DFMT_A8R8G8B8—

GEOMETRY

Model breakdown

The separate drawables that make up Bdsica2, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Bd1weaponbase22,98725,12410
Bd1 Mediumweaponbase10,9089,4915
Bd1 Mag1magazinebase4,3654,0192
Bd1 Suppattachmentbase1,2981,4971

QUESTIONS

Questions about Bdsica2

Can I put my own logo on Bdsica2?
Yes. Upload a PNG and the studio loads this model's 39,558-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Bdsica2?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Bdsica2 have?
44, of which 15 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Bdsica2 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 44 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Bdsica2 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Bdsica2 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Bdsica2 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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