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RIFLE · RARE

Gar15

A rare-grade rifle built from 3 parts (weapon, attachment), 96,702 triangles and 7 textures. Every number on this page is read from the model itself, not from a listing file.

Gar15 — 3D render of the rifle model, shown from the side
Gar15 — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 96,702 triangles across 3 model files.

Specification

Weapon class
Rifle
Grade
Rare
Triangles
96,702
Vertices
166,143
Textures
7
Paintable sheets
4
Model files
3
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_gar15
Self-lit parts4 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Gar15

4 of Gar15's 7 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is BLACK at 2048×2048 in D3DFMT_DXT1. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 96,702 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

1 normal map is present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 2 compression formats (D3DFMT_DXT1, D3DFMT_DXT5). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Gar15 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

It references 1 texture that are not shipped inside the pack (silencer04). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

With 4 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
BLACKdiffuse2048×2048D3DFMT_DXT1yes
white purediffuse2048×2048D3DFMT_DXT1yes
AR15PACKdiffuse1024×1024D3DFMT_DXT1yes
pink_pinchdiffuse640×640D3DFMT_DXT5yes
SpecMap_(1)spec16×16D3DFMT_DXT5—
full_diamonds_map_(1)normal2048×2048D3DFMT_DXT5—
glossy-black-latex-other512×512D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Gar15, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Gar15weaponbase68,762137,01311
Gar15 Boxmagweaponbase20,96024,5762
Gar15 Suppattachmentbase6,9804,5541

QUESTIONS

Questions about Gar15

Can I put my own logo on Gar15?
Yes. Upload a PNG and the studio loads this model's 96,702-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Gar15?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Gar15 have?
7, of which 4 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Gar15 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 7 textures and 3 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Gar15 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Gar15 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Gar15 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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