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RIFLE · EPIC

Queenbee16 Blue

An epic-grade rifle built from 4 parts (weapon, magazine, attachment), 106,594 triangles and 7 textures. Every number on this page is read from the model itself, not from a listing file.

Queenbee16 Blue — 3D render of the rifle model, shown from the side
Queenbee16 Blue — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 106,594 triangles across 4 model files.

Specification

Weapon class
Rifle
Grade
Epic
Triangles
106,594
Vertices
270,768
Textures
7
Paintable sheets
4
Model files
4
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_female
Resource name
pityus_w_ar_queenbee16blue
Self-lit parts4 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Queenbee16 Blue

4 of Queenbee16 Blue's 7 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is bee_blue at 2048×2048 in D3DFMT_DXT5. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 106,594 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

1 normal map is present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 2 compression formats (D3DFMT_DXT5, D3DFMT_DXT1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Queenbee16 Blue carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

With 4 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
bee_bluediffuse2048×2048D3DFMT_DXT5yes
black_diamondsdiffuse2048×2048D3DFMT_DXT5yes
bluediffuse2048×2048D3DFMT_DXT5yes
DM-tSuppDiffdiffuse2048×2048D3DFMT_DXT1yes
c_spec_ddsspec16×16D3DFMT_DXT5—
dbrightnormal2048×2048D3DFMT_DXT5—
ReflectTextureother2048×2048D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Queenbee16 Blue, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Queenbee16 Blueweaponbase105,520267,80812
Queenbee16 Blue Mag1magazinebase3581,0741
AR Suppattachmentbase3588121
Queenbee16 Blue Suppattachmentbase3581,0741

QUESTIONS

Questions about Queenbee16 Blue

Can I put my own logo on Queenbee16 Blue?
Yes. Upload a PNG and the studio loads this model's 106,594-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Queenbee16 Blue?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Queenbee16 Blue have?
7, of which 4 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Queenbee16 Blue without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 7 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Queenbee16 Blue work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Queenbee16 Blue on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Queenbee16 Blue again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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