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SMG · STANDARD

Bullpup SMG

A standard-grade smg built from 6 parts (weapon, magazine, attachment), 24,970 triangles and 18 textures. Every number on this page is read from the model itself, not from a listing file.

Bullpup SMG — 3D render of the smg model, shown from the side
Bullpup SMG — a smg model you can skin and export as a FiveM-compatible resource. Mesh detail 24,970 triangles across 7 model files.

Specification

Weapon class
SMG
Grade
Standard
Triangles
24,970
Vertices
33,627
Textures
18
Paintable sheets
8
Model files
7
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_bullpup_smg
Self-lit parts8 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Bullpup SMG

8 of Bullpup SMG's 18 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is weapon_diffuse at 2048×2048 in D3DFMT_BC7. That is the surface most of the smg body samples from, and it is where a decal reads biggest in game.

At 24,970 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

5 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 4 compression formats (D3DFMT_BC7, D3DFMT_DXT1, D3DFMT_DXT5, D3DFMT_ATI1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Bullpup SMG carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole smg white.

It references 1 texture that are not shipped inside the pack (None). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

With 8 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the smg branded differently.

Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
weapon_diffusediffuse2048×2048D3DFMT_BC7yes
mag1_diffusediffuse1024×1024D3DFMT_DXT1yes
scope1_diffusediffuse1024×1024D3DFMT_DXT1yes
w_at_ar_flshdiffuse512×256D3DFMT_DXT1yes
w_at_ar_sup_02diffuse512×128D3DFMT_DXT1—
w_at_scope_glassw_at_scope_glass_adiffuse128×128D3DFMT_DXT5—
prop_bulb_whitediffuse64×64D3DFMT_DXT1—
prop_bulb_whiteprop_base_white_fulldiffuse64×64D3DFMT_DXT1—
mag1_specularspec1024×1024D3DFMT_DXT1—
scope1_specularspec1024×1024D3DFMT_DXT1—
weapon_specularspec1024×1024D3DFMT_ATI1—
w_at_ar_flsh_sspec512×256D3DFMT_DXT1—
w_at_ar_sup_02_sspec512×128D3DFMT_DXT1—
weapon_normalnormal2048×2048D3DFMT_DXT5—
mag1_normalnormal1024×1024D3DFMT_DXT1—
scope1_normalnormal1024×1024D3DFMT_DXT1—
w_at_ar_sup_02_nnormal512×128D3DFMT_DXT1—
w_at_ar_flsh_nnormal64×32D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Bullpup SMG, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Bullpup SMGweaponhigh detail9,17612,6501
Bullpup SMGweaponbase9,17612,6501
Bullpup SMG Mag1magazinebase1,2921,7931
Bullpup SMG Mag2magazinebase2,2162,7021
AR Bullpup SMG Suppattachmentbase6625321
Bullpup SMG Flshattachmentbase7621,5743
Bullpup SMG Scope Smallattachmentbase1,6861,7262

QUESTIONS

Questions about Bullpup SMG

Can I put my own logo on Bullpup SMG?
Yes. Upload a PNG and the studio loads this model's 24,970-triangle mesh, works out which triangles face the flat side of the smg, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Bullpup SMG?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Bullpup SMG have?
18, of which 8 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Bullpup SMG without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 18 textures and 7 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Bullpup SMG work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Bullpup SMG on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Bullpup SMG again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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