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SMG · EPIC

Animated Mp40

An epic-grade smg built from 3 parts (weapon, attachment), 35,965 triangles and 2 textures. Every number on this page is read from the model itself, not from a listing file.

Animated Mp40 — 3D render of the smg model, shown from the side
Animated Mp40 — a smg model you can skin and export as a FiveM-compatible resource. Mesh detail 35,965 triangles across 4 model files.

Specification

Weapon class
SMG
Grade
Epic
Triangles
35,965
Vertices
29,618
Textures
2
Paintable sheets
2
Model files
4
Own animation clips
Yes
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_animated_mp40
Ships animation clipsSelf-lit parts2 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Animated Mp40

2 of Animated Mp40's 2 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is blue green cod at 2048×2048 in D3DFMT_DXT1. That is the surface most of the smg body samples from, and it is where a decal reads biggest in game.

At 35,965 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

Every texture on this model uses D3DFMT_DXT1, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Animated Mp40 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole smg white.

It ships its own animation clips. Those are copied into the export untouched and their clip dictionary is never renamed, because the reference is by hash and renaming it would break the animation in game.

It references 1 texture that are not shipped inside the pack (silencer_socom_surefire_socom556_rc2_556x45_lod0_diff). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

Submachine guns dominate close-quarters red zone fights, and their flat receiver panels take a decal cleanly without wrapping over a rail.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
blue green coddiffuse2048×2048D3DFMT_DXT1yes
DM-tSuppDiffdiffuse2048×2048D3DFMT_DXT1yes

GEOMETRY

Model breakdown

The separate drawables that make up Animated Mp40, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Animated Mp40weaponbase000
Animated Mp40 Skin 01weaponbase32,69825,8262
AR Suppattachmenthigh detail2,9092,9801
AR Suppattachmentbase3588121

QUESTIONS

Questions about Animated Mp40

Can I put my own logo on Animated Mp40?
Yes. Upload a PNG and the studio loads this model's 35,965-triangle mesh, works out which triangles face the flat side of the smg, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Animated Mp40?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Animated Mp40 have?
2, of which 2 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Animated Mp40 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 2 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Animated Mp40 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Animated Mp40 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Animated Mp40 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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