CATEGORY 21 OF 24 · 319 ICONS
FiveM terrain, rock and water props — page 2
Page 2 of 3: models 121 to 240 of the 319 in this group, in model-name order. Rocks, boulders, cliff faces, ground patches, sand, the sea bed, snow, ice and the sky and cloud shells. Mostly map furniture rather than anything a script hands over, and the group where a 96 by 96 render tells you the least — a terrain shell photographs as a flat grey slab.
319 of the 18,574 models in the whole icon library — 1.7% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 319 · page 2 of 3
- Ice Block

m23_2_prop_m32_ice_block_04a - Ice Block

m23_2_prop_m32_ice_block_04b - Ice Block

m23_2_prop_m32_ice_block_05a - Ice Block

m23_2_prop_m32_ice_block_05b - Off Fake Sky

m24_1_int_01_m241_off_fake_sky_01 - Off Fake Sky

m24_1_int_01_m241_off_fake_sky_02 - Additions Carrmp Radar Slod

m24_1_mp2024_01_additions_carrmp_radar_slod - Additions Carrmp Slod

m24_1_mp2024_01_additions_carrmp_slod - Terrain Main

m24_2_int_01_terrain_main - Terrain Veh

m24_2_int_01_terrain_veh - Additions Airstrip Slod

m24_2_mp2024_02_additions_airstrip_slod - Additions Mfh Finale Ground

m24_2_mp2024_02_additions_mfh_finale_ground - Sky Day

m25_1_int_04_sky_day - Sky Night

m25_1_int_04_sky_night - Water Pool

m25_2_int_01_water_pool - Island Unit

m25_2_int_02_island_unit - Sky Gradient

m25_2_int_02_sky_gradient - Marina Xr Rocks

marina_xr_rocks_02 - Marina Xr Rocks

marina_xr_rocks_03 - Marina Xr Rocks

marina_xr_rocks_04 - Marina Xr Rocks

marina_xr_rocks_05 - Marina Xr Rocks

marina_xr_rocks_06 - Finale Bld Ground

p_finale_bld_ground_s - Ice Box Proxy Col

p_ice_box_proxy_col - Seabed Whalebones

p_seabed_whalebones - Air Bigradar Slod

prop_air_bigradar_slod - Asteroid

prop_asteroid_01 - Bar Coastbarr

prop_bar_coastbarr - Bar Coastchamp

prop_bar_coastchamp - Bar Coastdusc

prop_bar_coastdusc - Bar Coastmount

prop_bar_coastmount - Bar Ice

prop_bar_ice_01 - Beach Bars

prop_beach_bars_01 - Beach Bars

prop_beach_bars_02 - Beach Bbq

prop_beach_bbq - Beach Dip Bars

prop_beach_dip_bars_01 - Beach Dip Bars

prop_beach_dip_bars_02 - Beach Fire

prop_beach_fire - Beach Lg Float

prop_beach_lg_float - Beach Lg Stretch

prop_beach_lg_stretch - Beach Lg Surf

prop_beach_lg_surf - Beach Sculp

prop_beach_sculp_01 - Beach Volball01

prop_beach_volball01 - Beach Volball02

prop_beach_volball02 - Beachf 01 Cr

prop_beachf_01_cr - Cora Clam

prop_cora_clam_01 - Coral

prop_coral_01 - Coral

prop_coral_02 - Coral

prop_coral_03 - Coral Flat

prop_coral_flat_01 - Coral Flat

prop_coral_flat_01_l1 - Coral Flat

prop_coral_flat_02 - Coral Flat Brainy

prop_coral_flat_brainy - Coral Flat Clam

prop_coral_flat_clam - Coral Kelp

prop_coral_kelp_01 - Coral Kelp

prop_coral_kelp_01_l1 - Coral Kelp

prop_coral_kelp_02 - Coral Kelp

prop_coral_kelp_02_l1 - Coral Kelp

prop_coral_kelp_03 - Coral Kelp

prop_coral_kelp_03_l1 - Coral Kelp

prop_coral_kelp_03a - Coral Kelp

prop_coral_kelp_03b - Coral Kelp

prop_coral_kelp_03c - Coral Kelp

prop_coral_kelp_03d - Coral Kelp

prop_coral_kelp_04 - Coral Kelp

prop_coral_kelp_04_l1 - Coral Spikey

prop_coral_spikey_01 - Coral Stone

prop_coral_stone_03 - Coral Stone

prop_coral_stone_04 - Coral Sweed

prop_coral_sweed_01 - Coral Sweed

prop_coral_sweed_02 - Coral Sweed

prop_coral_sweed_03 - Coral Sweed

prop_coral_sweed_04 - Pebble

prop_cs_pebble - Pebble

prop_cs_pebble_02 - Rock

prop_ic_rock - Rock

prop_ic_rock_b - Rock B Tr

prop_ic_rock_b_tr - Rock Bl

prop_ic_rock_bl - Rock G

prop_ic_rock_g - Rock G Tr

prop_ic_rock_g_tr - Rock P

prop_ic_rock_p - Rock P Tr

prop_ic_rock_p_tr - Rock Pk

prop_ic_rock_pk - Rock Tr

prop_ic_rock_tr - Rock Wh

prop_ic_rock_wh - Rock Wh Tr

prop_ic_rock_wh_tr - Ice Cube

prop_ice_cube_01 - Ice Cube

prop_ice_cube_02 - Ice Cube

prop_ice_cube_03 - Peyote Water

prop_peyote_water_01 - Rock

prop_rock_1_a - Rock

prop_rock_1_b - Rock

prop_rock_1_c - Rock

prop_rock_1_d - Rock

prop_rock_1_e - Rock

prop_rock_1_f - Rock 1 G

prop_rock_1_g - Rock 1 H

prop_rock_1_h - Rock 1 I

prop_rock_1_i - Rock

prop_rock_2_a - Rock

prop_rock_2_c - Rock

prop_rock_2_d - Rock

prop_rock_2_f - Rock 2 G

prop_rock_2_g - Rock

prop_rock_3_a - Rock

prop_rock_3_b - Rock

prop_rock_3_c - Rock

prop_rock_3_d - Rock

prop_rock_3_e - Rock

prop_rock_3_f - Rock 3 G

prop_rock_3_g - Rock 3 H

prop_rock_3_h - Rock 3 I

prop_rock_3_i - Rock 3 J

prop_rock_3_j - Rock

prop_rock_4_c - Rock

prop_rock_4_d - Sealife

prop_sealife_01 - Sealife

prop_sealife_02 - Sealife

prop_sealife_03
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['ice_block'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_2'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_3'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['ice_block_4'] = {
label = 'Ice Block',
weight = 500,
stack = true,
close = true,
description = 'Ice Block',
},
['off_fake_sky'] = {
label = 'Off Fake Sky',
weight = 500,
stack = true,
close = true,
description = 'Off Fake Sky',
},
['off_fake_sky_2'] = {
label = 'Off Fake Sky',
weight = 500,
stack = true,
close = true,
description = 'Off Fake Sky',
},
['additions_carrmp_radar_slod'] = {
label = 'Additions Carrmp Radar Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Radar Slod',
},
['additions_carrmp_slod'] = {
label = 'Additions Carrmp Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Slod',
},
['terrain_main'] = {
label = 'Terrain Main',
weight = 500,
stack = true,
close = true,
description = 'Terrain Main',
},
['terrain_veh'] = {
label = 'Terrain Veh',
weight = 500,
stack = true,
close = true,
description = 'Terrain Veh',
},
['additions_airstrip_slod'] = {
label = 'Additions Airstrip Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Airstrip Slod',
},
['additions_mfh_finale_ground'] = {
label = 'Additions Mfh Finale Ground',
weight = 500,
stack = true,
close = true,
description = 'Additions Mfh Finale Ground',
},
['sky_day'] = {
label = 'Sky Day',
weight = 500,
stack = true,
close = true,
description = 'Sky Day',
},
['sky_night'] = {
label = 'Sky Night',
weight = 500,
stack = true,
close = true,
description = 'Sky Night',
},
['water_pool'] = {
label = 'Water Pool',
weight = 500,
stack = true,
close = true,
description = 'Water Pool',
},
['island_unit'] = {
label = 'Island Unit',
weight = 500,
stack = true,
close = true,
description = 'Island Unit',
},
['sky_gradient'] = {
label = 'Sky Gradient',
weight = 500,
stack = true,
close = true,
description = 'Sky Gradient',
},
['marina_xr_rocks'] = {
label = 'Marina Xr Rocks',
weight = 500,
stack = true,
close = true,
description = 'Marina Xr Rocks',
},
['marina_xr_rocks_2'] = {
label = 'Marina Xr Rocks',
weight = 500,
stack = true,
close = true,
description = 'Marina Xr Rocks',
},
['marina_xr_rocks_3'] = {
label = 'Marina Xr Rocks',
weight = 500,
stack = true,
close = true,
description = 'Marina Xr Rocks',
},
['marina_xr_rocks_4'] = {
label = 'Marina Xr Rocks',
weight = 500,
stack = true,
close = true,
description = 'Marina Xr Rocks',
},
['marina_xr_rocks_5'] = {
label = 'Marina Xr Rocks',
weight = 500,
stack = true,
close = true,
description = 'Marina Xr Rocks',
},
['finale_bld_ground'] = {
label = 'Finale Bld Ground',
weight = 500,
stack = true,
close = true,
description = 'Finale Bld Ground',
},
['ice_box_proxy_col'] = {
label = 'Ice Box Proxy Col',
weight = 500,
stack = true,
close = true,
description = 'Ice Box Proxy Col',
},
['seabed_whalebones'] = {
label = 'Seabed Whalebones',
weight = 500,
stack = true,
close = true,
description = 'Seabed Whalebones',
},
['air_bigradar_slod'] = {
label = 'Air Bigradar Slod',
weight = 500,
stack = true,
close = true,
description = 'Air Bigradar Slod',
},
['asteroid'] = {
label = 'Asteroid',
weight = 500,
stack = true,
close = true,
description = 'Asteroid',
},
['bar_coastbarr'] = {
label = 'Bar Coastbarr',
weight = 500,
stack = true,
close = true,
description = 'Bar Coastbarr',
},
['bar_coastchamp'] = {
label = 'Bar Coastchamp',
weight = 500,
stack = true,
close = true,
description = 'Bar Coastchamp',
},
['bar_coastdusc'] = {
label = 'Bar Coastdusc',
weight = 500,
stack = true,
close = true,
description = 'Bar Coastdusc',
},
['bar_coastmount'] = {
label = 'Bar Coastmount',
weight = 500,
stack = true,
close = true,
description = 'Bar Coastmount',
},
['bar_ice'] = {
label = 'Bar Ice',
weight = 500,
stack = true,
close = true,
description = 'Bar Ice',
},
['beach_bars'] = {
label = 'Beach Bars',
weight = 500,
stack = true,
close = true,
description = 'Beach Bars',
},
['beach_bars_2'] = {
label = 'Beach Bars',
weight = 500,
stack = true,
close = true,
description = 'Beach Bars',
},
['beach_bbq'] = {
label = 'Beach Bbq',
weight = 500,
stack = true,
close = true,
description = 'Beach Bbq',
},
['beach_dip_bars'] = {
label = 'Beach Dip Bars',
weight = 500,
stack = true,
close = true,
description = 'Beach Dip Bars',
},
['beach_dip_bars_2'] = {
label = 'Beach Dip Bars',
weight = 500,
stack = true,
close = true,
description = 'Beach Dip Bars',
},
['beach_fire'] = {
label = 'Beach Fire',
weight = 500,
stack = true,
close = true,
description = 'Beach Fire',
},
['beach_lg_float'] = {
label = 'Beach Lg Float',
weight = 500,
stack = true,
close = true,
description = 'Beach Lg Float',
},
['beach_lg_stretch'] = {
label = 'Beach Lg Stretch',
weight = 500,
stack = true,
close = true,
description = 'Beach Lg Stretch',
},
['beach_lg_surf'] = {
label = 'Beach Lg Surf',
weight = 500,
stack = true,
close = true,
description = 'Beach Lg Surf',
},
['beach_sculp'] = {
label = 'Beach Sculp',
weight = 500,
stack = true,
close = true,
description = 'Beach Sculp',
},
['beach_volball01'] = {
label = 'Beach Volball01',
weight = 500,
stack = true,
close = true,
description = 'Beach Volball01',
},
['beach_volball02'] = {
label = 'Beach Volball02',
weight = 500,
stack = true,
close = true,
description = 'Beach Volball02',
},
['beachf_01_cr'] = {
label = 'Beachf 01 Cr',
weight = 500,
stack = true,
close = true,
description = 'Beachf 01 Cr',
},
['cora_clam'] = {
label = 'Cora Clam',
weight = 500,
stack = true,
close = true,
description = 'Cora Clam',
},
['coral'] = {
label = 'Coral',
weight = 500,
stack = true,
close = true,
description = 'Coral',
},
['coral_2'] = {
label = 'Coral',
weight = 500,
stack = true,
close = true,
description = 'Coral',
},
['coral_3'] = {
label = 'Coral',
weight = 500,
stack = true,
close = true,
description = 'Coral',
},
['coral_flat'] = {
label = 'Coral Flat',
weight = 500,
stack = true,
close = true,
description = 'Coral Flat',
},
['coral_flat_2'] = {
label = 'Coral Flat',
weight = 500,
stack = true,
close = true,
description = 'Coral Flat',
},
['coral_flat_3'] = {
label = 'Coral Flat',
weight = 500,
stack = true,
close = true,
description = 'Coral Flat',
},
['coral_flat_brainy'] = {
label = 'Coral Flat Brainy',
weight = 500,
stack = true,
close = true,
description = 'Coral Flat Brainy',
},
['coral_flat_clam'] = {
label = 'Coral Flat Clam',
weight = 500,
stack = true,
close = true,
description = 'Coral Flat Clam',
},
['coral_kelp'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_2'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_3'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_4'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_5'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_6'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_7'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_8'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_9'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_10'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_11'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_kelp_12'] = {
label = 'Coral Kelp',
weight = 500,
stack = true,
close = true,
description = 'Coral Kelp',
},
['coral_spikey'] = {
label = 'Coral Spikey',
weight = 500,
stack = true,
close = true,
description = 'Coral Spikey',
},
['coral_stone'] = {
label = 'Coral Stone',
weight = 500,
stack = true,
close = true,
description = 'Coral Stone',
},
['coral_stone_2'] = {
label = 'Coral Stone',
weight = 500,
stack = true,
close = true,
description = 'Coral Stone',
},
['coral_sweed'] = {
label = 'Coral Sweed',
weight = 500,
stack = true,
close = true,
description = 'Coral Sweed',
},
['coral_sweed_2'] = {
label = 'Coral Sweed',
weight = 500,
stack = true,
close = true,
description = 'Coral Sweed',
},
['coral_sweed_3'] = {
label = 'Coral Sweed',
weight = 500,
stack = true,
close = true,
description = 'Coral Sweed',
},
['coral_sweed_4'] = {
label = 'Coral Sweed',
weight = 500,
stack = true,
close = true,
description = 'Coral Sweed',
},
['pebble'] = {
label = 'Pebble',
weight = 500,
stack = true,
close = true,
description = 'Pebble',
},
['pebble_2'] = {
label = 'Pebble',
weight = 500,
stack = true,
close = true,
description = 'Pebble',
},
['rock'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_2'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_b_tr'] = {
label = 'Rock B Tr',
weight = 500,
stack = true,
close = true,
description = 'Rock B Tr',
},
['rock_bl'] = {
label = 'Rock Bl',
weight = 500,
stack = true,
close = true,
description = 'Rock Bl',
},
['rock_g'] = {
label = 'Rock G',
weight = 500,
stack = true,
close = true,
description = 'Rock G',
},
['rock_g_tr'] = {
label = 'Rock G Tr',
weight = 500,
stack = true,
close = true,
description = 'Rock G Tr',
},
['rock_p'] = {
label = 'Rock P',
weight = 500,
stack = true,
close = true,
description = 'Rock P',
},
['rock_p_tr'] = {
label = 'Rock P Tr',
weight = 500,
stack = true,
close = true,
description = 'Rock P Tr',
},
['rock_pk'] = {
label = 'Rock Pk',
weight = 500,
stack = true,
close = true,
description = 'Rock Pk',
},
['rock_tr'] = {
label = 'Rock Tr',
weight = 500,
stack = true,
close = true,
description = 'Rock Tr',
},
['rock_wh'] = {
label = 'Rock Wh',
weight = 500,
stack = true,
close = true,
description = 'Rock Wh',
},
['rock_wh_tr'] = {
label = 'Rock Wh Tr',
weight = 500,
stack = true,
close = true,
description = 'Rock Wh Tr',
},
['ice_cube'] = {
label = 'Ice Cube',
weight = 500,
stack = true,
close = true,
description = 'Ice Cube',
},
['ice_cube_2'] = {
label = 'Ice Cube',
weight = 500,
stack = true,
close = true,
description = 'Ice Cube',
},
['ice_cube_3'] = {
label = 'Ice Cube',
weight = 500,
stack = true,
close = true,
description = 'Ice Cube',
},
['peyote_water'] = {
label = 'Peyote Water',
weight = 500,
stack = true,
close = true,
description = 'Peyote Water',
},
['rock_3'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_4'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_5'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_6'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_7'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_8'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_1_g'] = {
label = 'Rock 1 G',
weight = 500,
stack = true,
close = true,
description = 'Rock 1 G',
},
['rock_1_h'] = {
label = 'Rock 1 H',
weight = 500,
stack = true,
close = true,
description = 'Rock 1 H',
},
['rock_1_i'] = {
label = 'Rock 1 I',
weight = 500,
stack = true,
close = true,
description = 'Rock 1 I',
},
['rock_9'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_10'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_11'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_12'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_2_g'] = {
label = 'Rock 2 G',
weight = 500,
stack = true,
close = true,
description = 'Rock 2 G',
},
['rock_13'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_14'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_15'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_16'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_17'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_18'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_3_g'] = {
label = 'Rock 3 G',
weight = 500,
stack = true,
close = true,
description = 'Rock 3 G',
},
['rock_3_h'] = {
label = 'Rock 3 H',
weight = 500,
stack = true,
close = true,
description = 'Rock 3 H',
},
['rock_3_i'] = {
label = 'Rock 3 I',
weight = 500,
stack = true,
close = true,
description = 'Rock 3 I',
},
['rock_3_j'] = {
label = 'Rock 3 J',
weight = 500,
stack = true,
close = true,
description = 'Rock 3 J',
},
['rock_19'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['rock_20'] = {
label = 'Rock',
weight = 500,
stack = true,
close = true,
description = 'Rock',
},
['sealife'] = {
label = 'Sealife',
weight = 500,
stack = true,
close = true,
description = 'Sealife',
},
['sealife_2'] = {
label = 'Sealife',
weight = 500,
stack = true,
close = true,
description = 'Sealife',
},
['sealife_3'] = {
label = 'Sealife',
weight = 500,
stack = true,
close = true,
description = 'Sealife',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in terrain and water
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m23_2_prop_m32_ice_block_04a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.