CATEGORY 21 OF 24 · 319 ICONS
FiveM terrain, rock and water props — page 3
Page 3 of 3: models 241 to 319 of the 319 in this group, in model-name order. Rocks, boulders, cliff faces, ground patches, sand, the sea bed, snow, ice and the sky and cloud shells. Mostly map furniture rather than anything a script hands over, and the group where a 96 by 96 render tells you the least — a terrain shell photographs as a flat grey slab.
319 of the 18,574 models in the whole icon library — 1.7% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 241 to 319 of 319 · page 3 of 3
- Sealife

prop_sealife_04 - Sealife

prop_sealife_05 - Sky Cover

prop_sky_cover_01 - Snow Cam

prop_snow_cam_03 - Snow Cam

prop_snow_cam_03a - Snow Field

prop_snow_field_01 - Snow Field

prop_snow_field_02 - Snow Field

prop_snow_field_03 - Snow Field

prop_snow_field_04 - Snow Fnc

prop_snow_fnc_01 - Snow Fncwood

prop_snow_fncwood_14a - Snow Fncwood

prop_snow_fncwood_14b - Snow Fncwood

prop_snow_fncwood_14c - Snow Fncwood

prop_snow_fncwood_14d - Snow Fncwood

prop_snow_fncwood_14e - Snow Grain

prop_snow_grain_01 - Snow Side Spreader

prop_snow_side_spreader_01 - Snow T Ml

prop_snow_t_ml_01 - Snow T Ml

prop_snow_t_ml_02 - Snow T Ml

prop_snow_t_ml_03 - Snow T Ml Cscene

prop_snow_t_ml_cscene - Snow Woodpile

prop_snow_woodpile_04a - Starfish

prop_starfish_01 - Starfish

prop_starfish_02 - Starfish

prop_starfish_03 - Test Boulder

prop_test_boulder_01 - Test Boulder

prop_test_boulder_02 - Test Boulder

prop_test_boulder_03 - Test Boulder

prop_test_boulder_04 - Windmill 01 Slod

prop_windmill_01_slod - Windmill 01 Slod2

prop_windmill_01_slod2 - Rock 4 Cl

rock_4_cl_2_1 - Rock 4 Cl

rock_4_cl_2_2 - Sand

tr_prop_tr_sand_01a - Sand

tr_prop_tr_sand_01b - Sand Cs

tr_prop_tr_sand_cs_01a - Sand Cs

tr_prop_tr_sand_cs_01b - Fishy Coral

v_19_fishy_coral - Fishy Coral2

v_19_fishy_coral2 - Faked Water

v_31_faked_water - Tunswap Ground

v_31a_tunswap_ground - Tunswap Rocks

v_31a_tunswap_rocks - Additions Doc Slod

xm3_mpchristmas3_additions_doc_slod - Additions Slod

xm3_mpchristmas3_additions_slod - Combined2 Terrain Dystopian

xs_combined2_terrain_dystopian_08 - Combined Dyst 06 Rocks

xs_combined_dyst_06_rocks - Terrain Dyst Ground

xs_terrain_dyst_ground_04 - Terrain Dyst Ground

xs_terrain_dyst_ground_07 - Terrain Dyst Rocks

xs_terrain_dyst_rocks_04 - Terrain Dystopian

xs_terrain_dystopian_03 - Terrain Dystopian

xs_terrain_dystopian_08 - Terrain Dystopian

xs_terrain_dystopian_12 - Terrain Dystopian

xs_terrain_dystopian_17 - Terrain Prop Weeddry Nxg01

xs_terrain_prop_weeddry_nxg01 - Terrain Prop Weeddry Nxg02

xs_terrain_prop_weeddry_nxg02 - Terrain Prop Weeddry Nxg02b

xs_terrain_prop_weeddry_nxg02b - Terrain Prop Weeddry Nxg03

xs_terrain_prop_weeddry_nxg03 - Terrain Prop Weeddry Nxg04

xs_terrain_prop_weeddry_nxg04 - Terrain Rock Arena

xs_terrain_rock_arena_1_01 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_01 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_02 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_03 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_04 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_05 - Terrain Rockline Arena

xs_terrain_rockline_arena_1_06 - Terrain Rockpile 1 01

xs_terrain_rockpile_1_01_small - Terrain Rockpile 1 02

xs_terrain_rockpile_1_02_small - Terrain Rockpile 1 03

xs_terrain_rockpile_1_03_small - Terrain Rockpile Arena

xs_terrain_rockpile_arena_1_01 - Terrain Rockpile Arena

xs_terrain_rockpile_arena_1_02 - Terrain Rockpile Arena

xs_terrain_rockpile_arena_1_03 - Terrain Set Dyst 01

xs_terrain_set_dyst_01_grnd - Terrain Set Dyst 02

xs_terrain_set_dyst_02_detail - Terrain Set Dystopian

xs_terrain_set_dystopian_02 - Terrain Set Dystopian

xs_terrain_set_dystopian_05 - Terrain Set Dystopian 05

xs_terrain_set_dystopian_05_line - Terrain Set Dystopian

xs_terrain_set_dystopian_06 - Terrain Set Dystopian

xs_terrain_set_dystopian_09 - Terrain Set Dystopian

xs_terrain_set_dystopian_10
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['sealife'] = {
label = 'Sealife',
weight = 500,
stack = true,
close = true,
description = 'Sealife',
},
['sealife_2'] = {
label = 'Sealife',
weight = 500,
stack = true,
close = true,
description = 'Sealife',
},
['sky_cover'] = {
label = 'Sky Cover',
weight = 500,
stack = true,
close = true,
description = 'Sky Cover',
},
['snow_cam'] = {
label = 'Snow Cam',
weight = 500,
stack = true,
close = true,
description = 'Snow Cam',
},
['snow_cam_2'] = {
label = 'Snow Cam',
weight = 500,
stack = true,
close = true,
description = 'Snow Cam',
},
['snow_field'] = {
label = 'Snow Field',
weight = 500,
stack = true,
close = true,
description = 'Snow Field',
},
['snow_field_2'] = {
label = 'Snow Field',
weight = 500,
stack = true,
close = true,
description = 'Snow Field',
},
['snow_field_3'] = {
label = 'Snow Field',
weight = 500,
stack = true,
close = true,
description = 'Snow Field',
},
['snow_field_4'] = {
label = 'Snow Field',
weight = 500,
stack = true,
close = true,
description = 'Snow Field',
},
['snow_fnc'] = {
label = 'Snow Fnc',
weight = 500,
stack = true,
close = true,
description = 'Snow Fnc',
},
['snow_fncwood'] = {
label = 'Snow Fncwood',
weight = 500,
stack = true,
close = true,
description = 'Snow Fncwood',
},
['snow_fncwood_2'] = {
label = 'Snow Fncwood',
weight = 500,
stack = true,
close = true,
description = 'Snow Fncwood',
},
['snow_fncwood_3'] = {
label = 'Snow Fncwood',
weight = 500,
stack = true,
close = true,
description = 'Snow Fncwood',
},
['snow_fncwood_4'] = {
label = 'Snow Fncwood',
weight = 500,
stack = true,
close = true,
description = 'Snow Fncwood',
},
['snow_fncwood_5'] = {
label = 'Snow Fncwood',
weight = 500,
stack = true,
close = true,
description = 'Snow Fncwood',
},
['snow_grain'] = {
label = 'Snow Grain',
weight = 500,
stack = true,
close = true,
description = 'Snow Grain',
},
['snow_side_spreader'] = {
label = 'Snow Side Spreader',
weight = 500,
stack = true,
close = true,
description = 'Snow Side Spreader',
},
['snow_t_ml'] = {
label = 'Snow T Ml',
weight = 500,
stack = true,
close = true,
description = 'Snow T Ml',
},
['snow_t_ml_2'] = {
label = 'Snow T Ml',
weight = 500,
stack = true,
close = true,
description = 'Snow T Ml',
},
['snow_t_ml_3'] = {
label = 'Snow T Ml',
weight = 500,
stack = true,
close = true,
description = 'Snow T Ml',
},
['snow_t_ml_cscene'] = {
label = 'Snow T Ml Cscene',
weight = 500,
stack = true,
close = true,
description = 'Snow T Ml Cscene',
},
['snow_woodpile'] = {
label = 'Snow Woodpile',
weight = 500,
stack = true,
close = true,
description = 'Snow Woodpile',
},
['starfish'] = {
label = 'Starfish',
weight = 500,
stack = true,
close = true,
description = 'Starfish',
},
['starfish_2'] = {
label = 'Starfish',
weight = 500,
stack = true,
close = true,
description = 'Starfish',
},
['starfish_3'] = {
label = 'Starfish',
weight = 500,
stack = true,
close = true,
description = 'Starfish',
},
['test_boulder'] = {
label = 'Test Boulder',
weight = 500,
stack = true,
close = true,
description = 'Test Boulder',
},
['test_boulder_2'] = {
label = 'Test Boulder',
weight = 500,
stack = true,
close = true,
description = 'Test Boulder',
},
['test_boulder_3'] = {
label = 'Test Boulder',
weight = 500,
stack = true,
close = true,
description = 'Test Boulder',
},
['test_boulder_4'] = {
label = 'Test Boulder',
weight = 500,
stack = true,
close = true,
description = 'Test Boulder',
},
['windmill_01_slod'] = {
label = 'Windmill 01 Slod',
weight = 500,
stack = true,
close = true,
description = 'Windmill 01 Slod',
},
['windmill_01_slod2'] = {
label = 'Windmill 01 Slod2',
weight = 500,
stack = true,
close = true,
description = 'Windmill 01 Slod2',
},
['rock_4_cl'] = {
label = 'Rock 4 Cl',
weight = 500,
stack = true,
close = true,
description = 'Rock 4 Cl',
},
['rock_4_cl_2'] = {
label = 'Rock 4 Cl',
weight = 500,
stack = true,
close = true,
description = 'Rock 4 Cl',
},
['sand'] = {
label = 'Sand',
weight = 500,
stack = true,
close = true,
description = 'Sand',
},
['sand_2'] = {
label = 'Sand',
weight = 500,
stack = true,
close = true,
description = 'Sand',
},
['sand_cs'] = {
label = 'Sand Cs',
weight = 500,
stack = true,
close = true,
description = 'Sand Cs',
},
['sand_cs_2'] = {
label = 'Sand Cs',
weight = 500,
stack = true,
close = true,
description = 'Sand Cs',
},
['fishy_coral'] = {
label = 'Fishy Coral',
weight = 500,
stack = true,
close = true,
description = 'Fishy Coral',
},
['fishy_coral2'] = {
label = 'Fishy Coral2',
weight = 500,
stack = true,
close = true,
description = 'Fishy Coral2',
},
['faked_water'] = {
label = 'Faked Water',
weight = 500,
stack = true,
close = true,
description = 'Faked Water',
},
['tunswap_ground'] = {
label = 'Tunswap Ground',
weight = 500,
stack = true,
close = true,
description = 'Tunswap Ground',
},
['tunswap_rocks'] = {
label = 'Tunswap Rocks',
weight = 500,
stack = true,
close = true,
description = 'Tunswap Rocks',
},
['additions_doc_slod'] = {
label = 'Additions Doc Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Doc Slod',
},
['additions_slod'] = {
label = 'Additions Slod',
weight = 500,
stack = true,
close = true,
description = 'Additions Slod',
},
['combined2_terrain_dystopian'] = {
label = 'Combined2 Terrain Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Combined2 Terrain Dystopian',
},
['combined_dyst_06_rocks'] = {
label = 'Combined Dyst 06 Rocks',
weight = 500,
stack = true,
close = true,
description = 'Combined Dyst 06 Rocks',
},
['terrain_dyst_ground'] = {
label = 'Terrain Dyst Ground',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dyst Ground',
},
['terrain_dyst_ground_2'] = {
label = 'Terrain Dyst Ground',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dyst Ground',
},
['terrain_dyst_rocks'] = {
label = 'Terrain Dyst Rocks',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dyst Rocks',
},
['terrain_dystopian'] = {
label = 'Terrain Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dystopian',
},
['terrain_dystopian_2'] = {
label = 'Terrain Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dystopian',
},
['terrain_dystopian_3'] = {
label = 'Terrain Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dystopian',
},
['terrain_dystopian_4'] = {
label = 'Terrain Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Dystopian',
},
['terrain_prop_weeddry_nxg01'] = {
label = 'Terrain Prop Weeddry Nxg01',
weight = 500,
stack = true,
close = true,
description = 'Terrain Prop Weeddry Nxg01',
},
['terrain_prop_weeddry_nxg02'] = {
label = 'Terrain Prop Weeddry Nxg02',
weight = 500,
stack = true,
close = true,
description = 'Terrain Prop Weeddry Nxg02',
},
['terrain_prop_weeddry_nxg02b'] = {
label = 'Terrain Prop Weeddry Nxg02b',
weight = 500,
stack = true,
close = true,
description = 'Terrain Prop Weeddry Nxg02b',
},
['terrain_prop_weeddry_nxg03'] = {
label = 'Terrain Prop Weeddry Nxg03',
weight = 500,
stack = true,
close = true,
description = 'Terrain Prop Weeddry Nxg03',
},
['terrain_prop_weeddry_nxg04'] = {
label = 'Terrain Prop Weeddry Nxg04',
weight = 500,
stack = true,
close = true,
description = 'Terrain Prop Weeddry Nxg04',
},
['terrain_rock_arena'] = {
label = 'Terrain Rock Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rock Arena',
},
['terrain_rockline_arena'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockline_arena_2'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockline_arena_3'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockline_arena_4'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockline_arena_5'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockline_arena_6'] = {
label = 'Terrain Rockline Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockline Arena',
},
['terrain_rockpile_1_01'] = {
label = 'Terrain Rockpile 1 01',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile 1 01',
},
['terrain_rockpile_1_02'] = {
label = 'Terrain Rockpile 1 02',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile 1 02',
},
['terrain_rockpile_1_03'] = {
label = 'Terrain Rockpile 1 03',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile 1 03',
},
['terrain_rockpile_arena'] = {
label = 'Terrain Rockpile Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile Arena',
},
['terrain_rockpile_arena_2'] = {
label = 'Terrain Rockpile Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile Arena',
},
['terrain_rockpile_arena_3'] = {
label = 'Terrain Rockpile Arena',
weight = 500,
stack = true,
close = true,
description = 'Terrain Rockpile Arena',
},
['terrain_set_dyst_01'] = {
label = 'Terrain Set Dyst 01',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dyst 01',
},
['terrain_set_dyst_02'] = {
label = 'Terrain Set Dyst 02',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dyst 02',
},
['terrain_set_dystopian'] = {
label = 'Terrain Set Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian',
},
['terrain_set_dystopian_2'] = {
label = 'Terrain Set Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian',
},
['terrain_set_dystopian_05'] = {
label = 'Terrain Set Dystopian 05',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian 05',
},
['terrain_set_dystopian_3'] = {
label = 'Terrain Set Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian',
},
['terrain_set_dystopian_4'] = {
label = 'Terrain Set Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian',
},
['terrain_set_dystopian_5'] = {
label = 'Terrain Set Dystopian',
weight = 500,
stack = true,
close = true,
description = 'Terrain Set Dystopian',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in terrain and water
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_sealife_04 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.