CATEGORY 23 OF 24 · 1,254 ICONS
GTA 5 technical and proxy props — page 2
Page 2 of 11: models 121 to 240 of the 1,254 in this group, in model-name order. Models that exist for the engine rather than for a player to look at: light and interior proxies, collision and overlay geometry, decal sheets, reflection helpers, map markers, cutscene stand-ins and effect placeholders. They are listed because they are part of the model set, and because recognising one saves you spawning it by mistake — most of them render as something close to nothing.
1,254 of the 18,574 models in the whole icon library — 6.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 1,254 · page 2 of 11
- Mapmarker Murrietaheights

imp_mapmarker_murrietaheights - Mapmarker Warehouses

imp_mapmarker_warehouses - Ibi

lr2_prop_ibi_01 - Ibi

lr2_prop_ibi_02 - Lr Sc1 10 Det02

lr_sc1_10_det02 - Avenger Col Dummy

m23_1_m231_1_avenger_col_dummy - Osp Vehicle Mod Details

m23_1_m231_1_osp_vehicle_mod_details - Am Decal Strip

m23_1_m231_1_prop_am_decal_strip_01a - Am Decal Strip

m23_1_m231_1_prop_am_decal_strip_01b - Am Decal Strip

m23_1_m231_1_prop_am_decal_strip_01c - Shadow Mesh

m23_1_m231_1_shadow_mesh - Rm Lght Dummy

m23_1_m231_3_ex_rm_lght_dummy - Rooms1 St Details003

m23_1_m231_3_rooms1_st_details003 - Rooms1 St Details004

m23_1_m231_3_rooms1_st_details004 - Rooms1 St Details005

m23_1_m231_3_rooms1_st_details005 - Rooms2 B Details

m23_1_m231_3_rooms2_b_details - Rooms2 B Details002

m23_1_m231_3_rooms2_b_details002 - Rooms2 C Details002

m23_1_m231_3_rooms2_c_details002 - Additions Bio Maina Stairfix

m23_1_mp2023_01_additions_bio_maina_stairfix - Additions Po1

m23_1_mp2023_01_additions_po1_07 - Additions Simon Fix

m23_1_mp2023_01_additions_simon_fix - G9ec Additions Com Dslod

m23_1_mp2023_01_g9ec_additions_com_dslod - G9ec Additions Emissive

m23_1_mp2023_01_g9ec_additions_emissive - G9ec Additions Glue

m23_1_mp2023_01_g9ec_additions_glue - Ghostjohnny

m23_1_prop_m31_ghostjohnny_01a - Ghostsalton

m23_1_prop_m31_ghostsalton_01a - Ghostskidrow

m23_1_prop_m31_ghostskidrow_01a - Ghostzombie

m23_1_prop_m31_ghostzombie_01a - Decal

m23_2_int1_m232_decal_2 - Decal 2 Sec

m23_2_int1_m232_decal_2_sec - Decal Marks

m23_2_int1_m232_decal_marks - Elev Decals

m23_2_int1_m232_elev_decals - Elev Detail

m23_2_int1_m232_elev_detail - Lobby Emissive

m23_2_int1_m232_lobby_emissive - Office Detail

m23_2_int1_m232_office_detail - Reflections

m23_2_int1_m232_reflections - Storage Decals

m23_2_int1_m232_storage_decals - Storage Detailmesh

m23_2_int1_m232_storage_detailmesh - Storage Lp

m23_2_int1_m232_storage_lp - Lp

m23_2_int3_m232_b1_lp - Lp

m23_2_int3_m232_b2_lp - Lp

m23_2_int3_m232_b3_lp - Lp

m23_2_int3_m232_b4_lp - Lp

m23_2_int3_m232_b5_lp - Brand Emissive

m23_2_int3_m232_brand_emissive - Brand Emissive

m23_2_int3_m232_brand_emissive_r - Decals Skids

m23_2_int3_m232_decals_skids - Det Decals

m23_2_int3_m232_det_decals - Det Decals2

m23_2_int3_m232_det_decals2 - Lp

m23_2_int3_m232_lp - Detail

m23_2_int4_m232_detail_01 - Detail Tint

m23_2_int4_m232_detail_tint - Edge Decals

m23_2_int4_m232_edge_decals_01 - List Decal

m23_2_int4_m232_list_decal - Office Decals01

m23_2_int4_m232_office_decals01 - Office Lp

m23_2_int4_m232_office_lp - Pq Decals01

m23_2_int4_m232_pq_decals01 - Pq Lp

m23_2_int4_m232_pq_lp - Ref Proxy Emissives

m23_2_int4_m232_ref_proxy_emissives - Decals

m23_2_int5_m232_decals - Lp

m23_2_int5_m232_lp - Decals Office

m23_2_int6_m232_decals_office_1 - Office 1 Lp

m23_2_int6_m232_office_1_lp - Edge Decal02

m23_2_int7_m232_int_w03_edge_decal02 - Additions Acp Collisionfix

m23_2_mp2023_02_additions_acp_collisionfix_01 - Additions Acp Collisionfix

m23_2_mp2023_02_additions_acp_collisionfix_02 - Additions Cs1 05 Reds

m23_2_mp2023_02_additions_cs1_05_reds - Additions Cs1 05 Reds

m23_2_mp2023_02_additions_cs1_05_reds_dtl - Additions Cs4 11 Reds

m23_2_mp2023_02_additions_cs4_11_reds - Additions Id2 04 Reds

m23_2_mp2023_02_additions_id2_04_reds - Additions Lockup Collisionfix

m23_2_mp2023_02_additions_lockup_collisionfix - Additions Sc1 03 Reds

m23_2_mp2023_02_additions_sc1_03_reds - Additions Sp1 03 Reds

m23_2_mp2023_02_additions_sp1_03_reds - Additions Sp1 03 Reds

m23_2_mp2023_02_additions_sp1_03_reds_dtl - Additions Tug Collisionfix

m23_2_mp2023_02_additions_tug_collisionfix_1 - Additions Tug Collisionfix

m23_2_mp2023_02_additions_tug_collisionfix_2 - Additions Waterproxy

m23_2_mp2023_02_additions_waterproxy - G9ec Additions Vinewood

m23_2_mp2023_02_g9ec_additions_vinewood - Lp Cell

m24_1_int_01_m241_lp_cell - Lp Cell St01

m24_1_int_01_m241_lp_cell_st01 - Lp Cell St02

m24_1_int_01_m241_lp_cell_st02 - Lp Entrance

m24_1_int_01_m241_lp_entrance - Lp Main St01

m24_1_int_01_m241_lp_main_st01 - Lp Main St02

m24_1_int_01_m241_lp_main_st02 - Lp Main Staffup

m24_1_int_01_m241_lp_main_staffup - Lp Office

m24_1_int_01_m241_lp_office - Lp Office St01

m24_1_int_01_m241_lp_office_st01 - Lp Office St02

m24_1_int_01_m241_lp_office_st02 - Lp Pq

m24_1_int_01_m241_lp_pq - Lp Spwn

m24_1_int_01_m241_lp_spwn_01 - Lp Spwn

m24_1_int_01_m241_lp_spwn_02 - Off Shad

m24_1_int_01_m241_off_shad_01 - Office Det0124

m24_1_int_01_m241_office_det0124 - Pq Decals

m24_1_int_01_m241_pq_decals - Decals1

m24_1_int_02_m241_decals1 - Emissive

m24_1_int_02_m241_emissive - Emissive Prox

m24_1_int_02_m241_emissive_prox - Lp

m24_1_int_02_m241_lp - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_det1 - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull1 - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull1_o - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull2 - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull2_o - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull2_vp - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_hull_vp - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_prplr - Additions Carrmp 2 Tg

m24_1_mp2024_01_additions_carrmp_2_tg_prplr2 - Additions Carrmp Acc Ct

m24_1_mp2024_01_additions_carrmp_acc_ct_body - Additions Carrmp Acc Ct

m24_1_mp2024_01_additions_carrmp_acc_ct_decals - Additions Carrmp Acc Detail

m24_1_mp2024_01_additions_carrmp_acc_detail - Additions Carrmp Carriercontrol1lod

m24_1_mp2024_01_additions_carrmp_carriercontrol1lod - Additions Carrmp Carriercontrol2lod

m24_1_mp2024_01_additions_carrmp_carriercontrol2lod - Additions Carrmp Carrierhang1lod

m24_1_mp2024_01_additions_carrmp_carrierhang1lod - Additions Carrmp Carrierhang2lod

m24_1_mp2024_01_additions_carrmp_carrierhang2lod - Additions Carrmp Carrierhang3lod

m24_1_mp2024_01_additions_carrmp_carrierhang3lod - Additions Carrmp Carrierupperlod

m24_1_mp2024_01_additions_carrmp_carrierupperlod - Additions Carrmp Deckobservationpod

m24_1_mp2024_01_additions_carrmp_deckobservationpod - Additions Carrmp Gplanks

m24_1_mp2024_01_additions_carrmp_gplanks - Additions Carrmp Mast Decals

m24_1_mp2024_01_additions_carrmp_mast_decals - Additions Carrmp Opaquewins

m24_1_mp2024_01_additions_carrmp_opaquewins
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['mapmarker_murrietaheights'] = {
label = 'Mapmarker Murrietaheights',
weight = 500,
stack = true,
close = true,
description = 'Mapmarker Murrietaheights',
},
['mapmarker_warehouses'] = {
label = 'Mapmarker Warehouses',
weight = 500,
stack = true,
close = true,
description = 'Mapmarker Warehouses',
},
['ibi'] = {
label = 'Ibi',
weight = 500,
stack = true,
close = true,
description = 'Ibi',
},
['ibi_2'] = {
label = 'Ibi',
weight = 500,
stack = true,
close = true,
description = 'Ibi',
},
['lr_sc1_10_det02'] = {
label = 'Lr Sc1 10 Det02',
weight = 500,
stack = true,
close = true,
description = 'Lr Sc1 10 Det02',
},
['avenger_col_dummy'] = {
label = 'Avenger Col Dummy',
weight = 500,
stack = true,
close = true,
description = 'Avenger Col Dummy',
},
['osp_vehicle_mod_details'] = {
label = 'Osp Vehicle Mod Details',
weight = 500,
stack = true,
close = true,
description = 'Osp Vehicle Mod Details',
},
['am_decal_strip'] = {
label = 'Am Decal Strip',
weight = 500,
stack = true,
close = true,
description = 'Am Decal Strip',
},
['am_decal_strip_2'] = {
label = 'Am Decal Strip',
weight = 500,
stack = true,
close = true,
description = 'Am Decal Strip',
},
['am_decal_strip_3'] = {
label = 'Am Decal Strip',
weight = 500,
stack = true,
close = true,
description = 'Am Decal Strip',
},
['shadow_mesh'] = {
label = 'Shadow Mesh',
weight = 500,
stack = true,
close = true,
description = 'Shadow Mesh',
},
['rm_lght_dummy'] = {
label = 'Rm Lght Dummy',
weight = 500,
stack = true,
close = true,
description = 'Rm Lght Dummy',
},
['rooms1_st_details003'] = {
label = 'Rooms1 St Details003',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Details003',
},
['rooms1_st_details004'] = {
label = 'Rooms1 St Details004',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Details004',
},
['rooms1_st_details005'] = {
label = 'Rooms1 St Details005',
weight = 500,
stack = true,
close = true,
description = 'Rooms1 St Details005',
},
['rooms2_b_details'] = {
label = 'Rooms2 B Details',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 B Details',
},
['rooms2_b_details002'] = {
label = 'Rooms2 B Details002',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 B Details002',
},
['rooms2_c_details002'] = {
label = 'Rooms2 C Details002',
weight = 500,
stack = true,
close = true,
description = 'Rooms2 C Details002',
},
['additions_bio_maina_stairfix'] = {
label = 'Additions Bio Maina Stairfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Bio Maina Stairfix',
},
['additions_po1'] = {
label = 'Additions Po1',
weight = 500,
stack = true,
close = true,
description = 'Additions Po1',
},
['additions_simon_fix'] = {
label = 'Additions Simon Fix',
weight = 500,
stack = true,
close = true,
description = 'Additions Simon Fix',
},
['g9ec_additions_com_dslod'] = {
label = 'G9ec Additions Com Dslod',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Com Dslod',
},
['g9ec_additions_emissive'] = {
label = 'G9ec Additions Emissive',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Emissive',
},
['g9ec_additions_glue'] = {
label = 'G9ec Additions Glue',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Glue',
},
['ghostjohnny'] = {
label = 'Ghostjohnny',
weight = 500,
stack = true,
close = true,
description = 'Ghostjohnny',
},
['ghostsalton'] = {
label = 'Ghostsalton',
weight = 500,
stack = true,
close = true,
description = 'Ghostsalton',
},
['ghostskidrow'] = {
label = 'Ghostskidrow',
weight = 500,
stack = true,
close = true,
description = 'Ghostskidrow',
},
['ghostzombie'] = {
label = 'Ghostzombie',
weight = 500,
stack = true,
close = true,
description = 'Ghostzombie',
},
['decal'] = {
label = 'Decal',
weight = 500,
stack = true,
close = true,
description = 'Decal',
},
['decal_2_sec'] = {
label = 'Decal 2 Sec',
weight = 500,
stack = true,
close = true,
description = 'Decal 2 Sec',
},
['decal_marks'] = {
label = 'Decal Marks',
weight = 500,
stack = true,
close = true,
description = 'Decal Marks',
},
['elev_decals'] = {
label = 'Elev Decals',
weight = 500,
stack = true,
close = true,
description = 'Elev Decals',
},
['elev_detail'] = {
label = 'Elev Detail',
weight = 500,
stack = true,
close = true,
description = 'Elev Detail',
},
['lobby_emissive'] = {
label = 'Lobby Emissive',
weight = 500,
stack = true,
close = true,
description = 'Lobby Emissive',
},
['office_detail'] = {
label = 'Office Detail',
weight = 500,
stack = true,
close = true,
description = 'Office Detail',
},
['reflections'] = {
label = 'Reflections',
weight = 500,
stack = true,
close = true,
description = 'Reflections',
},
['storage_decals'] = {
label = 'Storage Decals',
weight = 500,
stack = true,
close = true,
description = 'Storage Decals',
},
['storage_detailmesh'] = {
label = 'Storage Detailmesh',
weight = 500,
stack = true,
close = true,
description = 'Storage Detailmesh',
},
['storage_lp'] = {
label = 'Storage Lp',
weight = 500,
stack = true,
close = true,
description = 'Storage Lp',
},
['lp'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['lp_2'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['lp_3'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['lp_4'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['lp_5'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['brand_emissive'] = {
label = 'Brand Emissive',
weight = 500,
stack = true,
close = true,
description = 'Brand Emissive',
},
['brand_emissive_2'] = {
label = 'Brand Emissive',
weight = 500,
stack = true,
close = true,
description = 'Brand Emissive',
},
['decals_skids'] = {
label = 'Decals Skids',
weight = 500,
stack = true,
close = true,
description = 'Decals Skids',
},
['det_decals'] = {
label = 'Det Decals',
weight = 500,
stack = true,
close = true,
description = 'Det Decals',
},
['det_decals2'] = {
label = 'Det Decals2',
weight = 500,
stack = true,
close = true,
description = 'Det Decals2',
},
['lp_6'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['detail'] = {
label = 'Detail',
weight = 500,
stack = true,
close = true,
description = 'Detail',
},
['detail_tint'] = {
label = 'Detail Tint',
weight = 500,
stack = true,
close = true,
description = 'Detail Tint',
},
['edge_decals'] = {
label = 'Edge Decals',
weight = 500,
stack = true,
close = true,
description = 'Edge Decals',
},
['list_decal'] = {
label = 'List Decal',
weight = 500,
stack = true,
close = true,
description = 'List Decal',
},
['office_decals01'] = {
label = 'Office Decals01',
weight = 500,
stack = true,
close = true,
description = 'Office Decals01',
},
['office_lp'] = {
label = 'Office Lp',
weight = 500,
stack = true,
close = true,
description = 'Office Lp',
},
['pq_decals01'] = {
label = 'Pq Decals01',
weight = 500,
stack = true,
close = true,
description = 'Pq Decals01',
},
['pq_lp'] = {
label = 'Pq Lp',
weight = 500,
stack = true,
close = true,
description = 'Pq Lp',
},
['ref_proxy_emissives'] = {
label = 'Ref Proxy Emissives',
weight = 500,
stack = true,
close = true,
description = 'Ref Proxy Emissives',
},
['decals'] = {
label = 'Decals',
weight = 500,
stack = true,
close = true,
description = 'Decals',
},
['lp_7'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['decals_office'] = {
label = 'Decals Office',
weight = 500,
stack = true,
close = true,
description = 'Decals Office',
},
['office_1_lp'] = {
label = 'Office 1 Lp',
weight = 500,
stack = true,
close = true,
description = 'Office 1 Lp',
},
['edge_decal02'] = {
label = 'Edge Decal02',
weight = 500,
stack = true,
close = true,
description = 'Edge Decal02',
},
['additions_acp_collisionfix'] = {
label = 'Additions Acp Collisionfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Acp Collisionfix',
},
['additions_acp_collisionfix_2'] = {
label = 'Additions Acp Collisionfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Acp Collisionfix',
},
['additions_cs1_05_reds'] = {
label = 'Additions Cs1 05 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Cs1 05 Reds',
},
['additions_cs1_05_reds_2'] = {
label = 'Additions Cs1 05 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Cs1 05 Reds',
},
['additions_cs4_11_reds'] = {
label = 'Additions Cs4 11 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Cs4 11 Reds',
},
['additions_id2_04_reds'] = {
label = 'Additions Id2 04 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Id2 04 Reds',
},
['additions_lockup_collisionfix'] = {
label = 'Additions Lockup Collisionfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Lockup Collisionfix',
},
['additions_sc1_03_reds'] = {
label = 'Additions Sc1 03 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Sc1 03 Reds',
},
['additions_sp1_03_reds'] = {
label = 'Additions Sp1 03 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Sp1 03 Reds',
},
['additions_sp1_03_reds_2'] = {
label = 'Additions Sp1 03 Reds',
weight = 500,
stack = true,
close = true,
description = 'Additions Sp1 03 Reds',
},
['additions_tug_collisionfix'] = {
label = 'Additions Tug Collisionfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Tug Collisionfix',
},
['additions_tug_collisionfix_2'] = {
label = 'Additions Tug Collisionfix',
weight = 500,
stack = true,
close = true,
description = 'Additions Tug Collisionfix',
},
['additions_waterproxy'] = {
label = 'Additions Waterproxy',
weight = 500,
stack = true,
close = true,
description = 'Additions Waterproxy',
},
['g9ec_additions_vinewood'] = {
label = 'G9ec Additions Vinewood',
weight = 500,
stack = true,
close = true,
description = 'G9ec Additions Vinewood',
},
['lp_cell'] = {
label = 'Lp Cell',
weight = 500,
stack = true,
close = true,
description = 'Lp Cell',
},
['lp_cell_st01'] = {
label = 'Lp Cell St01',
weight = 500,
stack = true,
close = true,
description = 'Lp Cell St01',
},
['lp_cell_st02'] = {
label = 'Lp Cell St02',
weight = 500,
stack = true,
close = true,
description = 'Lp Cell St02',
},
['lp_entrance'] = {
label = 'Lp Entrance',
weight = 500,
stack = true,
close = true,
description = 'Lp Entrance',
},
['lp_main_st01'] = {
label = 'Lp Main St01',
weight = 500,
stack = true,
close = true,
description = 'Lp Main St01',
},
['lp_main_st02'] = {
label = 'Lp Main St02',
weight = 500,
stack = true,
close = true,
description = 'Lp Main St02',
},
['lp_main_staffup'] = {
label = 'Lp Main Staffup',
weight = 500,
stack = true,
close = true,
description = 'Lp Main Staffup',
},
['lp_office'] = {
label = 'Lp Office',
weight = 500,
stack = true,
close = true,
description = 'Lp Office',
},
['lp_office_st01'] = {
label = 'Lp Office St01',
weight = 500,
stack = true,
close = true,
description = 'Lp Office St01',
},
['lp_office_st02'] = {
label = 'Lp Office St02',
weight = 500,
stack = true,
close = true,
description = 'Lp Office St02',
},
['lp_pq'] = {
label = 'Lp Pq',
weight = 500,
stack = true,
close = true,
description = 'Lp Pq',
},
['lp_spwn'] = {
label = 'Lp Spwn',
weight = 500,
stack = true,
close = true,
description = 'Lp Spwn',
},
['lp_spwn_2'] = {
label = 'Lp Spwn',
weight = 500,
stack = true,
close = true,
description = 'Lp Spwn',
},
['off_shad'] = {
label = 'Off Shad',
weight = 500,
stack = true,
close = true,
description = 'Off Shad',
},
['office_det0124'] = {
label = 'Office Det0124',
weight = 500,
stack = true,
close = true,
description = 'Office Det0124',
},
['pq_decals'] = {
label = 'Pq Decals',
weight = 500,
stack = true,
close = true,
description = 'Pq Decals',
},
['decals1'] = {
label = 'Decals1',
weight = 500,
stack = true,
close = true,
description = 'Decals1',
},
['emissive'] = {
label = 'Emissive',
weight = 500,
stack = true,
close = true,
description = 'Emissive',
},
['emissive_prox'] = {
label = 'Emissive Prox',
weight = 500,
stack = true,
close = true,
description = 'Emissive Prox',
},
['lp_8'] = {
label = 'Lp',
weight = 500,
stack = true,
close = true,
description = 'Lp',
},
['additions_carrmp_2_tg'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_2'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_3'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_4'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_5'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_6'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_7'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_8'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_2_tg_9'] = {
label = 'Additions Carrmp 2 Tg',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp 2 Tg',
},
['additions_carrmp_acc_ct'] = {
label = 'Additions Carrmp Acc Ct',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Acc Ct',
},
['additions_carrmp_acc_ct_2'] = {
label = 'Additions Carrmp Acc Ct',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Acc Ct',
},
['additions_carrmp_acc_detail'] = {
label = 'Additions Carrmp Acc Detail',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Acc Detail',
},
['additions_carrmp_carriercontrol1lod'] = {
label = 'Additions Carrmp Carriercontrol1lod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carriercontrol1lod',
},
['additions_carrmp_carriercontrol2lod'] = {
label = 'Additions Carrmp Carriercontrol2lod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carriercontrol2lod',
},
['additions_carrmp_carrierhang1lod'] = {
label = 'Additions Carrmp Carrierhang1lod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carrierhang1lod',
},
['additions_carrmp_carrierhang2lod'] = {
label = 'Additions Carrmp Carrierhang2lod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carrierhang2lod',
},
['additions_carrmp_carrierhang3lod'] = {
label = 'Additions Carrmp Carrierhang3lod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carrierhang3lod',
},
['additions_carrmp_carrierupperlod'] = {
label = 'Additions Carrmp Carrierupperlod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Carrierupperlod',
},
['additions_carrmp_deckobservationpod'] = {
label = 'Additions Carrmp Deckobservationpod',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Deckobservationpod',
},
['additions_carrmp_gplanks'] = {
label = 'Additions Carrmp Gplanks',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Gplanks',
},
['additions_carrmp_mast_decals'] = {
label = 'Additions Carrmp Mast Decals',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Mast Decals',
},
['additions_carrmp_opaquewins'] = {
label = 'Additions Carrmp Opaquewins',
weight = 500,
stack = true,
close = true,
description = 'Additions Carrmp Opaquewins',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in technical props
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like imp_mapmarker_murrietaheights carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.