CATEGORY 9 OF 24 · 547 ICONS
FiveM gear and clothing icons — page 5
Page 5 of 5: models 481 to 547 of the 547 in this group, in model-name order. Keys and keyrings, masks, handcuffs, rope, parachutes, armour, helmets, binoculars, clothing and the odd objects that end up in a loadout without belonging anywhere else. Police and whitelisted servers use this group hardest.
547 of the 18,574 models in the whole icon library — 2.9% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 481 to 547 of 547 · page 5 of 5
- Roc Jacket

v_club_roc_jacket2 - Club Skirtflare

v_club_skirtflare - Club Skirtplt

v_club_skirtplt - Brush

v_ind_rc_brush - Towel

v_ind_rc_towel - Ind Ss Clothrack

v_ind_ss_clothrack - Med Cor Mask

v_med_cor_mask - Med Cor Papertowels

v_med_cor_papertowels - Med Latexgloveboxblue

v_med_latexgloveboxblue - Med Latexgloveboxgreen

v_med_latexgloveboxgreen - Med Latexgloveboxred

v_med_latexgloveboxred - Res D Dressdummy

v_res_d_dressdummy - Res Fa Boot01l

v_res_fa_boot01l - Res Fa Boot01r

v_res_fa_boot01r - Cap

v_res_fa_cap01 - Res Fa Shoebox1

v_res_fa_shoebox1 - Res Fa Shoebox2

v_res_fa_shoebox2 - Res Fa Shoebox3

v_res_fa_shoebox3 - Res Fa Shoebox4

v_res_fa_shoebox4 - Umbrella

v_res_fa_umbrella - Res Fh Towelstack

v_res_fh_towelstack - Candle

v_res_m_candle - Res Mbtowel

v_res_mbtowel - Res Mbtowelfld

v_res_mbtowelfld - Skateboard

v_res_skateboard - Ammo

v_ret_gc_ammo1 - Ammo

v_ret_gc_ammo2 - Ammo

v_ret_gc_ammo3 - Ammo

v_ret_gc_ammo4 - Ammo

v_ret_gc_ammo5 - Ammo

v_ret_gc_ammo8 - Ret Gc Boot04

v_ret_gc_boot04 - Bullet

v_ret_gc_bullet - Gasmask

v_ret_gc_gasmask - Ret Gc Tshirt1

v_ret_gc_tshirt1 - Ret Gc Tshirt5

v_ret_gc_tshirt5 - Ret Ps Shades01

v_ret_ps_shades01 - Ret Ps Shades02

v_ret_ps_shades02 - Ret Ps Shoe

v_ret_ps_shoe_01 - Gloves

v_ret_ta_gloves - Comb

v_serv_bs_comb - Razor

v_serv_bs_razor - Shampoo

v_serv_bs_shampoo - Binoculars

v_serv_ct_binoculars - Bandana

vw_p_vw_cs_bandana_s - Grenade

vw_prop_casino_art_grenade_01a - Grenade

vw_prop_casino_art_grenade_01b - Grenade

vw_prop_casino_art_grenade_01c - Grenade

vw_prop_casino_art_grenade_01d - Barrier Rope

vw_prop_vw_barrier_rope_01a - Barrier Rope

vw_prop_vw_barrier_rope_01b - Barrier Rope

vw_prop_vw_barrier_rope_01c - Barrier Rope

vw_prop_vw_barrier_rope_02a - Barrier Rope

vw_prop_vw_barrier_rope_03a - Barrier Rope

vw_prop_vw_barrier_rope_03b - Mask New

xm3_int1_mask_new - Carwareware Paint Booth

xm3_int3_carwareware_paint_booth - Glasses Ron

xm3_prop_xm3_glasses_ron_01a - Hat Ron

xm3_prop_xm3_hat_ron_01a - Helmet

xm3_prop_xm3_helmet_01a - Keys Jail

xm3_prop_xm3_keys_jail_01a - Para Flat

xm3_prop_xm3_para_flat_01a - Rope

xm3_prop_xm3_para_rope_01a - Tent

xm3_prop_xm3_tent_01a - Scuba Gear

xm_int_lev_scuba_gear - Glasses

xm_prop_x17_b_glasses_01 - Para Sp

xm_prop_x17_para_sp_s
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['roc_jacket'] = {
label = 'Roc Jacket',
weight = 500,
stack = true,
close = true,
description = 'Roc Jacket',
},
['club_skirtflare'] = {
label = 'Club Skirtflare',
weight = 500,
stack = true,
close = true,
description = 'Club Skirtflare',
},
['club_skirtplt'] = {
label = 'Club Skirtplt',
weight = 500,
stack = true,
close = true,
description = 'Club Skirtplt',
},
['brush'] = {
label = 'Brush',
weight = 500,
stack = true,
close = true,
description = 'Brush',
},
['towel'] = {
label = 'Towel',
weight = 500,
stack = true,
close = true,
description = 'Towel',
},
['ind_ss_clothrack'] = {
label = 'Ind Ss Clothrack',
weight = 500,
stack = true,
close = true,
description = 'Ind Ss Clothrack',
},
['med_cor_mask'] = {
label = 'Med Cor Mask',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Mask',
},
['med_cor_papertowels'] = {
label = 'Med Cor Papertowels',
weight = 500,
stack = true,
close = true,
description = 'Med Cor Papertowels',
},
['med_latexgloveboxblue'] = {
label = 'Med Latexgloveboxblue',
weight = 500,
stack = true,
close = true,
description = 'Med Latexgloveboxblue',
},
['med_latexgloveboxgreen'] = {
label = 'Med Latexgloveboxgreen',
weight = 500,
stack = true,
close = true,
description = 'Med Latexgloveboxgreen',
},
['med_latexgloveboxred'] = {
label = 'Med Latexgloveboxred',
weight = 500,
stack = true,
close = true,
description = 'Med Latexgloveboxred',
},
['res_d_dressdummy'] = {
label = 'Res D Dressdummy',
weight = 500,
stack = true,
close = true,
description = 'Res D Dressdummy',
},
['res_fa_boot01l'] = {
label = 'Res Fa Boot01l',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Boot01l',
},
['res_fa_boot01r'] = {
label = 'Res Fa Boot01r',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Boot01r',
},
['cap'] = {
label = 'Cap',
weight = 500,
stack = true,
close = true,
description = 'Cap',
},
['res_fa_shoebox1'] = {
label = 'Res Fa Shoebox1',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Shoebox1',
},
['res_fa_shoebox2'] = {
label = 'Res Fa Shoebox2',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Shoebox2',
},
['res_fa_shoebox3'] = {
label = 'Res Fa Shoebox3',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Shoebox3',
},
['res_fa_shoebox4'] = {
label = 'Res Fa Shoebox4',
weight = 500,
stack = true,
close = true,
description = 'Res Fa Shoebox4',
},
['umbrella'] = {
label = 'Umbrella',
weight = 500,
stack = true,
close = true,
description = 'Umbrella',
},
['res_fh_towelstack'] = {
label = 'Res Fh Towelstack',
weight = 500,
stack = true,
close = true,
description = 'Res Fh Towelstack',
},
['candle'] = {
label = 'Candle',
weight = 500,
stack = true,
close = true,
description = 'Candle',
},
['res_mbtowel'] = {
label = 'Res Mbtowel',
weight = 500,
stack = true,
close = true,
description = 'Res Mbtowel',
},
['res_mbtowelfld'] = {
label = 'Res Mbtowelfld',
weight = 500,
stack = true,
close = true,
description = 'Res Mbtowelfld',
},
['skateboard'] = {
label = 'Skateboard',
weight = 500,
stack = true,
close = true,
description = 'Skateboard',
},
['ammo'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ammo_2'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ammo_3'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ammo_4'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ammo_5'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ammo_6'] = {
label = 'Ammo',
weight = 500,
stack = true,
close = true,
description = 'Ammo',
},
['ret_gc_boot04'] = {
label = 'Ret Gc Boot04',
weight = 500,
stack = true,
close = true,
description = 'Ret Gc Boot04',
},
['bullet'] = {
label = 'Bullet',
weight = 500,
stack = true,
close = true,
description = 'Bullet',
},
['gasmask'] = {
label = 'Gasmask',
weight = 500,
stack = true,
close = true,
description = 'Gasmask',
},
['ret_gc_tshirt1'] = {
label = 'Ret Gc Tshirt1',
weight = 500,
stack = true,
close = true,
description = 'Ret Gc Tshirt1',
},
['ret_gc_tshirt5'] = {
label = 'Ret Gc Tshirt5',
weight = 500,
stack = true,
close = true,
description = 'Ret Gc Tshirt5',
},
['ret_ps_shades01'] = {
label = 'Ret Ps Shades01',
weight = 500,
stack = true,
close = true,
description = 'Ret Ps Shades01',
},
['ret_ps_shades02'] = {
label = 'Ret Ps Shades02',
weight = 500,
stack = true,
close = true,
description = 'Ret Ps Shades02',
},
['ret_ps_shoe'] = {
label = 'Ret Ps Shoe',
weight = 500,
stack = true,
close = true,
description = 'Ret Ps Shoe',
},
['gloves'] = {
label = 'Gloves',
weight = 500,
stack = true,
close = true,
description = 'Gloves',
},
['comb'] = {
label = 'Comb',
weight = 500,
stack = true,
close = true,
description = 'Comb',
},
['razor'] = {
label = 'Razor',
weight = 500,
stack = true,
close = true,
description = 'Razor',
},
['shampoo'] = {
label = 'Shampoo',
weight = 500,
stack = true,
close = true,
description = 'Shampoo',
},
['binoculars'] = {
label = 'Binoculars',
weight = 500,
stack = true,
close = true,
description = 'Binoculars',
},
['bandana'] = {
label = 'Bandana',
weight = 500,
stack = true,
close = true,
description = 'Bandana',
},
['grenade'] = {
label = 'Grenade',
weight = 500,
stack = true,
close = true,
description = 'Grenade',
},
['grenade_2'] = {
label = 'Grenade',
weight = 500,
stack = true,
close = true,
description = 'Grenade',
},
['grenade_3'] = {
label = 'Grenade',
weight = 500,
stack = true,
close = true,
description = 'Grenade',
},
['grenade_4'] = {
label = 'Grenade',
weight = 500,
stack = true,
close = true,
description = 'Grenade',
},
['barrier_rope'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['barrier_rope_2'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['barrier_rope_3'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['barrier_rope_4'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['barrier_rope_5'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['barrier_rope_6'] = {
label = 'Barrier Rope',
weight = 500,
stack = true,
close = true,
description = 'Barrier Rope',
},
['mask_new'] = {
label = 'Mask New',
weight = 500,
stack = true,
close = true,
description = 'Mask New',
},
['carwareware_paint_booth'] = {
label = 'Carwareware Paint Booth',
weight = 500,
stack = true,
close = true,
description = 'Carwareware Paint Booth',
},
['glasses_ron'] = {
label = 'Glasses Ron',
weight = 500,
stack = true,
close = true,
description = 'Glasses Ron',
},
['hat_ron'] = {
label = 'Hat Ron',
weight = 500,
stack = true,
close = true,
description = 'Hat Ron',
},
['helmet'] = {
label = 'Helmet',
weight = 500,
stack = true,
close = true,
description = 'Helmet',
},
['keys_jail'] = {
label = 'Keys Jail',
weight = 500,
stack = true,
close = true,
description = 'Keys Jail',
},
['para_flat'] = {
label = 'Para Flat',
weight = 500,
stack = true,
close = true,
description = 'Para Flat',
},
['rope'] = {
label = 'Rope',
weight = 500,
stack = true,
close = true,
description = 'Rope',
},
['tent'] = {
label = 'Tent',
weight = 500,
stack = true,
close = true,
description = 'Tent',
},
['scuba_gear'] = {
label = 'Scuba Gear',
weight = 500,
stack = true,
close = true,
description = 'Scuba Gear',
},
['glasses'] = {
label = 'Glasses',
weight = 500,
stack = true,
close = true,
description = 'Glasses',
},
['para_sp'] = {
label = 'Para Sp',
weight = 500,
stack = true,
close = true,
description = 'Para Sp',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in gear
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like v_club_roc_jacket2 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.