CATEGORY 12 OF 24 · 1,075 ICONS
FiveM furniture prop icons — page 2
Page 2 of 9: models 121 to 240 of the 1,075 in this group, in model-name order. Chairs, stools, tables, sofas, beds, desks, shelving, cabinets and wardrobes. Almost nobody carries a sofa, so treat this group as a picture index for a furniture or housing script: find the shape you want, copy the model name, and spawn the real object with the hash.
1,075 of the 18,574 models in the whole icon library — 5.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 1,075 · page 2 of 9
- Sec Cabinet

ch_prop_ch_sec_cabinet_02a - Sec Cabinet

ch_prop_ch_sec_cabinet_03a - Sec Cabinet

ch_prop_ch_sec_cabinet_04a - Sec Cabinet

ch_prop_ch_sec_cabinet_05a - Service Locker

ch_prop_ch_service_locker_01a - Service Locker

ch_prop_ch_service_locker_02a - Din Chair

ex_mp_h_din_chair_04 - Din Chair

ex_mp_h_din_chair_08 - Din Chair

ex_mp_h_din_chair_09 - Din Chair

ex_mp_h_din_chair_12 - Din Stool

ex_mp_h_din_stool_04 - Din Table

ex_mp_h_din_table_01 - Din Table

ex_mp_h_din_table_04 - Din Table

ex_mp_h_din_table_05 - Din Table

ex_mp_h_din_table_06 - Din Table

ex_mp_h_din_table_11 - Off Chairstrip

ex_mp_h_off_chairstrip_01 - Off Easychair

ex_mp_h_off_easychair_01 - Off Sofa

ex_mp_h_off_sofa_003 - Off Sofa

ex_mp_h_off_sofa_01 - Off Sofa

ex_mp_h_off_sofa_02 - Stn Chairarm

ex_mp_h_stn_chairarm_03 - Stn Chairarm

ex_mp_h_stn_chairarm_24 - Stn Chairstrip

ex_mp_h_stn_chairstrip_01 - Stn Chairstrip

ex_mp_h_stn_chairstrip_010 - Stn Chairstrip

ex_mp_h_stn_chairstrip_011 - Stn Chairstrip

ex_mp_h_stn_chairstrip_05 - Stn Chairstrip

ex_mp_h_stn_chairstrip_07 - Tab Sidelrg

ex_mp_h_tab_sidelrg_07 - Officedeskcollision

ex_officedeskcollision - Console Table

ex_prop_ex_console_table_01 - Exec Bed

ex_prop_exec_bed_01 - Offchair Exec

ex_prop_offchair_exec_01 - Offchair Exec

ex_prop_offchair_exec_02 - Offchair Exec

ex_prop_offchair_exec_03 - Offchair Exec

ex_prop_offchair_exec_04 - Meet Stool

exc_prop_tr_meet_stool_01 - Bunker Bed

gr_prop_bunker_bed_01 - Bunker Deskfan

gr_prop_bunker_deskfan_01a - Bench

gr_prop_gr_bench_01a - Bench

gr_prop_gr_bench_01b - Bench

gr_prop_gr_bench_02a - Bench

gr_prop_gr_bench_02b - Bench

gr_prop_gr_bench_03a - Bench

gr_prop_gr_bench_03b - Bench

gr_prop_gr_bench_04a - Bench

gr_prop_gr_bench_04b - Campbed

gr_prop_gr_campbed_01 - Chair02 Ped

gr_prop_gr_chair02_ped - Offchair

gr_prop_gr_offchair_01a - Lev Sub Chair

h4_int_lev_sub_chair_01 - Lev Sub Chair

h4_int_lev_sub_chair_02 - Battle Club Chair

h4_prop_battle_club_chair_01 - Battle Club Chair

h4_prop_battle_club_chair_02 - Battle Club Chair

h4_prop_battle_club_chair_03 - Barstool

h4_prop_h4_barstool_01a - Chair

h4_prop_h4_chair_01a - Couch

h4_prop_h4_couch_01a - Key Desk

h4_prop_h4_key_desk_01 - Sec Cabinet Dum

h4_prop_h4_sec_cabinet_dum - Table

h4_prop_h4_table_01a - Table

h4_prop_h4_table_01b - Table

h4_prop_h4_table_07 - Table Isl

h4_prop_h4_table_isl_01a - Turntable

h4_prop_h4_turntable_01a - Weed Chair

h4_prop_h4_weed_chair_01a - Edgy Stool

h4_prop_int_edgy_stool - Edgy Table

h4_prop_int_edgy_table_01 - Edgy Table

h4_prop_int_edgy_table_02 - Glam Stool

h4_prop_int_glam_stool - Glam Table

h4_prop_int_glam_table - Stool Low

h4_prop_int_stool_low - Trad Table

h4_prop_int_trad_table - Office Desk

h4_prop_office_desk_01 - Heist Bed Chestdrawer

hei_heist_bed_chestdrawer_04 - Heist Bed Double

hei_heist_bed_double_08 - Heist Bed Table Dble

hei_heist_bed_table_dble_04 - Heist Din Chair

hei_heist_din_chair_01 - Heist Din Chair

hei_heist_din_chair_02 - Heist Din Chair

hei_heist_din_chair_03 - Heist Din Chair

hei_heist_din_chair_04 - Heist Din Chair

hei_heist_din_chair_05 - Heist Din Chair

hei_heist_din_chair_06 - Heist Din Chair

hei_heist_din_chair_08 - Heist Din Chair

hei_heist_din_chair_09 - Heist Din Table

hei_heist_din_table_01 - Heist Din Table

hei_heist_din_table_04 - Heist Din Table

hei_heist_din_table_06 - Heist Din Table

hei_heist_din_table_07 - Heist Stn Benchshort

hei_heist_stn_benchshort - Heist Stn Chairarm

hei_heist_stn_chairarm_01 - Heist Stn Chairarm

hei_heist_stn_chairarm_03 - Heist Stn Chairarm

hei_heist_stn_chairarm_04 - Heist Stn Chairarm

hei_heist_stn_chairarm_06 - Heist Stn Chairstrip

hei_heist_stn_chairstrip_01 - Heist Stn Sofa2seat

hei_heist_stn_sofa2seat_02 - Heist Stn Sofa2seat

hei_heist_stn_sofa2seat_03 - Heist Stn Sofa2seat

hei_heist_stn_sofa2seat_06 - Heist Stn Sofa3seat

hei_heist_stn_sofa3seat_01 - Heist Stn Sofa3seat

hei_heist_stn_sofa3seat_02 - Heist Stn Sofa3seat

hei_heist_stn_sofa3seat_06 - Heist Stn Sofacorn

hei_heist_stn_sofacorn_05 - Heist Stn Sofacorn

hei_heist_stn_sofacorn_06 - Heist Str Avunitl

hei_heist_str_avunitl_01 - Heist Str Avunitl

hei_heist_str_avunitl_03 - Heist Str Avunits

hei_heist_str_avunits_01 - Heist Str Sideboardl

hei_heist_str_sideboardl_02 - Heist Str Sideboardl

hei_heist_str_sideboardl_03 - Heist Str Sideboardl

hei_heist_str_sideboardl_04 - Heist Str Sideboardl

hei_heist_str_sideboardl_05 - Heist Str Sideboards

hei_heist_str_sideboards_02 - Heist Tab Sidelrg

hei_heist_tab_sidelrg_01 - Heist Tab Sidelrg

hei_heist_tab_sidelrg_02 - Heist Tab Sidelrg

hei_heist_tab_sidelrg_04 - Heist Tab Sidesml

hei_heist_tab_sidesml_01 - Heist Tab Sidesml

hei_heist_tab_sidesml_02 - Med Benchset1

hei_prop_hei_med_benchset1 - Skid Chair

hei_prop_hei_skid_chair - Timetable

hei_prop_hei_timetable - Heist Off Chair

hei_prop_heist_off_chair
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['sec_cabinet'] = {
label = 'Sec Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Sec Cabinet',
},
['sec_cabinet_2'] = {
label = 'Sec Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Sec Cabinet',
},
['sec_cabinet_3'] = {
label = 'Sec Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Sec Cabinet',
},
['sec_cabinet_4'] = {
label = 'Sec Cabinet',
weight = 500,
stack = true,
close = true,
description = 'Sec Cabinet',
},
['service_locker'] = {
label = 'Service Locker',
weight = 500,
stack = true,
close = true,
description = 'Service Locker',
},
['service_locker_2'] = {
label = 'Service Locker',
weight = 500,
stack = true,
close = true,
description = 'Service Locker',
},
['din_chair'] = {
label = 'Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Din Chair',
},
['din_chair_2'] = {
label = 'Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Din Chair',
},
['din_chair_3'] = {
label = 'Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Din Chair',
},
['din_chair_4'] = {
label = 'Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Din Chair',
},
['din_stool'] = {
label = 'Din Stool',
weight = 500,
stack = true,
close = true,
description = 'Din Stool',
},
['din_table'] = {
label = 'Din Table',
weight = 500,
stack = true,
close = true,
description = 'Din Table',
},
['din_table_2'] = {
label = 'Din Table',
weight = 500,
stack = true,
close = true,
description = 'Din Table',
},
['din_table_3'] = {
label = 'Din Table',
weight = 500,
stack = true,
close = true,
description = 'Din Table',
},
['din_table_4'] = {
label = 'Din Table',
weight = 500,
stack = true,
close = true,
description = 'Din Table',
},
['din_table_5'] = {
label = 'Din Table',
weight = 500,
stack = true,
close = true,
description = 'Din Table',
},
['off_chairstrip'] = {
label = 'Off Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Off Chairstrip',
},
['off_easychair'] = {
label = 'Off Easychair',
weight = 500,
stack = true,
close = true,
description = 'Off Easychair',
},
['off_sofa'] = {
label = 'Off Sofa',
weight = 500,
stack = true,
close = true,
description = 'Off Sofa',
},
['off_sofa_2'] = {
label = 'Off Sofa',
weight = 500,
stack = true,
close = true,
description = 'Off Sofa',
},
['off_sofa_3'] = {
label = 'Off Sofa',
weight = 500,
stack = true,
close = true,
description = 'Off Sofa',
},
['stn_chairarm'] = {
label = 'Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairarm',
},
['stn_chairarm_2'] = {
label = 'Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairarm',
},
['stn_chairstrip'] = {
label = 'Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairstrip',
},
['stn_chairstrip_2'] = {
label = 'Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairstrip',
},
['stn_chairstrip_3'] = {
label = 'Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairstrip',
},
['stn_chairstrip_4'] = {
label = 'Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairstrip',
},
['stn_chairstrip_5'] = {
label = 'Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Stn Chairstrip',
},
['tab_sidelrg'] = {
label = 'Tab Sidelrg',
weight = 500,
stack = true,
close = true,
description = 'Tab Sidelrg',
},
['officedeskcollision'] = {
label = 'Officedeskcollision',
weight = 500,
stack = true,
close = true,
description = 'Officedeskcollision',
},
['console_table'] = {
label = 'Console Table',
weight = 500,
stack = true,
close = true,
description = 'Console Table',
},
['exec_bed'] = {
label = 'Exec Bed',
weight = 500,
stack = true,
close = true,
description = 'Exec Bed',
},
['offchair_exec'] = {
label = 'Offchair Exec',
weight = 500,
stack = true,
close = true,
description = 'Offchair Exec',
},
['offchair_exec_2'] = {
label = 'Offchair Exec',
weight = 500,
stack = true,
close = true,
description = 'Offchair Exec',
},
['offchair_exec_3'] = {
label = 'Offchair Exec',
weight = 500,
stack = true,
close = true,
description = 'Offchair Exec',
},
['offchair_exec_4'] = {
label = 'Offchair Exec',
weight = 500,
stack = true,
close = true,
description = 'Offchair Exec',
},
['meet_stool'] = {
label = 'Meet Stool',
weight = 500,
stack = true,
close = true,
description = 'Meet Stool',
},
['bunker_bed'] = {
label = 'Bunker Bed',
weight = 500,
stack = true,
close = true,
description = 'Bunker Bed',
},
['bunker_deskfan'] = {
label = 'Bunker Deskfan',
weight = 500,
stack = true,
close = true,
description = 'Bunker Deskfan',
},
['bench'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_2'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_3'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_4'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_5'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_6'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_7'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['bench_8'] = {
label = 'Bench',
weight = 500,
stack = true,
close = true,
description = 'Bench',
},
['campbed'] = {
label = 'Campbed',
weight = 500,
stack = true,
close = true,
description = 'Campbed',
},
['chair02_ped'] = {
label = 'Chair02 Ped',
weight = 500,
stack = true,
close = true,
description = 'Chair02 Ped',
},
['offchair'] = {
label = 'Offchair',
weight = 500,
stack = true,
close = true,
description = 'Offchair',
},
['lev_sub_chair'] = {
label = 'Lev Sub Chair',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Chair',
},
['lev_sub_chair_2'] = {
label = 'Lev Sub Chair',
weight = 500,
stack = true,
close = true,
description = 'Lev Sub Chair',
},
['battle_club_chair'] = {
label = 'Battle Club Chair',
weight = 500,
stack = true,
close = true,
description = 'Battle Club Chair',
},
['battle_club_chair_2'] = {
label = 'Battle Club Chair',
weight = 500,
stack = true,
close = true,
description = 'Battle Club Chair',
},
['battle_club_chair_3'] = {
label = 'Battle Club Chair',
weight = 500,
stack = true,
close = true,
description = 'Battle Club Chair',
},
['barstool'] = {
label = 'Barstool',
weight = 500,
stack = true,
close = true,
description = 'Barstool',
},
['chair'] = {
label = 'Chair',
weight = 500,
stack = true,
close = true,
description = 'Chair',
},
['couch'] = {
label = 'Couch',
weight = 500,
stack = true,
close = true,
description = 'Couch',
},
['key_desk'] = {
label = 'Key Desk',
weight = 500,
stack = true,
close = true,
description = 'Key Desk',
},
['sec_cabinet_dum'] = {
label = 'Sec Cabinet Dum',
weight = 500,
stack = true,
close = true,
description = 'Sec Cabinet Dum',
},
['table'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_2'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_3'] = {
label = 'Table',
weight = 500,
stack = true,
close = true,
description = 'Table',
},
['table_isl'] = {
label = 'Table Isl',
weight = 500,
stack = true,
close = true,
description = 'Table Isl',
},
['turntable'] = {
label = 'Turntable',
weight = 500,
stack = true,
close = true,
description = 'Turntable',
},
['weed_chair'] = {
label = 'Weed Chair',
weight = 500,
stack = true,
close = true,
description = 'Weed Chair',
},
['edgy_stool'] = {
label = 'Edgy Stool',
weight = 500,
stack = true,
close = true,
description = 'Edgy Stool',
},
['edgy_table'] = {
label = 'Edgy Table',
weight = 500,
stack = true,
close = true,
description = 'Edgy Table',
},
['edgy_table_2'] = {
label = 'Edgy Table',
weight = 500,
stack = true,
close = true,
description = 'Edgy Table',
},
['glam_stool'] = {
label = 'Glam Stool',
weight = 500,
stack = true,
close = true,
description = 'Glam Stool',
},
['glam_table'] = {
label = 'Glam Table',
weight = 500,
stack = true,
close = true,
description = 'Glam Table',
},
['stool_low'] = {
label = 'Stool Low',
weight = 500,
stack = true,
close = true,
description = 'Stool Low',
},
['trad_table'] = {
label = 'Trad Table',
weight = 500,
stack = true,
close = true,
description = 'Trad Table',
},
['office_desk'] = {
label = 'Office Desk',
weight = 500,
stack = true,
close = true,
description = 'Office Desk',
},
['heist_bed_chestdrawer'] = {
label = 'Heist Bed Chestdrawer',
weight = 500,
stack = true,
close = true,
description = 'Heist Bed Chestdrawer',
},
['heist_bed_double'] = {
label = 'Heist Bed Double',
weight = 500,
stack = true,
close = true,
description = 'Heist Bed Double',
},
['heist_bed_table_dble'] = {
label = 'Heist Bed Table Dble',
weight = 500,
stack = true,
close = true,
description = 'Heist Bed Table Dble',
},
['heist_din_chair'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_2'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_3'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_4'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_5'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_6'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_7'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_chair_8'] = {
label = 'Heist Din Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Chair',
},
['heist_din_table'] = {
label = 'Heist Din Table',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Table',
},
['heist_din_table_2'] = {
label = 'Heist Din Table',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Table',
},
['heist_din_table_3'] = {
label = 'Heist Din Table',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Table',
},
['heist_din_table_4'] = {
label = 'Heist Din Table',
weight = 500,
stack = true,
close = true,
description = 'Heist Din Table',
},
['heist_stn_benchshort'] = {
label = 'Heist Stn Benchshort',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Benchshort',
},
['heist_stn_chairarm'] = {
label = 'Heist Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Chairarm',
},
['heist_stn_chairarm_2'] = {
label = 'Heist Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Chairarm',
},
['heist_stn_chairarm_3'] = {
label = 'Heist Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Chairarm',
},
['heist_stn_chairarm_4'] = {
label = 'Heist Stn Chairarm',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Chairarm',
},
['heist_stn_chairstrip'] = {
label = 'Heist Stn Chairstrip',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Chairstrip',
},
['heist_stn_sofa2seat'] = {
label = 'Heist Stn Sofa2seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa2seat',
},
['heist_stn_sofa2seat_2'] = {
label = 'Heist Stn Sofa2seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa2seat',
},
['heist_stn_sofa2seat_3'] = {
label = 'Heist Stn Sofa2seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa2seat',
},
['heist_stn_sofa3seat'] = {
label = 'Heist Stn Sofa3seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa3seat',
},
['heist_stn_sofa3seat_2'] = {
label = 'Heist Stn Sofa3seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa3seat',
},
['heist_stn_sofa3seat_3'] = {
label = 'Heist Stn Sofa3seat',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofa3seat',
},
['heist_stn_sofacorn'] = {
label = 'Heist Stn Sofacorn',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofacorn',
},
['heist_stn_sofacorn_2'] = {
label = 'Heist Stn Sofacorn',
weight = 500,
stack = true,
close = true,
description = 'Heist Stn Sofacorn',
},
['heist_str_avunitl'] = {
label = 'Heist Str Avunitl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Avunitl',
},
['heist_str_avunitl_2'] = {
label = 'Heist Str Avunitl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Avunitl',
},
['heist_str_avunits'] = {
label = 'Heist Str Avunits',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Avunits',
},
['heist_str_sideboardl'] = {
label = 'Heist Str Sideboardl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Sideboardl',
},
['heist_str_sideboardl_2'] = {
label = 'Heist Str Sideboardl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Sideboardl',
},
['heist_str_sideboardl_3'] = {
label = 'Heist Str Sideboardl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Sideboardl',
},
['heist_str_sideboardl_4'] = {
label = 'Heist Str Sideboardl',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Sideboardl',
},
['heist_str_sideboards'] = {
label = 'Heist Str Sideboards',
weight = 500,
stack = true,
close = true,
description = 'Heist Str Sideboards',
},
['heist_tab_sidelrg'] = {
label = 'Heist Tab Sidelrg',
weight = 500,
stack = true,
close = true,
description = 'Heist Tab Sidelrg',
},
['heist_tab_sidelrg_2'] = {
label = 'Heist Tab Sidelrg',
weight = 500,
stack = true,
close = true,
description = 'Heist Tab Sidelrg',
},
['heist_tab_sidelrg_3'] = {
label = 'Heist Tab Sidelrg',
weight = 500,
stack = true,
close = true,
description = 'Heist Tab Sidelrg',
},
['heist_tab_sidesml'] = {
label = 'Heist Tab Sidesml',
weight = 500,
stack = true,
close = true,
description = 'Heist Tab Sidesml',
},
['heist_tab_sidesml_2'] = {
label = 'Heist Tab Sidesml',
weight = 500,
stack = true,
close = true,
description = 'Heist Tab Sidesml',
},
['med_benchset1'] = {
label = 'Med Benchset1',
weight = 500,
stack = true,
close = true,
description = 'Med Benchset1',
},
['skid_chair'] = {
label = 'Skid Chair',
weight = 500,
stack = true,
close = true,
description = 'Skid Chair',
},
['timetable'] = {
label = 'Timetable',
weight = 500,
stack = true,
close = true,
description = 'Timetable',
},
['heist_off_chair'] = {
label = 'Heist Off Chair',
weight = 500,
stack = true,
close = true,
description = 'Heist Off Chair',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in furniture
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like ch_prop_ch_sec_cabinet_02a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.