Ops HUD Weapon Wheel for FiveM
Stencil hatching, a compass ring around the rim and range-finder brackets on the selected slot. A field-ready tactical display.

Ops HUD · Stencil hatch, compass ring, range-finder brackets
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Olive, Desert, Arctic, Night vision, Hazard.
- 7 colours, 6 shape controls and 3 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Ops HUD loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Ops HUD in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Ops HUD · default colours Ops HUD · in-game capture Ops HUD · close-up Ops HUD · Olive Ops HUD · Desert Ops HUD · Arctic Ops HUD · Night vision Ops HUD · Hazard
About the Ops HUD design
Ops HUD is a tactical display for field operations. The panels carry a stencil hatch, diagonal lines like the markings on military equipment, with hatch density adjustable from sparse to dense. A compass ring runs around the outside with bearing marks, turning the wheel into something you could navigate by. At the center, a crosshair sits behind the weapon name and attachment text above the 3D center mark. When a weapon is selected, range-finder brackets lock onto its slot in the accent color, like a laser range finder marking a target. It is practical and clear, built for army RP and tactical servers.
Matching it to the rest of your HUD
Ops HUD pairs with military and tactical minimaps, especially ones with a compass or grid. Olive matches green topographic maps. Desert suits sand and tan theater maps, Arctic works with white and pale blue winter maps, Night vision brings a green phosphor tint for night-op maps, and Hazard uses yellow for maps with yellow markers. Because the compass ring echoes a map's bearings, it looks particularly good next to a minimap with a visible north marker or frame. Keep the text light for readability over the hatching.
Details
- Stencil hatching covers the panels.
- A compass ring with bearing marks circles the wheel.
- A center crosshair sits behind the text.
- Range-finder brackets lock onto the selected slot.
- Hatch density can be set from sparse to dense.
Five palettes: Olive, Desert, Arctic, Night vision and Hazard.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Ops HUD weapon wheel FAQ
Why does Ops HUD have a compass ring?
The compass ring ties the wheel to navigation, which makes it a natural partner for a minimap. It is an adjustable effect, along with hatch density and the center crosshair, so you can remove it for a cleaner look.
Which palette fits a night operations server?
Night vision. It uses a green phosphor tint like night-vision goggles, which matches green or night-themed tactical minimaps. Keep the text light so it stays sharp through the tint. Desert is the pick for sand and dry terrain maps instead.
How is Ops HUD different from Command?
Command is a clean console with panels, data strips and a target bracket. Ops HUD is more field gear, with stencil hatching, a compass ring and range-finder brackets. Command feels like a control room, Ops HUD like equipment carried into the field.









