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Weapon wheel · Military · Sci-fi

Command Weapon Wheel for FiveM

Layered command panels, data strips and a target bracket locking onto the selected slot. It looks like a console from a fleet command center.

Command weapon wheel, open on a dark HUD

Command · Layered command panels, data strips and target-bracket selection

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Fleet blue, Alert red, Terminal, Gold command, Mono deck.
  • 7 colours, 7 shape controls and 4 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
Fleet blueAlert redTerminalGold commandMono deck

Opens the studio with Command loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Command in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Command · default colours
  • Command · in-game capture
  • Command · close-up
  • Command · Fleet blue
  • Command · Alert red
  • Command · Terminal
  • Command · Gold command
  • Command · Mono deck

About the Command design

Command is built like the main screen in a tactical operations center. The slots are layered panels with a subtle panel grid behind them, and data strips run along the edges carrying blocks of readout. Rail lines circle the wheel like the guides on a console display. When you select a weapon, a target bracket locks onto its panel in the accent color, the way a command screen highlights a selected unit. The weapon name and attachment sit in the center above the 3D center mark. The whole design is precise and orderly, more strategy screen than battlefield, which gives servers a controlled, professional HUD.

Matching it to the rest of your HUD

Command pairs with tactical and sci-fi minimaps that feel like a display rather than paper. Fleet blue matches a dark navy map with blue lines, the classic command center look. Alert red suits maps with red threat markers, Terminal green pairs with green phosphor maps, Gold command works with dark maps with amber roads, and Mono deck keeps everything grey for monochrome setups. A map with a grid or clean frame fits especially well, since Command already uses a panel grid.

Details

  • Layered panels form the slots.
  • Data strips and data blocks run along the edges.
  • Rail lines circle the wheel.
  • A panel grid sits behind the slots.
  • A target bracket locks onto the selected slot.

Five palettes: Fleet blue, Alert red, Terminal, Gold command and Mono deck.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Command weapon wheel FAQ

Is Command good for police or government servers?

Yes. Its orderly, console-like look fits police, government and military servers that want a professional HUD. Fleet blue suits police themes, and pairing it with a navy minimap gives the whole HUD a dispatch center feel.

Can I remove the data blocks?

Data blocks, rail lines, the target bracket and the panel grid are all adjustable. Turning off data blocks and the grid gives a cleaner panel wheel, which helps next to a busy minimap. The target bracket on the selection stays either way.

What is the difference between Command and Recon?

Command is a console with panels, data strips and a target bracket. Recon is a radar screen with range rings, blips and a sweep beam on the selected slot. Command feels like a control room, Recon like a sensor display.