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Weapon wheel · Military · PvP

Scope Weapon Wheel for FiveM

The view through a sniper scope: knurled housing, lens glare, a mil-dot reticle and a range ruler marking the selected slot.

Scope weapon wheel, open on a dark HUD

Scope · Sniper optic housing, knurled ring, mil-dot reticle and range-finder selection

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Marksman, Night ops, Desert, Thermal, Arctic.
  • 8 colours, 6 shape controls and 7 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
MarksmanNight opsDesertThermalArctic

Opens the studio with Scope loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Scope in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Scope · default colours
  • Scope · in-game capture
  • Scope · close-up
  • Scope · Marksman
  • Scope · Night ops
  • Scope · Desert
  • Scope · Thermal
  • Scope · Arctic

About the Scope design

Scope puts your weapons inside a sniper optic. The outer housing has a knurled ring, the textured grip on a scope's turret, and the slots sit behind tinted lens glass with a soft vignette at the edges and a hint of lens glare. A reticle crosses the wheel with mil-dots, the small dots used to estimate range, and heavy posts can thicken the outer part of the crosshair like a duplex reticle. When a weapon is selected, it gets a selection tint and a range ruler along its edge. The weapon name and attachment sit in the center above the 3D center mark, where a red dot marks the middle of the reticle.

Matching it to the rest of your HUD

Scope pairs with tactical, military and hunting minimaps. Marksman is a classic black optic with a red dot, a good fit for dark maps with red markers. Night ops has a green night-vision lens tint that matches green phosphor maps, Desert suits sand and tan terrain maps, Thermal brings warm orange-red tones for heat-vision themes, and Arctic works with white and pale blue winter maps. Match the lens tint to your minimap's background tone and the wheel will feel like you are looking at your map through the scope.

Details

  • A knurled housing ring surrounds the optic.
  • A mil-dot reticle crosses the wheel, with optional heavy posts.
  • Tinted lens glass, glare and a vignette fill the slots.
  • A red dot marks the center of the reticle.
  • The selected slot gets a tint and a range ruler.

Five palettes: Marksman, Night ops, Desert, Thermal and Arctic.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Scope weapon wheel FAQ

Does the reticle cover the weapon icons?

No. The reticle lines are thin and sit behind the icons and ammo counts, which stay in their usual positions. If you want an even clearer wheel, turn down the mil-dots and heavy posts in the studio.

Which palette fits a night-vision minimap?

Night ops. It tints the lens green like night-vision glass, which matches green phosphor or night-vision style minimaps. Keep the text white or light green so it reads clearly through the tint. Both pieces then share one tint.

Can I change the red dot color?

Yes. The red dot, lens tint, housing and reticle each have their own color control. Many owners set the red dot to their server's accent color, which also makes it match the route or marker color on their minimap.