Recon Weapon Wheel for FiveM
A tactical radar screen with range rings, enemy blips and a sweep beam that lands on the weapon you pick. The closest match to a minimap you can put on a weapon wheel.

Recon · Tactical radar screen, range rings, enemy blips and sweep-beam selection
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Phosphor, Amber, Hostile, Sonar, White ops.
- 7 colours, 6 shape controls and 5 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Recon loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Recon in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Recon · default colours Recon · in-game capture Recon · close-up Recon · Phosphor Recon · Amber Recon · Hostile Recon · Sonar Recon · White ops
About the Recon design
Recon turns the whole wheel into a radar display. Thin grid lines divide the eight slots, and range rings circle outward from the center, with bearing ticks around the edge like a compass. Small blips dot the screen in a scattered pattern, glowing in the sweep color like contacts picked up by the radar. The selected slot is swept by a bright beam that trails off in bands, exactly like the arm of a radar sweeping across a target. The screen is dark and slightly transparent, so the world stays visible behind it. In the center, the weapon name and attachment sit above the 3D center mark. In the Phosphor palette it is green on black, like a classic sonar screen.
Matching it to the rest of your HUD
Recon is the most natural partner for a radar-style minimap, since both pieces then look like two screens from the same sensor. Phosphor green matches a dark map with green roads, the classic radar look. Amber suits orange-on-black retro displays, Hostile uses red for maps with red enemy zones, Sonar brings a cyan-blue for navy maps, and White ops is white on dark for monochrome HUDs. Set the grid strength to match how heavy your map's lines are, and the two will read like one display system split in two.
Details
- Range rings and bearing ticks surround the center.
- Thin grid lines divide the slots.
- Glowing blips scatter across the screen.
- A sweep beam lands on the selected slot.
- The dark screen stays slightly transparent over the world.
Five palettes: Phosphor, Amber, Hostile, Sonar and White ops.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Recon weapon wheel FAQ
Why does Recon suit a minimap so well?
A minimap is already a kind of radar. Recon uses the same language: range rings, grid lines and blips. With the sweep color matched to your map roads, the wheel and minimap look like two parts of one tactical display.
Can I remove the blips?
Yes. Sweep beam, blips, grid strength, blip pattern and bearing ticks are all adjustable. Without blips, Recon becomes a cleaner radar screen with rings and a sweep, which suits a detailed or busy minimap. The sweep beam still marks the selection.
Is Recon readable during the day?
The screen is dark and the icons are white, so contrast holds up in daylight. The sweep beam and blips are brightest at night. For bright servers, raise the grid strength a little so the slot divisions stay visible.









