Vanguard Weapon Wheel for FiveM
Arrowhead chevron segments with double-line armor and a tip marker on the selected slot. Sharp, forward-leaning and made for assault.

Vanguard · Arrowhead chevron segments, double-line armor and tip marker
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Assault, Spectre, Frost, Rank gold, Killzone.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Vanguard loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Vanguard in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Vanguard · default colours Vanguard · in-game capture Vanguard · close-up Vanguard · Assault Vanguard · Spectre Vanguard · Frost Vanguard · Rank gold Vanguard · Killzone
About the Vanguard design
Vanguard builds each slot as an arrowhead. The segments are chevrons pointing outward, each outlined with a double line like layered armor plating. An inner accent band runs around the hub, tying the segments together, and the panels sit on a dark base that keeps the icons and ammo counts clear. When a weapon is selected, its chevron fills with the accent color and a tip marker appears at its point, like a direction marker on a tactical display. The weapon name and attachment sit in the center above the 3D center mark. The whole wheel feels like it is moving forward, which suits servers built around attacking and pushing.
Matching it to the rest of your HUD
Vanguard pairs with PvP and military minimaps that use one strong accent. Assault is a bold red for maps with red objectives. Spectre is a pale ghost tone for monochrome and grey maps, Frost is ice blue for cold tactical themes, Rank gold matches dark maps with gold or amber roads and suits ranked or competitive servers, and Killzone brings an aggressive color for high-intensity redzones. Set the inner accent band to your map's route color and the chevrons will point players toward the same color they follow on the map.
Details
- Arrowhead chevron segments form the slots.
- A double outline traces each segment.
- An inner accent band runs around the hub.
- The selected chevron fills with the accent.
- A tip marker appears at the point of the selected chevron.
Five palettes: Assault, Spectre, Frost, Rank gold and Killzone.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Vanguard weapon wheel FAQ
What does the tip marker do?
The tip marker appears at the outer point of the selected chevron, adding a second signal on top of the fill. It helps players read the selection from the edge of the wheel. You can adjust it or turn it off in the studio.
Which palette suits a ranked PvP server?
Rank gold fits competitive and ranked servers, since gold reads as achievement. Pair it with a dark minimap with gold or amber roads for a HUD that feels like a ranked mode rather than a casual one.
Can I remove the double outline?
Yes. Selection fill, double outline, inner accent band and tip marker are all adjustable. With a single outline, Vanguard becomes lighter and more minimal, which suits a clean flat minimap with thin roads. Check the result in the live preview.









