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Weapon wheel · Military

Crate Weapon Wheel for FiveM

Riveted panels, latches, corner caps and stencil chevrons, all in olive drab. A weapon wheel that looks like it was pulled off a supply truck.

Crate weapon wheel, open on a dark HUD

Crate · Riveted ammo-crate panels with latches, corner caps and stencil chevrons

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Olive drab, Desert tan, Navy grey, Rust, Black ops.
  • 7 colours, 7 shape controls and 4 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
Olive drabDesert tanNavy greyRustBlack ops

Opens the studio with Crate loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Crate in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Crate · default colours
  • Crate · in-game capture
  • Crate · close-up
  • Crate · Olive drab
  • Crate · Desert tan
  • Crate · Navy grey
  • Crate · Rust
  • Crate · Black ops

About the Crate design

Crate is built from military ammo crates. Each slot is a painted metal panel with rivets along its edges, metal corner caps and latches holding it together. Stencil chevrons, the yellow arrow marks used on military cargo, are painted on each panel, pointing inward. Paint wear chips the edges and a wear pattern adds scuffs across the surface, so the crates look used rather than new. The selected slot fills with the stencil color, olive drab with yellow by default, like a crate that has just been marked for pickup. The weapon name and attachment sit in the center above the 3D center mark, inside a clean round opening.

Matching it to the rest of your HUD

Crate pairs with military, milsim and army RP minimaps. Olive drab matches green topographic or tactical maps. Desert tan suits sand and desert theater maps, Navy grey works with naval or grey city maps, Rust brings a weathered orange-brown for post-apocalyptic servers, and Black ops is dark for stealth and night operations. The yellow stencil is a strong accent, so if your map has yellow markers or roads, keep it. Otherwise, set the stencil color to your map's accent. Then check the pair in a daylight scene.

Details

  • Riveted metal panels form the slots.
  • Latches and corner caps hold the panels together.
  • Stencil chevrons are painted on each panel.
  • Paint wear chips the edges.
  • The selected slot fills with the stencil color.

Five palettes: Olive drab, Desert tan, Navy grey, Rust and Black ops.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Crate weapon wheel FAQ

How many rivets does each panel have?

You set it. Rivets per edge is an adjustable effect, along with stencil chevrons, paint wear and wear pattern. Fewer rivets give a lighter, cleaner crate, more rivets make it heavier and more rugged. Try both in the live preview.

Which palette suits a desert map?

Desert tan. It shifts the panels to sand tones that match desert and dry terrain minimaps. Keep the stencil color yellow or set it to your map's route color for a clear, consistent accent. Both pieces then share one terrain.

Is Crate too rough for a clean HUD?

With paint wear and wear pattern turned down, Crate looks like new equipment rather than battered cargo. That version sits well next to a clean tactical minimap without losing its military character. The chevrons and latches still carry the army look.