Halloween Edition36 maps, limited runlimited runShop the drop
Weapon wheel · Sci-fi · Minimal

Orbit Weapon Wheel for FiveM

Eight round tiles floating like planets on a thin orbit ring, with small satellites moving between them. A light, spacey take on the weapon wheel.

Orbit weapon wheel, open on a dark HUD

Orbit · Floating planet tiles on a thin orbit ring

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Lunar, Mars, Neptune, Nebula, Terra.
  • 7 colours, 4 shape controls and 2 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
LunarMarsNeptuneNebulaTerra

Opens the studio with Orbit loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Orbit in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Orbit · default colours
  • Orbit · in-game capture
  • Orbit · close-up
  • Orbit · Lunar
  • Orbit · Mars
  • Orbit · Neptune
  • Orbit · Nebula
  • Orbit · Terra

About the Orbit design

Orbit arranges the weapons like a small solar system. Each slot is a round tile floating on a thin orbit ring, with a rim around each tile like the edge of a planet. Small satellites sit on the ring between the tiles. The center is open, with only the weapon name and attachment above the 3D center mark, so the wheel feels light and airy. When a weapon is selected, its tile glows in the accent color, like a planet catching the sun. The tiles have their own color, separate from the orbit ring and the accent, so you can tune the look precisely.

Matching it to the rest of your HUD

Orbit pairs with minimal and sci-fi minimaps. Lunar is grey and white for monochrome HUDs, Mars brings a rusty red-orange for maps with warm roads, Neptune is deep blue for navy maps, Nebula uses purple for synth and space themes, and Terra is green and blue for natural maps. Because it is so light, Orbit works best next to a flat map. Set the orbit ring to your map's road color and the tile rims to its labels for a clean match.

Details

  • Round tiles float on a thin orbit ring.
  • Each tile has a rim like a planet's edge.
  • Small satellites sit between the tiles.
  • The center is open and light.
  • The selected tile glows in the accent color.

Five palettes: Lunar, Mars, Neptune, Nebula and Terra.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Orbit weapon wheel FAQ

Can I remove the satellites?

Yes. Satellites and tile rim are adjustable effects. Without satellites, Orbit becomes a cleaner ring of floating tiles, which works well next to a busy minimap or on servers that want a very light HUD.

Is Orbit only for space themed servers?

No. Lunar and Neptune are neutral enough for any server that likes a light, modern HUD. The planet idea is there, but it reads mostly as clean floating tiles on a ring. Nebula and Mars lean more into the space theme.

How is Orbit different from Halo?

Halo uses pill-shaped slots on a hairline ring with a selection lift. Orbit uses round planet tiles with satellites on the ring. Halo feels like premium UI, Orbit is a little more playful and themed.