Killstreak Weapon Wheel for FiveM
An octagonal esports frame with steel blades between the slots and a striped red kill zone on the weapon you pick. Built for redzones and deathmatch servers where the HUD needs to read in a split second.

Killstreak · Esports PvP frame, steel blades, striped kill-zone selection
$15one-off, or $16 with your own logo in the centre
- 6 ready palettes — Vendetta, Toxic, Arctic, Gold rush, Royale, Ghost.
- 7 colours, 6 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Killstreak loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Killstreak in every palette
9 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 6 palettes.
Killstreak · default colours Killstreak · in-game capture Killstreak · close-up Killstreak · Vendetta Killstreak · Toxic Killstreak · Arctic Killstreak · Gold rush Killstreak · Royale Killstreak · Ghost
About the Killstreak design
Killstreak swaps the round GTA wheel for a hard-edged octagon. A steel frame runs around the outside with small accent points at every corner, and dark steel blades divide the eight slots so each weapon sits in its own clear sector. The panels are a smoked, semi-transparent base with fine diagonal speed stripes, so the world behind the wheel stays visible without getting in the way of the icons. When you select a weapon, its sector fills with the accent color, gets a striped hatch and corner brackets, and a small tally mark sits in the corner. The center is a matching octagon that shows the weapon name and attachment above the 3D center mark, with a short accent bar underneath. It looks like a competitive overlay, not a game menu.
Matching it to the rest of your HUD
Killstreak is a sharp, geometric design, so it pairs best with a minimap that is just as clean: flat dark background, crisp roads, no heavy textures. On a redzone server, use the Vendetta red palette next to a black and red map where the accent marks zones or the route, and players will read red as the color of action everywhere on screen. Toxic green suits a night PvP map with lime roads, Arctic blue works with a cold tactical radar, and Ghost is the pick when your minimap is monochrome and you want the wheel to stay neutral too.
Details
- The outer frame is an octagon with accent points at all eight corners.
- Steel blades separate the sectors and give the wheel a machined, competitive look.
- Diagonal speed stripes run across the smoked base panels.
- The selected sector fills with the accent, adds a striped hatch, corner brackets and kill tally marks.
- Range ticks around the outside of the frame can be switched on or off in the studio.
Six palettes: Vendetta, Toxic, Arctic, Gold rush, Royale and Ghost. Vendetta is the classic red, while Ghost keeps everything in near-white for monochrome HUDs.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Killstreak weapon wheel FAQ
Can I turn off the stripes if my minimap is very plain?
Yes. Speed stripes, selection fill, kill tally marks and range ticks are all separate effects in the studio. If your minimap is flat and minimal, turning the stripes down leaves a clean octagon with steel blades, and the selected sector still stands out through its accent fill and corner brackets.
Which Killstreak palette works best for a redzone server?
Vendetta is the obvious choice because red already means danger on most redzone maps. If your minimap marks zones in another color, pick the palette that matches it instead, such as Toxic for green zones or Gold rush for amber, so the wheel and map send the same signal.
Does the octagon shape change how players select weapons?
No. It is still the native GTA V weapon wheel with eight slots, so TAB opens it, 1 to 8 or the mouse selects, and Q and E or the scroll wheel cycle weapons in a slot. Only the look changes, which is why players adapt to it instantly.









