Glitch Weapon Wheel for FiveM
A corrupted signal ring with RGB split edges, pixel noise and scanlines on the selected slot. Cyberpunk, as if the HUD itself is breaking.

Glitch · Corrupted signal ring, RGB split, pixel noise and scanline selection
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Signal, Error, Acid, Sunburn, Ghost.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Glitch loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Glitch in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Glitch · default colours Glitch · in-game capture Glitch · close-up Glitch · Signal Glitch · Error Glitch · Acid Glitch · Sunburn Glitch · Ghost
About the Glitch design
Glitch looks like a signal that is falling apart. The ring is drawn twice, offset in two colors, the RGB split you see when a video signal breaks up. Pixel noise scatters across the base, and blocks of corruption follow a glitch pattern around the wheel. The selected slot is covered in scanlines, the horizontal lines of an old monitor, in the primary color. The weapon name and attachment sit in the center above the 3D center mark, clear and stable against the noise. It is one of the most unusual designs in the collection, and it works best on servers that want their HUD to feel digital and a little unstable.
Matching it to the rest of your HUD
Glitch pairs with cyberpunk, neon and PvP minimaps that use two strong colors. Signal is cyan and magenta, the classic RGB split, and matches a dark map with cyan or pink roads. Error uses red for glitchy red themes, Acid brings bright green for hacker maps, Sunburn is orange and pink for synthwave maps, and Ghost is white and grey for monochrome setups. Set the primary color to your map's roads and the split color to its secondary accent, and the glitch will look like it came from the map itself.
Details
- The ring is drawn twice with an RGB split.
- Pixel noise scatters across the base.
- Glitch blocks follow a pattern around the wheel.
- The selected slot is covered in scanlines.
- The center text stays stable against the noise.
Five palettes: Signal, Error, Acid, Sunburn and Ghost.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Glitch weapon wheel FAQ
Does the glitch effect make it hard to read?
No. The noise and split are on the ring and base, while the icons, ammo counts and center text stay clean. If you want even more clarity, lower pixel noise and glitch pattern in the studio and keep RGB split on for the style.
Which minimap pairs with Glitch?
A dark cyberpunk or neon map with two accent colors. Glitch uses a primary and a split color, so matching both to your map's main and secondary colors gives a very consistent HUD. Ghost suits a monochrome map.
Is Glitch good for PvP?
Yes. The scanline selection is very visible, and the design has a sharp, digital feel that suits competitive servers. The Ghost palette is a good choice for PvP servers that want less color and more contrast.









