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Weapon wheel · Sci-fi · Neon

Vortex Weapon Wheel for FiveM

Spiral energy arms streaking around a bright containment core. A weapon wheel that looks like it is spinning even when it is standing still.

Vortex weapon wheel, open on a dark HUD

Vortex · Spiral energy arms with motion streaks and a bright containment core

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Coolant, Solar, Nebula, Venom, White hole.
  • 7 colours, 7 shape controls and 4 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
CoolantSolarNebulaVenomWhite hole

Opens the studio with Vortex loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Vortex in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Vortex · default colours
  • Vortex · in-game capture
  • Vortex · close-up
  • Vortex · Coolant
  • Vortex · Solar
  • Vortex · Nebula
  • Vortex · Venom
  • Vortex · White hole

About the Vortex design

Vortex is built from light. Instead of straight dividers, the slots are separated by spiral arms that curve toward the center, each trailing motion streaks so the wheel looks like it is turning. A dark field sits behind the arms, and particles float across it in a scattered pattern. In the middle, a containment core glows in the energy color, with the weapon name and attachment above the 3D center mark. When you select a weapon, its slot brightens with energy, pulled into the swirl. It is the most dynamic looking design in the sci-fi range, and it stays readable because the icons and counts sit in calm areas between the arms.

Matching it to the rest of your HUD

Vortex pairs with dark sci-fi and neon minimaps. Coolant, cyan on dark, matches a black map with cyan roads. Solar brings warm orange-gold for amber maps, Nebula uses purple and pink for synth or space themes, Venom is a toxic green for outbreak maps, and White hole is bright white for monochrome HUDs. Because Vortex already has so much motion, a flat minimap with no texture keeps the HUD balanced. Match the energy color to your map lines. Keep text white so it reads over the glow.

Details

  • Spiral energy arms divide the slots.
  • Motion streaks trail behind each arm.
  • A containment core glows at the center.
  • Particles float across the dark field.
  • The selected slot brightens with energy.

Five palettes: Coolant, Solar, Nebula, Venom and White hole.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Vortex weapon wheel FAQ

Does Vortex actually spin?

The spiral arms and motion streaks make it look like it is spinning, but the slots stay in fixed positions so players always know where each weapon is. Selection motion can be static, pop out or 3D tilt, set in the studio.

Can I tone down the particles?

Yes. Motion streaks, core light, particles and particle pattern are all adjustable. Fewer particles and softer streaks give a calmer wheel that sits more comfortably next to a detailed minimap. The core light can be lowered too if the center feels too bright.

Which palette suits a space themed server?

Nebula, with its purple and pink tones, fits space and synth themes. Pair it with a dark minimap with purple or magenta roads and the HUD looks like one cosmic interface. White hole is the alternative for a colder, starker look.