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Weapon wheel · Sci-fi · Neon

Toxic Weapon Wheel for FiveM

Glass containment tubes filled with glowing fluid, hazard trefoils and caution striping. Built for zombie outbreaks, labs and chemical disasters.

Toxic weapon wheel, open on a dark HUD

Toxic · Containment tubes with fluid, hazard trefoils and caution striping

$15one-off, or $16 with your own logo in the centre

  • 5 ready palettes — Biohazard, Chem blue, Plasma pink, Amber acid, Nuclear.
  • 7 colours, 7 shape controls and 4 effects you can change before you pay.
  • Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
  • Built from your settings right after payment, and downloadable again from your account at any time.
BiohazardChem bluePlasma pinkAmber acidNuclear

Opens the studio with Toxic loaded. Try it live, then check out.

What you are paying for

Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice

GALLERY

Toxic in every palette

8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.

  • Toxic · default colours
  • Toxic · in-game capture
  • Toxic · close-up
  • Toxic · Biohazard
  • Toxic · Chem blue
  • Toxic · Plasma pink
  • Toxic · Amber acid
  • Toxic · Nuclear

About the Toxic design

Toxic is a containment unit. Each slot sits inside a glass tube filled with glowing fluid, with bubbles rising through it. The fluid level can be adjusted, so the tubes can be nearly full or half drained. Hazard trefoils, the three-bladed biohazard symbol, are printed on the casing, and caution striping runs around the rim. When a weapon is selected, its tube glows brighter, as if the contents are reacting. The weapon name and attachment sit in the center above the 3D center mark. It looks like lab equipment from a disaster movie, and the glowing fluid gives it strong presence at night.

Matching it to the rest of your HUD

Toxic pairs with zombie, outbreak and post-apocalyptic minimaps. Biohazard green is the classic choice and matches a dark map with green roads or infected zones. Chem blue suits cold lab themes, Plasma pink pairs with neon pink maps, Amber acid works with orange hazard maps, and Nuclear brings a bright yellow-green for radiation zones. Match the fluid color to your minimap's danger zone color and players will link the wheel with the infected areas on the map. Keep text white for contrast against the glow.

Details

  • Glass containment tubes hold glowing fluid in each slot.
  • Bubbles rise through the fluid.
  • Hazard trefoils are printed on the casing.
  • Caution striping runs around the rim.
  • The selected tube glows brighter.

Five palettes: Biohazard, Chem blue, Plasma pink, Amber acid and Nuclear.

THE DOWNLOAD

What you receive

One zip, 4 files, built from the exact settings you leave the studio with.

pityus_weaponwheel/stream/hud.gfx
The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
pityus_weaponwheel/stream/hud.ytd
The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
pityus_weaponwheel/fxmanifest.lua
A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
pityus_weaponwheel/README.txt
The three install lines and your licence reference.
pityus_weaponwheel/client.lua
Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
pityus_weaponwheel/wheel.json
The tilt numbers that thread reads, so you can nudge them later without a rebuild.

Installing it

  1. Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
  2. Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
  3. Restart the server. The new wheel is served from that moment on.
  4. Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.

Step by step, with screenshots, in the setup guides.

QUESTIONS

Toxic weapon wheel FAQ

Can I change the fluid level?

Yes. Fluid level is an adjustable effect, along with bubbles, hazard marks and bubble pattern. A lower fluid level shows more empty glass, which can look more ominous, while a full tube gives a brighter, more colorful wheel.

Which palette fits a zombie server?

Biohazard green is the most recognizable. Pair it with a dark minimap that marks infected zones in green and the HUD reads as one containment system. Nuclear works well for radiation or wasteland themes. Chem blue suits a lab-focused server.

Is Toxic too bright during the day?

The glow is strongest at night, but the fluid also has color in daylight. If your server is mostly daytime, lower the bubble pattern and keep the text white. Check it over a bright scene in the studio preview.