PISTOL · STANDARD
Glock Luxe
A standard-grade pistol built from 3 parts (weapon, magazine), 4,879 triangles and 11 textures. Every number on this page is read from the model itself, not from a listing file.

Specification
- Weapon class
- Pistol
- Grade
- Standard
- Triangles
- 4,879
- Vertices
- 5,252
- Textures
- 11
- Paintable sheets
- 3
- Model files
- 4
- Own animation clips
- No
- Self-lit parts
- No
- Pack
- pityus_weapon
- Resource name
$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.
ARTWORK
Putting artwork on Glock Luxe
3 of Glock Luxe's 11 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.
Its largest sheet is w_pi_glk18_aa_dm at 1024×1024 in D3DFMT_BC7. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.
At 4,879 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.
3 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.
Its textures span 5 compression formats (D3DFMT_BC7, D3DFMT_DXT5, D3DFMT_ATI2, D3DFMT_DXT1, D3DFMT_A8R8G8B8). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.
Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.
TEXTURES
Texture manifest
Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.
| Texture | Role | Size | Format | Paintable |
|---|---|---|---|---|
| w_pi_glk18_aa_dm | diffuse | 1024×1024 | D3DFMT_BC7 | yes |
| w_ar_carbinerifle_decalw_ar_carbinerifle_decal_am | diffuse | 256×256 | D3DFMT_DXT5 | yes |
| w_pi_pistol_decalw_pi_pistol_decal_am | diffuse | 256×128 | D3DFMT_DXT5 | — |
| env_smooth_concrete2 | detail | 128×128 | D3DFMT_ATI2 | — |
| w_pi_glk18_aa_sm | spec | 1024×1024 | D3DFMT_DXT1 | — |
| w_ar_carbinerifle_decal | spec | 256×256 | D3DFMT_DXT1 | — |
| w_pi_pistol_decal | spec | 256×128 | D3DFMT_DXT1 | — |
| w_pi_glk18_aa_nm | normal | 1024×1024 | D3DFMT_DXT1 | — |
| w_ar_carbinerifle_decal_nm | normal | 256×256 | D3DFMT_DXT1 | — |
| w_pi_pistol_decal_nm | normal | 256×128 | D3DFMT_DXT1 | — |
| w_pi_pistol_luxe_pal | palette | 256×4 | D3DFMT_A8R8G8B8 | — |
GEOMETRY
Model breakdown
The separate drawables that make up Glock Luxe, with the geometry measured out of each model file.
| Part | Kind | Variant | Triangles | Vertices | Geometries |
|---|---|---|---|---|---|
| Glock Luxe | weapon | high detail | 2,429 | 2,497 | 3 |
| Glock Luxe | weapon | base | 2,214 | 2,487 | 3 |
| Glock Luxe Mag1 | magazine | base | 108 | 123 | 1 |
| Glock Luxe Mag2 | magazine | base | 128 | 145 | 1 |
QUESTIONS
Questions about Glock Luxe
- Can I put my own logo on Glock Luxe?
- Yes. Upload a PNG and the studio loads this model's 4,879-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
- What do I get when I export Glock Luxe?
- A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
- How many textures does Glock Luxe have?
- 11, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
- Can I take Glock Luxe without changing anything?
- Yes. The unmodified download packages it exactly as it ships — all 11 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
- Does Glock Luxe work on QBCore and ESX?
- Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.
INSTALL
Putting Glock Luxe on your server
LICENCE
Licence and delivery
- How it arrives
- As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Glock Luxe again later from any machine.
- What you may do with it
- Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
- Returns
- A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
- Whose work this is
- An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.
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